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Buff vMA/Master Weapons

NyassaV
NyassaV
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Due to 2h items counting as 2 set peices it feels like having a vMA or masters weapon is sorta lack luster in some cases. Like when using Clench as a spammable on your front bar. You are effectively loosing the bonus of 1 part of a set.
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info

Buff vMA/Master Weapons 232 votes

Buff vMA/Master weapons
79%
dvanden1_ESOJoy_Divisionleanthony104_ESOagabahmeatshieldb14_ESOBowserZeromazJsmallsKhajiitHasSkoomaToast_STSWardenCommander.Costantinob14_ESOsilberlingDracanedarkgenitusb16_ESOIruil_ESOloic-munckb16_ESOsantos.vellab16_ESOWillhelmBlackMaulkinBobakNhs1982rwb17_ESO 184 votes
Leave as is
20%
GilvothSoul_DemonJowrikKaradimajkatescub18_ESOCaulderoneEdaphonactoshToRelaxRagnaroek93XuhoraMinalanFearlessOne_2014SarevocchydrocynusAaronBouldinBigevilpeterku5hAlurueWreckfulAbandon 48 votes
  • Morgul667
    Morgul667
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    Buff vMA/Master weapons
    Could use a small buff
  • Tempestwrath
    Tempestwrath
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    Buff vMA/Master weapons
    I feel like they should get their weapon damage buff back; or at least a small buff equivalent to the 1pc buffs monster sets get. For weapons that take such an effort to get, they're going to be awfully lackluster in the next patch.
  • mr_wazzabi
    mr_wazzabi
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    Buff vMA/Master weapons
    All they need to do is bring back the old 1pc weapon/spell dmg buffs as the 1pc, then have the unique edfect as the 2pc
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Itzmichi
    Itzmichi
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    Buff vMA/Master weapons
    They should just add the bonus from the good old days and everybody would be happy
    Here, have a chill pill 💊!
  • ccfeeling
    ccfeeling
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    Buff vMA/Master weapons
    Must need to buff ...
  • victoriana-blue
    victoriana-blue
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    Leave as is
    I like 'em this way: an improvement on the regular sets, but not "run this or gtfo" levels of improvement. Plus the maelstrom etc sets still work nicely with 3 pc sets like Willpower, for 5+2+2+3.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Qbiken
    Qbiken
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    Leave as is
    vMA bow could use a nerf to be honest......
  • ToRelax
    ToRelax
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    Leave as is
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • JohnStorm
    JohnStorm
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    Buff vMA/Master weapons
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.
  • ToRelax
    ToRelax
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    Leave as is
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Feanor
    Feanor
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    Buff vMA/Master weapons
    vMA weapons aren’t BiS in PvP. Asylum ones and vDSA master weapons are a different story. So yeah, vMA weapons could use a buff.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JohnStorm
    JohnStorm
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    Buff vMA/Master weapons
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    I have no interest seeing abilities or gear that can only be unlocked through PvP be BiS in PvE but we still have them (caltrops, vigor, warhorn, etc.). Frankly, everyone that plays PvE competitively doesn't mind doing PvP on all their characters just to get these since they are some of the best skills and are irreplaceable. So, you pvpers can spend some time farming PvE content to get the best weapons, and right now many of them are lackluster and deserve a buff.
  • Asardes
    Asardes
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    Buff vMA/Master weapons
    Master and Maelstrom weapons should receive one of the standard buffs all sets get, which should bring them in line with monster sets and 5 piece dropped and crafted sets. So for 1p etiher: 129 spell/weapon damage, 833 spell/weapon critical, 1096 maximum magicka/stamina depending on weapon type and what kind of bonus they had before it was removed; for example Maelstrom 2H with 129 weapon damage added will be decent, without being overpowered. Also asylum weapons should receive a similar buff, but maybe a little different, for example give them 1487 spell/physical penetration or 129 magicka/stamina recovery.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Turelus
    Turelus
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    I'm half and half on this, some need a little buff, others are still very good at what they do.

    ZOS needs to make sure they're options for doing things in different ways and not have one items so good it overshadows others. I mean if these items are too good it means the 2H slot change is not going to make a difference as everyone still uses ability altering weapons.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ToRelax
    ToRelax
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    Leave as is
    JohnStorm wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    With a 5/5/2/2 setup with two staves I can either run a Willpower staff or an ability altering one. Seems like a fair trade-off.

    How is that a fair trade-off??? You can buy a willpower staff from a guild store for a miniscule amount of gold, while an ability altering one takes time, effort and skill to get.

    I do not care in the slightest about how difficult it is to obtain something when it comes to balance. If these weapons were only used in PvE you could argue that point with other PvEers of whom I hear many actually enjoy having to farm for long periods of time in order to be competitive with other players. But many are used in PvP, some even exclusively, and I have no interest in seeing them become BiS for nearly every build out there.

    I have no interest seeing abilities or gear that can only be unlocked through PvP be BiS in PvE but we still have them (caltrops, vigor, warhorn, etc.). Frankly, everyone that plays PvE competitively doesn't mind doing PvP on all their characters just to get these since they are some of the best skills and are irreplaceable. So, you pvpers can spend some time farming PvE content to get the best weapons, and right now many of them are lackluster and deserve a buff.

    You do not seem to understand. I don't like having to farm for my character to be competitive, but that's not what I'm talking about. I am talking about the balance between different builds; these weapons should be either not useful at all in PvP or on the same level as as many other competitive setups as possible. You brought in the fact that these weapons are relatively difficult to obtain, compared to most alternatives. I simply don't care about that.
    Edited by ToRelax on May 2, 2018 8:47AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • JohnStorm
    JohnStorm
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    Buff vMA/Master weapons
    ToRelax wrote: »
    I don't like having to farm for my character to be competitive

    Why are you playing an MMORPG then?
    ToRelax wrote: »
    these weapons should be either not useful at all in PvP or on the same level of as many other competitive setups as possible.

    Why not? PvErs NEED to get skills from PvP in order to be competitive.
    ToRelax wrote: »
    You brought in the fact that these weapons are relatively difficult to obtain, compared to most alternatives. I simply don't care about that.

    If you don't care about that then why do you care about playing competitively?
  • ToRelax
    ToRelax
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    Leave as is
    JohnStorm wrote: »
    ToRelax wrote: »
    I don't like having to farm for my character to be competitive

    Why are you playing an MMORPG then?
    ToRelax wrote: »
    these weapons should be either not useful at all in PvP or on the same level of as many other competitive setups as possible.

    Why not? PvErs NEED to get skills from PvP in order to be competitive.
    ToRelax wrote: »
    You brought in the fact that these weapons are relatively difficult to obtain, compared to most alternatives. I simply don't care about that.

    If you don't care about that then why do you care about playing competitively?

    - Because it's fun. MMO and RPG. Two things I enjoy.

    - Why not what? Why shouldn't they overshadow other setups? If that's what you asked, because build diversity is good. That doesn't have anything to do whatsoever with the need to farm gear for anyone.

    - Are you serious? You think a competitive mindset somehow collides with a wish for balance and build diversity?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • xYureka
    xYureka
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    Buff vMA/Master weapons
    I find it funny people who say vMA and other ability altering weapons don't need a buff or need a nerf are mostly people who don't have them, do not want to put effort to farm them, and wants easily available good set.

    I just want to remind them that this is an MMORPG. If you want to not put in effort and PvP on equal ground, play MOBA or hero shooter or FPS. I also PvP in this game but I don't whine that I need to farm stuff to PvP well. I suck it up and farm them.

    I understand that this game is relatively casual. But if the Devs don't give a good reason for players to do vMA, the game loses one of its most unique dungeon. After all, if I'm a new player and I can just use other equips, why would I even go and farm vMA by putting in so much effort ?
  • ToRelax
    ToRelax
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    Leave as is
    xYureka wrote: »
    I find it funny people who say vMA and other ability altering weapons don't need a buff or need a nerf are mostly people who don't have them, do not want to put effort to farm them, and wants easily available good set.

    I just want to remind them that this is an MMORPG. If you want to not put in effort and PvP on equal ground, play MOBA or hero shooter or FPS. I also PvP in this game but I don't whine that I need to farm stuff to PvP well. I suck it up and farm them.

    I understand that this game is relatively casual. But if the Devs don't give a good reason for players to do vMA, the game loses one of its most unique dungeon. After all, if I'm a new player and I can just use other equips, why would I even go and farm vMA by putting in so much effort ?

    I'll assume this is directed at me. Apologies if that's incorrect.
    I have ability altering weapons, never had had trouble farming them and am using one right now on live.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ccfeeling
    ccfeeling
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    Buff vMA/Master weapons
    Risk vs return , isn't it ?
  • Qbiken
    Qbiken
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    Leave as is
    xYureka wrote: »
    I find it funny people who say vMA and other ability altering weapons don't need a buff or need a nerf are mostly people who don't have them, do not want to put effort to farm them, and wants easily available good set.

    I just want to remind them that this is an MMORPG. If you want to not put in effort and PvP on equal ground, play MOBA or hero shooter or FPS. I also PvP in this game but I don't whine that I need to farm stuff to PvP well. I suck it up and farm them.

    I understand that this game is relatively casual. But if the Devs don't give a good reason for players to do vMA, the game loses one of its most unique dungeon. After all, if I'm a new player and I can just use other equips, why would I even go and farm vMA by putting in so much effort ?


    Two reasons to farm vMA (or 3 if you PvP):
    #1 = vMA bow: Must have for a stamina DD if you want to be competitive in PvE. No other set/weapon in the game will give you such a DPS boost as the vMA bow. Master bow isn´t far behind when it comes to single target DPS. In my opinion the vMA bow needs a nerf. Will still be BiS for stambuilds next patch.

    #2 = vMA destruction staff (lightning and inferno): A must have for magDD´s in PvE. Will still be BiS as backbar set next patch.

    #3 = vMA restostaff: As a healer in PvP the staff is kinda nice to be honest.

    The vMA shield and board has it´s usage in PvP (not common but definitely usable). The vMA dual-wield are bugged as far as I know (unless they fixed them). That leaves the vMA 2hander and ice-staff, which I can agree are kinda underwhelming.
  • Asardes
    Asardes
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    Buff vMA/Master weapons
    Qbiken wrote: »
    The vMA shield and board has it´s usage in PvP (not common but definitely usable). The vMA dual-wield are bugged as far as I know (unless they fixed them). That leaves the vMA 2hander and ice-staff, which I can agree are kinda underwhelming.

    2H is really weak, not only for lack of stats (people mostly used it for the stats) but also subsequent general gap closer nerf and lackluster damage from the special ability; that one is mitigated by resistances and halved by battle spirit, and barely hits for a value about equal to health recovery in PvP. They should either buff the damage (which they did, but it's still weak), change it to bleed damage (will at least remove the mitigation), or rework it entirely as something else, for example a stronger snare on the skill based on distance traveled for more utility. Bow and Lightning staff effects are fine, they don't need any nerf. Stamina will get a bit of a nerf anyway through the special effect homogenization on certain support sets.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Maulkin
    Maulkin
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    Buff vMA/Master weapons
    ccfeeling wrote: »
    Risk vs return , isn't it ?

    It isn't.

    You're getting confused with a cost/benefit analysis. An entirely different thing from a risk analysis.
    EU | PC | AD
  • JohnStorm
    JohnStorm
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    Buff vMA/Master weapons
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    I don't like having to farm for my character to be competitive

    Why are you playing an MMORPG then?
    ToRelax wrote: »
    these weapons should be either not useful at all in PvP or on the same level of as many other competitive setups as possible.

    Why not? PvErs NEED to get skills from PvP in order to be competitive.
    ToRelax wrote: »
    You brought in the fact that these weapons are relatively difficult to obtain, compared to most alternatives. I simply don't care about that.

    If you don't care about that then why do you care about playing competitively?

    - Because it's fun. MMO and RPG. Two things I enjoy.

    - Why not what? Why shouldn't they overshadow other setups? If that's what you asked, because build diversity is good. That doesn't have anything to do whatsoever with the need to farm gear for anyone.

    - Are you serious? You think a competitive mindset somehow collides with a wish for balance and build diversity?

    - So it will be fun for you to grind and farm.

    - There will always be a setup that beats other builds for the same purpose, but it doesn't necessarily mean it will beat it by a lot. You always need to farm the gear one way or another, though the game should reward you for harder to get gear.

    - I don't see how giving the buff to ability altering weapons would hurt build diversity. In fact it will help it since people will actually use them more often in their builds.

    Btw, you can play on PTS and there you go, everyone will have the best weapons and gear for free without any effort. Yay instant gratification.
  • Aliyavana
    Aliyavana
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    Buff vMA/Master weapons
    A weapon as challenging to get as vma weapons shouldn't be outclassed by a weapon you can get by farming for 5 minutes and getting it off the vendors. It should at least be competitive but it's not even that
    Edited by Aliyavana on May 2, 2018 9:38AM
  • mr_wazzabi
    mr_wazzabi
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    Buff vMA/Master weapons
    Qbiken wrote: »
    xYureka wrote: »
    I find it funny people who say vMA and other ability altering weapons don't need a buff or need a nerf are mostly people who don't have them, do not want to put effort to farm them, and wants easily available good set.

    I just want to remind them that this is an MMORPG. If you want to not put in effort and PvP on equal ground, play MOBA or hero shooter or FPS. I also PvP in this game but I don't whine that I need to farm stuff to PvP well. I suck it up and farm them.

    I understand that this game is relatively casual. But if the Devs don't give a good reason for players to do vMA, the game loses one of its most unique dungeon. After all, if I'm a new player and I can just use other equips, why would I even go and farm vMA by putting in so much effort ?


    Two reasons to farm vMA (or 3 if you PvP):
    #1 = vMA bow: Must have for a stamina DD if you want to be competitive in PvE. No other set/weapon in the game will give you such a DPS boost as the vMA bow. Master bow isn´t far behind when it comes to single target DPS. In my opinion the vMA bow needs a nerf. Will still be BiS for stambuilds next patch.

    #2 = vMA destruction staff (lightning and inferno): A must have for magDD´s in PvE. Will still be BiS as backbar set next patch.

    #3 = vMA restostaff: As a healer in PvP the staff is kinda nice to be honest.

    The vMA shield and board has it´s usage in PvP (not common but definitely usable). The vMA dual-wield are bugged as far as I know (unless they fixed them). That leaves the vMA 2hander and ice-staff, which I can agree are kinda underwhelming.

    All those weapons are backbar only. The proposed changeds would increase diversity as some will be worthy to front bar.

    The 2H especially needs help.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • ToRelax
    ToRelax
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    Leave as is
    JohnStorm wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    I don't like having to farm for my character to be competitive

    Why are you playing an MMORPG then?
    ToRelax wrote: »
    these weapons should be either not useful at all in PvP or on the same level of as many other competitive setups as possible.

    Why not? PvErs NEED to get skills from PvP in order to be competitive.
    ToRelax wrote: »
    You brought in the fact that these weapons are relatively difficult to obtain, compared to most alternatives. I simply don't care about that.

    If you don't care about that then why do you care about playing competitively?

    - Because it's fun. MMO and RPG. Two things I enjoy.

