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Jewelry crafting is grindy

craigr02
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So being part of pts ive learned exactly what the title says. Who is looking forward to jc now that we've learned somewhat how its going to be like. Itll be 80 grains to upgrade from purple to gold. Right now the seems are rare and so far when you refine, the upgrade mats drop about the same as ore, only you need ten times as many.
Let zos know how you feel. I have thought about canceling my summerset physical collectors addition, and taking another brake from the game, wait until this feature gets improved. Im teatering, since theres still time for them to fix it on PTS.
What is your opinion, do you care?

[Edited for title]
Edited by craigr02 on April 30, 2018 2:55PM
  • jedtb16_ESO
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    well i didn't expect to get it all on day one so it really doesn't bother me.
  • Stinkyremy
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    I expect jc to be grindy af there needs to be some value in actually mastering the craft and getting gold jewellery.
    As it is atm, the only way to get gold jewellery is through a lot of effort, so why should it be any different when crafting drops.
    Us master crafters have a lot of work to do to get the actual jewellery traits and research them (I'm not happy about 1 research at a time) so why should a low level have full gold jewellery straight away as soon as they reach 160, just from a little farming!
    Especially when for the last 4 years we have had to soldier through trials to get on leaderboards, become great at PvP to get on the leaderboard, or spend our hard earned cash and AP on jewellery from the golden.
    Jewellery is/was the last real end game loot that one goes for to complete their build. Aftre summerset, there isn't really any hard end game loot to farm anymore. any low level can run through nmol and have full gold moondancer jewellery by the end of it!
  • The_Protagonist
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    Precious Stones and Jewelry is quite rare in real life, so a little grind is in order, but not to the extent that it will take me a year to upgrade a set.

    An adjustment has to made in order to keep jewelry crafting interesting, if the grind is too long, then not many will be interested in it. The saying goes, "Long enough to cover the subject and short enough to create interest".

    I really cant talk about the numerical values as I have not crunched the numbers yet. But if someone does present values of how much reduction is required, they should do it with a solid numerical backup to make a valid case.
  • Iluvrien
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    You mean we will have a crafting system that is impactful and may require some sort of time commitment to master it...

    ... well I am shocked and appalled.

    </sarcasm>
  • The_Protagonist
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    BTW I am speaking as a Master Crafter myself.
  • Aesthier
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    I have been paying pretty close attention to this portion of the xpac and While I fully expect the crafting portion to be grindy.

    @craigr02 brings up an excellent point that the material nodes are way to limited for the population this game has.

    Grindy doing the research and getting it maxed etc... that's perfectly acceptable to me but limiting the node count and making them randomly replace existing nodes is really uncool.
    Edited by Aesthier on April 30, 2018 1:12PM
  • Yzalirk
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    How is it any different from any other weapon and amor craft? We are just getting it late...
  • Stinkyremy
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    Aesthier wrote: »
    limiting the node count and making them randomly replace existing nodes is really uncool.
    really, they are replacing nodes!, that would mean less mats in the game as a whole.
  • Apache_Kid
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    well i didn't expect to get it all on day one so it really doesn't bother me.

    I didn't expect to get it all day one.

    I also didn't expect it to take multiple months.
  • Apache_Kid
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    Yzalirk wrote: »
    How is it any different from any other weapon and amor craft? We are just getting it late...

    It seems that there will be less jewelry nodes than any other type of node.
  • Ley
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    This is an outrage! I assumed the addition of Jewelry Crafting meant free gold jewelry handouts for everyone!
    /s
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • starlizard70ub17_ESO
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    I can live with the leveling up and researching of traits involving quite a bit of effort, but I don't have 10 hours a day to farm for a handful of jewelry mats. The number of nodes and ways to get resources needs to be increased significantly.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • adriant1978
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    Apache_Kid wrote: »
    Yzalirk wrote: »
    How is it any different from any other weapon and amor craft? We are just getting it late...

    It seems that there will be less jewelry nodes than any other type of node.

    This.

    I don't think anyone would argue that it should be artificially less grindy than the professions which were in at launch, and that people shouldn't have to put as much work in to master it as they did those, but ZOS seem bent on making it much more grindy.
  • Mettaricana
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    Precious Stones and Jewelry is quite rare in real life, so a little grind is in order, but not to the extent that it will take me a year to upgrade a set.

    An adjustment has to made in order to keep jewelry crafting interesting, if the grind is too long, then not many will be interested in it. The saying goes, "Long enough to cover the subject and short enough to create interest".

    I really cant talk about the numerical values as I have not crunched the numbers yet. But if someone does present values of how much reduction is required, they should do it with a solid numerical backup to make a valid case.

    Precious stones in elder scrolls universe are more common than argonians in a swamp
  • vamp_emily
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    If I'm not mistaken when the system switched over to CP, players where disappointed that it was going to take 150 mats to craft 1 piece of gear. However, crafting CP 160 gear is not much of a grind. I think I can buy 200 mats for 18k gold.

    So I am assuming the same thing about JC. Yes, it looks like a grind, but i'm sure it wont' be that bad. Maybe they might give crafters rewards in writs that might help their JCing.


    Edited by vamp_emily on April 30, 2018 2:56PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Apache_Kid
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    I can live with the leveling up and researching of traits involving quite a bit of effort, but I don't have 10 hours a day to farm for a handful of jewelry mats. The number of nodes and ways to get resources needs to be increased significantly.

    This is where I am at. Don't mind researching taking awhile as the time spent doing that is passive. It's going to be hell competing for the limited nodes.
  • VaranisArano
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    The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.

    My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest
  • Sergykid
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    one research at a time, yes, but there are only 2 types of item. In blacksmith for example, u have 3 slots and 14 types of item. Now compare 1:2 or 3:14. Also, there shouldn't be as fast to get to golden jewelry just as now isn't really easy to get it. Actually, it's impossible to get golden jewelry now, you just have to wait for rng to hit golden labadaro to get what u want.
    -PC EU- / battlegrounds on my youtube
  • Aesthier
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    The PTS forum for jewelry crafting specifically can be found here:

    https://forums.elderscrollsonline.com/en/discussion/407070/pts-update-18-feedback-thread-for-jewelry-crafting/p1


    It doesn't take much reading to understand they have added a small chance for "seam" nodes to spawn only on ore node locations once that ore has been mined.

    The percentage is so small currently even the testers are having a rough time finding them.

    Imagine what will happen once the full population begins farming them.

  • jssriot
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    The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.

    My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest

    Great. This is literally the problem we already have with farming potent nirncrux in Crag. The same people just farming the same route for the same nodes.

    I don't a bit of grind, but I'm effing tired of having to deal with things like that. When this game pits players against player, it just gets toxic and all I end up doing is asking myself why I'm still paying the sub.
    PC-NA since 2015. Tired and unimpressed.
  • Iselin
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    well i didn't expect to get it all on day one so it really doesn't bother me.

    If only it were just that lol.

    Rude awakening incoming.
  • Apache_Kid
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    The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.

    My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest

    "worse" is an understatement. Don't think you can even compare farming on a PTS to farming on a live server.
  • VaranisArano
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    Aesthier wrote: »
    The PTS forum for jewelry crafting specifically can be found here:

    https://forums.elderscrollsonline.com/en/discussion/407070/pts-update-18-feedback-thread-for-jewelry-crafting/p1


    It doesn't take much reading to understand they have added a small chance for "seam" nodes to spawn only on ore node locations once that ore has been mined.

    The percentage is so small currently even the testers are having a rough time finding them.

    Imagine what will happen once the full population begins farming them.

    As I just said, its not that small of a chance. I went along my farming route where I know where the ore nodes are and found seams easily. I'd guess that ZOS replaced roughly 25% of the ore nodes with seams based on my farming results.

    They seem rare because most people dont have a clue where to look. Certainly I found few on Summerset and Artaeum because I didn't know,where the ore nodes were (I did find some just in wandering). On my farming route, they were easy to find on the PTS. Live will have more competition, obviously.

    My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest
  • AlnilamE
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    It'll be fine.

    At the end of the day, we need to be able to craft for 3 slots (and research 2 items). So no, not many people are going to have gold jewelry on day 1, but they will eventually.

    And once the initial rush is over, demand will drop as it always does.
    The Moot Councillor
  • Iselin
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    Apache_Kid wrote: »
    The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.

    My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest

    "worse" is an understatement. Don't think you can even compare farming on a PTS to farming on a live server.

    Most haven't even clued-in that the relative rarity of nodes is only the start. Wait til they find out they need 10X the number of tempers to increase the quality of an item or the rarity of jewelry drops that aren't one of the 3 original type (healthy/arcane/robust) or how rare the mats are to craft jewelry with any of those attributes - even the original 3.

    The research time and limit of only 1 research at a time is actually the only part of this that isn't too bad. It's funny as hell that this is the part some are griping about.
  • zaria
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    Apache_Kid wrote: »
    Yzalirk wrote: »
    How is it any different from any other weapon and amor craft? We are just getting it late...

    It seems that there will be less jewelry nodes than any other type of node.
    Yes it looks like some ore nodes are now jewelry nodes.

    Not looked for them on test server but other say they are pretty rare.
    On the other hand we will break down all jewelry we find who is not in expensive sets.
    Temper drop rate from deconstructing is decent, so it will not be very hard to upgrade to purple.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ley
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    So new system is making it possible to:
    *Craft jewelry for sets that didn't have jewelry previously.
    *Upgrade jewelry to gold that previously could only be obtained in gold if they were available on the weekend gold vendor in Cyrodiil.
    *Upgrade jewelry to gold that could previously only be obtained in gold by completing vet trials and making the leader boards.
    *Upgrade jewelry to gold that could previously only be obtained in gold by ranking in top 2% for your PvP campaign.

    If you think farming materials is too grindy, either obtain the jewelry the old fashion way, buy the jewelry/materials from another player, or due without. I for one am happy that I no longer have to wait and hope that the gold vendor will have a jewelry set that I'm interested in.

    It will take some time but eventually the market will have a steady supply of jewelry crafting materials available. In the meantime I'm hoping to make some money on players rushing to take advantage of jewelry crafting.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Kagukan
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    I am fine with a little grindy. I played on PTS also and nodes did seem a little rare but I suspect that will improve a little before release.
  • Aesthier
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    Thank you @VaranisArano for taking the time to experiment with it.


    I still wish they would just accept my suggestion that they make new "seam" nodes and populate delves and dungeons with them.

    But again TY, it is awesome info to have :)
  • Apache_Kid
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    Iselin wrote: »
    Apache_Kid wrote: »
    The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.

    My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest

    "worse" is an understatement. Don't think you can even compare farming on a PTS to farming on a live server.

    Most haven't even clued-in that the relative rarity of nodes is only the start. Wait til they find out they need 10X the number of tempers to increase the quality of an item or the rarity of jewelry drops that aren't one of the 3 original type (healthy/arcane/robust) or how rare the mats are to craft jewelry with any of those attributes - even the original 3.

    The research time and limit of only 1 research at a time is actually the only part of this that isn't too bad. It's funny as hell that this is the part some are griping about.

    Yeah the whole temper thing is the real problem. Starting to question my life choice of spending $30 for the ability to participate in menial labor :D
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