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Damages shields should be critable. Change my mind.

Reloader84
Reloader84
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Probably the most unpopular topic due to the amount of sorcerers out in PvP and this is mainly focused around them because i think they need to be brought down a step or two.

Sorcerers have the best mobility in the game, best ranged damage in the game, and amazing sustain. When you put that together with stackable damage shields, Sorcerers have the best survivability in the game. Additionally, no class can really compete with the potential to 1vx with the odds that a sorcerer has.


Now i imagine people are gonna say in retort to this statement

1. Shields have been nerfed already to 6s. -Well shields have no cooldown timer and can be instantly recast.
2. Shields cost a fair amount of magicka and cannot be sustained that long. -There are far too many sets, passives, abilities, and pots to really make that a valid argument.
3. But if our shields go down we are pretty much dead. -Yeah duh, with mobility and damage you shouldn't have the survivability of a Dragonknight.
4. "insert some unfounded attack saying i don't know what I'm talking about" -stop crying and realize the big picture.

So legitimate solutions that will not break the game or put any class at a disadvantage or another at an advantage, but bring a semblance of balance.

There is really only one thing to do. Make shields able to be crit. Now if this happens there would need to be some changes. One change would be that the impenetrable trait would need to affect shields. This would also force Sorcerers to start using impenetrable trait instead of divines or infused traits (like everyone else) or change their champion point distribution. there would also need to be a difference in how oblivion damage affects shields such as the Shield Breaker set, instead of damage going past the shield it should be changed to something along the lines of additional damage to shields maybe something like shattering blows gives.
Edited by Reloader84 on April 23, 2018 9:48AM
  • Feanor
    Feanor
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    Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.

    Besides, not everyone is actually stacking Ward and Harness. I’m running Empowered Ward only in noCP. It’s a 7k to 9k Shield. It’s not OP. Yes, I do run 7 divines. That’s a conscious decision though. I of course melt when I’m caught with my 1 shield down. It’s a trade off for having higher stats and more damage. It’s balanced that way.

    As for your opening paragraph there is so much wrong with it that I leave it to others to dismantle it. Every discussion starting like that turns out the same. Don’t have energy any longer for that.
    Edited by Feanor on April 23, 2018 10:00AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DRAGON_KILLER_HUNTER
    DRAGON_KILLER_HUNTER
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    Yeah and so shields should be able to crit.
  • Merlin13KAGL
    Merlin13KAGL
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    OP, you missed one (and the search button, as well, it would seem.)

    You can crit on shields when shields are allowed to crit. It should go both ways.

    You never get a 50%+ bonus multiplier when casting a shield, and shields take unmitigated damage, as is. So incoming damage shouldn't get the option to increase by 50%+ either.

    You'd already know this had you simply necro'd one of 50 other threads proposing the exact same thing you are instead of starting yet another one. I'll simply redirect you to one of those for the numerous other reasons why this is, and always will be a bad idea.

    On to your next thread? Nerf this, nerf that, or X class/skill is OP?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Tarrocan
    Tarrocan
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    Yeah and so shields should be able to crit.

    Yes
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  • Vaoh
    Vaoh
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    tenor.gif?itemid=11562510
    (@Oreyn_Bearclaw your meme said it best)
    Edited by Vaoh on April 23, 2018 10:22AM
  • RoyJade
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    Yeah and so shields should be able to crit.

    Exactly.
    And that's mean even more survivability for shield stacker than now, since you'll need several crits for one enemy crit. The problem would be even worse.

    There is a lot of thing we can do about shield in order to bring them in line with other defenses, but the ability to crit them is not one of the good idea. You can let them absorb direct hit while dots would "bleed" and hit the character behind, you can let them absorb only a fraction of the damage, you can boost the shield counterplay gameplay (without relying only on set like shieldbreaker), but if we can crit them they'll crit too and become even more annoying than now.
  • DDuke
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    Feanor wrote: »
    Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.

    Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.
  • Feanor
    Feanor
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    DDuke wrote: »
    Feanor wrote: »
    Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.

    Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.

    That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
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    Feanor wrote: »
    DDuke wrote: »
    Feanor wrote: »
    Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.

    Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.

    That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.

    Why is it clunky? Is fires the same as fire staff.
    Minno - DC - Forum-plar Extraordinaire
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  • Rohamad_Ali
    Rohamad_Ali
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    Minno wrote: »
    Feanor wrote: »
    DDuke wrote: »
    Feanor wrote: »
    Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.

    Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.

    That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.

    Why is it clunky? Is fires the same as fire staff.

    Maybe he meant chunky . Like chunky snowflakes .
  • Rohamad_Ali
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    Also No .

    Buff Sorc instead .
  • Kxam
    Kxam
    Reloader84 wrote: »
    Probably the most unpopular topic due to the amount of sorcerers out in PvP and this is mainly focused around them because i think they need to be brought down a step or two.

    Sorcerers have the best mobility in the game, best ranged damage in the game, and amazing sustain. When you put that together with stackable damage shields, Sorcerers have the best survivability in the game. Additionally, no class can really compete with the potential to 1vx with the odds that a sorcerer has.


    Now i imagine people are gonna say in retort to this statement

    1. Shields have been nerfed already to 6s. -Well shields have no cooldown timer and can be instantly recast.
    2. Shields cost a fair amount of magicka and cannot be sustained that long. -There are far too many sets, passives, abilities, and pots to really make that a valid argument.
    3. But if our shields go down we are pretty much dead. -Yeah duh, with mobility and damage you shouldn't have the survivability of a Dragonknight.
    4. "insert some unfounded attack saying i don't know what I'm talking about" -stop crying and realize the big picture.

    So legitimate solutions that will not break the game or put any class at a disadvantage or another at an advantage, but bring a semblance of balance.

    There is really only one thing to do. Make shields able to be crit. Now if this happens there would need to be some changes. One change would be that the impenetrable trait would need to affect shields. This would also force Sorcerers to start using impenetrable trait instead of divines or infused traits (like everyone else) or change their champion point distribution. there would also need to be a difference in how oblivion damage affects shields such as the Shield Breaker set, instead of damage going past the shield it should be changed to something along the lines of additional damage to shields maybe something like shattering blows gives.

    If u want to burst magblades and magsorcs down with your gankbuild then maybe u be better in games like Qounterstrike.

    Shields been already nerft to ground that u HAVE TO STACK them to negate Gankerbuilds. Otherwise ... XXX ...so i like this game for NOT be a SHOOTER STILE gameplay. <if u use the right set

    crit > shield means shield = useless ....sooooooo ...nope don't agree with that !!!!
  • Feanor
    Feanor
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    Minno wrote: »
    Feanor wrote: »
    DDuke wrote: »
    Feanor wrote: »
    Sorcs already take the overflow damage if your crit is higher than the remaining shield strength. Look, most Sorcs hate shield stacking as well. But it’s the only thing we have for defense.

    Just to play the devil's advocate: you can run frost staff for survival as well, especially with the new Bound Aegis that increases amount of damage blocked by 20%, which practically makes you take zero damage for a while & you can use Twilight or Resto Staff for heals.

    That would be nice if weaving with a Frost staff was not so clunky. And of course everyone can look outside the class toolkit and tank up. But that isn’t the question here.

    Why is it clunky? Is fires the same as fire staff.

    Frankly, I didn’t try Frost staves after the changes to staves. I just remember trying out Winterborn with a frost staff once and it was horrible weaving with it. If I’m wrong on that well then all the better.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Enslaved
    Enslaved
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    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
  • Ragnaroek93
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    Shieldstacking is annoying but at least be reasonable with nerf suggestions.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Kxam
    Kxam
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Dude ...if u see someone stack 3 shields then wait just 5 seconds and he is OOM ;) ...so whats the point here? It seems your point is that u cant gank someone down under 5 seconds as Stamina-Build...

    And u know what ? ...thats totally fine ...
  • Enslaved
    Enslaved
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    Kxam wrote: »
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Dude ...if u see someone stack 3 shields then wait just 5 seconds and he is OOM ;) ...so whats the point here? It seems your point is that u cant gank someone down under 5 seconds as Stamina-Build...

    And u know what ? ...thats totally fine ...

