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Why is Sload's still not nerfed?

  • Minalan
    Minalan
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    Aedaryl wrote: »
    Ishammael wrote: »
    The set is clearly broken

    Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.

    I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.

    What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.

    Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.

    Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.

    Sloads + Valkyn + ?? anyone?

    Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.

    the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades

    but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight


    (Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)
    Edited by Minalan on May 24, 2018 8:03PM
  • mikey_reach
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    TheValar85 wrote: »
    Blobsky wrote: »
    I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.

    I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.

    How exactly are you meant to fight a recap like this on any class with shields xD

    https://imgur.com/a/AfSheT9

    Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.

    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1096 Maximum Stamina
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    No one cares your whining, becasue if DK can one hitt kill every body, and can be an unkilling thing, this set must stay untouched by ZOS. Or should i call out everyone who is wearign Earthgore? And asking zOS teh same thign you want? no i dont ask for it cos i know inf act the whole forum will blow up in rage cos you would not like to losoe your OP heal sheet. Also not to mention hwomany buff they got AGAIN! whiel most casters like sorcers basicly got forgotten.
    So stop Whining and quit palying if you dont like it.

    And BTW 6X853= 5118. not 6K+

    Lock this topic, and ignore the upcomming future ones about this subject ZOS thank you <3

    That's a bad example as a nb solo player i rather deal with earthgore than sload, sload cripples my build the only thing cloak is good for when you got sloaded is to force miss projectiles. Earthgore on the other hand won't cripple my build and once it procs i can cloak reposition and build an incap plus you can control and force proc an enemy earthgore and then go for the kill since nbs can build up another incap in less than 30 seconds anyways. Which actually got harder to do because since it got nerf to heal over 6 seconds that means you have a smaller window before another earthgore goes off and its still easier to deal with than sload. At least with earthgore there's more options, with sload proc i have to shade image out of dodge and take way more precautions and usually have to stop what i was doing completely to survive. Cloak is a form of LOS which is essential to any medium armor wearing class or build's suvival, and i know that some player will try and say that having cloak disable is an l2p issue its really not when you got sload procced on you. Or is there any class out there than can wear medium armor and survive without LOS while having sload on you. You literally have to put a lot of effort on healing and LOS to recover and that's not even including poisions and defile.
    Edited by mikey_reach on May 24, 2018 9:06PM
  • ezio45
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    Daus wrote: »
    Vapirko wrote: »
    Sloads has less than 40% of the damage potential of the Shield Breaker 5 piece effect, and hybrid 2&3 piece bonuses. Definitely inferior against light armor builds.

    It’s more useful against tanks and Stam builds that may not have a shield active, but that is the tradeoff for being weaker against magicka builds.

    The only thing that needs to be fixed is Sloads breaking cloak.

    Sloads is not weak against magicka builds. It’s much worse against magicka builds. It ignores shields.

    Incorrect, it's stronger against magSorcs which is a good thing. Literally any other spec has an easy time out healing it. MagSorcs, and shadowy disguise Nightblades just really need step up their game.

    theres already shackle breaker for sorcs, but at least if you wear that is specifically to deal with sorcs, this set is strong enough to be viable against anyone and also screws over any sorc in the cross fire, and this plus shackle breaker is insane, get outta here with your sorc hating and let ppl that actually want a balanced game talk ty
  • Vapirko
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    ToRelax wrote: »
    Daus wrote: »
    Aedaryl wrote: »
    OdinForge wrote: »
    Mr_Nobody wrote: »
    "Omg, 6k damage over 6 seconds."
    I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.

    "Oh but it can stack"
    So can getting hit by 4 Dawnbreakers, you're dead either way.

    "But it's completely uncounterable"
    Yes it is, KILL THE PERSON USING IT!!!

    was about to comment but you summed it up.

    Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.

    There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.

    I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.

    The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.

    Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.

    You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.

    The set is broken and at the very least lazy and bad set design, which should not be encouraged.

    Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.

    Sload is OP because it can stack ? I think everyone can agree about it.

    Is a sload alone is OP by dealing 853 damage per second ? No.

    Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.

    PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.

    PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.
    master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.

    If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.

    Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.

    Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
    If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.

    To be honest I will be using it on my stamDk, due to the fact that I'm now making a build based on hunting down key targets in battlegrounds or no-cp PvP. As for how problematic or strong this set is, compared to a stamsorc/stamblade with master dw and defiles, it is not even a thread. The set nice, only because it has decent 2-3-4 piece bonuses and also it reveals cloaked enemies/ignores block-shields. All these 3 things are hard counters to a stamDk and this set might help a lot with that.


