Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.
Still the intended behavior is to use it on the following light attack. Weaving was never intended in the game, just too difficult to fix so they threw up their hands and let it be.
They could still nerf it.
FYI, this is not the only game with weaving/animation canceling issues with action combat. It's pretty common these days. It happens on DC Universe Online also, but a lot less of a problem there as that is just more polished combat. But, I don't play that game anymore for a lot of other issues mostly to do with setting. I prefer my fantasy games.
And it does proc on the following light attack. The very first cast you weave in is essentially a 'dead cast' as your next weave will proc the damage. But because of that your last attack is also like a 'bonus cast' since you get the damage at the same time as shooting off your next non-imbue weapon cast.
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That's for melee weapons. With ranged weapons, it will hit with the light attack cancelled by the skill.
Not that that's wrong somehow... it makes it not quite as powerful a tool to set up burst, but the damage happens faster.
No, it definitely works this way with magicka aswell. Unless you are block cancelling your elemental weapons perhaps?
Or it just depends on how far ranged you are. And perhaps my high latency due to being EU doesn't help either.
https://www.youtube.com/watch?v=tZJS8X1AnQk
You can see it on this video aswell. The damage always procs on the weave after the first cast, not the one before it. Range likely affects it.
I actually tried out whether I could weave a light attack before Elemental Weapon without triggering it by standing right next to my target when I was testing melee weapons earlier. And the damage consistently happened with that first light attack, not the one after the skill.
I've tried making out whether the same happened in your video, but couldn't see it clearly.
Edit: I was testing this on ranged weapons ofc.
I tried it again with different weapons. The only ranged weapon where Elemental weapon procced on the light attack after the skill was Resto staff. I used it with resto before the patch though, and as far as I can remember, it worked like the others then.Are you certain? The damage only applies after the sound plays aswell. I've used the skill both on dummies and in the new trial so far, and even at decent enough range the first light attack before the skill never procs the damage.
Sound, visual effects and CLS.
Imbue Weapons has no animation when cast on the Overload bar.
schattenkind wrote: »Imbue Weapons has no animation when cast on the Overload bar.
Confirm.
And since there is no other indicator of this skill being active, its very disturbing. Even if under optimal circumstances you can assume the skill to be active, with latency issues there is no way to know for sure.
The_Brosteen wrote: »Very certain the stam morph of imbue weapons (crushing weapon?) Is bugged. My tooltip is 9k but testing on someone in light armor in a duel it would only hit as hard as 2.7k. It seems to hit for the correct amount on mobs. Anyone else notice this?
Siliziumdioxid wrote: »The_Brosteen wrote: »Very certain the stam morph of imbue weapons (crushing weapon?) Is bugged. My tooltip is 9k but testing on someone in light armor in a duel it would only hit as hard as 2.7k. It seems to hit for the correct amount on mobs. Anyone else notice this?
Can confirm this: hits like a wet noodle:
StoicSunbro wrote: »This is definitely not a high priority issue but figured I would point out you can use Mend Wounds on Assistants.
While not explicitly a bug, you can also use this ability on Pets (Tested on Warden's Bear). I find this to be undesirable considering pets tend to stack on the tank which will make targeting the tank more difficult. I don't know how often one would even want to use this on pets, so it might be worth changing that.
Anyways, enjoy the amusing screenshot. (Yes, it did indeed proc Spell Power Cure on the Merchant)
When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
Mystrius_Archaion wrote: »When casting Elemental Weapon while light weaving the skill cancels the previously cast light attack. In order to effectively weave Ele Weapon you have to LA then wait a second to cast Ele Weapon. Weaving in combat is essentiallly impossible.
That's because you're supposed to use it on the following light attack.
I would say this is a step in the right direction for the game to stop broken animation cancelling practically cheating combat. This definitely alleviates some of the issues where people might have used this for stealth ganking.
Too bad for you, this was an acknowledged bug and was fixed with the latest PTS patch.