@jabrone77
It’s not different than gap closing into a keep. There you use the gap closer as intended. ZOS has repeatedly said though that doing it repeatedly may get you banned.
Yes, but again, how do you prove intent in this case using this skill? (Snipe) You can't predict when or what the player you're using that skill on sees or hears, or when it occurs. You are just using the skill as intended, in this case. One is being used as an exploit with known side effect, (gap close into keep) one is being used as intended with an unknown side effect. (snipe)
Vastly different scenario. There's no blanket case, like you're trying to make it seem.
That’s just one of many issues:
- No sound queue
- Stacking Snipes
- Health desyncing
Those are the bugs, and they are consistent. Even when not stealthed there are sometimes issues, but the majority of them happen when a stealthed target casts Snipe.
Probably never gonna change. I’m serious btw, I’m going to make the most disgusting Snipe build anyone has ever seen and probably post of vid of it. It has been bugged since launch. Unless it starts to wreck Cyrodiil ZOS won’t do anything.
Morag Tong/Shear Venom.
There are a lot more things which could be stacked - like forcing a guaranteed critical with massive critical damage from stealth, quickly followed by the 2nd and 3rd hit - without a sound clue this is just lethal with no way to protect against it other than very high health and even that might not help in the end. The issue is the missing sound clue - one could easily dodge that when hearing it in time and react to it instinctively.
Or you can just deal the same damage instantly by slotting Asylum Bow & (now undodgeable btw) Bombard :P
Snipe->Snipe=2s
Snipe->LA+Bombard=1s & more damage
Snipe->Snipe->Snipe=3s
Snipe->LA+Bombard->LA+Bombard=2s & more or less the same damage
Snipe Spam can stay super far away though, with the whole attack being impossible to react to.
Even the Asylum Bow combo is too strong imo. The burst Dmg is so high that it drops most builds to low health immediately. Morag Tong/Sheer Venom/Swamp Raider/Marksmans can be comboed with each other in any way to push the damage crazy high.
Snipe is the problem with everything tbh. Damage is too high and the skill itself buggy asf.
@jabrone77
It’s not different than gap closing into a keep. There you use the gap closer as intended. ZOS has repeatedly said though that doing it repeatedly may get you banned.
Yes, but again, how do you prove intent in this case using this skill? (Snipe) You can't predict when or what the player you're using that skill on sees or hears, or when it occurs. You are just using the skill as intended, in this case. One is being used as an exploit with known side effect, (gap close into keep) one is being used as intended with an unknown side effect. (snipe)
Vastly different scenario. There's no blanket case, like you're trying to make it seem.
Intent is a difficult thing because it is wholly intrinsic. That's why legal system work with crutches, such as "beyond reasonable doubt" or "accepting that damage could be caused". By your definition gap closing into keeps isn't an exploit either because you can't prove intent. In fact, most things in ESO wouldn't be an exploit because intent can't be established. If you use an addon in the intended way and a bug gives you two mundus stones or permament major evasion, are these exploits? The user did everything as intended. It's a slippery slope. I have the opinion that if a player constantly can reproduce glitches like the above then that's more than just using abilities as intended. But that's just me.
That’s just one of many issues:
- No sound queue
- Stacking Snipes
- Health desyncing
Those are the bugs, and they are consistent. Even when not stealthed there are sometimes issues, but the majority of them happen when a stealthed target casts Snipe.
Probably never gonna change. I’m serious btw, I’m going to make the most disgusting Snipe build anyone has ever seen and probably post of vid of it. It has been bugged since launch. Unless it starts to wreck Cyrodiil ZOS won’t do anything.
Morag Tong/Shear Venom.
There are a lot more things which could be stacked - like forcing a guaranteed critical with massive critical damage from stealth, quickly followed by the 2nd and 3rd hit - without a sound clue this is just lethal with no way to protect against it other than very high health and even that might not help in the end. The issue is the missing sound clue - one could easily dodge that when hearing it in time and react to it instinctively.
