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Jewelry crafting is grindy

  • Destruent
    Destruent
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    Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.

    All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?

    tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
    performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
    performing good with gold? will be the same with purple...
    Noobplar
  • Zordrage
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    Tandor wrote: »
    Zordrage wrote: »
    Tandor wrote: »
    So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!

    MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.

    MMO devs twisted your mind with nonsense over the years right ?

    if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...

    Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...

    i played enough MMOs to see this...

    and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
    its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
    .

    Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!

    The prob here is

    The time and investment it needs overweights the Gain... ALLOT...
  • starkerealm
    starkerealm
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    Zordrage wrote: »
    Tandor wrote: »
    Zordrage wrote: »
    Tandor wrote: »
    So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!

    MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.

    MMO devs twisted your mind with nonsense over the years right ?

    if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...

    Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...

    i played enough MMOs to see this...

    and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
    its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
    .

    Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!

    The prob here is

    The time and investment it needs overweights the Gain... ALLOT...

    In this case, the time and investment at low levels is pretty significant. Being able to run two crafted sets is major. Even getting to stuff like TBS on your jewelry is nothing to scoff at. Getting gold jewelry is far less meaningful. It buffs your final bonuses by a bit, but it's more of a prestige thing, than something you really need to participate. So, if you want to have the absolute best possible gear, you'll need to grind, otherwise, you can put together the sets you need fairly painlessly.
  • Zordrage
    Zordrage
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    Zordrage wrote: »
    Tandor wrote: »
    Zordrage wrote: »
    Tandor wrote: »
    So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!

    MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.

    MMO devs twisted your mind with nonsense over the years right ?

    if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...

    Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...

    i played enough MMOs to see this...

    and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
    its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
    .

    Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!

    The prob here is

    The time and investment it needs overweights the Gain... ALLOT...

    In this case, the time and investment at low levels is pretty significant. Being able to run two crafted sets is major. Even getting to stuff like TBS on your jewelry is nothing to scoff at. Getting gold jewelry is far less meaningful. It buffs your final bonuses by a bit, but it's more of a prestige thing, than something you really need to participate. So, if you want to have the absolute best possible gear, you'll need to grind, otherwise, you can put together the sets you need fairly painlessly.

    you do know that its not just Gold but ALL jewerly ingredient cost is increased by 10x ?
    For what porpuse anyway ? you can get Purple jewelry from faceroling Vet stuff anyway... so ?
    The entire process is borderline mindless grind no matter the quality you try to make...
    How LONG the golden version will take is just Icing on the cake...that is even worse.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Destruent wrote: »
    Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.

    All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?

    tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
    performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
    performing good with gold? will be the same with purple...

    Gold jewelry doesn't really make that much of a difference but that's not at all what im talking about. There is a lot of power in the new jewelry traits. Taking jewelry from existing sets and retraiting it. In order to retrait, you will have to research the traits you want, which will take about 4 months unless you pay ZOS about $500 in crown research scrolls.

    Also to get the trait material to craft your own jewelry from crafted sets, many of which will be best in slot now, you have to deconstruct 10x as many because of the stupid flyspec you must collect and form into a trait stone.

    This isn't about gold jewelry, its about ZOS putting more grind in the game because they don't have enough real content.
  • starkerealm
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    Zordrage wrote: »
    Zordrage wrote: »
    Tandor wrote: »
    Zordrage wrote: »
    Tandor wrote: »
    So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!

    MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood.

    MMO devs twisted your mind with nonsense over the years right ?

    if the GAMEPLAY and CONTENT is fun people then will play it for years even if there are no super Long Grinds in it ...

    Summerset seems boring with very litle content so they trying to Push the longevity with This Grind...

    i played enough MMOs to see this...

    and what "Time and Effort to Master" are you talking about ??? this is just damn Jewel crafting for crying out loud... not some Dungeon with realy hard Bosses or some new PvP game mode or a NEW class with complex Mechanics....
    its just Jewel crafting... this grind is nothing else just pure Time wasting right now...
    .

