I really don't see the issue. The set puts a dot on one target.. how is that any different than any other proc set? I agree that proc sets are an issue by themselves but this doesn't seem really out of line to me compared to any others.
Its Oblivion damage. If u dont See why this is a problem then pls stay in ur zerg or in pve
yes, i can see that it's oblivion damage.
Oblivion damage: ignores resistances, damage shields, blocking, dodging, battle spirit, pulls NB s out of stealth, cant be cleansed.
Tell me why u consider this balanced.
i guess that sucks, but all i'm really seeing is, "why can't i just ignore this dot/cleanse this dot like every other dot in the game?"
So u are okay with dot that has 0 counter play? This is not how Balance works
the counterplay to damage is healing
But ESO is marketed as "zerg vs zerg":Play in a group
That’s the mindset that made Cyrodiil the zerg fest it is. Just introduce more and more stuff that kills solo and small scale. People will zerg up to not get killed by bad design choices.
I don't understand constant complain about zerg when it's marketed as such....epic PvP battles with hundreds of other players.
But ESO is marketed as "zerg vs zerg":Play in a group
That’s the mindset that made Cyrodiil the zerg fest it is. Just introduce more and more stuff that kills solo and small scale. People will zerg up to not get killed by bad design choices.I don't understand constant complain about zerg when it's marketed as such....epic PvP battles with hundreds of other players.
TheValar85 wrote: »I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
No one cares your whining, becasue if DK can one hitt kill every body, and can be an unkilling thing, this set must stay untouched by ZOS. Or should i call out everyone who is wearign Earthgore? And asking zOS teh same thign you want? no i dont ask for it cos i know inf act the whole forum will blow up in rage cos you would not like to losoe your OP heal sheet. Also not to mention hwomany buff they got AGAIN! whiel most casters like sorcers basicly got forgotten.
So stop Whining and quit palying if you dont like it.
And BTW 6X853= 5118. not 6K+
Lock this topic, and ignore the upcomming future ones about this subject ZOS thank you
While on PTS, I wore sloads. I went to the beach area where the crabs are. I hit a crab for minimal damage and Sloads proc'ed. Did the crab die? Nope. So, I did it again (same crab) and Sloads proc'ed again. Did the crab die now? Nope.
So, if your build is weaker than a crab, maybe that's the problem.
TheValar85 wrote: »I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
No one cares your whining, becasue if DK can one hitt kill every body, and can be an unkilling thing, this set must stay untouched by ZOS. Or should i call out everyone who is wearign Earthgore? And asking zOS teh same thign you want? no i dont ask for it cos i know inf act the whole forum will blow up in rage cos you would not like to losoe your OP heal sheet. Also not to mention hwomany buff they got AGAIN! whiel most casters like sorcers basicly got forgotten.
So stop Whining and quit palying if you dont like it.
And BTW 6X853= 5118. not 6K+
Lock this topic, and ignore the upcomming future ones about this subject ZOS thank you
According to testers it also hits at 0 second mark: 7 x 853 = 5971
Honestly, I don't know what the hype about it is...the set can't even out-damage ONE HoT on any of my chars.
Sounds good, until you use it and find out how bad it is in practice. Don't forget you need defensive stats and abilities too, otherwise you gonna get rolled. That's why you likely will never see it. No one is going to sit still and let you get away with that, you'd probably get them once and get rolled immediately the next time you encounter them.
While on PTS, I wore sloads. I went to the beach area where the crabs are. I hit a crab for minimal damage and Sloads proc'ed. Did the crab die? Nope. So, I did it again (same crab) and Sloads proc'ed again. Did the crab die now? Nope.
So, if your build is weaker than a crab, maybe that's the problem.
Or maybe your „test“ scenario just hasn’t anything to do with PvP at all.
While on PTS, I wore sloads. I went to the beach area where the crabs are. I hit a crab for minimal damage and Sloads proc'ed. Did the crab die? Nope. So, I did it again (same crab) and Sloads proc'ed again. Did the crab die now? Nope.
So, if your build is squishier than a crab, that could be a problem. Maybe you could find out what armor crabs wear and use that.
While on PTS, I wore sloads. I went to the beach area where the crabs are. I hit a crab for minimal damage and Sloads proc'ed. Did the crab die? Nope. So, I did it again (same crab) and Sloads proc'ed again. Did the crab die now? Nope.
So, if your build is squishier than a crab, that could be a problem. Maybe you could find out what armor crabs wear and use that.
This set is really annoying in 1v1 situations, and ridiculous in Xv1 situations.
It started to get bad with shield breaker and continued with sets like fasalla and countless more. We finally got AoE cap removal, but stacking earthgores is still a thing. The game used to be more about your player skill, attributes and class identity, less about what crutch sets you equip.
Facefister wrote: »PvP is the reason why we can't have nice things.