    And if you're thinking that sloads is a problem while bleeds are not, that can only mean that you haven't played stamina enough, and lacking experience on how deadly the bleed+defile combo is. Imagine getting hit by a debuff that cuts down your shields by %42 for 10 seconds. Now imagine this debuff being spammable. And also imagine your shields are replenishing over time instead of instantly, like a heal over time, so you're slowly approaching death evey second.. Yep, this is basically how it feels to fight a bleed build as a stamina guy. It sucks, and sloads is sooo tiny compared to that pressure.

    And you apparently need to play magicka more because you dont realize that sloads ignores shields. Also stam sorcs really have no good source of defile unless they’re run lethal arrrow. There are some very specific bleed builds that are worse than sloads. But they require a lot more specific gear, traits and playstyle and I can honestly only think of one person in the last six months who I ran into in BGs or open world who really just rocked that playstyle and seems unbeatable. Sloads on the other hand is a fantastic all around set especially for mag DKs/mag NBs, is completely passive and procs on any damage at all and ignores all resistances and shields.
  • Blobsky
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    master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.

    If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.

    Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.

    Bleeds are BS too but hey why not run sloads as well lol
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • ezio45
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    Minalan wrote: »
    Aedaryl wrote: »
    Ishammael wrote: »
    The set is clearly broken

    Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.

    I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.

    What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.

    Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.

    Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.

    Sloads + Valkyn + ?? anyone?

    Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.

    the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades

    but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight


    (Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)

    it doesnt take 10 mins to kill a nb, there wasy to kill, also that 10% is on any damage you deal so theres pretty much a 100% up time, ever bleed tic, every burning tic, every cripple tic, poision, destro uli, heavy lighting or healing staff, every single tic of any damage can proc it and it can even be applied by the same person before it even runs out

    shieldbreaker and sloads are both unbalanced but you have to pick your fights and this one is worse and together there awful
  • Minalan
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    ezio45 wrote: »
    Minalan wrote: »
    Aedaryl wrote: »
    Ishammael wrote: »
    The set is clearly broken

    Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.

    I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.

    What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.

    Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.

    Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.

    Sloads + Valkyn + ?? anyone?

    Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.

    the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades

    but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight


    (Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)

    it doesnt take 10 mins to kill a nb, there wasy to kill, also that 10% is on any damage you deal so theres pretty much a 100% up time, ever bleed tic, every burning tic, every cripple tic, poision, destro uli, heavy lighting or healing staff, every single tic of any damage can proc it and it can even be applied by the same person before it even runs out

    shieldbreaker and sloads are both unbalanced but you have to pick your fights and this one is worse and together there awful

    I clearly marked my post as ironic. It was satire. It was supposed to be funny, but I guess there’s always one dull knife in every drawer full of sharp ones.

    Both sets are bad, cloakbreaker (lol sload) and shieldbreaker. I’m just saying, you can’t defend one set while begging for the other to be nerfed.
  • Deep_01
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    Balance (dreams):

    1. Remove battle spirit, effectively doubling all damage and heals in cyrodiil.
    2. Remove +5k HP and add 2x HP multiplier when PvPing.
    3. Sload's longer removes invisibility but deals damage even when invisible.

    OR

    Just double the cooldown to 12 sec or reduce tick time to 4 or below.
    @Deepan on PC-EU
  • Ankael07
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    Gorilla wrote: »
    Isn't it 10% chance? That's not even close to a guaranteed hit...Do you play with a 10% crit (as an example)?

    10% may appear small but consider having 2-3 dots on the enemy at the same time. Thats at least 30% each second.

    There isnt any problem with the sets damage. Its when you combine it with things like Skoria (Sload's procs it too), bleeds, poison arrow etc.
    If you want me to reply to your comment type @Ankael07 in it.
  • Ragnarock41
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    Blobsky wrote: »
    master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.

    If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.

    Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.