    Therein lies the problem - "it's just Jewel crafting" - and therefore seen by you as something either to master quickly or else it becomes a grind. It's a part of a long-term game, it doesn't need to be mastered this week or next month. If you see the time taken to master a new profession as a waste of time in a chapter with very little content then don't buy the chapter!

    The prob here is

    The time and investment it needs overweights the Gain... ALLOT...

    In this case, the time and investment at low levels is pretty significant. Being able to run two crafted sets is major. Even getting to stuff like TBS on your jewelry is nothing to scoff at. Getting gold jewelry is far less meaningful. It buffs your final bonuses by a bit, but it's more of a prestige thing, than something you really need to participate. So, if you want to have the absolute best possible gear, you'll need to grind, otherwise, you can put together the sets you need fairly painlessly.

    you do know that its not just Gold but ALL jewerly ingredient cost is increased by 10x ?
    For what porpuse anyway ? you can get Purple jewelry from faceroling Vet stuff anyway... so ?
    The entire process is borderline mindless grind no matter the quality you try to make...
    How LONG the golden version will take is just Icing on the cake...that is even worse.

    You understand that collecting 20 green upgrade mats, 30 blue upgrade mats, and even 40 purple upgrade mats, are pretty trivial, even without refinement, right?

    You only need 4 purple bars to upgrade a piece of jewelry from blue to purple. Yes, that's more extreme than scrounging around for purple upgrade mats in the other crafting lines, but it's still pretty trivial if you spend any time crafting.
  • lihentian
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    Tandor wrote: »
    So they've finally come up with a profession that takes some real effort and time to master? Thank the gods for that!

    MMOs are meant to be played for years, not weeks or even months, so why people don't understand the need to stretch skill mastering out over a long period of time is something I've never understood. Not that everyone expects to have completed new content before the end of early access, but plenty do. Just look at the number of players who genuinely expected to be able to deconstruct all their stockpiled pre-Summerset jewelry, for example.

    actually it doesn't really take much time to master, it is only not very productive. you master it just like other crafting profession, but you can't make much even with everything maxed.

    mmo are meant to be played for years, but you should enjoy while playing it. not meaningless grind.. if you really like grind you can delete all your character and belonging, so you could grind from everything all over again.. nothing is stopping you!!!

    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy
  • Yolokin_Swagonborn
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    lihentian wrote: »
    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy

    They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.

    ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.
  • Zordrage
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    Destruent wrote: »
    Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.

    All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?

    tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
    performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
    performing good with gold? will be the same with purple...


    This isn't about gold jewelry, its about ZOS putting more grind in the game because they don't have enough real content in summerset to call it a chapter.

    fixed :P
    .
    Edited by Zordrage on April 30, 2018 11:40PM
  • Tandor
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    lihentian wrote: »
    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy

    They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.

    ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.

    Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Tandor wrote: »
    lihentian wrote: »
    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy

    They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.

    ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.

    Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".

    I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.

    Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.

    Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.
    Edited by Yolokin_Swagonborn on May 1, 2018 2:08AM
  • Destruent
    Destruent
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    Destruent wrote: »
    Does anyone think the current crafting system is fine the way it is. What if ZOS announced that from now on, all the nodes in the world would give "rubedite dust" instead of "rubedite ore" combining 10 rubidite dusts will give you one ore, 10 ores for some refined bars.

    All you people saying that jewelry crafting is fine with 10x extra grind should be advocating it for all crafting lines. Leveling up enchanting should take longer right?

    tbh...recalling how many upgrade mats i stored just by deconstructing everything and doing craftiing dailys i don't think it's that bad for all qualities except gold. This will take a while to get...but for what? like nothing. It's a little extra you can get if you have the time/money/dedication for it....but you don't need it. As someone else said, only weapos need to be gold...the rest doesn't matter.
    performing bad with purple jewelry? suprise: you'll be performing bad with gold aswell
    performing good with gold? will be the same with purple...

