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Why IC is a dead Zone

Ectheliontnacil
Ectheliontnacil
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Imperial City was designed to appeal to two groups of players: Farmers and PvPers.

Sadly this concept of a pve/pvp zone was so poorly implemented, that neither of these groups is drawn to the Imperial City.

Let's get into the pvp side of things, since I'm a pvper and I am greatly disappointed by the only pvp dlc ever released in this game. In short: IC pvp is messy, clunky and very frustrating. You can't fight any number of enemy players without pulling tons of NPCs or even bosses. This will immediately turn the fight into an unfair one, since either your enemy or you will be chased by mobs and is limited in their offensive and defensive potential...also sometimes a boss just 1 hits you when in a fight. The districts are poorly designed also, basically a number of rings arranged in a circle around the center of IC, a very small portion of the map is actually playable and the map is even terrain with some obstructions strewn across it, to allow for some unsuccessful line-of-sighting. Overall it's just not an enjoyable pvp experience.

Suggestions: Remove a the majority of mobs, or seperate farming areas from pvp areas. Redesign the map, make groups spread out by changing the objective system. Currently all the pvp IC sees is Tel Var ganking and farmgroups fighting over flags.

Now let's talk about farming. Neither the sewers nor the districts have ever struck me as beautiful locations to explore, the mob spawns are weird and drawing in lot's of mobs is cumbersome due to portal spawns, summonings and add wave mechanics and doing bosses is just very repetitive. But that's absolutely fine. Grinding is supposed to drain your life forces, it's supposed to be mind numbingly boring. But why the frog are you able to lose stuff you have already farmed!? There's nothing more off-putting about a farm, than the looming threat of losing most of your hard work. When IC is reasonably well populated, and you don't have the zerg on your side, you won't get far with grinding Tel Var.

Suggestions: Remove the Tel Var loss. Turn this zone into the ultimate grind fest, it has too many issues to ever be fun pvp. Only 1alliance with the strongest/most/organised players can farm at any given time, and even they can easily be messed with...stupid.

The only players you encounter in IC are cancerous degenerates. 2-4 mans all with imperial physique equipped and tryharding you across all districts OR gankers too lazy to farm for themselves who seek to steal your Tel Var, oblivious to the fact that they're pissing off everyone they come across and unperturbed that they don't make money either, as they usually get killed by groupmates or when they try ganking a second time... basically just ruining the fun for everybody.

Sry for the rant,just gravely disappointed in IC. Also sry for typos, grammar and overall layout, I wrote this on my phone.

Edited by Ectheliontnacil on May 22, 2018 9:05AM
  • SupremeRissole
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    Most of what you want changed is literally the whole point of IC. To remove mobs removes half of the farm aspect, to remove the telvar loss pretty much removes any thrill in IC. To me the whole idea of IC is risk/reward, roll in there in full pve setups and get easy tel var but risk losing it all to a pvp setup. Those in a pvp build will have a harder time on bosses, but make up for it with the possibility of taking tel var of someone else. That risk reward concept is the whole idea and personally the only part that makes IC fun.
  • AlienatedGoat
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    IC should be a free-for-all PvP zone.

    None of this alliance crap. There's a Daedric invasion happening after all.

    If the alliances can put their differences aside to meet about Molag Bal in the base game, why can't they do the same for IC?
    PC-NA Goat
  • TheRealPotoroo
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    Most of what you want changed is literally the whole point of IC. To remove mobs removes half of the farm aspect, to remove the telvar loss pretty much removes any thrill in IC. To me the whole idea of IC is risk/reward, roll in there in full pve setups and get easy tel var but risk losing it all to a pvp setup. Those in a pvp build will have a harder time on bosses, but make up for it with the possibility of taking tel var of someone else. That risk reward concept is the whole idea and personally the only part that makes IC fun.

    Except it's not fun so hardly anyone goes there. I'd like to do the quests but I won't go to IC because I loath PVP.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Rohamad_Ali
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    I'll admit more could be done to make IC entertaining but there is no reason to attack players for pvping in a PvP zone .
  • TheValar85
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    honestly Ic hase a lot of good ponetntial stuffs, just the majoroty of the palyers bases are hating it because pve is mixed with pvp. worst idea every made in Elder Scrolls History. If you ask me why, well looka round on teh forum and in agme, no one loves that basicly, to having ganked by doing a pve related quest sires in a pvp zone :D and tehy are right.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Cage_Lizardman
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    The simple reality is that most people are far too risk averse to enjoy something like IC, even among those that can enjoy the mostly harmless playground of Cyrodiil. There's really nothing else in this game that would attract those types of players, they're probably all in Eve Online lowsec or something. That's why it's always going to be mostly empty.
    Edited by Cage_Lizardman on May 9, 2018 3:34AM
  • kargen27
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    TheValar85 wrote: »
    honestly Ic hase a lot of good ponetntial stuffs, just the majoroty of the palyers bases are hating it because pve is mixed with pvp. worst idea every made in Elder Scrolls History. If you ask me why, well looka round on teh forum and in agme, no one loves that basicly, to having ganked by doing a pve related quest sires in a pvp zone :D and tehy are right.