    Bleeds are BS too but hey why not run sloads as well lol

    I would be interested to see nerfs for both bleeds and oblivion damage in general actually, but sadly we are not playing a well balanced game. Again, I'm maining the ultimate poor peasant class, a stamDK, so no matter which way the wind blows, It really can't get any worse for me. If I survived the viper-selene-eternal hunt cancer proc gankers, I can survive the skoria-sloads-master dw combination too.
    Edited by Ragnarock41 on May 25, 2018 5:05AM
  • AlexTheLion
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    This post is really *** ironic considering OP is currently running this set on his mag dk build and now every magicka dk I run into in PvP has copied him and is also running the same thing. I’m sure I’ll get the usual “I’m just abusing the set so ZOS nerfs it” bs.
    Edited by AlexTheLion on May 25, 2018 6:01AM
  • Koensol
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    This cancer set is the final nail in the coffin for medium armor in PvP. NB was one of the last classes that was able to play medium without being at a clear disadvantage compared to running heavy, like with other classes. I wouldn't mind NB getting some nerfs, but for the love of god ZOS, stop adding these absolutely braindead hardcounters to class mechanics. Unmitigatable damage is NOT FUN and requires ZERO skill. Your balance team is a complete joke. As of this patch I will permanently switch to heavy armor. Medium is just too frustrating to play at the moment with all the idiotic things that got added into this game.

    It seems we are back in the one tamriel era of ESO, where you built maximum damage to proc your opponent to death. Except this time around, the variety of cheese to choose from has increased exponentially. GG ZOS.
    Edited by Koensol on May 25, 2018 6:25AM
  • Feanor
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    Minalan wrote: »
    Aedaryl wrote: »
    Ishammael wrote: »
    The set is clearly broken

    Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.

    I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.

    What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.

    Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.

    Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.

    Sloads + Valkyn + ?? anyone?

    Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.

    the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades

    but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight


    (Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)

    :love:@Minalan
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Emma_Overload
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    Minalan wrote: »
    Aedaryl wrote: »
    Ishammael wrote: »
    The set is clearly broken

    Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.

    I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.

    What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.

    Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.

    Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.

    Sloads + Valkyn + ?? anyone?

    Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.

    the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades

    but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight


    (Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)

    Hah hah, you beat me to it! What's good for the goose is good for the gander. Can't wait to hunt me some NBs with this ridiculous set.
    #CAREBEARMASTERRACE
  • Aedaryl
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    Vapirko wrote: »
    ToRelax wrote: »
    Daus wrote: »
    Aedaryl wrote: »
    OdinForge wrote: »
    Mr_Nobody wrote: »
    "Omg, 6k damage over 6 seconds."
    I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.

    "Oh but it can stack"
    So can getting hit by 4 Dawnbreakers, you're dead either way.

    "But it's completely uncounterable"
    Yes it is, KILL THE PERSON USING IT!!!

    was about to comment but you summed it up.

    Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.

    There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.

    I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.

    The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.

    Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.

    You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.

    The set is broken and at the very least lazy and bad set design, which should not be encouraged.

    Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.

    Sload is OP because it can stack ? I think everyone can agree about it.

    Is a sload alone is OP by dealing 853 damage per second ? No.

    Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.

    PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.

    PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.
    master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.

    If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.

    Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.

    Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
    If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.

    To be honest I will be using it on my stamDk, due to the fact that I'm now making a build based on hunting down key targets in battlegrounds or no-cp PvP. As for how problematic or strong this set is, compared to a stamsorc/stamblade with master dw and defiles, it is not even a thread. The set nice, only because it has decent 2-3-4 piece bonuses and also it reveals cloaked enemies/ignores block-shields. All these 3 things are hard counters to a stamDk and this set might help a lot with that.


    And if you're thinking that sloads is a problem while bleeds are not, that can only mean that you haven't played stamina enough, and lacking experience on how deadly the bleed+defile combo is. Imagine getting hit by a debuff that cuts down your shields by %42 for 10 seconds. Now imagine this debuff being spammable. And also imagine your shields are replenishing over time instead of instantly, like a heal over time, so you're slowly approaching death evey second.. Yep, this is basically how it feels to fight a bleed build as a stamina guy. It sucks, and sloads is sooo tiny compared to that pressure.

    And you apparently need to play magicka more because you dont realize that sloads ignores shields. Also stam sorcs really have no good source of defile unless they’re run lethal arrrow. There are some very specific bleed builds that are worse than sloads. But they require a lot more specific gear, traits and playstyle and I can honestly only think of one person in the last six months who I ran into in BGs or open world who really just rocked that playstyle and seems unbeatable. Sloads on the other hand is a fantastic all around set especially for mag DKs/mag NBs, is completely passive and procs on any damage at all and ignores all resistances and shields.

