Buff vMA/Master Weapons

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Leave as is
    Derra wrote: »
    ToRelax wrote: »
    JohnStorm wrote: »
    ToRelax wrote: »
    RPG doesn't mean require grind. It usually entails progression. Pretty big difference.

    There you go, you said it yourself :D You progress difficult content like vMA and get rewarded with weapons that should be more powerful than weapons you get for free/buy with gold.

    And since you also said there is no perfect setup for PvP, then buffing the ability altering weapons still won't make them perfect since they will consume 2 item slots effective next patch.
    ToRelax wrote: »
    It would hurt build diversity if it overshadows other options. Literally the definition of OP.

    How can you know if it will overshadow EVERY other option? You said there is no perfect setup for PvP and now all of a sudden you think a small buff to unique weapons will make them OP :smiley:

    There is no perfect option. I didn't say there couldn't be. Some things are more powerful than others. Some things are so much more powerful than alternatives that it's no longer a trade-off. If an ability-altering weapon provided as much stats as using something else in that place, the choice would be obvious.
    Also, you didn't seem to catch the difference between progress and grinding. If you are forced to grind a lot in a section of the game you don't like, then that's not a rewarding feeling of progress but a chore driving players away from the game.

    Since an ability altering weapon comes at the cost of ]4p and 5p bonus of another set i´d argue that it´s still a tradeoff.

    Well, it depends on the setup; of course in some cases there would be a trade-off against completing another set, whereas in other cases it's kind of obvious. It's kind of similar with undaunted sets tbh, running one or two pieces of one of those is clearly the best choice in most cases, and I don't particularly like that. However, I am aware such sets also fulfill a function by making setups more competitive in which otherwise one set bonus would be "wasted".
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Buff vMA/Master weapons
    Derra wrote: »
    To be honest - i really expected them to get 1p bonuses back.

    They´re comparable to monstersets now that they consume 2 set slots in every scenario. Those have 1p setbonuses aswell.

    Go Zenimax give master/maelstrom/asylum weaponsets 1p setbonuses! :smile:

    But DW and S&B vMA/vDSA weapons have been in that exact situation for months. Consuming 2 slots, having to sacrifice a 4th and 5th bonus to equip them and being weaker than Monster sets due to the lack of 1-piece bonus.

    So how come you were really expecting them to buff them now? The trade off now is the same for 2h/staff/bow as it has been for the other 2 weapon lines.
    EU | PC | AD
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Buff vMA/Master weapons
    Maulkin wrote: »
    Derra wrote: »
    To be honest - i really expected them to get 1p bonuses back.

    They´re comparable to monstersets now that they consume 2 set slots in every scenario. Those have 1p setbonuses aswell.

    Go Zenimax give master/maelstrom/asylum weaponsets 1p setbonuses! :smile:

    But DW and S&B vMA/vDSA weapons have been in that exact situation for months. Consuming 2 slots, having to sacrifice a 4th and 5th bonus to equip them and being weaker than Monster sets due to the lack of 1-piece bonus.

    So how come you were really expecting them to buff them now? The trade off now is the same for 2h/staff/bow as it has been for the other 2 weapon lines.

    Would have been hard to justify having 1p bonuses on those but not on staves back when things got changed from enchantment to setbonus (and having doublebonus on staves would have made them way better than other options).

    It was problematic anyway because the difference in weapon setslot value put them between a rock and a hard place. Now they´ve removed that and should look at adressing the core issue shared by all ability altering weapons.
    Edited by Derra on May 3, 2018 7:59AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    Buff vMA/Master weapons
    That awkward moment where even if their extra stat buffs were reinstated their use would still be questioned.

    Details
    Destro vMa vs Destro Willpower
    189 spell damage ish vs 1450 magicka

    Id take the 1450 magicka (probably 2200 magicka after percentage increase) then by adding one more piece to my setup I can get another 189 spell damage.

    So you know they are currently useless other than back bar buffs in pve when their use would be questioned even after that significant of a buff.
  • Tempestwrath
    Tempestwrath
    ✭✭✭
    Buff vMA/Master weapons
    Maulkin wrote: »
    Derra wrote: »
    To be honest - i really expected them to get 1p bonuses back.

    They´re comparable to monstersets now that they consume 2 set slots in every scenario. Those have 1p setbonuses aswell.

    Go Zenimax give master/maelstrom/asylum weaponsets 1p setbonuses! :smile:

    But DW and S&B vMA/vDSA weapons have been in that exact situation for months. Consuming 2 slots, having to sacrifice a 4th and 5th bonus to equip them and being weaker than Monster sets due to the lack of 1-piece bonus.

    So how come you were really expecting them to buff them now? The trade off now is the same for 2h/staff/bow as it has been for the other 2 weapon lines.

    And almost nobody ran those. Nobody complained because those setups simply had better options. And as it stands, nobody in their right mind, outside of the Maelstrom Bow on backbar and maybe the Asylum Resto, will use any of the Maelstrom/Master/Asylum weapons. Nobody will slot them over a monster set and nobody will sacrifice a 5pc to run one of these and a 3pc.

    Maybe it's different for PVP but for PVE these items are dead.
    Edited by Tempestwrath on May 3, 2018 1:23PM
  • Lord_Ninka
    Lord_Ninka
    ✭✭✭
    Buff vMA/Master weapons
    I think an addition of something like a standard set bonus or maybe just a half (like 129 spell power or 65 spell power) is called for to make master, maelstrom, and (perfected) asylum weapons entirely as strong as full monster sets.
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    Buff vMA/Master weapons
    Any statement from ZOS on this? Seems like they are actively ignoring it by refusing to comment.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Buff vMA/Master weapons
    Any statement from ZOS on this? Seems like they are actively ignoring it by refusing to comment.

    They aren't commenting on anything which is rather infuriating. Aside from the occasional blessing from Gina the actual Devs have stayed silent
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • TwistedThoughtz
    TwistedThoughtz
    ✭✭✭
    Buff vMA/Master weapons
    I feel there’s too many people that are ok with the change and where these weapons will sit after the patch.
    The content to get these weapons are challenging and its a definite nerf to all of them acrossed the board.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Maulkin wrote: »
    Derra wrote: »
    To be honest - i really expected them to get 1p bonuses back.

    They´re comparable to monstersets now that they consume 2 set slots in every scenario. Those have 1p setbonuses aswell.

    Go Zenimax give master/maelstrom/asylum weaponsets 1p setbonuses! :smile:

    But DW and S&B vMA/vDSA weapons have been in that exact situation for months. Consuming 2 slots, having to sacrifice a 4th and 5th bonus to equip them and being weaker than Monster sets due to the lack of 1-piece bonus.

    So how come you were really expecting them to buff them now? The trade off now is the same for 2h/staff/bow as it has been for the other 2 weapon lines.

    And almost nobody ran those. Nobody complained because those setups simply had better options. And as it stands, nobody in their right mind, outside of the Maelstrom Bow on backbar and maybe the Asylum Resto, will use any of the Maelstrom/Master/Asylum weapons. Nobody will slot them over a monster set and nobody will sacrifice a 5pc to run one of these and a 3pc.

    Maybe it's different for PVP but for PVE these items are dead.

    it's not really different in PvP. maybe back bar maelstrom Resto will still be a thing but i doubt anyone will use those weapons on front bar. 2 5pc sets plus a monster set.... there is no way to pass that up.
    Edited by Lucky28 on May 6, 2018 4:56AM
    Invictus
Sign In or Register to comment.