Lord_Dexter wrote: »
Oblivion dmg is not affected by Battle spirit. It's 853 unavoidable, unblockable dmg that ignores shields and resistancec. Seems pretty strong
Idk, it purgable at least and single target. While with Torug you can apply 2x more oblivion pressure and now can craft jewelry for torug combining it in new combinations.
Lord_Dexter wrote: »Lord_Dexter wrote: »
Oblivion dmg is not affected by Battle spirit. It's 853 unavoidable, unblockable dmg every second that ignores shields and resistances. Seems pretty strong
Battle Spirit Effect:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received and damage shield strength by 50%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil
I am aware that Oblivion Damage is not mitigated against any resistance but may be its bug that Oblivion Damage is not reduced by Battle Spirit as its very clearly mention "Reduce damage taken by 50%"
At least It can be purge, I do not care whether ZOS nerf or replace 5th piece bonus as most of Summerset sets seems not interesting comparing existing sets.
Lord_Dexter wrote: »Lord_Dexter wrote: »
Oblivion dmg is not affected by Battle spirit. It's 853 unavoidable, unblockable dmg every second that ignores shields and resistances. Seems pretty strong
Battle Spirit Effect:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received and damage shield strength by 50%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil
I am aware that Oblivion Damage is not mitigated against any resistance but may be its bug that Oblivion Damage is not reduced by Battle Spirit as its very clearly mention "Reduce damage taken by 50%"
At least It can be purge, I do not care whether ZOS nerf or replace 5th piece bonus as most of Summerset sets seems not interesting comparing existing sets.
Harmony: Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35%
Lord_Dexter wrote: »
Lord_Dexter wrote: »
Lord_Dexter wrote: »
Oblivion dmg is not affected by Battle spirit. It's 853 unavoidable, unblockable dmg that ignores shields and resistancec. Seems pretty strong
Idk, it purgable at least and single target. While with Torug you can apply 2x more oblivion pressure and now can craft jewelry for torug combining it in new combinations.
Healers...I won't agree we need to provide more damage but buff it. Worm isn't as good as guidance set that is offensive and defensive.
"Adept Rider
2 – 2975 Spell Resist
3 – 2975 Physical Resist
4 – 1206 Max Health
5 – While mounted, you gain Major Evasion, increasing your dodge chance by 15%. Dismounting spawns a dust cloud at your position for 12 seconds that deals 1436 Physical Damage every 1 second to enemies who stand inside it. You and group members inside the dust cloud gain Major Evasion. The dust cloud can be created once every 12 seconds."
"Medium - Arms of Relequen
2 – 833 Weapon Critical
3 – 129 Stamina Recovery
4 – 833 Weapon Critical
5 – After landing a Critical Light or Heavy Attack on an Enemy, you have a 15% chance to curse them with harmful winds, dealing 1358 Physical Damage to them and nearby enemies every 1 second for 5 seconds."
Lightspeedflashb14_ESO wrote: »
The sload set was already tuned down from the pre-PTS. Testers like Gilliam confirmed that it was something like 2k oblivion damage ticks over 3 seconds for a total of 6k. Now it is ticks of 844 over 6 seconds for a total of ~5k damage. I don't understand what everyone is complaining about, overwhelming surge in CP is hitting for about 800 shock damage and 1.2k shock damage in no CP.
Right, so I tried out some of the new gear on PTS and there was one set in particular that really stuck out: Mantle or Siroria.
I tried this out in duels on magicka DK and it felt simply amazing.
The proc is guaranteed from direct damage, hard (not impossible, unless procced with something like Chains->Fossilize) to get out of since it's an AoE circle and might be the first DoT proc set that is truly impactful and not niche like Overwhelming, Viper, Sheer Venom etc.
Being fire damage, it also procs Burning Spellweave (which puts a DoT that can proc Skoria) & being a DoT itself it also procs Skoria, so there's perfect synergy there.
Really looking forward to getting this from the new trial & trying it out in open world, so please don't nerf.
On the other hand... why is the stamina set so sad in comparison?
Half the damage of the magicka set (screenshot taken on my stamina character) and much, much harder to proc.
ZOS...