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Buff vMA/Master Weapons

  • ToRelax
    ToRelax
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    Leave as is
    JohnStorm wrote: »
    ToRelax wrote: »
    RPG doesn't mean require grind. It usually entails progression. Pretty big difference.

    There you go, you said it yourself :D You progress difficult content like vMA and get rewarded with weapons that should be more powerful than weapons you get for free/buy with gold.

    And since you also said there is no perfect setup for PvP, then buffing the ability altering weapons still won't make them perfect since they will consume 2 item slots effective next patch.
    ToRelax wrote: »
    It would hurt build diversity if it overshadows other options. Literally the definition of OP.

    How can you know if it will overshadow EVERY other option? You said there is no perfect setup for PvP and now all of a sudden you think a small buff to unique weapons will make them OP :smiley:

    There is no perfect option. I didn't say there couldn't be. Some things are more powerful than others. Some things are so much more powerful than alternatives that it's no longer a trade-off. If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.
    Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sparr0w
    Sparr0w
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    Buff vMA/Master weapons
    Asardes wrote: »
    Master and Maelstrom weapons should receive one of the standard buffs all sets get, which should bring them in line with monster sets and 5 piece dropped and crafted sets. So for 1p etiher: 129 spell/weapon damage, 833 spell/weapon critical, 1096 maximum magicka/stamina depending on weapon type and what kind of bonus they had before it was removed; for example Maelstrom 2H with 129 weapon damage added will be decent, without being overpowered. Also asylum weapons should receive a similar buff, but maybe a little different, for example give them 1487 spell/physical penetration or 129 magicka/stamina recovery.

    ^ yup
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • JohnStorm
    JohnStorm
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    Buff vMA/Master weapons
    ToRelax wrote: »
    If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.

    An ability altering weapon should be the obvious choice if you are thinking pure stats like willpower and it deserves to be more powerful. However, you are potentially losing a monster set or a second 5p set by slotting an ability altering weapon and that makes them very underwhelming/useless as they are right now.
    ToRelax wrote: »
    Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.

    How long have you been playing this game? There used to be a time when it was extremely hard to get these types of weapons and you needed to farm them in the right traits too. Back then they had the resource buffs along with the ability buffs, and the game was more popular than ever. Now it's so easy to get these weapons with the transmutation system, it's laughable in comparison.

    What I get from this is that you basically want the game to be dumbed down to the point that even if you start the game fresh you can be on par with people that have been playing for a long time and have taken the time to progress through every content. I'm sorry but MMOs don't work like that and if it's bothering you so much then go play a lobby based multiplayer game.
  • ToRelax
    ToRelax
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    Leave as is
    JohnStorm wrote: »
    ToRelax wrote: »
    If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.

    An ability altering weapon should be the obvious choice if you are thinking pure stats like willpower and it deserves to be more powerful. However, you are potentially losing a monster set or a second 5p set by slotting an ability altering weapon and that makes them very underwhelming/useless as they are right now.
    ToRelax wrote: »
    Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.

    How long have you been playing this game? There used to be a time when it was extremely hard to get these types of weapons and you needed to farm them in the right traits too. Back then they had the resource buffs along with the ability buffs, and the game was more popular than ever. Now it's so easy to get these weapons with the transmutation system, it's laughable in comparison.

    What I get from this is that you basically want the game to be dumbed down to the point that even if you start the game fresh you can be on par with people that have been playing for a long time and have taken the time to progress through every content. I'm sorry but MMOs don't work like that and if it's bothering you so much then go play a lobby based multiplayer game.

    Such arrogance.
    On the first part, I already mentioned how it directly competes with Willpower even with two Undaunted pieces being a given.
    On the second part, I have played since launch, I never had trouble getting weapons I needed, I don't know what makes you think the game was especially popular in Upper Craglorn or Orsinium, especially compared to now, and a lot of players said there shouldn't be resource buffs attached to them.
    I'm also not about to stop playing this game over these weapons now, especially since they actually work the way I want them to right now, tyvm.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • kojou
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    Buff vMA/Master weapons
    I would like to see there be a compelling use for all gear that drops from a trial...

    There are so many sets that drop from hard content that aren't used because either they weren't well thought out to begin with, or because the game changed and moved them to irrelevance beyond the "Ability Altering Weapons" mentioned for this post.

