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PTS Update 18 - Bug Reports for Psijic Order Skill Line

  • DuskMarine
    DuskMarine
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    @ZOS_GinaBruno i think yall still need to rework a few of these abilties as right now their litterally not that good. the only one i forsee being useful is meditation imho. the one that gives minor force i can get a healer to do that for me. your undo..........yea its kinda not what youd expect. and imbue i see no real use for this either. theres so many things from an endgame players perspective that makes 99% of the skill lines current strength seem underpowered and underwhelming. meditation is only useful cause its a sustain ability with minor protection which could be useful to live through certain mechanics and then coupled with the shield passive. other than that if you removed that part of it itd probly be useless. so please come up with a little better on these i really dont want these to be underwhelming and useless as they already seem they are.
  • Dymence
    Dymence
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    ToRelax wrote: »
    ToRelax wrote: »
    Dymence wrote: »
    ToRelax wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
    They could still nerf it.

    FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.

    And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.

    [...]

    That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
    Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.

    No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?

    Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.

    https://www.youtube.com/watch?v=tZJS8X1AnQk

    You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.

    I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
    I've tried making out whether the same happened in your video, but couldn't see it clearly.

    Edit: I was testing this on ranged weapons ofc.

    I tried it again with different weapons. The only ranged weapon where Elemental weapon procced on the light attack after the skill was Resto staff. I used it with resto before the patch though, and as far as I can remember, it worked like the others then.
    Dymence wrote: »
    Are you certain? The damage only applies after the sound plays aswell. I've used the skill both on dummies and in the new trial so far, and even at decent enough range the first light attack before the skill never procs the damage.

    Sound, visual effects and CLS.

    Ok, I went on PTS again and retested a bit myself. And it would seem you are right. At any range, even point blank, the light attack you shoot before the ability cast will proc the damage from the cast afterwards. I assumed the audio cue from the ability was the impact of the ability (the high pitched noisy thing), but it seems like that's simply the sound of the animation ending.
  • schattenkind
    schattenkind
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    Alpheu5 wrote: »
    Imbue Weapons has no animation when cast on the Overload bar.

    Confirm.
    And since there is no other indicator of this skill being active, its very disturbing. Even if under optimal circumstances you can assume the skill to be active, with latency issues there is no way to know for sure.
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • The_Brosteen
    The_Brosteen
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    Very certain the stam morph of imbue weapons (crushing weapon?) Is bugged. My tooltip is 9k but testing on someone in light armor in a duel it would only hit as hard as 2.7k. It seems to hit for the correct amount on mobs. Anyone else notice this?
  • Vysaek
    Vysaek
    Soul Shriven
    Alpheu5 wrote: »
    Imbue Weapons has no animation when cast on the Overload bar.

    Confirm.
    And since there is no other indicator of this skill being active, its very disturbing. Even if under optimal circumstances you can assume the skill to be active, with latency issues there is no way to know for sure.

    Not only that, sometimes because of latency/range of the enemy even if you do a LA in time, sometimes the damage it does not proc for me even if i am sure the skill was used.
  • DiNanna63
    DiNanna63
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    Since the patch on Monday, I'm having trouble with the time breaches on Summerset. The augur/skull isn't talking anymore but I'm prompted to active it. It keeps activating for the one found just beyond the abysmal geyser and I've already sealed that one yesterday. The portal light is slightly still there even though the animation to seal it completed. I've ridden around in circles and can't get at least one other to activate when I know it's in the area. I have 5/9 done but I'll wait for a fix before I do any more.
  • Siliziumdioxid
    Siliziumdioxid
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    Very certain the stam morph of imbue weapons (crushing weapon?) Is bugged. My tooltip is 9k but testing on someone in light armor in a duel it would only hit as hard as 2.7k. It seems to hit for the correct amount on mobs. Anyone else notice this?

    Can confirm this: hits like a wet noodle:
    Edited by Siliziumdioxid on May 1, 2018 1:52PM
    Guild: Ancaria
  • Irylia
    Irylia
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    Meditate works in stealth?
  • Juhasow
    Juhasow
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    Very certain the stam morph of imbue weapons (crushing weapon?) Is bugged. My tooltip is 9k but testing on someone in light armor in a duel it would only hit as hard as 2.7k. It seems to hit for the correct amount on mobs. Anyone else notice this?

    Can confirm this: hits like a wet noodle:

    Looks like working as intended. Skeleton have over 18k resistances You have 100 penetration. We can assume each 500 resistance reduce dmg by 1% which means 18,3k resistances is slightly more then 36% which means You'll deal around 64% tooltip dmg. So 0,63x7078=4530 . After reducing that 4530 by remaining 100-200 resistances You'll get Your 4516.
  • Tasear
    Tasear
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    Mend wounds makes
    weapons disappear

    Mend wounds tooltip is confusing. I thought it could be used on allies not just 1 at a time.
  • Tasear
    Tasear
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    Elemental weapons doesn't show a status effect when used with staff heavy attack or overlord.
  • Tasear
    Tasear
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    Mend wounds is hard to target as Ally You have to have Ally close by to heavy attack.
  • _Ahala_
    _Ahala_
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    This is definitely not a high priority issue but figured I would point out you can use Mend Wounds on Assistants.

    While not explicitly a bug, you can also use this ability on Pets (Tested on Warden's Bear). I find this to be undesirable considering pets tend to stack on the tank which will make targeting the tank more difficult. I don't know how often one would even want to use this on pets, so it might be worth changing that.

    Anyways, enjoy the amusing screenshot. (Yes, it did indeed proc Spell Power Cure on the Merchant)

    j65390ztinbt.png

    I for one would love to be able to heal my own bear with this and other abilities “hint hint nature’s embrace”... would it be possible to code it so the game allow us to heal our own pets but not those of other players so that we can bypass this problem and maybe give magden something nice?
  • Snowfaeriewings
    Snowfaeriewings
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    Mend Spirit -
    If you start a fight with Mend Spirit toggled on, when you toggle it back off mid fight ... it stays on. the highlight goes off to show it is toggled off but it is actually on Under C. And am unable to heavy or light attack. After you leave the fight it will toggle off accurately. Was this intended to not allow toggling off of this skill in mid fight?


    I posted in bug report and here because i was wondering if anyone else has this issue as well.
    Edited by Snowfaeriewings on May 11, 2018 7:42AM
  • Snowfaeriewings
    Snowfaeriewings
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    Also when using this skill, does it still restore magicka upon heavy attacks?
  • Toc de Malsvi
    Toc de Malsvi
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    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
    Dymence wrote: »
    Marteene wrote: »
    When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.

    That's because you're supposed to use it on the following light attack.
    I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.

    Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.

    Pretty sure its not fixed. At least in duals I'm still having light attacks disappear if I cast elemental weapon too soon. Which almost forces skills to bug out and I'm left trying to cast something anything for 1-2 seconds.

    It really reminds me of trying to cancel Endless Hail in PVP amd getting stuck in the animation without being able to get out for a few seconds.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Wuuffyy
    Wuuffyy
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    [Bug] Imbue weapons (Stam morph, new spammable) is blocked by negate.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Werewof1
    Werewof1
    Soul Shriven
    King Haven Pass location freezing and does not load and actually locks game and closes the game.
  • Raevyness
    Raevyness
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    I've gotten all the breaches closed on the first Island (summer set), but the quest is stuck at 8/9!!!! Found the problem location

    Won't let me progress

    9ei2b79jz2ph.png
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