This thread has nothing to do with dual wield, not vMA bow, nor Master's resto, etc. If you have an issue with those, it might be a better idea to start your own thread discussing them specifically.
Merlin13KAGL wrote: »Ironically, that's exactly that the 2H change was intended to alleviate. Same, to an extent, with introduction of JC.But I don't agree that a singular BiS with zero diversity should be a design goal.
Numerous builds can be comparable now, especially vs how it once was. Of course there is always going to be essentially one BiS - that's what BiS is. The trick is, it's not automatically the same thing for every person's build and playstyle.
The way I'm understanding your request is that you are currently running (your version of) BiS (which happens to include vMA weapons). You're wanting an adjustment made so that after the patch, it remains BiS.
How does that not contradict your last statement, or am I somehow misinterpreting it?
I'm potentially going to eat my fair share of vMA and/or Master Weapons in the process, but the option will still be there to be able to use them and pull at least as high of numbers as you can currently on live.
You'll weight the benefits of each and choose. Again, it would be no different than if they introduced a new 2H set that outperformed, or provided a different, more useful effect than vMA does now.
The bonus WD/SD was removed before because they were overperforming. I don't see that being reverted.
Sets should be chosen for the unique bonuses, imo, not just the overall outcome, but that's not how they like to design.
If I had $1 for every set I've had to shelve, decon, or vendor because ZoS opted to do some rearranging, I'd be eating well for long, long time.
The content clear should be for the content clear and to better as a player. The weapons should be a bonus, not the requirement they've been for far too long.
"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
@IAVITNI I reckon it would be a bad idea to buff Agi/Will. Doing so would encourage the usage of extremely potent 5/3/1/5 backbar setups, to provide an absurd amount of raw stats.
An example build would be:...with Spriggan's weapon(s) frontbar, and Alch weapon(s) backbar—each completing their respective sets.
- 3pc Spriggan's on the body
- 1pc Domihaus on the head/shoulder
- 3pc Agi on the jewels
- 3pc Alchemist on the body
Proc alch on the backbar, swap to frontbar, and you now have the stats of two 5pc sets, a 1pc monster, and the 3pc agi.
Making Agi/Will any stronger would send such builds over the top. And they would be very prolific because all the components are easy to acquire.
I'd rather change the Arena weapons themselves. Buffing what needs to be buffed, with minimal impact on extrernal balance.
"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
I'm not talking Two-Hander proper, so much as weapons requiring two hands (thus two slots).mr_wazzabi wrote: »Merlin13KAGL wrote: »Ironically, that's exactly that the 2H change was intended to alleviate. Same, to an extent, with introduction of JC.But I don't agree that a singular BiS with zero diversity should be a design goal.
Numerous builds can be comparable now, especially vs how it once was. Of course there is always going to be essentially one BiS - that's what BiS is. The trick is, it's not automatically the same thing for every person's build and playstyle.
The way I'm understanding your request is that you are currently running (your version of) BiS (which happens to include vMA weapons). You're wanting an adjustment made so that after the patch, it remains BiS.
How does that not contradict your last statement, or am I somehow misinterpreting it?
I'm potentially going to eat my fair share of vMA and/or Master Weapons in the process, but the option will still be there to be able to use them and pull at least as high of numbers as you can currently on live.
You'll weight the benefits of each and choose. Again, it would be no different than if they introduced a new 2H set that outperformed, or provided a different, more useful effect than vMA does now.
The bonus WD/SD was removed before because they were overperforming. I don't see that being reverted.
Sets should be chosen for the unique bonuses, imo, not just the overall outcome, but that's not how they like to design.
If I had $1 for every set I've had to shelve, decon, or vendor because ZoS opted to do some rearranging, I'd be eating well for long, long time.
The content clear should be for the content clear and to better as a player. The weapons should be a bonus, not the requirement they've been for far too long.
Fyi VMA 2H has never been bis. People only ran it for the wd bonus. Now that it's gone, the VMA 2H is useless in pve and also pvp as the dot is very small.
"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
ok, your fine with a weapon you can get with a trip to the vendor for 5k being as strong as vma weapons? LOL
Merlin13KAGL wrote: »I'm not talking Two-Hander proper, so much as weapons requiring two hands (thus two slots).mr_wazzabi wrote: »Merlin13KAGL wrote: »Ironically, that's exactly that the 2H change was intended to alleviate. Same, to an extent, with introduction of JC.But I don't agree that a singular BiS with zero diversity should be a design goal.
Numerous builds can be comparable now, especially vs how it once was. Of course there is always going to be essentially one BiS - that's what BiS is. The trick is, it's not automatically the same thing for every person's build and playstyle.
The way I'm understanding your request is that you are currently running (your version of) BiS (which happens to include vMA weapons). You're wanting an adjustment made so that after the patch, it remains BiS.
How does that not contradict your last statement, or am I somehow misinterpreting it?
I'm potentially going to eat my fair share of vMA and/or Master Weapons in the process, but the option will still be there to be able to use them and pull at least as high of numbers as you can currently on live.
