Yolokin_Swagonborn wrote: »Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.
All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?
So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!
MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.
MMO devs twisted your mind with nonsense over the years right ?
if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...
Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...
i played enough MMOs to see this...
and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
.
Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!
So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!
MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.
MMO devs twisted your mind with nonsense over the years right ?
if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...
Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...
i played enough MMOs to see this...
and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
.
Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!
The prob here is
The time and investment it needs overweights the Gain... ALLOT...
starkerealm wrote: »So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!
MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.
MMO devs twisted your mind with nonsense over the years right ?
if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...
Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...
i played enough MMOs to see this...
and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
.
Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!
The prob here is
The time and investment it needs overweights the Gain... ALLOT...
In this case, the time and investment at low levels is pretty significant. Being able to run two crafted sets is major. Even getting to stuff like TBS on your jewelry is nothing to scoff at. Getting gold jewelry is far less meaningful. It buffs your final bonuses by a bit, but it's more of a prestige thing, than something you really need to participate. So, if you want to have the absolute best possible gear, you'll need to grind, otherwise, you can put together the sets you need fairly painlessly.
Yolokin_Swagonborn wrote: »Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.
All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?
tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
performing good with gold? will be the same with purple...
starkerealm wrote: »So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!
MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.
MMO devs twisted your mind with nonsense over the years right ?
if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...
Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...
i played enough MMOs to see this...
and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
.
Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!
The prob here is
The time and investment it needs overweights the Gain... ALLOT...
In this case, the time and investment at low levels is pretty significant. Being able to run two crafted sets is major. Even getting to stuff like TBS on your jewelry is nothing to scoff at. Getting gold jewelry is far less meaningful. It buffs your final bonuses by a bit, but it's more of a prestige thing, than something you really need to participate. So, if you want to have the absolute best possible gear, you'll need to grind, otherwise, you can put together the sets you need fairly painlessly.
you do know that its not just Gold but ALL jewerly ingredient cost is increased by 10x ?
For what porpuse anyway ? you can get Purple jewelry from faceroling Vet stuff anyway... so ?
The entire process is borderline mindless grind no matter the quality you try to make...
How LONG the golden version will take is just Icing on the cake...that is even worse.
So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!
MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood. Not that everyone expects to have completed new content before the end of early access, but plenty do. Just look at the number of players who genuinely expected to be able to deconstruct all their stockpiled pre-Summerset jewelry, for example.
p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.
All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?
tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
performing good with gold? will be the same with purple...
This isn't about gold jewelry, its about ZOS putting more grind in the game because they don't have enough real content in summerset to call it a chapter.
Yolokin_Swagonborn wrote: »p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.
ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.
Yolokin_Swagonborn wrote: »p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.
ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.
Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.
All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?
tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
performing good with gold? will be the same with purple...
Gold jewelry doesn't really make that much of a difference but that's not at all what im talking about. There is a lot of power in the new jewelry traits. Taking jewelry from existing sets and retraiting it. In order to retrait, you will have to research the traits you want, which will take about 4 months unless you pay ZOS about $500 in crown research scrolls.
Also to get the trait material to craft your own jewelry from crafted sets, many of which will be best in slot now, you have to deconstruct 10x as many because of the stupid flyspec you must collect and form into a trait stone.
This isn't about gold jewelry, its about ZOS putting more grind in the game because they don't have enough real content.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.
ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.
Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".
I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.
Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.
Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.
ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.
Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".
I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.
Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.
Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.
Then don't.
It really is quite simple. From the sounds of it, you don't seem to enjoy the steady progress towards the distant goal of mastery. You want to be out there and doing things. Excellent, all well and good. No problems here.
So why not leave this system to the people who do like to play that way?
You absolutely don't "have" to grind jewelry crafting. There are people in the community who will learn this new crafting skill because they enjoy it. You know what opportunity that gives you? To play the game in the mean-time and then pay the person some gold to make the jewelry for you. You never have to grind, you don't even need to stop your usual activities.
Support the crafting economy!
I swear, the issue with crafting has always been that ZOS has encouraged a "everyone should have a crafter" mindset. The ZOS makes changes to crafting to help the people who don't like crafting do crafting.
Leave the crafting for the crafters. There are enough of us out there to support the rest with gear and consumables. Really. Just throw some gold our way and you'll get everything you ever need without devoting time, skill points or a character slot.
It still amazes me that people complain of 'grinds' in MMOs...
This game is all about grinding what did you expect?
It still amazes me that people complain of 'grinds' in MMOs...
Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
Me as a consumer, i dont want to have to spend months to get something.
I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.
It still amazes me that people complain of 'grinds' in MMOs...
Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
Me as a consumer, i dont want to have to spend months to get something.
I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.
It doesn't surprise me, it AMAZES me. MMOs have always had grinds, time and gold sinks. It's part of their very nature. Having said that, ESO is very good at making some grinds more enjoyable than others but they are still there.
For instance, getting all the lorebooks to level the mages guild, the Undaunted dailies, boring fishing achievements. I rest my case...
Bigevilpeter wrote: »They want to keep gold jewlery as rare as it is now
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.
ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.
Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".
I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.
Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.
Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.
Then don't.
It really is quite simple. From the sounds of it, you don't seem to enjoy the steady progress towards the distant goal of mastery. You want to be out there and doing things. Excellent, all well and good. No problems here.
So why not leave this system to the people who do like to play that way?
You absolutely don't "have" to grind jewelry crafting. There are people in the community who will learn this new crafting skill because they enjoy it. You know what opportunity that gives you? To play the game in the mean-time and then pay the person some gold to make the jewelry for you. You never have to grind, you don't even need to stop your usual activities.
Support the crafting economy!
I swear, the issue with crafting has always been that ZOS has encouraged a "everyone should have a crafter" mindset. The ZOS makes changes to crafting to help the people who don't like crafting do crafting.
Leave the crafting for the crafters. There are enough of us out there to support the rest with gear and consumables. Really. Just throw some gold our way and you'll get everything you ever need without devoting time, skill points or a character slot.
Wrong, you do have to grind instead this time for gold, and a lot of it, because it wont be cheap.
It still amazes me that people complain of 'grinds' in MMOs...
Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
Me as a consumer, i dont want to have to spend months to get something.
I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.
It doesn't surprise me, it AMAZES me. MMOs have always had grinds, time and gold sinks. It's part of their very nature. Having said that, ESO is very good at making some grinds more enjoyable than others but they are still there.
For instance, getting all the lorebooks to level the mages guild, the Undaunted dailies, boring fishing achievements. I rest my case...