MLGProPlayer wrote: »
Many of us pay hundreds of dollars annually to ZOS. We pledge our support to the game's continued development, and we expect the game to be balanced properly. It isn't asking a lot.
I play/played almost every MOBA/FPS on the market. Balance in this game is not good, especially on the PvE side, which is what I play ESO for.
DuskMarine wrote: »MLGProPlayer wrote: »
Many of us pay hundreds of dollars annually to ZOS. We pledge our support to the game's continued development, and we expect the game to be balanced properly. It isn't asking a lot.
I play/played almost every MOBA/FPS on the market. Balance in this game is not good, especially on the PvE side, which is what I play ESO for.
go to school for programming and youll sit there and realize how hard doing that actually is. have some respect sure you pay for stuff but you have to give time lots of time. it took them years to do housing cause that isnt easy to put in at all. for that theres a metric ton of code needed for that. for balancing they have to go into that encyclopedia of code and move things around thatll take a long time especially if someone puts the wrong character in the wrong spot. alot of you need to get over yourselves.
MLGProPlayer wrote: »DuskMarine wrote: »MLGProPlayer wrote: »
Many of us pay hundreds of dollars annually to ZOS. We pledge our support to the game's continued development, and we expect the game to be balanced properly. It isn't asking a lot.
I play/played almost every MOBA/FPS on the market. Balance in this game is not good, especially on the PvE side, which is what I play ESO for.
go to school for programming and youll sit there and realize how hard doing that actually is. have some respect sure you pay for stuff but you have to give time lots of time. it took them years to do housing cause that isnt easy to put in at all. for that theres a metric ton of code needed for that. for balancing they have to go into that encyclopedia of code and move things around thatll take a long time especially if someone puts the wrong character in the wrong spot. alot of you need to get over yourselves.
What does programming have to do with balance? Most game designers aren't even programmers. Plenty of devs pick up former pro players to join their balance teams. You're just adjusting values and then testing.
ZOS_GinaBruno wrote: »Hey everyone,
We understand you're frustrated and disappointed there won't be any additional changes to class balance. No, really. That isn't a canned response - the frustration today has been noticed. While we did implement several changes to class balance in the first PTS patch, there's still more to be done. Unfortunately, there simply aren't enough hours in the day to do everything and we don't want to implement changes sloppily (which will introduce loads of risk to other abilities and systems). In these cases, we need to prioritize. As mentioned earlier this morning, the current priority is making sure the new item sets are balanced and fixing outstanding bugs, among a few other things.
It's worth noting we are still moving forward with the Class Representative Program mentioned a few weeks back, and are still in the process of narrowing down the nominations to a group of about 10-12 players. To give you some insight, we've gotten it down to about 30 players as of today. This program will help give us additional insight to the current class pain points and, if everything works as planned, open up the dialogue between everyone to give some more transparency which we know could use some improvement. We hope to have this spun up by time Summerset launches, so it will be soon.
As far as the PTS class feedback threads, these do prove to be useful to have everything centralized in a single thread. In the future, though, we're talking about limiting these threads to the updates where we plan to actively make changes to class abilities to better set expectations.
ZOS_GinaBruno wrote: »Hey everyone,
We understand you're frustrated and disappointed there won't be any additional changes to class balance. No, really. That isn't a canned response - the frustration today has been noticed. While we did implement several changes to class balance in the first PTS patch, there's still more to be done. Unfortunately, there simply aren't enough hours in the day to do everything and we don't want to implement changes sloppily (which will introduce loads of risk to other abilities and systems). In these cases, we need to prioritize. As mentioned earlier this morning, the current priority is making sure the new item sets are balanced and fixing outstanding bugs, among a few other things.
It's worth noting we are still moving forward with the Class Representative Program mentioned a few weeks back, and are still in the process of narrowing down the nominations to a group of about 10-12 players. To give you some insight, we've gotten it down to about 30 players as of today. This program will help give us additional insight to the current class pain points and, if everything works as planned, open up the dialogue between everyone to give some more transparency which we know could use some improvement. We hope to have this spun up by time Summerset launches, so it will be soon.
As far as the PTS class feedback threads, these do prove to be useful to have everything centralized in a single thread. In the future, though, we're talking about limiting these threads to the updates where we plan to actively make changes to class abilities to better set expectations.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
IZZEFlameLash wrote: »ZOS_GinaBruno wrote: »Hey everyone,
We understand you're frustrated and disappointed there won't be any additional changes to class balance. No, really. That isn't a canned response - the frustration today has been noticed. While we did implement several changes to class balance in the first PTS patch, there's still more to be done. Unfortunately, there simply aren't enough hours in the day to do everything and we don't want to implement changes sloppily (which will introduce loads of risk to other abilities and systems). In these cases, we need to prioritize. As mentioned earlier this morning, the current priority is making sure the new item sets are balanced and fixing outstanding bugs, among a few other things.
It's worth noting we are still moving forward with the Class Representative Program mentioned a few weeks back, and are still in the process of narrowing down the nominations to a group of about 10-12 players. To give you some insight, we've gotten it down to about 30 players as of today. This program will help give us additional insight to the current class pain points and, if everything works as planned, open up the dialogue between everyone to give some more transparency which we know could use some improvement. We hope to have this spun up by time Summerset launches, so it will be soon.
As far as the PTS class feedback threads, these do prove to be useful to have everything centralized in a single thread. In the future, though, we're talking about limiting these threads to the updates where we plan to actively make changes to class abilities to better set expectations.
I really wish I could believe class threads matter but after like 3-4 years of time in the game, I find it very hard to believe. Literally, near 0 communications on matters. Class threads feel more like designated smoking area to clump up class mains in their designated zones so you can safely disregard them and not lose sleep over it. And the same class threads outside your official ones would not popup if we felt like you were actively engaging and communicating with us. But as is, you really don't. You say you read these but changes have been quite random.
And we are rightfully skeptical of your class representative system. We were not given a reason to trust your claims at all. You guys kept pushing combat/class balance changes to next expansion/chapters. Saying '_____ is not our class/combat change update. The next update will be the one'. Only for you guys to return with the same statement in the next supposed combat/class balance update. I also feel that this representative program will be discarded pretty soon because everything did not go as you planned or something or not even listen to the representative feedbacks. Another factor being this very update was touted as class/combat change update. It is like you guys used this as some sort of marketing tactic to get older playerbase to buy it.
At the most, sorry to say, this feels like a canned response to be honest. Your post demonstrated that you guys will really only work on your own priorities when the paying customers' concerns are not the priority. Even if you may claim the otherwise, the outdated Dragonknight passives, almost unchanged state of Templars, frag double nerfs, for example speak the volume.
ZOS_GinaBruno wrote: »Hey everyone,
We understand you're frustrated and disappointed there won't be any additional changes to class balance. No, really. That isn't a canned response - the frustration today has been noticed. While we did implement several changes to class balance in the first PTS patch, there's still more to be done. Unfortunately, there simply aren't enough hours in the day to do everything and we don't want to implement changes sloppily (which will introduce loads of risk to other abilities and systems). In these cases, we need to prioritize. As mentioned earlier this morning, the current priority is making sure the new item sets are balanced and fixing outstanding bugs, among a few other things.
It's worth noting we are still moving forward with the Class Representative Program mentioned a few weeks back, and are still in the process of narrowing down the nominations to a group of about 10-12 players. To give you some insight, we've gotten it down to about 30 players as of today. This program will help give us additional insight to the current class pain points and, if everything works as planned, open up the dialogue between everyone to give some more transparency which we know could use some improvement. We hope to have this spun up by time Summerset launches, so it will be soon.
As far as the PTS class feedback threads, these do prove to be useful to have everything centralized in a single thread. In the future, though, we're talking about limiting these threads to the updates where we plan to actively make changes to class abilities to better set expectations.
Oh look, I called it... they introduce 'class balance' at the beginning and then ignore everyone's view and push what they want to Live. I'd much rather have them learn to become realistic and instead of planning to implement so many things- LEARN FROM THE PAST and limit your scope ZOS!!! This is why history repeats itself, people never learn from the past, please ZOS for the love of xxxx learn from your past mistakes and make changes in a realistic scope!!
@ZOS_GinaBruno just mentioned there will be no further class changes in the Summersey update, thus confirming the initial PTS notes for class changes are final.
What's the point of giving class feedback for changes made in the initial PTS release if those are going to be the final changes? Why can't information be relayed to the player base? Seems to be too much focus on the crown store and not enough into combat balance.
PS. RIP Mag warden.
b.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
It's already happened though, and ESO is still alive. And it didn't happen this update, it's been a process for the past yearb.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
Homogenization is what @ZOS_Wrobel said he was going to do a while back on ESO live as i recall. when that happens ESO dies.
it's disheartening because that has started to happen this update and players are actually defending it.
It's already happened though, and ESO is still alive.b.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
Homogenization is what @ZOS_Wrobel said he was going to do a while back on ESO live as i recall. when that happens ESO dies.
it's disheartening because that has started to happen this update and players are actually defending it.
