honestly? i hate it. i hate that its a thing, i hate that its necessary, i hate how twitchy it makes combat. and I'm seriously considering writing a thank you post to ZoS for NOT tuning questing/normal difficulty content to require it and asking them to NOT listen to the "game is too easy!" crowd and keep it as is.
do I wish i could do end game content? yes. yes I do. but... at least the rest of the game can be done without it.
MLGProPlayer wrote: »MLGProPlayer wrote: »I don't care for AC one way or another, but why don't players just spend a few hours learning it rather than making daily threads on the topic?
becasue maybe. just maybe. we have tried and can't do it? its a concept. not everyone can do everything. not everyone has reflexes. not every can develop needed muscle memory. not every is exactly the same with exact same ability ceiling.
If that's the case, then you don't need it. You can still complete all content without it.
That's like asking Valve to artificially slow down everyone's reflexes in CS:GO so the slower players can compete with the more skilled ones.
the point is - I'm so very tired of players going "why don't you just spend a few hours learning how to do it?"
and a bit of wistful thinking on occasion. other games either don't have this, or have basic attacks firing off automatically.
The Devs are clearly in support of weaving; and I'm fine with that. Luckily there are just as many, if not more, guilds/groups out there who don't require their DPS to master weaving in order to participate in their trial/dungeon runs, which is great. The only players I can think of who would require expertise in such a skill to run with them are those that wish to do speedruns/leaderboards challenges. I also think it's possible to achieve the appropriate DPS numbers for virtually all content that's available within the game without needing to be proficient at weaving.
What I don't think is appropriate is the devs not even mentioning a mechanic, that they've clearly embraced within the game. I had not even heard of weaving until I came to the forums, and even then I had to do independent research to even find out what weaving really is and how it works. That's unacceptable. They need to be upfront with their own mechanics and at least touch on the concept early in-game somehow, heck even a load screen tip would be nice.
I think that's what upsets me the most, it's that they're relying on their own customers teach other customers on a skill that they have clearly shown to be at least a somewhat important skill to have. It's one thing if weaving pertains to just a support role such as tanking or healing, but DPS is by far the most popular role of just about any MMO and weaving is important for the role in order to further boost their damage.
Seriously, it's like going to a delicious restaurant only to be provided a menu with no entree section and the restaurant has its regulars explain the entree selections because you wouldn't know what's available otherwise.
SASQUATCH0 wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »I don't care for AC one way or another, but why don't players just spend a few hours learning it rather than making daily threads on the topic?
becasue maybe. just maybe. we have tried and can't do it? its a concept. not everyone can do everything. not everyone has reflexes. not every can develop needed muscle memory. not every is exactly the same with exact same ability ceiling.
If that's the case, then you don't need it. You can still complete all content without it.
That's like asking Valve to artificially slow down everyone's reflexes in CS:GO so the slower players can compete with the more skilled ones.
the point is - I'm so very tired of players going "why don't you just spend a few hours learning how to do it?"
and a bit of wistful thinking on occasion. other games either don't have this, or have basic attacks firing off automatically.
You’re right, this is in an mmo.
"There is no “auto-attack” and combat is very rewarding because of that because it keeps you immersed in the world and actively fighting your target just like Skyrim, Oblivion, Morrowind and all the Elder Scrolls games." - Brian Wheeler
The Devs are clearly in support of weaving; and I'm fine with that. Luckily there are just as many, if not more, guilds/groups out there who don't require their DPS to master weaving in order to participate in their trial/dungeon runs, which is great. The only players I can think of who would require expertise in such a skill to run with them are those that wish to do speedruns/leaderboards challenges. I also think it's possible to achieve the appropriate DPS numbers for virtually all content that's available within the game without needing to be proficient at weaving.
What I don't think is appropriate is the devs not even mentioning a mechanic, that they've clearly embraced within the game. I had not even heard of weaving until I came to the forums, and even then I had to do independent research to even find out what weaving really is and how it works. That's unacceptable. They need to be upfront with their own mechanics and at least touch on the concept early in-game somehow, heck even a load screen tip would be nice.