    Gold jewelry doesn't really make that much of a difference but that's not at all what im talking about. There is a lot of power in the new jewelry traits. Taking jewelry from existing sets and retraiting it. In order to retrait, you will have to research the traits you want, which will take about 4 months unless you pay ZOS about $500 in crown research scrolls.

    Also to get the trait material to craft your own jewelry from crafted sets, many of which will be best in slot now, you have to deconstruct 10x as many because of the stupid flyspec you must collect and form into a trait stone.

    This isn't about gold jewelry, its about ZOS putting more grind in the game because they don't have enough real content.

    Do you have numbers? Concrete testresults and such to back up your claims?
    Noobplar
  • firedrgn
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    Most people will just upgrade jewelry to purple is my guess. I dont see more than 10 sets wanted pro ably only 3 or so sets will be the norm.
  • Patrickaus
    Players using bots are going to be way ahead of everybody else in Jewelry Crafting. Doesn't seem fair. Maybe Zos should sell bots in the crown store since Zos currently fails to prevent their use by cheaters in game. ;-)
  • Iluvrien
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    Tandor wrote: »
    lihentian wrote: »
    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy

    They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.

    ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.

    Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".

    I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.

    Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.

    Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.

    Then don't.

    It really is quite simple. From the sounds of it, you don't seem to enjoy the steady progress towards the distant goal of mastery. You want to be out there and doing things. Excellent, all well and good. No problems here.

    So why not leave this system to the people who do like to play that way?

    You absolutely don't "have" to grind jewelry crafting. There are people in the community who will learn this new crafting skill because they enjoy it. You know what opportunity that gives you? To play the game in the mean-time and then pay the person some gold to make the jewelry for you. You never have to grind, you don't even need to stop your usual activities.

    Support the crafting economy!

    I swear, the issue with crafting has always been that ZOS has encouraged a "everyone should have a crafter" mindset. The ZOS makes changes to crafting to help the people who don't like crafting do crafting.

    Leave the crafting for the crafters. There are enough of us out there to support the rest with gear and consumables. Really. Just throw some gold our way and you'll get everything you ever need without devoting time, skill points or a character slot.
  • Xoelarasizerer
    Xoelarasizerer
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    Rome the Amulet wasn't built in one day.
  • DanteYoda
    DanteYoda
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    Waits for JC to be spread through the game..

    Buys jewelry instead of grnding my life away..


    Profits..
  • craigr02
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    Iluvrien wrote: »
    Tandor wrote: »
    lihentian wrote: »
    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy

    They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.

    ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.

    Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".

    I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.

    Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.

    Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.

    Then don't.

    It really is quite simple. From the sounds of it, you don't seem to enjoy the steady progress towards the distant goal of mastery. You want to be out there and doing things. Excellent, all well and good. No problems here.

    So why not leave this system to the people who do like to play that way?

    You absolutely don't "have" to grind jewelry crafting. There are people in the community who will learn this new crafting skill because they enjoy it. You know what opportunity that gives you? To play the game in the mean-time and then pay the person some gold to make the jewelry for you. You never have to grind, you don't even need to stop your usual activities.

    Support the crafting economy!

    I swear, the issue with crafting has always been that ZOS has encouraged a "everyone should have a crafter" mindset. The ZOS makes changes to crafting to help the people who don't like crafting do crafting.

    Leave the crafting for the crafters. There are enough of us out there to support the rest with gear and consumables. Really. Just throw some gold our way and you'll get everything you ever need without devoting time, skill points or a character slot.

    Wrong, you do have to grind instead this time for gold, and a lot of it, because it wont be cheap.
  • Nermy
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    It still amazes me that people complain of 'grinds' in MMOs...
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Palidon
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    This game is all about grinding what did you expect?
  • craigr02
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    Nermy wrote: »
    It still amazes me that people complain of 'grinds' in MMOs...

    Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
    Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
    Me as a consumer, i dont want to have to spend months to get something.
    I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.
  • Casdha
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    I've been testing the farming quite a bit and the number of nodes is not going to be as much of a problem as competition. In the older zones sure the initial spawn rate of nodes seems pretty low but if you grab all nodes on a path I've seen something like 60% of them or better respawn as Seam nodes. I gathered 160 pewter dust and 130 platinum dust with about 30 Orche stones and 6 dawn-prisms in about an hour, but I was the only one where I was at.

