Play in a group
That’s the mindset that made Cyrodiil the zerg fest it is. Just introduce more and more stuff that kills solo and small scale. People will zerg up to not get killed by bad design choices.
Only speaking from my own experience, but whenever I play solo, I get "zerged" more often by 4-5 Grand Overlords on their "small-scale crusade" than by the main faction zerg. You would be impressed how far some small-scalers on Shor (PC/EU) can hunt you across the map (it´s like you´re worth 50k AP or something......)
Mangeli200194 wrote: »Play in a group
That’s the mindset that made Cyrodiil the zerg fest it is. Just introduce more and more stuff that kills solo and small scale. People will zerg up to not get killed by bad design choices.
Only speaking from my own experience, but whenever I play solo, I get "zerged" more often by 4-5 Grand Overlords on their "small-scale crusade" than by the main faction zerg. You would be impressed how far some small-scalers on Shor (PC/EU) can hunt you across the map (it´s like you´re worth 50k AP or something......)
And then tbag after killing you after 10 min like as if your emp or something and 4-5 vs1 ING is a achievement
@Qbiken I totally agree.
huschdeguddzje wrote: »Oh look pvp is whining again
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
huschdeguddzje wrote: »Oh look pvp is whining again
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
It's not 6k over 6s but 5118 over 6s, more about 5k than 6k
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
After tested sload a lot with and against it (on a mag sorc) I can say the set is not overperforming at all.
If you can't outheal 853 damage per second then you need to l2p. Anything stamina related just laugh about it, and magblade, magplar, magdk and even magsorc outheal it.
The set when used by a single player is good but not overperforming.
The true problem is the fact it can stack. The "Leeching shadow" effect should be a major debuff that can't stack.
Sload breaking cloak is probably what trigger NB main user like blobs. This should be fixed too.
killimandrosb16_ESO wrote: »Blobsky sums it up quite good why this set is currently BiS. Its lethal against sorcs, its groundbreaking against NB's its punishing against wardens. DK's and templars are the classes atm which will find it easier counterable. At the moment with all health debuffs a vigor will tick for around 1,2-1,5k health ps. That means around 300 health ps. after sload unavoidable damage is soaked up. 300 health per second is 3k healt over 10 secs. Thats nothing, but thats also about the amount a lot of dps builds are running. Sorcs find this particularly disturbing as they rely on shields rather than healing.. Dark conversion can be used but with much care. For NB's it means they cant cloak for 8 secs. Bad. Now those 3hh health per second, is now after the set procs, what is going to heal you through all other attacks your adversary is going to launch at you. Basically with this set, any competent player will have you in his clutch with no way to survive unless you escape the fight. That pressure you get is too much. Thats why its groundbreaking and shouldnt be in pvp. It gives the user such advantage no other sets can match, and it doesnt even require strategical use, or abilities triggered. It will just proc and thats it. The meta has changed dramatically by the ones who already use it, already. It makes zerging even more beneficial, especially if half the zerg is wearing this set. Try entering battlegrounds, and youll notice all top players having it equipped. Wonder why.
killimandrosb16_ESO wrote: »Blobsky sums it up quite good why this set is currently BiS. Its lethal against sorcs, its groundbreaking against NB's its punishing against wardens. DK's and templars are the classes atm which will find it easier counterable. At the moment with all health debuffs a vigor will tick for around 1,2-1,5k health ps. That means around 300 health ps. after sload unavoidable damage is soaked up. 300 health per second is 3k healt over 10 secs. Thats nothing, but thats also about the amount a lot of dps builds are running. Sorcs find this particularly disturbing as they rely on shields rather than healing.. Dark conversion can be used but with much care. For NB's it means they cant cloak for 8 secs. Bad. Now those 3hh health per second, is now after the set procs, what is going to heal you through all other attacks your adversary is going to launch at you. Basically with this set, any competent player will have you in his clutch with no way to survive unless you escape the fight. That pressure you get is too much. Thats why its groundbreaking and shouldnt be in pvp. It gives the user such advantage no other sets can match, and it doesnt even require strategical use, or abilities triggered. It will just proc and thats it. The meta has changed dramatically by the ones who already use it, already. It makes zerging even more beneficial, especially if half the zerg is wearing this set. Try entering battlegrounds, and youll notice all top players having it equipped. Wonder why.
Agreed 100%
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
The set is clearly broken
Sload's ticks 7 times (once at start and once per second for 6 seconds). That is 6k dmg. 6k unmitigated dmg is insane.
I challenge any player to walk that dmg back through Battle Spirit, Armor, and Defenses.
What if I told you about a craftable proc set that put a 20k DoT over 6s on people? Would you complain then? 'Cause thats basically what Sloads is.
Stop standing up straw-men about how it could even kill a crab. The point is that this dmg happens IN ADDITION to everything else you are doing.
Also, 10% chance on any dmg is EASY. Valkyn is 8% on DoTs only, and its completely savage on nearly any class.
Sloads + Valkyn + ?? anyone?