    As a tank I do not gank.
    Also, ESO is not 1v1 dueling arena. I speak of it from XvX perspective. Bomb trains use one shield on themselves before clash and their heals or utility buff teammates use barrier or similar. If you never saw that, you pretty much have not seen anything.
  • Derra
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    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Enslaved
    Enslaved
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    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
  • Baz
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    You know that the shield has 0 resistances ? What the point to add on top of that to take critical damages ? I don't understand.

    (Templar here)
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • usmguy1234
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    Sure let ppl crit on shields but let shields themselves crit plus have the resistances that the user has spell/ physical/impen. Let block reduce damage that shields take. Shields aren't the magical win button you think they are.
    Zaghigoth- Orc Stamplar
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  • Rohamad_Ali
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    Enslaved wrote: »
    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.

    Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .
  • Strider__Roshin
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    Well since there are no weak spots in a damage shield logically it doesn't make since to be able to crit against them. However with that said they shouldn't be able to absorb DoTs either.
  • Baz
    Baz
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    Enslaved wrote: »
    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.

    Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .

    Crits in trials ? wtf
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • schattenkind
    schattenkind
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    Reloader84 wrote: »
    Probably the most unpopular topic due to the amount of sorcerers out in PvP and this is mainly focused around them because i think they need to be brought down a step or two.

    Sorcerers have the best mobility in the game, best ranged damage in the game, and amazing sustain. When you put that together with stackable damage shields, Sorcerers have the best survivability in the game. Additionally, no class can really compete with the potential to 1vx with the odds that a sorcerer has.
    [...]

    And again there is another post, where something is taken general. Why? Why is it all sorcerers? It still depends on build, playstyle and experience, with those variables there always is something you dont have from all what you mentioned. Oh its so much that sorcerers have... but you cant use all at the same time. And saying "best" and "most" disqualifies any statement, since we all dont play one single build with all the same possibilities.

    Why there is always a need to measure on a few strong, experienced players to nerf all others? Those ppl will always find a way to be stronger than others, and thats ok. Or will we start complaining again about tanky templars who are almost immortal, tho produce a lot of dmg? Or DKs where it needs 20 ppl to take down? Or NBs that dodge passively most of attacks, disappear in nothing, recover while invis, come back and kill you with 2 hits?

    Lets not focus on strong mintorities!. The overall balance is quite ok and that alone is a hell of work to achieve, with so many possibilities.

    And yes, I play a sorc, but I play all other classes too! And on each of those I find ppl who I get down easily and also others, where I have no slight chance to either kill or survive.

    Thats part of the game.
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • DeadlyRecluse
    DeadlyRecluse
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    What is this, 2016?
    Thrice Empress, Forever Scrub
  • FlamingBeard
    FlamingBeard
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    Enslaved wrote: »
    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.

    Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .

    PvE enemies cannot critically strike.
  • Karm1cOne
    Karm1cOne
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    If you are getting 1vx'd by a sorc stacking shields, I'd love to see video. Shields are the worst defense when opposed by multiple people. Zos needs to reevaluate how damage onto shields works. Let them use resistances and rebalance the size/duration to compensate.
  • Rohamad_Ali
    Rohamad_Ali
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    Enslaved wrote: »
    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.

    Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .

    PvE enemies cannot critically strike.

    Ok yes my mistake . There was a time that they were ,(last time I read about it in fact) bit after researching back it was unintentional and fixed . Per this thread .

    https://forums.elderscrollsonline.com/en/discussion/243124/can-npcs-or-dungeon-trial-bosses-crit
  • Merlin13KAGL
    Merlin13KAGL
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    Baz wrote: »
    You know that the shield has 0 resistances ? What the point to add on top of that to take critical damages ? I don't understand.

    (Templar here)
    Because OP's probably sitting at 70% crit, that's why.
    Enslaved wrote: »
    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.

    Do you do any vet hard mode dungeons ? Is this suggestion coming from PvP only ? Because the Crits inside some of those vet trials wipe everyone without A good tank with shields for everyone . There are other reasons shields are not critable but there's a good reason for the mechanics as others are telling you .
    Since when can PvE anything crit?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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