Or you can just deal the same damage instantly by slotting Asylum Bow & (now undodgeable btw) Bombard :P
Snipe->Snipe=2s
Snipe->LA+Bombard=1s & more damage
Snipe->Snipe->Snipe=3s
Snipe->LA+Bombard->LA+Bombard=2s & more or less the same damage
Snipe Spam can stay super far away though, with the whole attack being impossible to react to.
Even the Asylum Bow combo is too strong imo. The burst Dmg is so high that it drops most builds to low health immediately. Morag Tong/Sheer Venom/Swamp Raider/Marksmans can be comboed with each other in any way to push the damage crazy high.
Snipe is the problem with everything tbh. Damage is too high and the skill itself buggy asf.
You will never kill a good player (or even semi-decent) by spamming snipe, your damage is limited to 5-6k/second on average while damage shields are 10k+/second and negate crits entirely (meaning your damage is really more like 4k/second).
Practically the only chance of killing someone semi-decent is to catch them by surprise (someone paying attention can still see the dmg numbers/health bar going down) with an animation glitch like in the video, which I doubt can be consistently reproduced.
Blocking+healing also outheals snipe spam & dodge roll builds are just completely unkillable for that setup unless you manage to deal 20k+ damage before they can CC break (i.e. within 1-2s) & start dodge roll spamming while Vigor/Rally heals them up.
Reflect also shuts that down entirely. It also shuts down Asylum Snipe though, but Bombard lets you deal some damage & kite those builds atleast.
As for snipe being too strong in Asylum Bow combo... It deals less damage than a sorc Rune Cage combo and can actually be reacted to with a dodge roll/block and it requires perfect positioning to land it.
You usually get one shot at killing people with it, after which you're at a severe disadvantage since landing a subsequent combo is incredibly difficult.
I don't think that's something you can call "overpowered". Strong, sure - but there aren't really other strong aspects when it comes to playing a bow build.
The damage of snipe (without Hawk Eye stacks) is less than Crystal Blast/Frags, Relentless Focus, Dark Flare & only a bit higher than instant cast Warden birds from a high damage build.
Even with a proper setup that certainly doesn't include Swamp Raider (one of the worst sets in the game). Bow sets in terms of damage increase:
- NMG (max 28m sniping only! You need Light Attack/Bombard to land first for the Major Fracture to apply to Snipe)
- Spriggan (vs no dmg shields)
- 3x Agi 1x Kena 1x Kra'gh (if you use it to unlock 5/1/1 setup, as most good bow sets are medium only)
- Morag Tong (max 28m sniping only! You need Light Attack/Bombard to land first for the Morag debuff to apply to target before Snipe lands)
- Automaton (if you run Focused Aim)
- Hawk's Eye
- Archer's Mind (unless you aim to maximize damage of one snipe only)
- Marksman
- Sheer Venom (max 28m sniping only! You need damage tick from Sheer Venom for this to be worthwhile - first damage tick that can proc it is 2s after PI application)
- Hunding's Rage
- ...Swamp Raider (max 28m sniping only! Requires a magicka skill to land first & doesn't buff the light attack portion of burst at all)
themaddaedra wrote: »Here is a video:
https://youtu.be/IM6SWW_vmXk
I first thought it was invisible lag. If that's an exploit, best thing i would offer in return would be a perma ban. I just can't stand to see that kind of people.
themaddaedra wrote: »Here is a video:
https://youtu.be/IM6SWW_vmXk
I first thought it was invisible lag. If that's an exploit, best thing i would offer in return would be a perma ban. I just can't stand to see that kind of people.
themaddaedra wrote: »Here is a video:
https://youtu.be/IM6SWW_vmXk
I first thought it was invisible lag. If that's an exploit, best thing i would offer in return would be a perma ban. I just can't stand to see that kind of people.
That's the health desync one (animations also missing, and apparently sound too ).
First snipe lands at 0:13 (you can see the break free prompt & debuffs) but isn't reflected visually on your screen. Second snipe lands 1s after and kills you.
