2. Take risky action in the hope of a desired result.
e.g. ‘the British could only gamble that something would turn up’
VaranisArano wrote: »So, is this why, despite being not that different from my state lottery, ZOS doesn't yet have to release the odds of getting various tiers of items in the Crown Crates the way my state lottery has to disclose the odds of (not) breaking even and the tiers of rewards?
And this is why I stick to the free Crown Crates. Because I know the House always wins, but I prefer to know my official odds of losing.
Sadly a lot of the people who pass those laws profit from it not catching up so quick.One day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
One day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
Except they are.Istoppucks wrote: »So please stop with this loot boxes are gambling because they are not.
One day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
VaranisArano wrote: »So, is this why, despite being not that different from my state lottery, ZOS doesn't yet have to release the odds of getting various tiers of items in the Crown Crates the way my state lottery has to disclose the odds of (not) breaking even and the tiers of rewards?
And this is why I stick to the free Crown Crates. Because I know the House always wins, but I prefer to know my official odds of losing.
I would say though that the million euro or dollar prize is a far greater incentive to spend unreasonably than a Digital Crown Store item that is cosmetic. Besides, Faunter research has given us a pretty good grasp on what to expect. It’s not like this is a total black box.
Please don't become a teacher as those you'll teach will be more stupid at no fault of their own.Istoppucks wrote: »I think its time to educate some on here.
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
You keep talking about this but the Dutch only linked 4 games, where the users could Re-SELL items for REAL money, to gambling.
smhOne day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
Collectible Card Games with randomized booster packs have been around for decades. They are, in every way except for being physical, the same thing as crown crates. (Well and the fact that I don't think you can actually sell stuff from Crown Crates for real money as dupes turn into crystals.)
NO laws have been made against them - Specifically look at Magic:The Gathering. There are cards that are worth thousands of dollars. They were obtained from buying randomized packs of cards.
The only difference is you don't have to leave your house to get crown crates. Although no you can just order most CCG's via websites and have stuff delivered to your door.
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
Merlin13KAGL wrote: »In the U.S. it's definined like this:
A person engages in gambling if he stakes or risks something of value (true)
...upon the outcome of a contest of chance (RNG of crates)
... or a future contingent event not under his control or influence, (Still RNG, so still true.)
..upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome.
- Your definition of "something of value" doesn't matter.
- Your definition of "gambling" doesnt' matter.
- Yours is the only recent thread about this topic.
- Your declaration that it's not is no more useful than threads that declare that it is.
The govt. will be the one making the call in the long run, and your feelings or interpretation on the matter will be as relevant then as they are now. (HINT: They aren't.)
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
You keep talking about this but the Dutch only linked 4 games, where the users could Re-SELL items for REAL money, to gambling.
smhOne day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
Collectible Card Games with randomized booster packs have been around for decades. They are, in every way except for being physical, the same thing as crown crates. (Well and the fact that I don't think you can actually sell stuff from Crown Crates for real money as dupes turn into crystals.)
NO laws have been made against them - Specifically look at Magic:The Gathering. There are cards that are worth thousands of dollars. They were obtained from buying randomized packs of cards.
The only difference is you don't have to leave your house to get crown crates. Although no you can just order most CCG's via websites and have stuff delivered to your door.
Merlin13KAGL wrote: »In the U.S. it's definined like this:
A person engages in gambling if he stakes or risks something of value (true)
...upon the outcome of a contest of chance (RNG of crates)
... or a future contingent event not under his control or influence, (Still RNG, so still true.)
..upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome.
- Your definition of "something of value" doesn't matter.
- Your definition of "gambling" doesnt' matter.
- Yours is the only recent thread about this topic.
- Your declaration that it's not is no more useful than threads that declare that it is.
The govt. will be the one making the call in the long run, and your feelings or interpretation on the matter will be as relevant then as they are now. (HINT: They aren't.)
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
You keep talking about this but the Dutch only linked 4 games, where the users could Re-SELL items for REAL money, to gambling.
smhOne day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
Collectible Card Games with randomized booster packs have been around for decades. They are, in every way except for being physical, the same thing as crown crates. (Well and the fact that I don't think you can actually sell stuff from Crown Crates for real money as dupes turn into crystals.)
NO laws have been made against them - Specifically look at Magic:The Gathering. There are cards that are worth thousands of dollars. They were obtained from buying randomized packs of cards.
The only difference is you don't have to leave your house to get crown crates. Although no you can just order most CCG's via websites and have stuff delivered to your door.
Well, that's the thing. Those cards are real and can't be taken away.
ZOS can shut you down anytime they want, and it's bye-bye virtual items.
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
You keep talking about this but the Dutch only linked 4 games, where the users could Re-SELL items for REAL money, to gambling.
smhOne day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
Collectible Card Games with randomized booster packs have been around for decades. They are, in every way except for being physical, the same thing as crown crates. (Well and the fact that I don't think you can actually sell stuff from Crown Crates for real money as dupes turn into crystals.)
NO laws have been made against them - Specifically look at Magic:The Gathering. There are cards that are worth thousands of dollars. They were obtained from buying randomized packs of cards.
The only difference is you don't have to leave your house to get crown crates. Although no you can just order most CCG's via websites and have stuff delivered to your door.
Well, that's the thing. Those cards are real and can't be taken away.
ZOS can shut you down anytime they want, and it's bye-bye virtual items.
Crown Crates are a form of gambling. You buy them in the hopes of getting what you desire. Just because they do not have a definite monetary value does not exclude them as gambling.
They may not exactly have a real life monetary value however; but certain items do. For example, the Dragon Priest Costume was being sold in the Crown Store a while back for 1000 Crowns, or something like that. Regardless, that has an equivalent of like $10. I have a chance of buying the 4-pack of crates to get that costume, which would be cheaper in actuality assuming I get it, or the 15-pack of crates which would be more than what it is worth. When it comes down to it, it is up to a determined algorithm to give me that specified item out of all items in the crates on top of duplicates.
Those are the only ones facing bans. Their reports went into their findings that these boxes did indeed have manipulative design.They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
You keep talking about this but the Dutch only linked 4 games, where the users could Re-SELL items for REAL money, to gambling.
smh
They're not gambling directly no.
However they take a lot of the methods and manipulations used in gambling to create the same effect.
Even the Dutch body looking into them agreed on this during the week.
You keep talking about this but the Dutch only linked 4 games, where the users could Re-SELL items for REAL money, to gambling.
smhOne day gambling laws will catch up. At the moment, it's not really obvious how destructive these practices are.
Collectible Card Games with randomized booster packs have been around for decades. They are, in every way except for being physical, the same thing as crown crates. (Well and the fact that I don't think you can actually sell stuff from Crown Crates for real money as dupes turn into crystals.)
NO laws have been made against them - Specifically look at Magic:The Gathering. There are cards that are worth thousands of dollars. They were obtained from buying randomized packs of cards.
The only difference is you don't have to leave your house to get crown crates. Although no you can just order most CCG's via websites and have stuff delivered to your door.
Well, that's the thing. Those cards are real and can't be taken away.
ZOS can shut you down anytime they want, and it's bye-bye virtual items.
Maybe you've never heard of Decipher? You should look it up. Or even the devaluation of sports cards. You may have a "physical" card, but the value can be taken away.
Also - if that's the case, then purchasing a subscription is also a gamble.