    Here are some of my opinions...

    For VMA:
    • The 2 Hander is terrible. With the amount of damage you get for the buffing of one ability it is just not worth it. I have one, but I will never use it unless it gets buffed because there are so many better options for PVP 2 hander builds.
    • The Dual Wield is still paying penance for being BiS not that long ago. It will probably never be useful again.
    • All the other gear that drops from VMA is still good.
    • On a side note... The current tanking Meta doesn't support the VMA 1H and Shield, but I tested it and the amount of resources you can get with it is really good, so I can see some situations where it might have a use.

    For DSA:
    • I think most of these have a use. Ironically they are not BiS for any PvE role, but the resto is still pretty good, and the others have some PvP uses.
    • The 2H from there is actually pretty good. I was testing it on my Stam NB and mowing things down with it. When you get a big cluster of enemies it hits really hard.
    • The destro will become BiS for PvP Magicka Warden (a rare sighting anyway, but worth mentioning) since they lose their only reliable stun in Summerset.

    For Asylum:
    • The bow was never very good... Probably because the ability it alters isn't very good. I think they should have augmented Arrow Spray to directly to make it more useful.
    • Destro will be obsolete in Summerset. Due to the new Imbue Light attack skill and 2h = 2 piece buff. It was a niche thing anyway, but even more better options will be available on the "front bar" now.
    • 2H will probably still see some "back bar" usage.
    • Resto will still have its uses, but will probably lose out due to healers now being able to equip 5+5+2 and there being some good 5 piece sets to use.
    • I know some tanks that like the 1h and Shield for some fights. I never tried it though. I don't expect the tank meta to shift much for this patch...
    • Dual Wield here is not very good. Extending DoTs on a rotation that already does not have sustain problems just adds more complication plus the addition of a skill that the player wouldn't normally slot for little gain.

    What is interesting here is that the Asylum Weapons will be the weakest set after this change, not the VMA or Master weapons.
    Playing since beta...
  • NyassaV
    NyassaV
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    Buff vMA/Master weapons
    Qbiken wrote: »
    vMA bow could use a nerf to be honest......

    You'd kill stam DPS with that
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Shinshadow
    Shinshadow
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    Buff vMA/Master weapons
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Wrobel can we PLEASE get this looked at, and taken into consideration? Any feedback or response as to why/why not would be amazing on such an issue, since a lot of players put in the grind time for such weapons :-)
  • mr_wazzabi
    mr_wazzabi
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    Buff vMA/Master weapons
    NyassaV wrote: »
    Qbiken wrote: »
    vMA bow could use a nerf to be honest......

    You'd kill stam DPS with that

    This. Stam dps depends on VMA bow to be competitive with mag.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • LeifErickson
    LeifErickson
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    Buff vMA/Master weapons
    Buff them but let me get them in pvp too.
  • Joy_Division
    Joy_Division
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    Buff vMA/Master weapons
    Nerf my OP vMA Greatsword please.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Qbiken
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    NyassaV wrote: »
    Qbiken wrote: »
    vMA bow could use a nerf to be honest......

    You'd kill stam DPS with that

    Implying that vMA bow isnt overperforming since it was released.......
  • Hutch679
    Hutch679
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    Buff vMA/Master weapons
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.
  • Maulkin
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    Buff vMA/Master weapons
    Here's the problem that I have with all this....

    1H&S and DW were already suffering from this problem since CWC. They required two weapons yet only provided a single 2-piece bonus. Yet no once cared then.

    Good weapons like Master's Axes/Daggers were never used in PvE. Because on the DW bar you prefer to have two 5-piece sets and one 2-piece monster set. Because even the monster sets were better, due to the 1-piece bonus.

    So why the cry now?

    Edited by Maulkin on May 2, 2018 4:59PM
    EU | PC | AD
  • ToRelax
    ToRelax
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    Leave as is
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Ragnaroek93
    Ragnaroek93
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    Leave as is
    I'm not sure about these weapons. I may be biased but since it's incredible annoying to get them (as a PvP player) I honestly don't care if they might get outperformed by 5-5-2 setups.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • NyassaV
    NyassaV
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    Buff vMA/Master weapons
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    Buff vMA/Master weapons
    Qbiken wrote: »
    NyassaV wrote: »
    Qbiken wrote: »
    vMA bow could use a nerf to be honest......