Everyone is out healing sload, even my magsorc can. 853 damage per second is strong but not OP.
WrathOfInnos wrote: »Sloads has less than 40% of the damage potential of the Shield Breaker 5 piece effect, and hybrid 2&3 piece bonuses. Definitely inferior against light armor builds.
It’s more useful against tanks and Stam builds that may not have a shield active, but that is the tradeoff for being weaker against magicka builds.
The only thing that needs to be fixed is Sloads breaking cloak.
WrathOfInnos wrote: »Sloads has less than 40% of the damage potential of the Shield Breaker 5 piece effect, and hybrid 2&3 piece bonuses. Definitely inferior against light armor builds.
It’s more useful against tanks and Stam builds that may not have a shield active, but that is the tradeoff for being weaker against magicka builds.
The only thing that needs to be fixed is Sloads breaking cloak.
Sloads is not weak against magicka builds. It’s much worse against magicka builds. It ignores shields.
After tested sload a lot with and against it (on a mag sorc) I can say the set is not overperforming at all.
If you can't outheal 853 damage per second then you need to l2p. Anything stamina related just laugh about it, and magblade, magplar, magdk and even magsorc outheal it.
The set when used by a single player is good but not overperforming.
The true problem is the fact it can stack. The "Leeching shadow" effect should be a major debuff that can't stack.
Sload breaking cloak is probably what trigger NB main user like blobs. This should be fixed too.
Leave the set alone. We finally get a set to counter crazy mitigation: cloak, shields, big burst heals, perms blockers.
Intellectually dishonest if you don't think crazy mitigation capacity still isn't prevalent in this game. We need sources for counters.
We need options to blow s*** up!
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.
Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
Silver_Strider wrote: »"Omg, 6k damage over 6 seconds."
I've been hit with 12k Incaps before and that is instant damage, not this cheap tick that barely tickle.
"Oh but it can stack"
So can getting hit by 4 Dawnbreakers, you're dead either way.
"But it's completely uncounterable"
Yes it is, KILL THE PERSON USING IT!!!
was about to comment but you summed it up.
Another QQ thread made by a 267CP Sorcerer running around in a CP Campaign. The guys admitting that its OP are also inexperienced sorcerers since else its hard to understand why they claim this set to be op.
There isn't much point in debating this on either side as ZOS never changes their oblivion damage sets.
I find your post amusing however because you're not making any effort, just asserting the people who think the set is OP are inexperienced. Which is hilariously ironic given how our previous interactions in this game typically end.
The outright damage of 1 sload proc is not the problem, it's the mechanic behind the damage. Yes dawnbreakers can stack, and yes incap can hit hard and both can be mitigated by typical means.
Sload is a proc set that deals oblivion damage, you cannot mitigate the damage. The fact that you think stacking dawnbreakers is remotely comparable to stacking sloads is hilarious.
You also need to actually build ult then land the skill, sload will just proc every 6 seconds or so on a good build.
The set is broken and at the very least lazy and bad set design, which should not be encouraged.
Let me try my hand at your style argument however. You must be inexperienced because it's hard to understand why you'd claim this set isn't OP.
Sload is OP because it can stack ? I think everyone can agree about it.
Is a sload alone is OP by dealing 853 damage per second ? No.
Ask for the "Leeching shadows" sload effect to become a major debuff. It will solve the problem, and even more, punishing sload zerger grouped togever.
PotL can stack, curse can stack, Zaan can stack. There are a lot of more powerful sets/abilities that can stack.
PotL and Curse shouldn't stack, and Zaan shouldn't even exist - Sload is consistent with these mechanics, yes, but that doesn't mean it's balanced that way.Ragnarock41 wrote: »master dw hurts much muuuuch harder than sloads to be honest.(but of course shield/cloak users don't give a damn about regular dots while we poor stamina peasants have to heal thru every bit of it, or die trying.) This set is hated because it counters meta at the moment, which is shieldstacking or cloak spamming. I'd say this set should stay as it is untill the game is balanced properly, so we don't have to fight builds that spend %70 of their time in cloak or stack 20k shields for eternity.
If you can do one of the two things I mentioned, that means the counterplay isn't there, otherwise your build would already have the tools neccessary to deal with the situations when your cloak/shields aren't there.
Hate to say it but sloads is a neccessary evil, and I'm very interested to finally be able to have some more room for creativity in my builds thanks to that.
Shield based builds care very much about DoTs, they are a natural counter to shields. Burst damage can be mitigated well without spending too much resources, whereas constant pressure costs a lot of resources and especially time that could otherwise be used to pressure the enemy.
If I can outheal incoming oblivion damage with just Surge and the occasional Healing Ward, it's not a problem - it can execute me through shields if not careful, but it also doesn't add to the pressure on the shields themselves. Once that rather low threshold is passed, my life is set on a timer and all I can do is either burst the enemy down asap or gtfo. Remember, this can be combined with infused oblivion glyphs on any build. I'm not particularly worried about it yet since going up against shieldbreaker is much worse, but it might get bad quickly if many players start using it.