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PTS Update 18 - Bug Reports for Psijic Order Skill Line

  • RaddlemanNumber7
    RaddlemanNumber7
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    Were you able to easily acquire and advance the skill line?

    I'm playing with a new character. The breaches are quite hard to get to. This is difficult mostly because my character has not discovered any of the wayshrines on the mainland, but also because some of the X's on the Psijic order maps are wildly inaccurate, e.g. this one in Grahtwood - lining up with the roads and lakes on the psijic map I placed the blue diamond in the screenshot below where the psijic order's X is, while my character is at the breach. Not even close...

    tHD6z8J.jpg

    The skull didn't say anything while I was picking up the second lot of staff fragments. Surely, it must have some glib comments to make?

    While I am collecting staff fragments they first appear and then disappear from the quest section of my inventory.

    Got stuck at the throne room on the final quest like other people have mentioned :(
    PC EU
  • StoicSunbro
    StoicSunbro
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    This is definitely not a high priority issue but figured I would point out you can use Mend Wounds on Assistants.

    While not explicitly a bug, you can also use this ability on Pets (Tested on Warden's Bear). I find this to be undesirable considering pets tend to stack on the tank which will make targeting the tank more difficult. I don't know how often one would even want to use this on pets, so it might be worth changing that.

    Anyways, enjoy the amusing screenshot. (Yes, it did indeed proc Spell Power Cure on the Merchant)

    j65390ztinbt.png
  • Cinbri
    Cinbri
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    It really annoying when you cast imbue weapon in 1st person mode - it goes to third person during cast and then back to first.
  • Marteene
    Marteene
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    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
  • Gythral
    Gythral
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    The quest step "The Tower's Fall", Find Josajeh, does not find her - even when you are sat on the throne..

    qJfL26r.png


    /relaodui or a total log out do not fix the failure to trigger
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • XamXam777
    XamXam777
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    Nethelius wrote: »
    Submitted ingame, but I will here as well with screenshots

    Quest: A Time for Mud and Mushrooms
    Location: Percolating Mire
    Issue: My Time Warp is in another phase of the village and when I enter the subzone I cannot access the Warp to close it. The phase I am on is the completed quest version.
    Warp is not visible inside
    ikp1h24n1byw.png
    Warp is visible outside
    63hozfbjpnq1.png


    I have this same issue. I spent ages frantically searching the damn village to try and find the damn breach... Guess that's what I get for being a Pact main. :p
  • Werewof1
    Werewof1
    Soul Shriven
    Bug issue with Buried Memories (Mephala's Barrier) left area and closed out, and when returned the quest freezes and can't burn the barrier after defeating the two characters posted in front. Can't continue the quest at this time.
  • Gythral
    Gythral
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    Ok so a new day and re-entering the delve
    The Tower's Fall is still bugged and showing the Josejah is not here

    AN23UiF.png

    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • TheValar85
    TheValar85
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    Gythral wrote: »
    Ok so a new day and re-entering the delve
    The Tower's Fall is still bugged and showing the Josejah is not here

    AN23UiF.png

    Same here as well (PC/EU)

    i did a bug report as well, and so did my boyfriend as well.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Darlon
    Darlon
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    Gythral wrote: »
    Ok so a new day and re-entering the delve
    The Tower's Fall is still bugged and showing the Josejah is not here

    AN23UiF.png

    This has been acknowledged by zos multiple times, fix will be in the next patch... :)

    Let's hope they don't do a character copy/wipe so we don't have to grind up the entire skill line again...
    Edited by Darlon on April 23, 2018 11:24AM
  • Fritzpuddel
    Fritzpuddel
    Soul Shriven
    Quest: The Psijics' Calling - Take the Psijic map of summerset
    Bug: Quest marker is not showing properly

    oj45rd.jpg

    As you can see on the picture, it shows i have to leave the area to get the map. But it is right next to me (in the red circle).
  • SaucyMcSauceface
    SaucyMcSauceface
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    I am not sure if this is intended or not, but barswapping after casting time stop or its morphs appears to cancel the skill in the same way that a pet would disappear if it was only on one bar. It have tried double barring it, but it still appears that if you cast time stop, as soon as you bar swap the stun ends. Can we please fix this so that it functions like any other ground based aoe and runs its full duration even if you barswap?
  • DiNanna63
    DiNanna63
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    Time freeze doesn't have much animation and I disappeared when I activated it. I wasn't impressed with it so I redid my morphs and chose the other one.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
  • LittlePumpkin030
    LittlePumpkin030
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    Not sure if this is a bug, but when you use the healing skill from this skill line on a pet or friendly player and then use a heavy attack on it, it generates Ultimate. Which I suppose should not happen as you are not in a fight.
    This one has wares if you have coins, yes!

    ESO-Streamerin https://www.twitch.tv/littlepumpkin030
  • Almariel
    Almariel
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    Not sure if this is a bug, but when you use the healing skill from this skill line on a pet or friendly player and then use a heavy attack on it, it generates Ultimate. Which I suppose should not happen as you are not in a fight.

    can confirm this, it triggers the ultimate generation out of combat, when you heal a friendly target with a light or heavy attack, even if nothing is healed, and even out of combat
    @Sevryiel - daheim auf dem PC-EU Server
  • Dymence
    Dymence
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    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
  • schattenkind
    schattenkind
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    Deep thoughts

    While skill is activated, you can end it by recasting or pressing block shorty.
    But if you try ending it by bash, character returns to bottom but has still its aura (and effect) and you cant move. Either recast or block ends this.

    (Before 4.0.1 bash ended the skill like block did)

    See video if needed.
    https://youtu.be/_sBmNEi6WgI
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • Juhasow
    Juhasow
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    Elemental Weapon / Imbue Weapon morph.