    The forum in no way reflects the views nor demographics of the player base. People are more apt to complain in forums than give praise. I know plenty of people who enjoy the mix of PvE and PvP. Some even want PvP available in every zone.
    and then the parrot said, "must be the water mines green too."
  • SoggyBizkit
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    IC isn’t the only pvp dlc released your forgetting about battlegrounds.
  • Animus-ESO
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    What is this post even about? Dude I play in IC every day fighting crazy battles from small man 2v2's to having huge groups of 12 clashing together. Every night.
    Dude Where's My Guar?
  • firedrgn
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    People dont mind geting ganked but losing half your stones seems inequitable to enough players that they dont go back.

    Personally i think the quest rewards are too low.
  • omgiztim
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    Are you kidding me. Farming tell var is so easy. Most people in this zone are focused on flipping flags. There are many isolated areas to farm.

    Risk is very minimal and even if caught you can regain what you lost within 10-15 minutes.

    Take 1000 tel var to get the bonus. Run a route to gain 10,000 tell var in 20 minutes and end at the bank. Rince and repeat. I have over 2 mil tel var in the bank and never have taken a loss that I couldn't recoup in 10 min.

    I agree IC needs some love to attract more people but not change the current system.

  • TheRealPotoroo
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    firedrgn wrote: »
    People dont mind geting ganked but losing half your stones seems inequitable to enough players that they dont go back.

    Personally i think the quest rewards are too low.

    Actually we do mind being ganked. A lot. That's why the overwhelming majority of the player base don't go to IC which is why "how to revive IC" threads keep showing up.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • WildWilbur
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    Anyone remembers Darkness Falls in DAoC? You had to fight in RvR to open it for your realm and wipe the other realms from the dungeon. And you could log out in DF and log in later to gank a few farmer (which didn't lose anything). High risk high reward. Ah, those were the days...
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • amir412
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    I'll tell u why,
    Why in god sake some1 will go there to farm TV just to get ganked by a coward NB cloak spammer pleb?
    It's just not rewarding.
    Yday me and @szushi dealt with 3 gankers with triple empowered inacp from cloak - they failed, multipile time, and died like 5 times.
    But at some point they actually killed 1 of us, and cloaked away. So why should any1 go there if even exp players cant deal that cancer.
    Edited by amir412 on May 9, 2018 7:45AM
    PC | EU | AD | "@Saidden"| 1700 CP|
  • Bigevilpeter
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    IC is the only place I actually enjoy PvP, its a lot less messy you dont have to run for 2 hours after you die, not to mention the PvE part and the battles are on a much smaller scale so you can actually see what's happening.

    I never got how people enjoy Cyrodil PvP thb
  • dsalter
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    part of the problem is it is impacted by cyrodiils pop cap. this also in turn makes IC a pop cap nerf for people who want to go cyrodiil because for every 1 person in IC its 1 less defend/attacker in Cyro.

    thing should have had a "wagon" entrance and be its own zone.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • anitajoneb17_ESO
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    LoL ! Just as a reminder, back in the days you did not lose 50% of your Tel Var to a PvP death but 90%. That was fun !
    I've always enjoyed IC and PvPvE. Best DLC ever ! And, as bigevilpeter, the only place for small scale PvP.
    Also, I'd like to add, a nice place for "bad" PvPers like me, with more chance to encounter another "bad" PvPer and have a nice fight.

    Edited by anitajoneb17_ESO on May 9, 2018 7:59AM
  • Menelaos
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    ...Concerning IC...

    You have some viable points with the overall design of IC. Much of what you say is basically your opinion (insert Dude Lebowsky meme here) and others may have a different one. However, by calling other players "cancerous degenerates", just because they don't play IC to your liking, you lose all credibility and sympathy here. It's just not the way people should be treated.

    Edited by Menelaos on May 9, 2018 8:18AM
    ...und Gallileo dreht sich doch!
  • Animus-ESO
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    WildWilbur wrote: »
    Anyone remembers Darkness Falls in DAoC? You had to fight in RvR to open it for your realm and wipe the other realms from the dungeon. And you could log out in DF and log in later to gank a few farmer (which didn't lose anything). High risk high reward. Ah, those were the days...