    I don't mind the grind as much as the fact that I know once folks start to get this mastered initially (by those without crown store help) that ZOS is going to make it way easier to master for those that didn't put the initial effort in. Because a lowly farmer/crafter is not allowed to do something in game that a trial runner or PvP'r is not able to do. Want proof, just ask those who initially mastered Enchanting.

    The real money to be made is in selling bottom level jewelry with hard to get traits for research purposes, like it was with the Nirn Traits. Unless they change it from previous crafting, you can learn the trait from a level 3 crafted piece the same as from a piece earned in a trial or group dungeon. Oh and of course raw materials will be high for a while as well.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Iselin
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    Palidon wrote: »
    This game is all about grinding what did you expect?

    Each game has it's own relative grind and ESO is no different.

    When it comes to grinding set drops in this game jewelry for a set is maybe slightly harder to get than the other pieces but even that slightly part is debatable since for overland sets it's as easy as grinding dolmens.

    Don't you think that the jewelry crafting grind should bear a resemblance to the grind for crafting the other things we can craft? It doesn't and that's what the fuss is about.
    1. Can only research one trait at a time (small difference)
    2. nodes are more rare (small difference)
    3. drops for the 3 new traits are quite rare and can only be gotten from specific places (big difference)
    4. Upgrade tempers require 10X the amount of raw mats refining (huge difference)
    5. trait stones require 10X the amount of raw mats (huge difference)

    I'm fine with 1, 2 and 3 but 4 and 5 make this grind over the top.
  • Nermy
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    craigr02 wrote: »
    Nermy wrote: »
    It still amazes me that people complain of 'grinds' in MMOs...

    Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
    Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
    Me as a consumer, i dont want to have to spend months to get something.
    I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.

    It doesn't surprise me, it AMAZES me. MMOs have always had grinds, time and gold sinks. It's part of their very nature. Having said that, ESO is very good at making some grinds more enjoyable than others but they are still there.

    For instance, getting all the lorebooks to level the mages guild, the Undaunted dailies, boring fishing achievements. I rest my case... ;)


    Edited by Nermy on May 2, 2018 2:01PM
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Nermy
    Nermy
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    ...oh and getting to 720cp. :D
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Iselin
    Iselin
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    Nermy wrote: »
    craigr02 wrote: »
    Nermy wrote: »
    It still amazes me that people complain of 'grinds' in MMOs...

    Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
    Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
    Me as a consumer, i dont want to have to spend months to get something.
    I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.

    It doesn't surprise me, it AMAZES me. MMOs have always had grinds, time and gold sinks. It's part of their very nature. Having said that, ESO is very good at making some grinds more enjoyable than others but they are still there.

    For instance, getting all the lorebooks to level the mages guild, the Undaunted dailies, boring fishing achievements. I rest my case... ;)


    You have no case to rest because you're missing the basics of why this grind is different than any other crafting mats grind.
  • Bigevilpeter
    Bigevilpeter
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    They want to keep gold jewlery as rare as it is now
  • Iselin
    Iselin
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    They want to keep gold jewlery as rare as it is now

    Yes but at the same time they're making crafted set jewelry many times more rare than dropped set green, blue and purple jewelry.
    Edited by Iselin on May 2, 2018 2:13PM
  • Iluvrien
    Iluvrien
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    craigr02 wrote: »
    Iluvrien wrote: »
    Tandor wrote: »
    lihentian wrote: »
    p.s. you like grind doesn't means everyone else should enjoy grind as well. grind is boring and repetitive.. which normal human being don't enjoy

    They don't like grind, but they will put up with grind. They are just apologists. They are ok with whatever Daddy ZOS decides is best for them.

    ZOS would have to do something quite extreme to get the "Its ok" crowd to actually grow a backbone. Jewelry trait mats in crown crates perhaps? But honestly, ZOS could slaughter baby khajiit on the front steps of Daggerfall City and people would still defend them.