I think that's what upsets me the most, it's that they're relying on their own customers teach other customers on a skill that they have clearly shown to be at least a somewhat important skill to have. It's one thing if weaving pertains to just a support role such as tanking or healing, but DPS is by far the most popular role of just about any MMO and weaving is important for the role in order to further boost their damage.
Seriously, it's like going to a delicious restaurant only to be provided a menu with no entree section and the restaurant has its regulars explain the entree selections because you wouldn't know what's available otherwise.
That tip is only displayed when level 41 is reached, correct? I admittedly stopped reading those after level 7 as I want to collect my attribute and skill point and move on.
Put it on a loading screen so that the message can be sent consistently and not displayed only once in which a player, like myself, could easily miss it. Or more beneficially, create some sort of tutorial within the game, perhaps the beginning tutorial or elsewhere, that is a more involved introduction to the concept rather than a 10 word sentence that pops up once in-game.
That would be fine so long as no content outside PvP required you to use AC to complete or succeed...You do not have to learn how to do it. That is a choice.
The Devs are clearly in support of weaving; and I'm fine with that. Luckily there are just as many, if not more, guilds/groups out there who don't require their DPS to master weaving in order to participate in their trial/dungeon runs, which is great. The only players I can think of who would require expertise in such a skill to run with them are those that wish to do speedruns/leaderboards challenges. I also think it's possible to achieve the appropriate DPS numbers for virtually all content that's available within the game without needing to be proficient at weaving.
What I don't think is appropriate is the devs not even mentioning a mechanic, that they've clearly embraced within the game. I had not even heard of weaving until I came to the forums, and even then I had to do independent research to even find out what weaving really is and how it works. That's unacceptable. They need to be upfront with their own mechanics and at least touch on the concept early in-game somehow, heck even a load screen tip would be nice.
I think that's what upsets me the most, it's that they're relying on their own customers teach other customers on a skill that they have clearly shown to be at least a somewhat important skill to have. It's one thing if weaving pertains to just a support role such as tanking or healing, but DPS is by far the most popular role of just about any MMO and weaving is important for the role in order to further boost their damage.
Seriously, it's like going to a delicious restaurant only to be provided a menu with no entree section and the restaurant has its regulars explain the entree selections because you wouldn't know what's available otherwise.
That tip is only displayed when level 41 is reached, correct? I admittedly stopped reading those after level 7 as I want to collect my attribute and skill point and move on.
Put it on a loading screen so that the message can be sent consistently and not displayed only once in which a player, like myself, could easily miss it. Or more beneficially, create some sort of tutorial within the game, perhaps the beginning tutorial or elsewhere, that is a more involved introduction to the concept rather than a 10 word sentence that pops up once in-game.
They can't win. Someone else will come along and insist that loading screen tips are not enough, and that they need the game to hold their hand and guide them through a detailed tutorial.
https://www.youtube.com/watch?v=Q5XDE7TLRoc&t=57sI am actually so tired of this.
Just made a video: 33.5k self-buffed, with MINIMAL animation cancelling AND MULTIPLE MISTAKES:https://www.youtube.com/watch?v=Q5XDE7TLRoc
I am a magsorc wearing EASILY ACQUIRABLE GEAR (VMA staff aside, but you can hit the same numbers by double-barring Mechanical Acuity). I screwed up multiple times. I did not animation cancel every skill. Every light attack did not go off.
Practice your rotations and stop blaming animation cancelling for your inability to do adequate DPS.
30k self-buffed is enough for any content in this game. Only a tiny fraction of competitive leader board trial guilds want you to do 40k+ self-buffed.
Wanna see something more funny ? Pure light attack spam selfbuffed.
so just under 12k. because 8k of that damage is a new set that is not accessible to most players who have trouble with dps, you know being a trial set and all. in fact.. looking at your very minmaxed stats, and what exactly are you getting all the major buffs from? gear? that damage would be lower for a player not wearing your gear. by a few k at least.
but you shouldn't be just light attacking you say. yeah. you shouldn't be. but with changes to sustain you have to use basic attacks, whether light or heavy, or you run out of resources very quickly.
so weaving is something that has to happen. and weaving slower = slower dps. your light attack spam doesn't prove what you think it proves.
