dwemer_paleologist wrote: »The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades
TheValar85 wrote: »I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
No one cares your whining, becasue if DK can one hitt kill every body, and can be an unkilling thing, this set must stay untouched by ZOS. Or should i call out everyone who is wearign Earthgore? And asking zOS teh same thign you want? no i dont ask for it cos i know inf act the whole forum will blow up in rage cos you would not like to losoe your OP heal sheet. Also not to mention hwomany buff they got AGAIN! whiel most casters like sorcers basicly got forgotten.
So stop Whining and quit palying if you dont like it.
And BTW 6X853= 5118. not 6K+
Lock this topic, and ignore the upcomming future ones about this subject ZOS thank you
WrathOfInnos wrote: »Sloads has less than 40% of the damage potential of the Shield Breaker 5 piece effect, and hybrid 2&3 piece bonuses. Definitely inferior against light armor builds.
It’s more useful against tanks and Stam builds that may not have a shield active, but that is the tradeoff for being weaker against magicka builds.
The only thing that needs to be fixed is Sloads breaking cloak.
Sloads is not weak against magicka builds. It’s much worse against magicka builds. It ignores shields.
Incorrect, it's stronger against magSorcs which is a good thing. Literally any other spec has an easy time out healing it. MagSorcs, and shadowy disguise Nightblades just really need step up their game.
Ragnarock41 wrote: »Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.
PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.
To be honest I will be using it on my stamDk, due to the fact that I'm now making a build based on hunting down key targets in battlegrounds or no-cp PvP. As for how problematic or strong this set is, compared to a stamsorc/stamblade with master dw and defiles, it is not even a thread. The set nice, only because it has decent 2-3-4 piece bonuses and also it reveals cloaked enemies/ignores block-shields. All these 3 things are hard counters to a stamDk and this set might help a lot with that.
And if you're thinking that sloads is a problem while bleeds are not, that can only mean that you haven't played stamina enough, and lacking experience on how deadly the bleed+defile combo is. Imagine getting hit by a debuff that cuts down your shields by %42 for 10 seconds. Now imagine this debuff being spammable. And also imagine your shields are replenishing over time instead of instantly, like a heal over time, so you're slowly approaching death evey second.. Yep, this is basically how it feels to fight a bleed build as a stamina guy. It sucks, and sloads is sooo tiny compared to that pressure.
Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
dwemer_paleologist wrote: »The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades
but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight
(Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)
dwemer_paleologist wrote: »The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades
but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight
(Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)
it doesnt take 10 mins to kill a nb, there wasy to kill, also that 10% is on any damage you deal so theres pretty much a 100% up time, ever bleed tic, every burning tic, every cripple tic, poision, destro uli, heavy lighting or healing staff, every single tic of any damage can proc it and it can even be applied by the same person before it even runs out
shieldbreaker and sloads are both unbalanced but you have to pick your fights and this one is worse and together there awful
Isn't it 10% chance? That's not even close to a guaranteed hit...Do you play with a 10% crit (as an example)?
Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
Bleeds are BS too but hey why not run sloads as well lol
dwemer_paleologist wrote: »The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades
but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight
(Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)
dwemer_paleologist wrote: »The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades
but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight
(Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)
Ragnarock41 wrote: »Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.
PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.
To be honest I will be using it on my stamDk, due to the fact that I'm now making a build based on hunting down key targets in battlegrounds or no-cp PvP. As for how problematic or strong this set is, compared to a stamsorc/stamblade with master dw and defiles, it is not even a thread. The set nice, only because it has decent 2-3-4 piece bonuses and also it reveals cloaked enemies/ignores block-shields. All these 3 things are hard counters to a stamDk and this set might help a lot with that.
And if you're thinking that sloads is a problem while bleeds are not, that can only mean that you haven't played stamina enough, and lacking experience on how deadly the bleed+defile combo is. Imagine getting hit by a debuff that cuts down your shields by %42 for 10 seconds. Now imagine this debuff being spammable. And also imagine your shields are replenishing over time instead of instantly, like a heal over time, so you're slowly approaching death evey second.. Yep, this is basically how it feels to fight a bleed build as a stamina guy. It sucks, and sloads is sooo tiny compared to that pressure.
And you apparently need to play magicka more because you dont realize that sloads ignores shields. Also stam sorcs really have no good source of defile unless they’re run lethal arrrow. There are some very specific bleed builds that are worse than sloads. But they require a lot more specific gear, traits and playstyle and I can honestly only think of one person in the last six months who I ran into in BGs or open world who really just rocked that playstyle and seems unbeatable. Sloads on the other hand is a fantastic all around set especially for mag DKs/mag NBs, is completely passive and procs on any damage at all and ignores all resistances and shields.
Ragnarock41 wrote: »Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.
PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.
To be honest I will be using it on my stamDk, due to the fact that I'm now making a build based on hunting down key targets in battlegrounds or no-cp PvP. As for how problematic or strong this set is, compared to a stamsorc/stamblade with master dw and defiles, it is not even a thread. The set nice, only because it has decent 2-3-4 piece bonuses and also it reveals cloaked enemies/ignores block-shields. All these 3 things are hard counters to a stamDk and this set might help a lot with that.