    You'd kill stam DPS with that

    Implying that vMA bow isnt overperforming since it was released.......

    I encourage you to chat with Gilliam about this one
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • ToRelax
    ToRelax
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    Leave as is
    NyassaV wrote: »
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.

    I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • NyassaV
    NyassaV
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    Buff vMA/Master weapons
    ToRelax wrote: »
    NyassaV wrote: »
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.

    I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.

    Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now

    If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • ToRelax
    ToRelax
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    Leave as is
    NyassaV wrote: »
    ToRelax wrote: »
    NyassaV wrote: »
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.

    I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.

    Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now

    If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter

    I don't particularly care how other posters view me here. This is a poll and it's results based on subjective opinions.
    I think ability altering weapons do not need stat bonuses attached and I do not want them to be more powerful than alternatives. The opposite opinion is prevalent as well. End of story, you would think, but no, some people just have to try and make their opinion appear more valid for themselves by assuming I'm less experienced, skilled, hardcore or even interested in this game's genre as a whole. Which is especially funny if you consider that this game does in fact work the way I prefer on this issue for the time being.
    But to go back on what you wrote. I am not "cattering" to casual players as much as I myself wish to play in a fair, competitive environment. I would, for example, love to be rewarded by the game with drops that are difficult to achieve, only through PvP, on the same power level as anything else, but BoE so I could sell them. Gaining an actual advantage over other players by already being a better player myself, or even just investing more time into the game, isn't my idea of fun at all.
    It's also curious you bring up SP TES games. You are of course aware there aren't any things difficult to get in those games and often crafted gear is flat out better, right?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Murador178
    Murador178
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    Leave as is
    NyassaV wrote: »
    ToRelax wrote: »
    NyassaV wrote: »
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.

    I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.

    Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now

    If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter

    everybody is a casual in this game. This is NOT A COMPETITIVE game.

    vMa is cakewalk these days and always was about ur build and not about requiering alot of skill to complete. The hard part was the RNG grind spending crazy amount of hours to get that right traited vMA weapon or even the weapontype u wanted
    Edited by Murador178 on May 2, 2018 7:25PM
  • Ragnaroek93
    Ragnaroek93
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    Leave as is
    NyassaV wrote: »
    ToRelax wrote: »
    NyassaV wrote: »
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.

    I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.

    Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now

    If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter

    Why don't you play an asia grinder if gear grind is so important for you?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Qbiken
    Qbiken
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    Leave as is
    NyassaV wrote: »
    Qbiken wrote: »
    NyassaV wrote: »
    Qbiken wrote: »
    vMA bow could use a nerf to be honest......

    You'd kill stam DPS with that

    Implying that vMA bow isnt overperforming since it was released.......

    I encourage you to chat with Gilliam about this one

    https://www.youtube.com/watch?v=Eu2_CufjLRo
    To me 2,8k extra DPS from a weapon alone when solo parsing is overperforming.
  • OdinForge
    OdinForge
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    NyassaV wrote: »
    ToRelax wrote: »
    NyassaV wrote: »
    ToRelax wrote: »
    Hutch679 wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    So how do you feel about them if the situation was reversed? What if only pvp gods could get the best weapons in the game (ie locked behind a ladder system)? You wouldn't care in the slightest how hard they would be to get?

    The point is, the difficulty of obtaining the weapons should translate into how strong they are.

    This is getting ridiculous. No, I don't care how difficult it is to obtain something when it comes to balance. I'd like stuff to be relatively easily obtainable in general, but that is a whole different topic and not one I will argue here.
    If there was gear only accessible to few players and somehow based on skill level (something we don't have currently) it should still be as powerful as any other useful set. In fact, it would be a lot worse if such inaccessible gear was strictly superior to other alternatives than if a simple crafted or open world set held that status, because it would make PvP fights less competitive.

    That's fine. You're a casual player and have no interest in being the best you can possible be and just focus on having fun, but some people enjoy working hard to be the best they can so give them that. Yikes calm down.

    I am calm; more amused than upset. By your post, too - I'm certainly not casual in this game.