    I wish zos would make IC what it was intended for. I miss it. It used to get locked when you didnt have your home keeps
    Dude Where's My Guar?
  • Kram8ion
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    Wait what? People are going into IC?
    Aussie lag is real!
  • kargen27
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    Kram8ion wrote: »
    Wait what? People are going into IC?

    Yeah, you should join us and have some fun.
    and then the parrot said, "must be the water mines green too."
  • Beardimus
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    So basically you want an Urban extension of Cyrodiil?

    You are complaining about the key elements that make IC interesting....honestly with those changes it would be bland.

    The Tel Var loss buzz is the key adrenaline maker of the DLC. Personally I referred the 80% loss to players 20% to monsters but it was abused.

    Incentives would get pop up. BOP Gold Willpower / Agility jewelry would help (BOP to stop the farmers)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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  • SantieClaws
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    Khajiit assumes it is probably the lack of good quality taverns yes.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Fischblut
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    But why the frog are you able to lose stuff you have already farmed!? There's nothing more off-putting about a farm, than the looming threat of losing most of your hard work.

    For me, this is the only reason to stay away from IC most of time :/ I would be ok with losing 10% after death, but 50% is still too high.
  • Romo
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    WildWilbur wrote: »
    Anyone remembers Darkness Falls in DAoC? You had to fight in RvR to open it for your realm and wipe the other realms from the dungeon. And you could log out in DF and log in later to gank a few farmer (which didn't lose anything). High risk high reward. Ah, those were the days...

    And it was fun... but remember you didn't lose your loot.
  • Ectheliontnacil
    Ectheliontnacil
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    Menelaos wrote: »
    ...Concerning IC...

    You have some viable points with the overall design of IC. Much of what you say is basically your opinion (insert Dude Lebowsky meme here) and others may have a different one. However, by calling other players "cancerous degenerates", just because they don't play IC to your liking, you lose all credibility and sympathy here. It's just not the way people should be treated.

    Gankers are well aware of what they're doing. They can easily ruin 1 hour of farming for another player, which is something that should be impossible or at the very least much harder than it is currently. I mean how do you justify getting 20k Tel Var with an empowered dizzying swing + onslaught or by sniping someone while he's soloing a boss?

    Those people know how frustrating their behaviour is to farmers and they do it anyways. I was once chased by 2 shieldbreaking proctards using snare poisons and cost increases...rip my sorc and rip my Tel Var. And it's not like IC is the only place to go ganking, you can always do that in Cyrodiil. Even though it's a broken mechanic it doesn't harm others to such an extent if you're outside of IC.

    So yes, I call those people cancerous degenerates, because that's what they are.
    Edited by Ectheliontnacil on May 9, 2018 10:18AM
  • Kram8ion
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    kargen27 wrote: »
    Kram8ion wrote: »
    Wait what? People are going into IC?

    Yeah, you should join us and have some fun.

    I did a while ago when mind shriven stuffs were up for grabs and it was great fun because I had a use for my prismatic enchant and with players and environment it's a bit of skill swapping for a nice change but it's dead again on my server it needs more events
    Aussie lag is real!
  • Everstorm
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    Main reason I, not being a pvp'er, don't go there more often is that it's a pain in the buttocks to get there. Especially when my faction controls no nearby keeps. I never died riding through Cyrodiil and only once in IC, don't care about dying that much but it just takes too long to get there.
    If I could wayshrine in and out of the faction base it would be so much more convenient.
  • SydneyGrey
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    If they reduced the Tel Var loss from 50% to 25%, that would help.
  • anitajoneb17_ESO
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    Gankers are well aware of what they're doing. They can easily ruin 1 hour of farming for another player, which is something that should be impossible or at the very least much harder than it is currently. I mean how do you justify getting 20k Tel Var with an empowered dizzying swing + onslaught or by sniping someone while he's soloing a boss?
    Those people know how frustrating their behaviour is to farmers and they do it anyways. I was once chased by 2 shieldbreaking proctards using snare poisons and cost increases...rip my sorc and rip my Tel Var. And it's not like IC is the only place to go ganking, you can always do that in Cyrodiil. Even though it's a broken mechanic it doesn't harm others to such an extent if you're outside of IC.

    So yes, I call those people cancerous degenerates, because that's what they are.

    You're mistaken. IC is NOT a farming place. It's a PvP place. Tel Var Stones are the incentives for playing in IC just like AP/campaign rewards are the incentives for playing in overland Cyrodiil. Players are not entitled nor meant to collect Tel Var undisturbed in IC.

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