"Arena" in this case refers to the special weapons acquired from the veteran instances of Maelstrom Arena & Dragonstar Arena, and both instances of Asylum Sanctorium.If such weapons do not receive a 1pc stat bonus when Summerset launches (eg. 129 weapon damage, 1096 magicka)
, 2H weapons in this category will NOT BE VIABLE to run on the frontbar.
This is because, in Summerset, all 2Hs (inclusive of staves) will count as 2 set pieces—meaning that any 2H build will be able to run a 5/5/2 setup (a monster set + two full 5pc sets). Therefore, should someone instead choose to run an "Arena" 2H on the frontbar, they must forgo either:
- a full 5pc set... and replace it with 3pc Agility/Willpower + the Arena 2H
- or their monster set (and therefore run two 5pc sets + the Arena weapon)
In both cases, you are forgoing
*TWO* bonuses:
- a "regular" stat bonus (the 1pc of a monster set, or the 4pc of a full set)
- a "special" bonus (the 2pc of a monster set, of the 5pc of a full set)
...but in return, all you get is a
*SINGLE* bonus from the arena weapon. Furthermore, it's important to note that this bonus is highly
conditional—because it only functions for a single skill, from a single weapon type. Beyond this, it doesn't boost any of the other skills on your bar, nor your stats, et cetera. It is therefore inferior to the usual "special" bonuses, and I shall subsequently refer to these as "
conditional special" bonuses.
However, these losses can be mitigated when running 3pc Agility/Willpower as part of a build. This is because these sets have a 2pc stat bonus that is 32.4% higher than a "regular" one, and a 3pc damage bonus 49.6% higher than "regular". This is with gold quality jewelry, which will be obtainable in Summerset.
Therefore (in return for sacrificing one "regular" bonus, and one "special" bonus) we have now gained:
- a net 82% of a "regular" bonus
- an inferior "conditional special" bonus
From this comparison, you can see that—even in the most favourable scenario—running a setup with a 2H Arena weapon on the frontbar is
objectively worse than a 5pc set in all regards. This is patently absurd, because these weapons are obtained from some of the toughest solo and 4-man PvE content in the game—and
SHOULD perform better than run-of-the-mill 5pc sets that can be farmed from normal dungeons.
This will adversely affect many interesting, popular frontbar choices such as:
- vMA 2H
- Master Destro
- Asylum 2H
- Asylum Destro
The simple solution?Give Arena weapons a 1pc stat bonus.
vMA weapons historically provided weapon/spell damage, while Master's weapons gave max resources (prior to the Clockwork City update). We could follow this template to preserve their historical "flavour", but adjust the values (129 damage, 1096 max resources), in order to remain consistent with the standardised values of 1-4pc bonuses, as well as for balance. Asylum weapons could, perhaps, be given critical (with a standard 1pc value of 833).
(on a sidenote, I would support NOT giving this buff to imperfect Asylum weapons, as they are far too easy to obtain to justify having such power)
These changes
would not be imbalanced, and would not make any double 5pc setups obsolete. An Arena 2H setup will still have less raw stats—and less proc damage, furthermore conditional—than a 5/5/2 setup focused on either category. What it
would offer, however, is a unique balance between the abovementioned categories, promoting build diversity by increasing the number of viable itemisation formats.
It would also be a nice gesture to anyone who has invested dozens to hundreds of hours of their personal time into grinding these gruelling veteran instances, for their hard-earned weapons to be at least on-par with the alternatives, instead of the prestigious junk that many of them currently are.
____________________________________________________________________________________________________________
tl;dr
Arena weapons need to be given a 1pc stat bonus, or their 2Hs will not remain viable as frontbar weapons in Summerset.
(backbar Arena weapons will still be fine, though)
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar Chalhoub — Redguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden