DRAGON_KILLER_HUNTER wrote: »Yeah and so shields should be able to crit.
DRAGON_KILLER_HUNTER wrote: »Yeah and so shields should be able to crit.
Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.
Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.
Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.
Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.
Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.
That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.
Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.
Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.
That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.
Why is it clunky? Is fires the same as fire staff.
Reloader84 wrote: »Probably the most unpopular topic due to the amount of sorcerers out in PvP and this is mainly focused around them because i think they need to be brought down a step or two.
Sorcerers have the best mobility in the game, best ranged damage in the game, and amazing sustain. When you put that together with stackable damage shields, Sorcerers have the best survivability in the game. Additionally, no class can really compete with the potential to 1vx with the odds that a sorcerer has.
Now i imagine people are gonna say in retort to this statement
1. Shields have been nerfed already to 6s. -Well shields have no cooldown timer and can be instantly recast.
2. Shields cost a fair amount of magicka and cannot be sustained that long. -There are far too many sets, passives, abilities, and pots to really make that a valid argument.
3. But if our shields go down we are pretty much dead. -Yeah duh, with mobility and damage you shouldn't have the survivability of a Dragonknight.
4. "insert some unfounded attack saying i don't know what I'm talking about" -stop crying and realize the big picture.
So legitimate solutions that will not break the game or put any class at a disadvantage or another at an advantage, but bring a semblance of balance.
There is really only one thing to do. Make shields able to be crit. Now if this happens there would need to be some changes. One change would be that the impenetrable trait would need to affect shields. This would also force Sorcerers to start using impenetrable trait instead of divines or infused traits (like everyone else) or change their champion point distribution. there would also need to be a difference in how oblivion damage affects shields such as the Shield Breaker set, instead of damage going past the shield it should be changed to something along the lines of additional damage to shields maybe something like shattering blows gives.
Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.
Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.
That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.
Why is it clunky? Is fires the same as fire staff.
Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Dude ...if u see someone stack 3 shields then wait just 5 seconds and he is OOM...so whats the point here? It seems your point is that u cant gank someone down under 5 seconds as Stamina-Build...
And u know what ? ...thats totally fine ...
Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.
Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
Rohamad_Ali wrote: »Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.
Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .
Reloader84 wrote: »Probably the most unpopular topic due to the amount of sorcerers out in PvP and this is mainly focused around them because i think they need to be brought down a step or two.
Sorcerers have the best mobility in the game, best ranged damage in the game, and amazing sustain. When you put that together with stackable damage shields, Sorcerers have the best survivability in the game. Additionally, no class can really compete with the potential to 1vx with the odds that a sorcerer has.
[...]
Rohamad_Ali wrote: »Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.
Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .
FlamingBeard wrote: »Rohamad_Ali wrote: »Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.
Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .
PvE enemies cannot critically strike.
Because OP's probably sitting at 70% crit, that's why.You know that the shield has 0 resistances ? What the point to add on top of that to take critical damages ? I don't understand.
(Templar here)
Since when can PvE anything crit?Rohamad_Ali wrote: »Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.
Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .