jedtb16_ESO wrote: »well i didn't expect to get it all on day one so it really doesn't bother me.
Apache_Kid wrote: »
The_Protagonist wrote: »Precious Stones and Jewelry is quite rare in real life, so a little grind is in order, but not to the extent that it will take me a year to upgrade a set.
An adjustment has to made in order to keep jewelry crafting interesting, if the grind is too long, then not many will be interested in it. The saying goes, "Long enough to cover the subject and short enough to create interest".
I really cant talk about the numerical values as I have not crunched the numbers yet. But if someone does present values of how much reduction is required, they should do it with a solid numerical backup to make a valid case.
starlizard70ub17_ESO wrote: »I can live with the leveling up and researching of traits involving quite a bit of effort, but I don't have 10 hours a day to farm for a handful of jewelry mats. The number of nodes and ways to get resources needs to be increased significantly.
VaranisArano wrote: »The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.
My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest
jedtb16_ESO wrote: »well i didn't expect to get it all on day one so it really doesn't bother me.
VaranisArano wrote: »The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.
My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest
The PTS forum for jewelry crafting specifically can be found here:
https://forums.elderscrollsonline.com/en/discussion/407070/pts-update-18-feedback-thread-for-jewelry-crafting/p1
It doesn't take much reading to understand they have added a small chance for "seam" nodes to spawn only on ore node locations once that ore has been mined.
The percentage is so small currently even the testers are having a rough time finding them.
Imagine what will happen once the full population begins farming them.
Apache_Kid wrote: »VaranisArano wrote: »The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.
My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest
"worse" is an understatement. Don't think you can even compare farming on a PTS to farming on a live server.
Yes it looks like some ore nodes are now jewelry nodes.Apache_Kid wrote: »
Apache_Kid wrote: »VaranisArano wrote: »The jc material nodes aren't that limited if you are farming them on a route where you know where the blacksmithing ore nodes are. It'll be worse on live due to competition.
My results: https://forums.elderscrollsonline.com/en/discussion/408971/farming-for-jewelry-seams-how-bad-is-the-drop-rate#latest
"worse" is an understatement. Don't think you can even compare farming on a PTS to farming on a live server.
Most haven't even clued-in that the relative rarity of nodes is only the start. Wait til they find out they need 10X the number of tempers to increase the quality of an item or the rarity of jewelry drops that aren't one of the 3 original type (healthy/arcane/robust) or how rare the mats are to craft jewelry with any of those attributes - even the original 3.
The research time and limit of only 1 research at a time is actually the only part of this that isn't too bad. It's funny as hell that this is the part some are griping about.