    Most of your posts here outline you as otherwise. Either that or you catter to them. Change your attitude if you want people to see you differently as I'm pretty sure most people here thing that way right now

    If you don't like hard to get items being powerful don't play a RPG or any Elder Scrolls game for that matter

    LOL! Elder Scrolls games are not on the list of games where powerful items are hard to get. In every game of the series you could get the best gear at level 1, and if you just got them by playing the game normally they were not even hard to get. If you think ESO is a game series that is known for locking powerful items behind hard to complete challenges, I question what you were doing in them.

    To the OP.

    ESO is not a single player RPG, it is an MMO. That means items should not be as BIS as VMA used to be and locked behind not only difficult content (VMA is not even difficult to complete, the RNG used to be difficult) but a paywall (owning Orsinium).

    The VMA weapons should be powerful enough to make use in unique viable builds, but they should not be so powerful they are the singular BIS items as before. The VMA weapons launched well after the master weapons, but the master weapons were not scaled up in level nor carried comparable stats, thus were not used (save for maybe the bow).

    It would be a shame if ZOS left the VMA weapons over nerfed, while by comparison the master weapons were buffed up to be better.

    Post 1P removal pvp perspective VMA weapons are far behind Master and Asylum.

    Master dw > Vma dw
    Master destro > Vma destro, although I have seen successful builds using vma destro in pvp
    Master 2h > Vma 2h
    Master bow > Vma bow

    Master resto | Vma resto
    Master 1h | Vma 1h

    Asylum destro > Vma destro, although I have seen successful builds using vma destro in pvp
    Asylum bow > Vma bow
    Asylum 2h > Vma 2h

    Asylum resto | Vma resto
    Asylum 1h | Vma 1h
    Asylum dw | Vma dw
    Edited by OdinForge on May 2, 2018 6:55PM
    The Age of Wrobel.
  • reprosal
    reprosal
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    NyassaV wrote: »
    Qbiken wrote: »
    vMA bow could use a nerf to be honest......

    You'd kill stam DPS with that

    Willing to wager that a lot of people who have the bow try to keep endless hail up in their rotation and barswap before the bonus kicks in...

    2.5-3k dps loss would not KILL stam but it would give a nerf arrow to the knee.
  • Kolzki
    Kolzki
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    I’m getting about about 2k extra dps using a vMA bow on pts vs every 5-5-2 setup I’ve tried. It’s still bis for my admittedly less than perfect rotation. Not needed to complete content sure, but why wouldn’t I take the extra dps?

    I haven’t tested the other vMA weapons so no voting for me.
  • NyassaV
    NyassaV
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    Buff vMA/Master weapons
    Kolzki wrote: »
    I’m getting about about 2k extra dps using a vMA bow on pts vs every 5-5-2 setup I’ve tried. It’s still bis for my admittedly less than perfect rotation. Not needed to complete content sure, but why wouldn’t I take the extra dps?

    I haven’t tested the other vMA weapons so no voting for me.

    getting a 1 pc weapon/spell damage buff isn't a huge DPS change
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • TwistedThoughtz
    TwistedThoughtz
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    Buff vMA/Master weapons
    Buff, it only makes sense to.
  • Derra
    Derra
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    Buff vMA/Master weapons
    To be honest - i really expected them to get 1p bonuses back.

    They´re comparable to monstersets now that they consume 2 set slots in every scenario. Those have 1p setbonuses aswell.

    Go Zenimax give master/maelstrom/asylum weaponsets 1p setbonuses! :smile:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Buff vMA/Master weapons
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    RPG doesn't mean require grind. It usually entails progression. Pretty big difference.

    There you go, you said it yourself :D You progress difficult content like vMA and get rewarded with weapons that should be more powerful than weapons you get for free/buy with gold.

    And since you also said there is no perfect setup for PvP, then buffing the ability altering weapons still won't make them perfect since they will consume 2 item slots effective next patch.
    ToRelax wrote: »
    It would hurt build diversity if it overshadows other options. Literally the definition of OP.

    How can you know if it will overshadow EVERY other option? You said there is no perfect setup for PvP and now all of a sudden you think a small buff to unique weapons will make them OP :smiley:

    There is no perfect option. I didn't say there couldn't be. Some things are more powerful than others. Some things are so much more powerful than alternatives that it's no longer a trade-off. If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.
    Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.

    Since an ability altering weapon comes at the cost of ]4p and 5p bonus of another set i´d argue that it´s still a tradeoff.
    Edited by Derra on May 3, 2018 6:48AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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