    A sload isn't a problem for a shield user, you can easely outheal the damage.

    What the hell are you saying stam sorc only defile source is lethal arrow ?
    The best way to play a stam sorc is to run 1&S with heroic slash and reverb.

    Sload damage isn't overpowered. Stacking sload is a problem and the cloak break is also a problem, but 853 damage per second is strong but not "OP"
  • Gnozo
    Gnozo
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    Aedaryl wrote: »
    Vapirko wrote: »
    ToRelax wrote: »
    Daus wrote: »
    Aedaryl wrote: »
    OdinForge wrote: »
    Mr_Nobody wrote: »
    "Omg, 6k damage over 6 seconds."
    I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.

    "Oh but it can stack"
    So can getting hit by 4 Dawnbreakers, you're dead either way.

    "But it's completely uncounterable"
    Yes it is, KILL THE PERSON USING IT!!!

    was about to comment but you summed it up.

    Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.

    There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.

    I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.

    The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.

    Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.

    You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.

    The set is broken and at the very least lazy and bad set design, which should not be encouraged.

    Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.

    Sload is OP because it can stack ? I think everyone can agree about it.

    Is a sload alone is OP by dealing 853 damage per second ? No.

    Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.

    PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.

    PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.
    master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.

    If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.

    Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.

    Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
    If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.

    To be honest I will be using it on my stamDk, due to the fact that I'm now making a build based on hunting down key targets in battlegrounds or no-cp PvP. As for how problematic or strong this set is, compared to a stamsorc/stamblade with master dw and defiles, it is not even a thread. The set nice, only because it has decent 2-3-4 piece bonuses and also it reveals cloaked enemies/ignores block-shields. All these 3 things are hard counters to a stamDk and this set might help a lot with that.


    And if you're thinking that sloads is a problem while bleeds are not, that can only mean that you haven't played stamina enough, and lacking experience on how deadly the bleed+defile combo is. Imagine getting hit by a debuff that cuts down your shields by %42 for 10 seconds. Now imagine this debuff being spammable. And also imagine your shields are replenishing over time instead of instantly, like a heal over time, so you're slowly approaching death evey second.. Yep, this is basically how it feels to fight a bleed build as a stamina guy. It sucks, and sloads is sooo tiny compared to that pressure.

    And you apparently need to play magicka more because you dont realize that sloads ignores shields. Also stam sorcs really have no good source of defile unless they’re run lethal arrrow. There are some very specific bleed builds that are worse than sloads. But they require a lot more specific gear, traits and playstyle and I can honestly only think of one person in the last six months who I ran into in BGs or open world who really just rocked that playstyle and seems unbeatable. Sloads on the other hand is a fantastic all around set especially for mag DKs/mag NBs, is completely passive and procs on any damage at all and ignores all resistances and shields.

    A sload isn't a problem for a shield user, you can easely outheal the damage.

    What the hell are you saying stam sorc only defile source is lethal arrow ?
    The best way to play a stam sorc is to run 1&S with heroic slash and reverb.

    Sload damage isn't overpowered. Stacking sload is a problem and the cloak break is also a problem, but 853 damage per second is strong but not "OP"

    I personally think that every set that deals dmg on his own. No matter the proc conditions should get removed from pvp. Making pvp way more skillbased them it is now. Working on ur class and learning mechanics. Working to be good. Thats what i want for pvp.

    Not this proc meta bs where every Bad player can beat a better Player then him just by sloting these sets.

    Fewer lag cause Server dont need to calculate the procs, more skill based Gameplay, less salt. Dude i would be perfect
  • exiars10
    exiars10
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    SLOAD, so much Sload!!!

    Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.

    Is this American thing?
    Aldmeri Dominion (PC Europe via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Koensol
    Koensol
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    exiars10 wrote: »
    SLOAD, so much Sload!!!

    Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.

    Is this American thing?
    Go Q up for BG and count sload's users. I guarantee by the time you counted all of them, the match is over.
  • BohnT
    BohnT
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    exiars10 wrote: »
    SLOAD, so much Sload!!!

    Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.

    Is this American thing?

    There are currently more than 10 AD players that use it and that's only the ones i met the actual number is way higher.
    Also most good players are also running it
  • exiars10
    exiars10
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    Koensol wrote: »
    exiars10 wrote: »
    SLOAD, so much Sload!!!

    Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.

