jedtb16_ESO wrote: »if people stopped murdering them it wouldn't be a problem.
the ones worrying over seeing a body I guess.
the ones worrying over seeing a body I guess.
looks more a problem of density to me, when you start to move around in a city like wayrest and you see them every turn you make. it's unfitting for what the game tries to accomplish, should just have a stricter cooldown or just start elminate bodies in a range if they surpass a threshold (or transform them into little sacks that only the killers can loot, that could be a good balance wouldn't it?).
the ones worrying over seeing a body I guess.
looks more a problem of density to me, when you start to move around in a city like wayrest and you see them every turn you make. it's unfitting for what the game tries to accomplish, should just have a stricter cooldown or just start elminate bodies in a range if they surpass a threshold (or transform them into little sacks that only the killers can loot, that could be a good balance wouldn't it?).
Little sack idea is neat. edit: or even if they didn't want to 'add' anything new work wise, they could just use the existing animation/art and turn the body into a dustpile upon NPC respawn.
Kiralyn2000 wrote: »If people murdered them faster, they'd be standing on a pile of bodies, and it'd be even funnier.
I can only assume that those whose immersion is broken by seeing corpses lying around, never kill anyone or anything.
So what do they do, exactly?
Often because players are not looting the corpses, making them stay around longer. (Even if the murderer loots an NPC, if anyone picked their pocket, then they become loot-able for that player as well, even if they aren't around). This is why if you ever go around grinders, the ones that loot corpses, the bodies despawn faster than those that just leave the bodies un-looted.
jedtb16_ESO wrote: »i just thought of a solution for this....
new rule....
before you can murder someone you have to hire a team of four undertakers and a stretcher.
they lurk out of sight, you go in and do the dirty....
the undertakers wait 5 seconds then run in.... stretcher down, body on, lift and run off to the morgue or whatever...
problem sorted.
they could even do that really silly run emote...
DieAlteHexe wrote: »jedtb16_ESO wrote: »i just thought of a solution for this....
new rule....
before you can murder someone you have to hire a team of four undertakers and a stretcher.
they lurk out of sight, you go in and do the dirty....
the undertakers wait 5 seconds then run in.... stretcher down, body on, lift and run off to the morgue or whatever...
problem sorted.
they could even do that really silly run emote...
Have to have the Benny Hill theme playing for this.
DieAlteHexe wrote: »jedtb16_ESO wrote: »i just thought of a solution for this....
new rule....
before you can murder someone you have to hire a team of four undertakers and a stretcher.
they lurk out of sight, you go in and do the dirty....
the undertakers wait 5 seconds then run in.... stretcher down, body on, lift and run off to the morgue or whatever...
problem sorted.
they could even do that really silly run emote...
Have to have the Benny Hill theme playing for this.
I haven't read every reply on here, so if someone has said this already, my bad. But they could make them invisible to everyone except the person who killed them, sort of like how they do with most of our skills now, only we can see them and group members cannot.
Well, there's a finger left to point at the Bosmer as well.jedtb16_ESO wrote: »if people stopped murdering them it wouldn't be a problem.
I haven't read every reply on here, so if someone has said this already, my bad. But they could make them invisible to everyone except the person who killed them, sort of like how they do with most of our skills now, only we can see them and group members cannot.
Or even have it as a setting so it's optional for every player.
to enable or disable