And if you're thinking that sloads is a problem while bleeds are not, that can only mean that you haven't played stamina enough, and lacking experience on how deadly the bleed+defile combo is. Imagine getting hit by a debuff that cuts down your shields by %42 for 10 seconds. Now imagine this debuff being spammable. And also imagine your shields are replenishing over time instead of instantly, like a heal over time, so you're slowly approaching death evey second.. Yep, this is basically how it feels to fight a bleed build as a stamina guy. It sucks, and sloads is sooo tiny compared to that pressure.
And you apparently need to play magicka more because you dont realize that sloads ignores shields. Also stam sorcs really have no good source of defile unless they’re run lethal arrrow. There are some very specific bleed builds that are worse than sloads. But they require a lot more specific gear, traits and playstyle and I can honestly only think of one person in the last six months who I ran into in BGs or open world who really just rocked that playstyle and seems unbeatable. Sloads on the other hand is a fantastic all around set especially for mag DKs/mag NBs, is completely passive and procs on any damage at all and ignores all resistances and shields.
A sload isn't a problem for a shield user, you can easely outheal the damage.
What the hell are you saying stam sorc only defile source is lethal arrow ?
The best way to play a stam sorc is to run 1&S with heroic slash and reverb.
Sload damage isn't overpowered. Stacking sload is a problem and the cloak break is also a problem, but 853 damage per second is strong but not "OP"
Go Q up for BG and count sload's users. I guarantee by the time you counted all of them, the match is over.SLOAD, so much Sload!!!
Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.
Is this American thing?
SLOAD, so much Sload!!!
Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.
Is this American thing?
I don't play BG and probably never will. I typed for Vivec campaign.Go Q up for BG and count sload's users. I guarantee by the time you counted all of them, the match is over.SLOAD, so much Sload!!!
Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.
Is this American thing?
I am easy AP for DC and EP players, I always toggle death recap, I never saw Sload was used.SLOAD, so much Sload!!!
Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.
Is this American thing?
There are currently more than 10 AD players that use it and that's only the ones i met the actual number is way higher.
Also most good players are also running it
SLOAD, so much Sload!!!
Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.
Is this American thing?
Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
The invisibility element is far more powerful than the miss element. If you can see the NB you can gapclose/cc and easily kill him. Best part is the NB doesn't know he is detected. So your 1st attack will often be against an unsuspecting target. No matter how you twist it, detect pot is a hardcounter to invisibility, which is the part most people complain about when they complain about cloak. If the nb wanted to make someone miss, they could have also dodged.Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
Detect pot isn't not a hard counter, but a soft one.
As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
The invisibility element is far more powerful than the miss element. If you can see the NB you can gapclose/cc and easily kill him. Best part is the NB doesn't know he is detected. So your 1st attack will often be against an unsuspecting target. No matter how you twist it, detect pot is a hardcounter to invisibility, which is the part most people complain about when they complain about cloak. If the nb wanted to make someone miss, they could have also dodged.Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
Detect pot isn't not a hard counter, but a soft one.
As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
Detect pot isn't not a hard counter, but a soft one.
As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
dwemer_paleologist wrote: »The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades
but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight
(Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)
it doesnt take 10 mins to kill a nb, there wasy to kill, also that 10% is on any damage you deal so theres pretty much a 100% up time, ever bleed tic, every burning tic, every cripple tic, poision, destro uli, heavy lighting or healing staff, every single tic of any damage can proc it and it can even be applied by the same person before it even runs out
shieldbreaker and sloads are both unbalanced but you have to pick your fights and this one is worse and together there awful
I clearly marked my post as ironic. It was satire. It was supposed to be funny, but I guess there’s always one dull knife in every drawer full of sharp ones.
Both sets are bad, cloakbreaker (lol sload) and shieldbreaker. I’m just saying, you can’t defend one set while begging for the other to be nerfed.
The invisibility element is far more powerful than the miss element. If you can see the NB you can gapclose/cc and easily kill him. Best part is the NB doesn't know he is detected. So your 1st attack will often be against an unsuspecting target. No matter how you twist it, detect pot is a hardcounter to invisibility, which is the part most people complain about when they complain about cloak. If the nb wanted to make someone miss, they could have also dodged.Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
Detect pot isn't not a hard counter, but a soft one.
As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
Fact is you can usually just port to your shade before the Sorc cage goes off, or pop an immovable and hit cloak two or three times before you can vanish again. There goes the ‘counter’ and a 45 second wait before it’s up again. So...It all depends on which person is faster (reaction/skill).
Sloads is a hard counter to cloak the same as shieldbreaker is to Sorcs and durok is to Templars. All of those sets are complete cheese garbage.Lol.rustic_potato wrote: »A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
- Mark (basically slotted and spammed by every zergsniper ever)
- Detect pot
Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.
And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS
Detect pot isn't not a hard counter, but a soft one.
As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
Rune cage. If you’re not using it to land your frag, that’s on you. Not them. You have the tool mate and it cannot miss.