    Tooltip says that it applies Burning , Concussed or Chilled status effect which suggest there is equal 33% chance for each one of them but after multiple tests I've run it looks like chance to apply Chilled status effect is much higher then for other ones. The Concussed status effect seems to be also the worst one.

    Here are the two latest test I've maded

    kNWCb0t.png

    As we can see Elemental weapon was used 767 times and 409 times it procced Chilled 122 Concussed and if we substract those 2 values it'll give us 236 Burning. This gives us around 53% for Chilled , much more then expected 33%.

    Here is another shot

    CqjaLB8.png

    And another time we can see drastic adventage of Chilled status effects which out of 877 uses of Elemental Weapon procced 450 times where Concused had 165 and Burning 262 times after we do the simple substraction. So that gives us 51% for Chilled. In the other hand amount of Concussion procs seems to be very underwhelming with 16 and 19%. Burning seems to be fine with around 30% chance.

    I've maded much more tests and in very overwhelming amount of them Chilled status effect had more then 50% procs from all Elemental Weapon uses.

    From DD perspective Chilled status effect is the less usefull one and basicly means DPS loss if we compare it to Burning or Concussed status effects benefits. It would be really nice if that issue would be looked at. Maybe also increased chance to apply certain status effect based of the stave type would be nice solution.
    Edited by Juhasow on April 24, 2018 2:59PM
  • King-Justin-Arisdale
    Casting time freeze sometimes makes the character invisible. Bar swap fixes that.

    https://youtu.be/T8dUGjK8Vwg
  • schattenkind
    schattenkind
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    You can use this invisibility and pair it with some special effects

    https://www.youtube.com/watch?v=UVHro1M0WWA&feature=youtu.be
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • Mystrius_Archaion
    Mystrius_Archaion
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    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
    Edited by Mystrius_Archaion on April 24, 2018 9:06PM
  • Alpheu5
    Alpheu5
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    Imbue Weapons has no animation when cast on the Overload bar.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Dymence
    Dymence
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    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    Pre patch it just weaved like ***. Spells wouldn't go out and weaves would dissapear. Now you can weave it properly. That is all.

    And if weaving wasn't intended behaviour, they could slap a GCD on it and be done with it. But that would make lights and heavies utterly pointless. It is by all rights intended behaviour now. And every patch they work to reinforce it more, even including it in the leveling reward tooltips.

    If anything would be in a 'grey area' in the devs' mind as I might imagine it would only be things such as block cancelling and dodgeroll cancelling skills in PVP to make them invisible. Not weaving.
  • ToRelax
    ToRelax
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    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    [...]

    That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
    Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dymence
    Dymence
    ✭✭✭✭✭
    ToRelax wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    [...]

    That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
    Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.

    No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?

    Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.

    https://www.youtube.com/watch?v=tZJS8X1AnQk

    You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.
    Edited by Dymence on April 24, 2018 11:05PM
  • ToRelax
    ToRelax
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    ✭✭
    Dymence wrote: »
    ToRelax wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    [...]

    That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
    Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.

    No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?

    Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.

    https://www.youtube.com/watch?v=tZJS8X1AnQk

    You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.

    I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
    I've tried making out whether the same happened in your video, but couldn't see it clearly.

    Edit: I was testing this on ranged weapons ofc.
    Edited by ToRelax on April 24, 2018 11:16PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And if weaving wasn't intended behaviour, they could slap a GCD on it and be done with it. But that would make lights and heavies utterly pointless. It is by all rights intended behaviour now. And every patch they work to reinforce it more, even including it in the leveling reward tooltips.

    No, they're stuck with weaving. They need it because of block and interrupt and roll dodge. That is why they won't add a GCD and lock out those actions.

    Also, it's not as easy as you think to lock that out. There actually is a GCD. They would enforce it if they could, but they can't.
    You see where I mentioned DC Universe Online? They also tried to get rid of the animation canceling/weaving and couldn't, not even with Sony Online Entertainment's money and talent pool bought with that money.
    It would take a whole rewrite of the game's combat and likely require getting rid of block and interrupt.
  • Dymence
    Dymence
    ✭✭✭✭✭
    ToRelax wrote: »
    Dymence wrote: »
    ToRelax wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    [...]

    That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
    Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.

    No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?

    Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.

    https://www.youtube.com/watch?v=tZJS8X1AnQk

    You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.

    I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
    I've tried making out whether the same happened in your video, but couldn't see it clearly.

    Edit: I was testing this on ranged weapons ofc.

    Are you certain? The damage only applies after the sound plays aswell. I've used the skill both on dummies and in the new trial so far, and even at decent enough range the first light attack before the skill never procs the damage.
  • ToRelax
    ToRelax
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    ✭✭
    ToRelax wrote: »
    Dymence wrote: »
    ToRelax wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    [...]

    That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
    Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.

    No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?

    Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.

    https://www.youtube.com/watch?v=tZJS8X1AnQk

    You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.

    I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
    I've tried making out whether the same happened in your video, but couldn't see it clearly.

    Edit: I was testing this on ranged weapons ofc.

    I tried it again with different weapons. The only ranged weapon where Elemental weapon procced on the light attack after the skill was Resto staff. I used it with resto before the patch though, and as far as I can remember, it worked like the others then.
    Dymence wrote: »
    Are you certain? The damage only applies after the sound plays aswell. I've used the skill both on dummies and in the new trial so far, and even at decent enough range the first light attack before the skill never procs the damage.

    Sound, visual effects and CLS.
    Edited by ToRelax on April 24, 2018 11:29PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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