    Is this American thing?
    Go Q up for BG and count sload's users. I guarantee by the time you counted all of them, the match is over.
    I don't play BG and probably never will. I typed for Vivec campaign.
    BohnT wrote: »
    exiars10 wrote: »
    SLOAD, so much Sload!!!

    Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.

    Is this American thing?

    There are currently more than 10 AD players that use it and that's only the ones i met the actual number is way higher.
    Also most good players are also running it
    I am easy AP for DC and EP players, I always toggle death recap, I never saw Sload was used.
    I am still killed mostly the two ways:
    1) Lethal Arrow from sneak -> Incap > Reverse Slice or Executioner (famous NB combo) or
    2) Famous Sorcerer combo i.e. Eye of the Storm (which you know is massively used at choke points where is super effective) followed by Endlesss Fury.

    Does it mean DC and EP players don't know about Sload?
    Edited by exiars10 on May 25, 2018 8:27AM
    Aldmeri Dominion (PC Europe via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    I play how I want to.


  • Minalan
    Minalan
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    exiars10 wrote: »
    SLOAD, so much Sload!!!

    Who the f... use it in Vivec PC Europe? Not once I was killed by it since Summerset. Again, not once! I am still killed by the same combos used before Summerset.

    Is this American thing?

    Europeans don’t have the kind of ganking problems you have here in the states. Like, here you casually walk outside of a keep door and get vaporized by team gankers out of stealth with 2-3 incaps at once. Then the teabagging starts...

    EU has a smaller and more close knit community, you just don’t have the scale or number of sociopaths here, I don’t expect you guys to understand why anyone would slot a set that screws solo nightblades so badly.

    But gankers are part of what makes the game fun. Having them anywhere and everywhere adds an element of constant danger to the game that few really appreciate. It just wouldn’t be any fun without nightblades.
  • Feanor
    Feanor
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    ✭✭✭✭✭
    @Minalan

    I don't think PC-EU is that different, but maybe the gankers have it harder here - and consequently there are less of them - because everyone is tryharding so much on PC-EU. There are a lot of bad players, sure, but even they don't just walk into PvP with their PvE gear. And it's common you run into small groups of 2 to 4 that thrive on one hitting solo players. That's mostly a resource thing though, or at the famous Alessia - Sej- BRK ganker alley. And you can absolutely run into PuGs that have all the newest cheese.

    I agree a 1v1 gank is not that bad. It's when suddenly 3 or 4 players appear out of stealth when it gets tedious.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Koensol
    Koensol
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    ✭✭
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D
    Edited by Koensol on May 25, 2018 9:16AM
  • Aedaryl
    Aedaryl
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    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    Detect pot isn't not a hard counter, but a soft one.

    As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
  • Minalan
    Minalan
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    ✭✭✭✭
    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    You just described our feelings on shieldbreaker.

    Not everyone uses it.
    It’s trivial to get a set (IC is a cake walk)
    It’s an over the top counter to a strong defense.

  • Koensol
    Koensol
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    ✭✭
    Aedaryl wrote: »
    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    Detect pot isn't not a hard counter, but a soft one.

    As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
    The invisibility element is far more powerful than the miss element. If you can see the NB you can gapclose/cc and easily kill him. Best part is the NB doesn't know he is detected. So your 1st attack will often be against an unsuspecting target. No matter how you twist it, detect pot is a hardcounter to invisibility, which is the part most people complain about when they complain about cloak. If the nb wanted to make someone miss, they could have also dodged.
  • Minalan
    Minalan
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    Koensol wrote: »
    Aedaryl wrote: »
    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    Detect pot isn't not a hard counter, but a soft one.

    As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
    The invisibility element is far more powerful than the miss element. If you can see the NB you can gapclose/cc and easily kill him. Best part is the NB doesn't know he is detected. So your 1st attack will often be against an unsuspecting target. No matter how you twist it, detect pot is a hardcounter to invisibility, which is the part most people complain about when they complain about cloak. If the nb wanted to make someone miss, they could have also dodged.

    Fact is you can usually just port to your shade before the Sorc cage goes off, or pop an immovable and hit cloak two or three times before you can vanish again. There goes the ‘counter’ and a 45 second wait before it’s up again. So...It all depends on which person is faster (reaction/skill).

    Sloads is a hard counter to cloak the same as shieldbreaker is to Sorcs and durok is to Templars. All of those sets are complete cheese garbage.
    Aedaryl wrote: »
    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    Detect pot isn't not a hard counter, but a soft one.