    Perhaps it's just a different approach - what some consider grinding, others would consider playing the game. It all comes down to how critical the timing is, those who are determined to achieve a certain thing in a certain time will consider it a grind focusing on it to get there, others may simply take it all in their stride as just another part of the game without any sense of urgency or, therefore, "grind".

    I don't like grinding the gear. I like using the gear. The one thing that prevents me from playing more is the amount of time it takes to farm certain gear items to try unique builds.

    Nothing kills the dream harder than coming up with awesome build, then realizing you have to grind through terrible RNG based content to get the one item you need that is the lynchpin of the build.

    Having to grind up to max level jewelrycrafting and doing 3 months of research just to craft 9trait gear in jewelry doesn't sound any better.

    Then don't.

    It really is quite simple. From the sounds of it, you don't seem to enjoy the steady progress towards the distant goal of mastery. You want to be out there and doing things. Excellent, all well and good. No problems here.

    So why not leave this system to the people who do like to play that way?

    You absolutely don't "have" to grind jewelry crafting. There are people in the community who will learn this new crafting skill because they enjoy it. You know what opportunity that gives you? To play the game in the mean-time and then pay the person some gold to make the jewelry for you. You never have to grind, you don't even need to stop your usual activities.

    Support the crafting economy!

    I swear, the issue with crafting has always been that ZOS has encouraged a "everyone should have a crafter" mindset. The ZOS makes changes to crafting to help the people who don't like crafting do crafting.

    Leave the crafting for the crafters. There are enough of us out there to support the rest with gear and consumables. Really. Just throw some gold our way and you'll get everything you ever need without devoting time, skill points or a character slot.

    Wrong, you do have to grind instead this time for gold, and a lot of it, because it wont be cheap.

    You are make an absolute statement about a price that hasn't been set, by people who haven't been identified, in a system that hasn't yet been released...

    ... can I have a go with that crystal ball after you?


    I'll give you the benefit of the doubt for now. Just to get a general sense of what you are basing this pronouncement on (obviously apart from the massive personal bias), are you:
    1. A regular direct customer of a significant part of the crafting community (say, 51% as a working majority) and buy a significant amount of gear across all categories (armour, weapons)? That might allow you to wager an informed estimate of what they will do.
    2. A master crafter who has done a large amount of trade and has enough repeat customers to know what the market will stand? Anyone can gouge for high prices once. Getting people to come back requires being reasonable about your charges.

    Somehow, I suspect that neither of these situations apply to you, but I am more than happy for your to present evidence to the contrary.
  • jedtb16_ESO
    jedtb16_ESO
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    Nermy wrote: »
    craigr02 wrote: »
    Nermy wrote: »
    It still amazes me that people complain of 'grinds' in MMOs...

    Why would that surprise you? People hate that aspect. Honestly who looks for a game and is like oh yay, theres going to be a lot of grinding in this game i must get it!
    Games show you the funner content, not the boring parts of going arounding grabbing nodes. They also dont tell you that your going to be expected to be in certain sets and hit a specific amount to be allowed in some of the content.
    Me as a consumer, i dont want to have to spend months to get something.
    I see myself getting JC maxed in a week or two, and having 6 traits researched within 15 days, so that aspect wont be to bad, but what im not looking forward to is farming or paying for the gold upgrades.

    It doesn't surprise me, it AMAZES me. MMOs have always had grinds, time and gold sinks. It's part of their very nature. Having said that, ESO is very good at making some grinds more enjoyable than others but they are still there.

    For instance, getting all the lorebooks to level the mages guild, the Undaunted dailies, boring fishing achievements. I rest my case... ;)


    ^this....

    what, there's new stuff?

    wait, i have to do something to get it?

    aaaaaaaaaarrrrrrrrrrrrrrrrggggggggggggghhhhhhhhhhhhhhh it's so unfair all this grinding

    /sarcasm.

    such is the nature of game forums though. anything that may require a bit of time to achieve instantly becomes an insufferable grind.

    it really is quite pathetic.



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