They definitely need to fix that ***, I don't see how it's possible to react to that especially with 180ms+
Atleast it was a decent sniper that killed you, very few non-Asylum builds can do 21k damage in 2 hits
themaddaedra wrote: »Here is a video:
https://youtu.be/IM6SWW_vmXk
I first thought it was invisible lag. If that's an exploit, best thing i would offer in return would be a perma ban. I just can't stand to see that kind of people.
That's the health desync one (animations also missing, and apparently sound too ).
First snipe lands at 0:13 (you can see the break free prompt & debuffs) but isn't reflected visually on your screen. Second snipe lands 1s after and kills you.
They definitely need to fix that ***, I don't see how it's possible to react to that especially with 180ms+
Atleast it was a decent sniper that killed you, very few non-Asylum builds can do 21k damage in 2 hits
ZOS won’t fix Snipe until this becomes extremely commonplacethemaddaedra wrote: »Here is a video:
https://youtu.be/IM6SWW_vmXk
I first thought it was invisible lag. If that's an exploit, best thing i would offer in return would be a perma ban. I just can't stand to see that kind of people.
oXI_Viper_IXo wrote: »I know exactly what the OP is talking about, though I don't think this is a new thing. Before you hear anything or are able to react in any way, all your resources immediately drop to zero and bam, you're dead. This is not regular sniping. I don't know if it's a bug or a glitch or a desync or an exploit, but this does happen every once in awhile and it seems to be the same players doing it. I'm not against snipe at all, but when you have absolutely zero chance to react, something is majorly wrong. I will be sure to record it next time.
This isn't an exploit, but rather a bug, the one shooting the arrow might even hear the swish sound in time, just the target does not. This is a technical issue which should be addressed by the guys working on the new multi-core support IMO.
I agree. All this talk about banning players for using a skill that may be bugged is leading down a dangerous path. By this logic, if executioner were to become bugged, you'd be calling for at least half of Cyrodiil to be banned for exploiting.
It's getting silly.
oXI_Viper_IXo wrote: »I know exactly what the OP is talking about, though I don't think this is a new thing. Before you hear anything or are able to react in any way, all your resources immediately drop to zero and bam, you're dead. This is not regular sniping. I don't know if it's a bug or a glitch or a desync or an exploit, but this does happen every once in awhile and it seems to be the same players doing it. I'm not against snipe at all, but when you have absolutely zero chance to react, something is majorly wrong. I will be sure to record it next time.
Someone should record this from the sniper's end
oXI_Viper_IXo wrote: »I know exactly what the OP is talking about, though I don't think this is a new thing. Before you hear anything or are able to react in any way, all your resources immediately drop to zero and bam, you're dead. This is not regular sniping. I don't know if it's a bug or a glitch or a desync or an exploit, but this does happen every once in awhile and it seems to be the same players doing it. I'm not against snipe at all, but when you have absolutely zero chance to react, something is majorly wrong. I will be sure to record it next time.
Someone should record this from the sniper's end
To everyone who says "it's just lag" it's not.
"How dare you ask for bans" is it really so crazy when I know someone is intentionally exploiting something?
There is a serious glitch/bug/desync whatever label you put on it happening here. I never would have noticed if I wasn't mortal enemies with a snipe spammer who actually plays the roll pretty well (god it kills me to give him some credit)
Just look at the videos dduke, and themaddaedra posted and form your own opinions of wtf this is
To everyone who says "it's just lag" it's not.
"How dare you ask for bans" is it really so crazy when I know someone is intentionally exploiting something?
There is a serious glitch/bug/desync whatever label you put on it happening here. I never would have noticed if I wasn't mortal enemies with a snipe spammer who actually plays the roll pretty well (god it kills me to give him some credit)
Just look at the videos dduke, and themaddaedra posted and form your own opinions of wtf this is
So if it's not lag then how do you explain it happening from npc's, oils, and other skills? Banning a player because a game is broken is just wrong.
Maybe if people would put even half as much effort into holding Zos accountable instead of blaming other players then these game breaking issues would have been fixed years ago, but instead we fight each other and continue to feed the crown cash cow expecting something will change.