Its possible to do the normal trial and get the gear without any kind of weaving or AC by just using crafted gear. In fact its most likely possible even with that 12k DPS u are mentioning by just doing light attacks. So you can get the gear in the parse. Which isnt even needed cause you can do enough DPS and complete the majority of the content with basic gear and little to no weaving.
We understand that you cant weave/AC. Thats perfectly understandable, there is nothing wrong with it and thats why you can complete the majority of content without doing it. However you should also try to understand that you cant just make the hardest content achievable by people who cant even press two buttons every second cause that would be so casual to the point where browser games are more challenging.
And most importantly if you understood the mechanics of the game and how combat works which you should if you want to be able to do hard content, you would know that removing weaving/AC would require a mass overhaul of the entire combat system cause it has been balanced with weaving/AC in mind.
I know I can do basic game content without weaving. I'm doing it, up to and including soloing some of the content marked as 2+ (or 4 plus in case of some of the regular 4 man dungeons)
the thing is... weaving didn;t used to be required anywhere near this degree. before morrowind overhaul of the sustain, you could do pretty decent rotation with zero weaving just by using your class/weapon/guild/whatever skills. now you HAVE to weave, and zos only keeps doubling down on it. which.. ok, normal solo content is still doable, but anything else is getting more and more out of reach. and they don't even need to overhaul the game much, just roll back the sustain changes and all that came with it.
I understand how mechanics of the game work. instead of basic attacks being baked into combat - this game requires you to do every. little. thing. manually. which is likely why some people love it. I get it. but its also what is creating this skill rift and will keep widening it. weaving is a huge part of it.
you know what is difficult? finding a guild that will keep bringing your 12k dps along over and over. a whole guild of 12k dps people is going to struggle and most likely not run trials content all that often.
its still a catch 22.
but at least story content is still tuned lightly enough that someone like me can do it. unless of course "make it harder!" contingent gets their way (and i get it, becasue of this severe gap, story content is not fun for them either). as it is... DLC dungeons are basically out of my reach. and so are DLC trials on any sort of consistent basis. but hey, I'm only a dirty casual, git gud and all that.
I'm going to leave this thread now, before I get so bitter that i'll start losing enjoyments in parts of the game I still enjoy when I tell myself to stop thinking about all the parts of the game that are out of my reach... parts of the game that I used to be able to participate in other games that made more of an effort to minimize the gap between top and and bottom end players and everyone in between.
I don't understand why so many people keep asking for the wrong thing. Animation cancelling is fine and needs to stay. What people should be asking for is for the skill not to register if it is animation cancelled.
No content requires players to AC. None. Vet trials can be cleared by a group where on one ACs. A majority of the difference in damage between someone puling 20k on a dummy vs 40 has nothing to do with AC.
OP, the vast majority of MMO Vets agree with you. There are loads of people who quit or never really got into the game due to its clunky combat mechanics. ZO$ loves shooting themselves in the foot. Their fan bois attitudes are on full display in this thread, telling people to "get gone". Lots of people are gone, and many will leave. All thanks to stupid decisions which should have never been made.
AC consists of hitting left click after casting a skill. Who finds that difficult?
MaleAmazon wrote: »AC consists of hitting left click after casting a skill. Who finds that difficult?
Actually it´s the other way around.
It can. So what about it makes it so you can't do it?
MaleAmazon wrote: »It can. So what about it makes it so you can't do it?
Sentence does not compute.
Why can't you animation cancel? What is difficult about it for you?
MaleAmazon wrote: »Why can't you animation cancel? What is difficult about it for you?
I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.
A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.
MaleAmazon wrote: »Why can't you animation cancel? What is difficult about it for you?
I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.
A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.