    - Why not what? Why shouldn't they overshadow other setups? If that's what you asked, because build diversity is good. That doesn't have anything to do whatsoever with the need to farm gear for anyone.

    - Are you serious? You think a competitive mindset somehow collides with a wish for balance and build diversity?

    - So it will be fun for you to grind and farm.

    - There will always be a setup that beats other builds for the same purpose, but it doesn't necessarily mean it will beat it by a lot. You always need to farm the gear one way or another, though the game should reward you for harder to get gear.

    - I don't see how giving the buff to ability altering weapons would hurt build diversity. In fact it will help it since people will actually use them more often in their builds.

    Btw, you can play on PTS and there you go, everyone will have the best weapons and gear for free without any effort. Yay instant gratification.

    Ugh, you sound like you are too entrenched in your perspective to see things from a different point of view.
    RPG doesn't mean require grind. It usually entails progression. Pretty big difference.
    There is no perfect setup for PvP. There's a thing called a counter.
    It would hurt build diversity if it overshadows other options. Literally the definition of OP. This would happen if the stat loss of using an ability altering weapon instead of one providing stats like Willpower becomes negligeable compare to the benefits.
    And once again, I enjoy balanced PvP. I don't find gratification in setting up my character but in the theorycrafting before and the PvP afterwards.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xuhora
    Xuhora
    ✭✭✭✭✭
    Leave as is
    Got to say "leave as is"

    Reasons: PVE wise, the vMA weapons are used on Backbar. With Summerset they still will be used on Backbar and they still will outperform a 5 set bonus on the backbar. What the new Chapter allows is casual Players and Players not owning Orsinium DLC be more competitive towards players with vMA weapons. vMA Bow adds arround 3k-4k flat DPS increase to a build, where as vMA destrostaff is arround the same.

    And before some of you come up with it: yes, i got vMA and Master weapons and yes i use them.
  • JohnStorm
    JohnStorm
    ✭✭✭
    Buff vMA/Master weapons
    ToRelax wrote: »
    RPG doesn't mean require grind. It usually entails progression. Pretty big difference.

    There you go, you said it yourself :D You progress difficult content like vMA and get rewarded with weapons that should be more powerful than weapons you get for free/buy with gold.

    And since you also said there is no perfect setup for PvP, then buffing the ability altering weapons still won't make them perfect since they will consume 2 item slots effective next patch.
    ToRelax wrote: »
    It would hurt build diversity if it overshadows other options. Literally the definition of OP.

    How can you know if it will overshadow EVERY other option? You said there is no perfect setup for PvP and now all of a sudden you think a small buff to unique weapons will make them OP :smiley:
  • Yigrok
    Yigrok
    ✭✭✭
    Buff vMA/Master weapons
    Feanor wrote: »
    vMA weapons aren’t BiS in PvP. Asylum ones and vDSA master weapons are a different story. So yeah, vMA weapons could use a buff.

    Why must people always mix PvP with Pve.... Taht's why we can't have nice things. A perfectly good skill that performs OK in PvE is considered OP in PvP? OMG NERF, and of course screw the PvE side of the skill meanwhile...

    There was once a game called Guild Wars that had this same problem, but guess what the devs did! They found a better solution. Instead of nerfing the skill globally, they actually found another way. They introduced a buff in PvP zones that would actually alter the way some skills worked. If a certain skill was considered op in PvP but not PvE, the skill would perform differently in PvP so the PvE version was left untouched.

    I know this is a topic about weapons, but i got carried away and also triggered at the same time by people that scream PvP this PvP that. Not all people care about PvP in this game so why ruin certain classes / skills in PvE because of that?

    I guess the same principle could work for weapons too. Have a global buff in Cyro / Battlegrounds that would alter the way certain skills work ( or items). Or better, introduce a third morph for some skills that automatically override the morph you have on that certain skill when you enter a PvP flagged zone.
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