Emma_Overload wrote: »Perhaps because player healing output grossly outclasses this set in every way?
There are far better and more powerful sets too run...more useful ones too..
Name any other set that guarantees 1k damage every second of the fight until the end no matter resistances etcPeekachu99 wrote: »It’s actually only good in 1v1–as soon as you add another enemy/ player it scales terribly, since you don’t control who it procs on.
Tell that to me when I slot it on magdk, which thrives on focusing single targetsAlpha-Lupi wrote: »Do note that if you are complaining about it, the real question is, why aren't you?
I didn't on the PTS to stop awareness. On the live I'm just gona do it now xD
Knight Slayer - Your fully-charged Heavy Attacks against Players deal an additional 9% of their Max Health as Oblivion Damage
exactly how is an RNG set better than a player decided damage hit?
You know that 1800 damage is 9% of 20k right? which is what most glass cannons end up having in pvp. That number only gets higher the more health the target has.
Yeah people can dodge the heavy attack but you can control the fight and ultimately knight-slayer will win out in regards to the sustainability and consistency of the oblivion damage. No Proc, No cool down. Burst. I know the "but its 6k oblivion damage" response will come so just think about the fact that if you control the fight and you control when and where you do that damage ultimately you will do more oblivion damage with it than with sload.
The only manner in which sload potentially becomes superior is because of the 2nd - 3rd and 4th pieces mostly because its very flexible for most classes.
The only place sload will be any good is 1v1 and probably battlegrounds where nothing is balanced at all because the game is based around CP and bleeds rein supreme. Furthermore being single target is only remotely useful in duels to which in cyrodil is hardly a thing in most campaigns. Even Shor is getting zergy. Oh and most oblivion based sets including knight slayer are crap anyway; just flavour sets.
EDIT: Huh Good joke.
Knight Slayer is weaker than you think. You have to stand there not doing anything else for almost 3 GCD hoping you can finish the full heavy attack. Sload's is a mindless auto-proc, and the uptime is significant because it procs on ANY damage, so you can get a 50% proc chance on every GCD just by weaving light attacks with Crushing Shock.
Waffennacht wrote: »Quiet you, let us console players have some fun first before we Nerf anything please
Notice how there was literally no other attack on the death recap? This is why we need Sloads' because of broken OP damage shields. Welcome to mortality. Enjoy the humility.
Facefister wrote: »PvP is the reason why we can't have nice things.
I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
Its Oblivion damage. If u dont See why this is a problem then pls stay in ur zerg or in pve
I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
Its Oblivion damage. If u dont See why this is a problem then pls stay in ur zerg or in pve
yes, i can see that it's oblivion damage.
Play in a group
I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
Its Oblivion damage. If u dont See why this is a problem then pls stay in ur zerg or in pve
yes, i can see that it's oblivion damage.
Oblivion damage: ignores resistances, damage shields, blocking, dodging, battle spirit, pulls NB s out of stealth, cant be cleansed.
Tell me why u consider this balanced.
I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
Its Oblivion damage. If u dont See why this is a problem then pls stay in ur zerg or in pve
yes, i can see that it's oblivion damage.
Oblivion damage: ignores resistances, damage shields, blocking, dodging, battle spirit, pulls NB s out of stealth, cant be cleansed.
Tell me why u consider this balanced.
i guess that sucks, but all i'm really seeing is, "why can't i just ignore this dot/cleanse this dot like every other dot in the game?"
Play in a group
That’s the mindset that made Cyrodiil the zerg fest it is. Just introduce more and more stuff that kills solo and small scale. People will zerg up to not get killed by bad design choices.
I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
I love forum warriors without any experience and knowledge about the game.
I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
Its Oblivion damage. If u dont See why this is a problem then pls stay in ur zerg or in pve
yes, i can see that it's oblivion damage.
Oblivion damage: ignores resistances, damage shields, blocking, dodging, battle spirit, pulls NB s out of stealth, cant be cleansed.
Tell me why u consider this balanced.
i guess that sucks, but all i'm really seeing is, "why can't i just ignore this dot/cleanse this dot like every other dot in the game?"
So u are okay with dot that has 0 counter play? This is not how Balance works