From a business perspective, they probably think adding more things for people who don't give a rat's ass about the competitive side of things or harder content is what makes sense.DuskMarine wrote: »theyll add what makes sense
I mean, financially, you're not wrong, due to what I just posted. The question is: why is that okay with you? I'm interested in a real game.this game could not have a pts forum or even a forums page for suggestions on the game and it would do just fine.
They're considerably better at their job than ZOS, so they don't really need the feedback. FWIW, they do take feedback from people who actually matter and play the game competitively. A.k.a. all the people you're telling to go fly a kite.feel will make sense
You're right. The fact that I'm a paying customer does. I pay to get what I want/expect and when I don't get what I want, I "yell." Eventually I'll stop yelling and just stop being a customer.just because they dont add what you want doesnt give you a right to yell.
And it's my money, not theirs. They can make a game that no one wants and they won't last long if that happens.the game is their game not ours were just allowed to play it.
Homogenization started happening around Homestead, ZOS just decided to do it gradually so people didn't notice. Only in Morrowind did they do a big chunk of it and a lot of people left, but it's certainly been happening every single update. It's pretty much finished now. Most of ESO's homogenization was in the form of buff categories, there are not many sets that do unique things anymore. Most of them are in DLC dungeons and Trials now and I'm just assuming ZOS wants to keep it that way.It's already happened though, and ESO is still alive.b.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
Homogenization is what @ZOS_Wrobel said he was going to do a while back on ESO live as i recall. when that happens ESO dies.
it's disheartening because that has started to happen this update and players are actually defending it.
Not completely. and the playerbase isn't what it used to be, not by a long shot.
Homogenization started happening around Homestead, ZOS just decided to do it gradually so people didn't notice. Only in Morrowind did they do a big chunk of it and a lot of people left, but it's certainly been happening every single update. It's pretty much finished now. Most of ESO's homogenization was in the form of buff categories, there are not many sets that do unique things anymore. Most of them are in DLC dungeons and Trials now and I'm just assuming ZOS wants to keep it that way.It's already happened though, and ESO is still alive.b.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
Homogenization is what @ZOS_Wrobel said he was going to do a while back on ESO live as i recall. when that happens ESO dies.
it's disheartening because that has started to happen this update and players are actually defending it.
Not completely. and the playerbase isn't what it used to be, not by a long shot.
In future I am expecting sets like Burning Spellweave & Scathing Mage to give you some form of Major / Minor Courage and then ZOS buffing trial sets to compensate having unique form of buffs. Take Moondancer for example.
Homogenization isn't a bad idea at this point in the games life, while I was heavily against it previously, the game has over 100 sets, it just causes way too much lag and constant balance issues and things getting nerfed and making most sets pointless.
The type of homogenization that I personally dislike is class identity where Templars lost most of it during Morrowind, Shards & Orbs doing the same thing, Repentance no longer being a group utility. Hopefully ZOS don't continue to do that. And no Strife cost increase =/= Class Identity Homogenization, that is just bringing spammables closer together, probably to control sustain balance between classes.
Thanks for the dialogue, Gina.
I guess the main disconnect here is that players' priorities and devs' priorities are in very different places. Of course there aren't enough hours in a day to create a new crafting system, quest content, and skill line while also revamping all five classes. We get that. Which is why we're frustrated that the devs, patch after patch, keep devoting their (understandably limited) time and energy to making new stuff instead of fixing our classes. "We didn't have enough time" misses the point -- to a lot of us, that sounds like a reason to not put out new content, not a reason to neglect existing content.
I understand that fixing existing issues is much harder to monetize than pumping out a new land to explore, but at some point in order to retain players you're going to need to make us feel like the time we're putting into the classes we play is time well spent.
That's not true at all, the whole point of Strife is to provide off healing to help groups out. Take Asylum for example, you're not going to take 5 nightblades in there and make them using Force Pulse.Homogenization started happening around Homestead, ZOS just decided to do it gradually so people didn't notice. Only in Morrowind did they do a big chunk of it and a lot of people left, but it's certainly been happening every single update. It's pretty much finished now. Most of ESO's homogenization was in the form of buff categories, there are not many sets that do unique things anymore. Most of them are in DLC dungeons and Trials now and I'm just assuming ZOS wants to keep it that way.It's already happened though, and ESO is still alive.b.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
Homogenization is what @ZOS_Wrobel said he was going to do a while back on ESO live as i recall. when that happens ESO dies.
it's disheartening because that has started to happen this update and players are actually defending it.
Not completely. and the playerbase isn't what it used to be, not by a long shot.
