RPG doesn't mean require grind. It usually entails progression. Pretty big difference.
There you go, you said it yourselfYou progress difficult content like vMA and get rewarded with weapons that should be more powerful than weapons you get for free/buy with gold.
And since you also said there is no perfect setup for PvP, then buffing the ability altering weapons still won't make them perfect since they will consume 2 item slots effective next patch.It would hurt build diversity if it overshadows other options. Literally the definition of OP.
How can you know if it will overshadow EVERY other option? You said there is no perfect setup for PvP and now all of a sudden you think a small buff to unique weapons will make them OP
Master and Maelstrom weapons should receive one of the standard buffs all sets get, which should bring them in line with monster sets and 5 piece dropped and crafted sets. So for 1p etiher: 129 spell/weapon damage, 833 spell/weapon critical, 1096 maximum magicka/stamina depending on weapon type and what kind of bonus they had before it was removed; for example Maelstrom 2H with 129 weapon damage added will be decent, without being overpowered. Also asylum weapons should receive a similar buff, but maybe a little different, for example give them 1487 spell/physical penetration or 129 magicka/stamina recovery.
If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.
Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.
If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.
An ability altering weapon should be the obvious choice if you are thinking pure stats like willpower and it deserves to be more powerful. However, you are potentially losing a monster set or a second 5p set by slotting an ability altering weapon and that makes them very underwhelming/useless as they are right now.Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.
How long have you been playing this game? There used to be a time when it was extremely hard to get these types of weapons and you needed to farm them in the right traits too. Back then they had the resource buffs along with the ability buffs, and the game was more popular than ever. Now it's so easy to get these weapons with the transmutation system, it's laughable in comparison.
What I get from this is that you basically want the game to be dumbed down to the point that even if you start the game fresh you can be on par with people that have been playing for a long time and have taken the time to progress through every content. I'm sorry but MMOs don't work like that and if it's bothering you so much then go play a lobby based multiplayer game.
vMA bow could use a nerf to be honest......
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.
Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now
If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.
Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now
If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter
With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.
Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now
If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter
https://www.youtube.com/watch?v=Eu2_CufjLRoWith a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?
The point is, the difficulty of obtaining the weapons should translate into how strong they are.
This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.
Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now
If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter
I’m getting about about 2k extra dps using a vMA bow on pts vs every 5-5-2 setup I’ve tried. It’s still bis for my admittedly less than perfect rotation. Not needed to complete content sure, but why wouldn’t I take the extra dps?
I haven’t tested the other vMA weapons so no voting for me.
RPG doesn't mean require grind. It usually entails progression. Pretty big difference.
There you go, you said it yourselfYou progress difficult content like vMA and get rewarded with weapons that should be more powerful than weapons you get for free/buy with gold.
And since you also said there is no perfect setup for PvP, then buffing the ability altering weapons still won't make them perfect since they will consume 2 item slots effective next patch.It would hurt build diversity if it overshadows other options. Literally the definition of OP.
How can you know if it will overshadow EVERY other option? You said there is no perfect setup for PvP and now all of a sudden you think a small buff to unique weapons will make them OP
There is no perfect option. I didn't say there couldn't be. Some things are more powerful than others. Some things are so much more powerful than alternatives that it's no longer a trade-off. If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.
Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.