    As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.

    Rune cage. If you’re not using it to land your frag, that’s on you. Not them. You have the tool mate and it cannot miss.

  • ezio45
    ezio45
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    ✭✭✭
    Minalan wrote: »
    ezio45 wrote: »
    Minalan wrote: »
    Aedaryl wrote: »
    Ishammael wrote: »
    The set is clearly broken

    Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.

    I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.

    What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.

    Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.

    Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.

    Sloads + Valkyn + ?? anyone?

    Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.

    the point is it removes nightblades ability to cloak, if that is intentional then it is game breaking and removes by Force nightblades built in abilities and defenses. = Game over for nightblades

    but cloak is hard to fight in PVP and sload set makes the fight fair and 50/50 chance to win any fight sure sometimes you die but that’s what a fair fight looks like it has a 10% proc chance so it’s balanced and sload takes 10 mins to kill a nightblade and sload is needed to break cloak and make it a fair fight


    (Some of you will appreciate the irony of this post. This is a parody of this person’s same arguments in favor of shieldbreaker. But somehow sloads set is unbalanced!)

    it doesnt take 10 mins to kill a nb, there wasy to kill, also that 10% is on any damage you deal so theres pretty much a 100% up time, ever bleed tic, every burning tic, every cripple tic, poision, destro uli, heavy lighting or healing staff, every single tic of any damage can proc it and it can even be applied by the same person before it even runs out

    shieldbreaker and sloads are both unbalanced but you have to pick your fights and this one is worse and together there awful

    I clearly marked my post as ironic. It was satire. It was supposed to be funny, but I guess there’s always one dull knife in every drawer full of sharp ones.

    Both sets are bad, cloakbreaker (lol sload) and shieldbreaker. I’m just saying, you can’t defend one set while begging for the other to be nerfed.

    sorry missed that, but yes i agree both sets are bad but i figure the shield breaker battle is already lost. not defending either, both need a nerf or to be flat out changed. sloads is just worst in m opinion because it combined with anything, defile, res poisons, shieldbreaker is completely broken
  • Aedaryl
    Aedaryl
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    Minalan wrote: »
    Koensol wrote: »
    Aedaryl wrote: »
    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    Detect pot isn't not a hard counter, but a soft one.

    As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.
    The invisibility element is far more powerful than the miss element. If you can see the NB you can gapclose/cc and easily kill him. Best part is the NB doesn't know he is detected. So your 1st attack will often be against an unsuspecting target. No matter how you twist it, detect pot is a hardcounter to invisibility, which is the part most people complain about when they complain about cloak. If the nb wanted to make someone miss, they could have also dodged.

    Fact is you can usually just port to your shade before the Sorc cage goes off, or pop an immovable and hit cloak two or three times before you can vanish again. There goes the ‘counter’ and a 45 second wait before it’s up again. So...It all depends on which person is faster (reaction/skill).

    Sloads is a hard counter to cloak the same as shieldbreaker is to Sorcs and durok is to Templars. All of those sets are complete cheese garbage.
    Aedaryl wrote: »
    Koensol wrote: »
    A 5k HoT that can be easily outhealed. Also I'm glad that night blades are finally getting something that hard counters their cheese defense similar to how shieldbreaker does to magsorcs.
    Lol.
    - Mark (basically slotted and spammed by every zergsniper ever)
    - Detect pot

    Both of those are 100% hardcounters. Then you have a plethora of other abilities that counter cloak significantly, such as curse, potl, jabs, hurricane and any other AoE paired with snare and root spam. Sure, some of these can be avoided, but claiming cloak has no hardcounter is 100% false because there are at least 2 of them in the game. Both very popular.

    And before all the drooling tryhard NB haters jump me, I agree NB is overperforming. But adding even more hardcounters to the game is detrimental to fun, skillful play and balance. It is just lame and lazy. But hey, it's ZOS :D

    Detect pot isn't not a hard counter, but a soft one.

    As a sorc if I use a detect pot and frag the NB, he can still cloak and my frag will miss. Detect pot show where the NB is, but it doesn't counter the cloak "miss" mechanic.

    Rune cage. If you’re not using it to land your frag, that’s on you. Not them. You have the tool mate and it cannot miss.

    You can rune cage the NB if you play with it yeah, if he is not on cc immunity or take an immovable potion.

    It's a lot of "If" for a "hardcounter"
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