In future I am expecting sets like Burning Spellweave & Scathing Mage to give you some form of Major / Minor Courage and then ZOS buffing trial sets to compensate having unique form of buffs. Take Moondancer for example.
Homogenization isn't a bad idea at this point in the games life, while I was heavily against it previously, the game has over 100 sets, it just causes way too much lag and constant balance issues and things getting nerfed and making most sets pointless.
The type of homogenization that I personally dislike is class identity where Templars lost most of it during Morrowind, Shards & Orbs doing the same thing, Repentance no longer being a group utility. Hopefully ZOS don't continue to do that. And no Strife cost increase =/= Class Identity Homogenization, that is just bringing spammables closer together, probably to control sustain balance between classes.
yeah that was why Morrowind was the worst patch in this games history. so many players gone, and they keep going with every update.
one size fits all is what the strife nerf is, that change basically sucked the life out of my magblade because force pulse is a no brainer for pvp and pve. class spammables are part of a classes identity trying to balance class spammables to be in line with weapon spammables is a direct assault on class identity.
That's not true at all, the whole point of Strife is to provide off healing to help groups out. Take Asylum for example, you're not going to take 5 nightblades in there and make them using Force Pulse.Homogenization started happening around Homestead, ZOS just decided to do it gradually so people didn't notice. Only in Morrowind did they do a big chunk of it and a lot of people left, but it's certainly been happening every single update. It's pretty much finished now. Most of ESO's homogenization was in the form of buff categories, there are not many sets that do unique things anymore. Most of them are in DLC dungeons and Trials now and I'm just assuming ZOS wants to keep it that way.It's already happened though, and ESO is still alive.b.bredfeldtub17_ESO wrote: »The worst thing zos can do is end up homogenizing all the classes to appease a few peoples misguided quest for "balance".
Implying homogenization is the only way to get good balance. Just because it's the method most devs turn to doesn't mean it's the only method. It's the easiest/laziest and most devs are both bad at it and uninterested, as they're almost all corporate shills who just want to do whatever their bosses tell them to do to keep their job.
Homogenization is what @ZOS_Wrobel said he was going to do a while back on ESO live as i recall. when that happens ESO dies.
it's disheartening because that has started to happen this update and players are actually defending it.
Not completely. and the playerbase isn't what it used to be, not by a long shot.
In future I am expecting sets like Burning Spellweave & Scathing Mage to give you some form of Major / Minor Courage and then ZOS buffing trial sets to compensate having unique form of buffs. Take Moondancer for example.
Homogenization isn't a bad idea at this point in the games life, while I was heavily against it previously, the game has over 100 sets, it just causes way too much lag and constant balance issues and things getting nerfed and making most sets pointless.
The type of homogenization that I personally dislike is class identity where Templars lost most of it during Morrowind, Shards & Orbs doing the same thing, Repentance no longer being a group utility. Hopefully ZOS don't continue to do that. And no Strife cost increase =/= Class Identity Homogenization, that is just bringing spammables closer together, probably to control sustain balance between classes.
yeah that was why Morrowind was the worst patch in this games history. so many players gone, and they keep going with every update.
one size fits all is what the strife nerf is, that change basically sucked the life out of my magblade because force pulse is a no brainer for pvp and pve. class spammables are part of a classes identity trying to balance class spammables to be in line with weapon spammables is a direct assault on class identity.
It still provides it's uses, and it gives great off healing for the group
ZOS_GinaBruno wrote: »Hey everyone,
We understand you're frustrated and disappointed there won't be any additional changes to class balance. No, really. That isn't a canned response - the frustration today has been noticed. While we did implement several changes to class balance in the first PTS patch, there's still more to be done. Unfortunately, there simply aren't enough hours in the day to do everything and we don't want to implement changes sloppily (which will introduce loads of risk to other abilities and systems). In these cases, we need to prioritize. As mentioned earlier this morning, the current priority is making sure the new item sets are balanced and fixing outstanding bugs, among a few other things.
It's worth noting we are still moving forward with the Class Representative Program mentioned a few weeks back, and are still in the process of narrowing down the nominations to a group of about 10-12 players. To give you some insight, we've gotten it down to about 30 players as of today. This program will help give us additional insight to the current class pain points and, if everything works as planned, open up the dialogue between everyone to give some more transparency which we know could use some improvement. We hope to have this spun up by time Summerset launches, so it will be soon.
As far as the PTS class feedback threads, these do prove to be useful to have everything centralized in a single thread. In the future, though, we're talking about limiting these threads to the updates where we plan to actively make changes to class abilities to better set expectations.