You'll weight the benefits of each and choose. Again, it would be no different than if they introduced a new 2H set that outperformed, or provided a different, more useful effect than vMA does now.
The bonus WD/SD was removed before because they were overperforming. I don't see that being reverted.
Sets should be chosen for the unique bonuses, imo, not just the overall outcome, but that's not how they like to design.
If I had $1 for every set I've had to shelve, decon, or vendor because ZoS opted to do some rearranging, I'd be eating well for long, long time.
The content clear should be for the content clear and to better as a player. The weapons should be a bonus, not the requirement they've been for far too long.
Fyi VMA 2H has never been bis. People only ran it for the wd bonus. Now that it's gone, the VMA 2H is useless in pve and also pvp as the dot is very small.
WD/SD bonuses for vMA have been gone for a while now.
While it may not have been BiS, it was still good enough in someone's build to warrant slotting. (Bow and staves certainly benefited from the extra bonuses, so did Master weapons from theirs).
As such, this entire thread is built around continued use of vMA/Master weapons, so while it may not be BiS, it's still apparently worth using, or this thread wouldn't exist.
Merlin13KAGL wrote: »As such, this entire thread is built around continued use of vMA/Master weapons, so while it may not be BiS, it's still apparently worth using, or this thread wouldn't exist.
Just had an idea. It might be kinda nice/interesting if the special weapons had an open extra bonus. This extra bonus repeated the 4th armor buff that is slotted on the chest.
For example, if you are wearing Shacklebreaker, the weapon would have the extra bonus of "129 Magicka Recovery and Stamina Recovery". Of course for dual wield and sword and shield, this would not be doubled, but would be the same value gained as the 2-h weapons.
SupremeRissole wrote: »If it goes unchanged there will be next to no reason to run vAS except for achievements and scores. The hardest to get weapons shouldnt be out performed by 6 trait crafted ones. I'm glad they buffed staves with the 2 piece, its awesome that a lot of builds will be viable without an asylum destro, but I think it should slightly outperform, not fall dramaticly behind.
"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
ok, your fine with a weapon you can get with a trip to the vendor for 5k being as strong as vma weapons? LOL
Obviously he is, because he doesn’t have vMA weapons and doesn’t understand the pain some of us went through after grinding for over a year and hundreds upon hundreds of runs for a drop (that never dropped mind you).
Murador178 wrote: »So because u needed to grind medium difficulty content for a year means they must be best in slot? They should be viable and so get a small buff, but making them best in slot is a really bad idea imo until they add a token system to the game.
PS: I got most vMA/vDSA weapons
Avran_Sylt wrote: »I'd prefer that their unique effects got buffed.
Rather than being a dump stat weapon, they're designed for a specific purpose/playstyle.
Drakkdjinn wrote: »"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
In vMA you row your own boat & there is only one gear drop, in dungeon content, which is significantly shorter in breadth/extent in the first place, you can be carried & gear drops are more frequent and can be shared. Expecting the incentives for each to reflect that extra difficulty/time investment of vMA is not unreasonable by any measure.
Drakkdjinn wrote: »"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
In vMA you row your own boat & there is only one gear drop, in dungeon content, which is significantly shorter in breadth/extent in the first place, you can be carried & gear drops are more frequent and can be shared. Expecting the incentives for each to reflect that extra difficulty/time investment of vMA is not unreasonable by any measure.
Except... that nowadays I can build for VMA and practically sleepwalk through it with light and heavy attacks.
Where as in VDSA it’s a wipe if you don’t have a good tank, or your DPS doesn’t carry their weight.
You can’t really compare the difficulty of the content, it’s hard enough just finding a group for Dragonstar that won’t be a complete waste of two or three hours time.
"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.
If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka), 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:In both cases, you are forgoing *TWO* bonuses:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
...but in return, all you get is a *SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "conditional special" bonuses.
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest PvE content in the game—and SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?
Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes would not be imbalanced in any way. An Arena 2H setup will now have a moderate raw-stat advantage over 5/5/2 (due to the unique bonuses of Agility/Willpower), but this is compensated-for by the inferior nature of their "conditional special" bonus. Will they now outperform a generic 5pc set? By a small margin, perhaps. And they should— because they are the most prestigious weapons in the game. Large amounts of time, effort, and skill are invested to obtain them. Progression is a keystone of MMOs—work should be rewarded.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
I wonder why you think arena weapons should be superior if only by a small margin? There is plenty of hard PvE content in this game. I personally find vBF and vFH both harder than vMA or vDSA as an example...you are basing your whole idea on a subjective gauge of difficulty. I absolutely agree that these items do need one piece bonuses...but not ones that make them better...just ones that make them even with other choices. You dont want obvious BIS gear, you want people to have to make choices based on their playstyle.
ok, your fine with a weapon you can get with a trip to the vendor for 5k being as strong as vma weapons? LOL
Obviously he is, because he doesn’t have vMA weapons and doesn’t understand the pain some of us went through after grinding for over a year and hundreds upon hundreds of runs for a drop (that never dropped mind you).