How hard is it to edit the despawn rates so the bodies DISAPPEAR before the NPCs respawn.
AefionBloodclaw wrote: »what a load of rot, maybe don't bother fixing the mobs in the wilderness but they need to fix the bodies in the buildings and the cities. This is one of the reasons ESO isn't like a proper Elder Scrolls game.
No need to "fix" it at all; it's here to allow, for example, if disconnected, to log in again within 5 minutes and still be able to loot the body. Or to allow to manage inventory if it's full, so you can still loot the body a bit later when you've made some free space. My own best example when this saved me: I disconnected almost at the end of last bosses fight in old vet WS. When I could log back in, I was already kicked from group, but bosses were dead and I could loot them at the last moment (and get Malubeth head)
AefionBloodclaw wrote: »If the issue lies with stupid players not looting properly, then they should force autolooting on the NPC kills and reduce the time to body is there.
Kuramas9tails wrote: »I think it's funny when the dead bodies are there as the NPC respawns like "Yeah, you see that? That's your previous body. You know what's coming". Even if it's not me killing, I just find it funny more than an annoyance.
Zoltan_117 wrote: »For me the immersion problem was more about guards walking over or near dead bodies. I complained about this during the test phase.
I think it would be fun if you had to dispose of the body by dragging it away or stuffing it behind or in a nearby barrel, or lake etc...
As someone else once brought up the idea of being able to craft items or use as outfits items that you have looted or deconstructed I think I should be able to base my appearance off of those people I have killed and skinned.
AefionBloodclaw wrote: »Kuramas9tails wrote: »I think it's funny when the dead bodies are there as the NPC respawns like "Yeah, you see that? That's your previous body. You know what's coming". Even if it's not me killing, I just find it funny more than an annoyance.
Yeah well Elder Scrolls games weren't meant to be comedy... and its not all about you sorry.
AefionBloodclaw wrote: »what a load of rot, maybe don't bother fixing the mobs in the wilderness but they need to fix the bodies in the buildings and the cities. This is one of the reasons ESO isn't like a proper Elder Scrolls game.
How hard is it to edit the despawn rates so the bodies DISAPPEAR before the NPCs respawn.
Those bodies do not despawn simply because person who pickpocketed them before the NPC was killed (even by other player), or player who killed the NPC didn't loot all things from the body. I think timer is standard 5 minutes, or may be a bit more.
Same as any mob, if 3 people participated in killing the mob and it's body became lootable by all of them, the body will not despawn until each of those players takes all loot, or until the timer passed. That's also the reason why popular grind or botting locations look so horrible, filled with poor dead mobs who die in vain and are not looted properly
No need to "fix" it at all; it's here to allow, for example, if disconnected, to log in again within 5 minutes and still be able to loot the body. Or to allow to manage inventory if it's full, so you can still loot the body a bit later when you've made some free space. My own best example when this saved me: I disconnected almost at the end of last bosses fight in old vet WS. When I could log back in, I was already kicked from group, but bosses were dead and I could loot them at the last moment (and get Malubeth head)
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
AefionBloodclaw wrote: »what a load of rot, maybe don't bother fixing the mobs in the wilderness but they need to fix the bodies in the buildings and the cities. This is one of the reasons ESO isn't like a proper Elder Scrolls game.
You do realize that all 'proper' Elder Scrolls games were SINGLE PLAYER, right? So considering ZOS has to account for MILLIONS of players playing the game at the same time, they cannot account for all the time disparity between player activities in every scenario. As it is, the game is making millions of calculations per second and decreasing respawn rates would increase the number of calculations it needs to do even shorter... so do you want ESO playable or is the despawning of corpses more important?!?
Make a new rule. You kill a NPC, you get rid of the body. Anyone found leaving dead bodies behind gets a huge bounty..
Make a new rule. You kill a NPC, you get rid of the body. Anyone found leaving dead bodies behind gets a huge bounty..
AefionBloodclaw wrote: »Zoltan_117 wrote: »For me the immersion problem was more about guards walking over or near dead bodies. I complained about this during the test phase.
well yeah that is an immersion problem too. But if the bodies weren't there, instead replaced with a bag of unclaimed loot, it wouldn't be such an issue. The guards might simply overlook a bag or sack.