If you use the set in PvE you’re doing something fundamentally wrong. I love the people who a) don’t play the game, b) don’t PvP, c) if they do, just zerg or d) just post on the forum for the sake of arguing without being affected by the issue either way.
Oblivion damage is a mechanic that should have stayed PvE exclusive. Damage you can’t mitigate is bad design. The easily crafted set is in the game for one reason only: that bad players have an even greater chance to feel “powerful” when they Xv1 a better player.
TheValar85 wrote: »TheValar85 wrote: »I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.
I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.
How exactly are you meant to fight a recap like this on any class with shields xD
https://imgur.com/a/AfSheT9
Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
No one cares your whining, becasue if DK can one hitt kill every body, and can be an unkilling thing, this set must stay untouched by ZOS. Or should i call out everyone who is wearign Earthgore? And asking zOS teh same thign you want? no i dont ask for it cos i know inf act the whole forum will blow up in rage cos you would not like to losoe your OP heal sheet. Also not to mention hwomany buff they got AGAIN! whiel most casters like sorcers basicly got forgotten.
So stop Whining and quit palying if you dont like it.
And BTW 6X853= 5118. not 6K+
Lock this topic, and ignore the upcomming future ones about this subject ZOS thank you
According to testers it also hits at 0 second mark: 7 x 853 = 5971
thats just not poisble.
Doctordarkspawn wrote: »Facefister wrote: »PvP is the reason why we can't have nice things.
If you use the set in PvE you’re doing something fundamentally wrong. I love the people who a) don’t play the game, b) don’t PvP, c) if they do, just zerg or d) just post on the forum for the sake of arguing without being affected by the issue either way.
Oblivion damage is a mechanic that should have stayed PvE exclusive. Damage you can’t mitigate is bad design. The easily crafted set is in the game for one reason only: that bad players have an even greater chance to feel “powerful” when they Xv1 a better player.
Damage you cant mitigate has become a necessity due to the power creep that is PVP.
If someone is great at burst damage, you slap on cost poisons.
If someone is unkillable, you slap on oblivion sets.
These are two needed balancing scales to what PVP is. Sorry. But it's a better solution than nerfing PVE for the sake of PVP.;
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
It pulls NBs out of cloak, kills sorcs through all shields especially when it's used by multiple targets, 3 people using the set are enough to completely out damage the HPS for almost any class just by applying one set.
What you get just by slotting sloads:
Free kills on NBs (no the good ones won't survive if they can't cloak they will also get rekt unless Random Zergling No. 431 thinks he can kill them alone just by spamming light attacks, a good player with sloads will just shred the NB)
Free Kills on sorcs, it's ridiculous how easy you can kill sorcs with sloads.
Free Kills on any stamina build if you use defiles as well.
(Most stambuilds have ~3k hps if they focus on healing, with 70% defile they are at 900 hps, how much damage does Sloads deal again? Ah right 853 meaning you have to fulfil the impossible task to deal more than 47 dps to set the life of your enemy on a timer that will end at one point)
This task can be done by a 75k health trolltank that couldn't touch you without such overperfoming game mechanics.
-You punish your enemy if he's playing offensively and even more if he tries to play defensively because you simply ignore any defence in the game.
For the people saying "it's just 853 damage, how can you die to that" you don't have any idea how combat in PvP works, your average pressure in a duel is about 3-4k depending on which class and build you are playing and fighting. Sloads adds ~20-30% extra pressure.
Imagine someone came to your workplace and offered you 30% more money and making your task more easy in the process? You wouldn't decline right?
What's even more frustrating is how the effectiveness of sloads is distributed throughout different encounters:
Xv1 ~ completely op
1v1 vs bad players ~ useless they'll be dead in 3 seconds other sets are way better
1v1 vs equally good players ~ very strong will probably win you the battle
1v1 vs better player ~ still compensates for lots of skill
1vX ~ useless again as you are just fighting more than one pleb and 1vX is mainly focused around bursting one enemy as fast as you can which makes the ST dot even worse
XvX ~ average set nothing special
To sum it all up Sloads is completely unbalanced and needs to go, special hardcounters for one defence are stupid, a set that hardcounters every defence in this game is just ridiculous and should be removed with the next incremental patch along with a *** slap for the people who used it.
This set has to go.
A set that ignores any counterplay can't be balanced also the set doesn't "just" deal 853 damage.
It pulls NBs out of cloak, kills sorcs through all shields especially when it's used by multiple targets, 3 people using the set are enough to completely out damage the HPS for almost any class just by applying one set.
What's even more frustrating is how the effectiveness of sloads is distributed throughout different encounters:
Xv1 ~ completely op
1v1 vs bad players ~ useless they'll be dead in 3 seconds other sets are way better
1v1 vs equally good players ~ very strong will probably win you the battle
1v1 vs better player ~ still compensates for lots of skill
1vX ~ useless again as you are just fighting more than one pleb and 1vX is mainly focused around bursting one enemy as fast as you can which makes the ST dot even worse
XvX ~ average set nothing special