Submitted ingame, but I will here as well with screenshots
Quest: A Time for Mud and Mushrooms
Location: Percolating Mire
Issue: My Time Warp is in another phase of the village and when I enter the subzone I cannot access the Warp to close it. The phase I am on is the completed quest version.
Warp is not visible inside
Warp is visible outside
Ok so a new day and re-entering the delve
The Tower's Fall is still bugged and showing the Josejah is not here
Ok so a new day and re-entering the delve
The Tower's Fall is still bugged and showing the Josejah is not here
When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
LittlePumpkin030 wrote: »Not sure if this is a bug, but when you use the healing skill from this skill line on a pet or friendly player and then use a heavy attack on it, it generates Ultimate. Which I suppose should not happen as you are not in a fight.
Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.
[...]
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.
[...]
That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.
[...]
That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.
No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?
Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.
https://www.youtube.com/watch?v=tZJS8X1AnQk
You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And if weaving wasn't intended behaviour, they could slap a GCD on it and be done with it. But that would make lights and heavies utterly pointless. It is by all rights intended behaviour now. And every patch they work to reinforce it more, even including it in the leveling reward tooltips.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.
[...]
That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.
No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?
Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.
https://www.youtube.com/watch?v=tZJS8X1AnQk
You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.
I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
I've tried making out whether the same happened in your video, but couldn't see it clearly.
Edit: I was testing this on ranged weapons ofc.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.
[...]
That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.
No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?
Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.
https://www.youtube.com/watch?v=tZJS8X1AnQk
You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.
I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
I've tried making out whether the same happened in your video, but couldn't see it clearly.
Edit: I was testing this on ranged weapons ofc.
Are you certain? The damage only applies after the sound plays aswell. I've used the skill both on dummies and in the new trial so far, and even at decent enough range the first light attack before the skill never procs the damage.