Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Peekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Alpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
Alpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etcPeekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Tell that to me when I slot it on magdk, which thrives on focusing single targetsAlpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
I didn't on the PTS to stop awareness. On the live I'm just gona do it now xD
Isn't it 10% chance? That's not even close to a guaranteed hit...Do you play with a 10% crit (as an example)?
Its not 1k its 850 damage , it does NOT scale with CP or any kind of amplifications , only the tooltip scales .
IMO its completely trash in CP pvp , however it is decent choice for no CP bgs as the healing there is a lot less. I could give it a try on my Werewolf but dont know if i realy wanna drop the sustain from my Amberplasm ^^
Peekachu99 wrote: »Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etcPeekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Tell that to me when I slot it on magdk, which thrives on focusing single targetsAlpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
I didn't on the PTS to stop awareness. On the live I'm just gona do it now xD
If you so much as tick someone else’s (or a mob’s) toe with a caltops, boundless storm, talons, fiery breath, Arctic winds, path, whatever, you lose control over the target. Any aoe in your rotation kills the targeting. It’s not that great outside of duelling. I tested it first, since I thought it would be the most broken, but it’s mostly bad.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Blobsky
If you're gonna make an argument about why it should be nerfed at-least show an example that doesn't put one extreme i.e shieldbreaker & sloads to justify your reasoning(s).
Not everyone nor a large amount of players will be utilizing shield breaker & sloads in BG, Cyrodill, & Dueling. It seems as though you got a mate or a random person to put that on & went to duel them to skew the narrative in your favor.
This set is really annoying in 1v1 situations, and ridiculous in Xv1 situations.
I've learned this is what happens when you ask for balance from ZOS, they go out of their way to screw everyone eventually.You complain about cloak incessantly.You get sloads.
You complain about shields.You get sloads.
You complain about healing.You get sloads.
You complain about block.You get sloads.
You complain about dodge.You get sloads.
It started to get bad with shield breaker and continued with sets like fasalla and countless more. We finally got AoE cap removal, but stacking earthgores is still a thing. The game used to be more about your player skill, attributes and class identity, less about what crutch sets you equip.
Now you stack on a group chasing one player, somehow running yourself out of stats and get saved by X amount of earthgore procs.
Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etcPeekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Tell that to me when I slot it on magdk, which thrives on focusing single targetsAlpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
I didn't on the PTS to stop awareness. On the live I'm just gona do it now xD
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etcPeekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Tell that to me when I slot it on magdk, which thrives on focusing single targetsAlpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
I didn't on the PTS to stop awareness. On the live I'm just gona do it now xD
Knight Slayer - Your fully-charged Heavy Attacks against Players deal an additional 9% of their Max Health as Oblivion Damage
exactly how is an RNG set better than a player decided damage hit?
You know that 1800 damage is 9% of 20k right? which is what most glass cannons end up having in pvp. That number only gets higher the more health the target has.
Yeah people can dodge the heavy attack but you can control the fight and ultimately knight-slayer will win out in regards to the sustainability and consistency of the oblivion damage. No Proc, No cool down. Burst. I know the "but its 6k oblivion damage" response will come so just think about the fact that if you control the fight and you control when and where you do that damage ultimately you will do more oblivion damage with it than with sload.
The only manner in which sload potentially becomes superior is because of the 2nd - 3rd and 4th pieces mostly because its very flexible for most classes.
The only place sload will be any good is 1v1 and probably battlegrounds where nothing is balanced at all because the game is based around CP and bleeds rein supreme. Furthermore being single target is only remotely useful in duels to which in cyrodil is hardly a thing in most campaigns. Even Shor is getting zergy.
@Blobsky
If you're gonna make an argument about why it should be nerfed at-least show an example that doesn't put one extreme i.e shieldbreaker & sloads to justify your reasoning(s).
Not everyone nor a large amount of players will be utilizing shield breaker & sloads in BG, Cyrodill, & Dueling. It seems as though you got a mate or a random person to put that on & went to duel them to skew the narrative in your favor.
Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etcPeekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Tell that to me when I slot it on magdk, which thrives on focusing single targetsAlpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
I didn't on the PTS to stop awareness. On the live I'm just gona do it now xD
Knight Slayer - Your fully-charged Heavy Attacks against Players deal an additional 9% of their Max Health as Oblivion Damage
exactly how is an RNG set better than a player decided damage hit?
You know that 1800 damage is 9% of 20k right? which is what most glass cannons end up having in pvp. That number only gets higher the more health the target has.
Yeah people can dodge the heavy attack but you can control the fight and ultimately knight-slayer will win out in regards to the sustainability and consistency of the oblivion damage. No Proc, No cool down. Burst. I know the "but its 6k oblivion damage" response will come so just think about the fact that if you control the fight and you control when and where you do that damage ultimately you will do more oblivion damage with it than with sload.
The only manner in which sload potentially becomes superior is because of the 2nd - 3rd and 4th pieces mostly because its very flexible for most classes.
The only place sload will be any good is 1v1 and probably battlegrounds where nothing is balanced at all because the game is based around CP and bleeds rein supreme. Furthermore being single target is only remotely useful in duels to which in cyrodil is hardly a thing in most campaigns. Even Shor is getting zergy. Oh and most oblivion based sets including knight slayer are crap anyway; just flavour sets.
EDIT: Huh Good joke.