The sets weren't broken. The asinine implementation that considers standing still while holding Shift to be "sprinting."Ragnarock41 wrote: »
Capt_Morgan wrote: »BlackStar300 wrote: »Apache_Kid wrote: »BlackStar300 wrote: »Toc de Malsvi wrote: »BlackStar300 wrote: »So it looks like Maelstrom/Asylum/Master weapons aren't getting a buff. This is nice. I understand the frustration of those wanting these to be godly, but when 1% of this stuff is locked (even paid because some ppl don't have money for the carries) it really makes it nice to others able to use other means.
Least that is what I read from that bit about the weapons. We will see if ZOS caves in and buffs...them... -_-
Also, amen to that CP300 DLC dungeon cap. That SS info was great, but these are my 2 take away points from the whole notes!
It is not about being "godly" without a buff most of these weapons are WORSE than an additional 4 and 5 piece bonus. Which means these weapons which were hard to get are going in the bank for the time being.
And your point being? I've done vMA and vDSA, but until they give ppl a guaranteed item choice for those its stupid. Especially vMA and yes I know many were upset that you grinded out your traits and now can change them, but when you look at how many ppl can complete this content a good majority fail and some can't do it and the veteran dungeons they put out ever since HotR ups the difficulty tons.
Ppl need others ways of being viable than buying carries for ridiculous amounts of money with no guarantee drop etc. Yes, we have normal dungeons, but anyone who does normal even if you're only doing like 20k DPS or even 15k is that they are super easy.
Having jewelry being crafted allows players to get gold now without the hassle of vet trials per se so I say this is a step in making the player base not so divided. I'm just hoping ZOS doesn't falter and buff these things up otherwise what's the point in trying to make ppl run 5/5/2 if these weapons are going to overshadow them still...
The most difficult weapons in the game to get should be His. You say people need options other than buying carries, Why can't they just just complete the content? Plenty of us have ran the content and gotten the drops. It's do-able. You make the weapons BiS so people have an excuse to run difficult content. If I can get better results with 5-5-2 and all set gear, What is the incentive to re-run content like dragonstar? Or trying to get perfected asylum weapons?
Content should be difficult and content should be challenging and I don't disagree with them having the weapons, but the content they are locked behind can realistically be said that a VERY select amount can obtain them by their own means. Joining VERY judgmental trial guilds and doing things their way is almost a chore in itself (I speak for myself and others I talk to on PS4) and they feel the same. These guilds are not worth trifling with.
Why can't everyone do the content if you can? Well, I'll tell ya. Not everyone can... You know how?
I can definitely work, but me being a millionaire working retail is just not gonna happen, but it doesn't mean being a millionaire can't be obtained now can it? Or we can move to sports. I can be a sports athlete, but not good enough to make nationals/regional teams. Catch my drift?
This is just one example, but just because you can and so can many others doesn't mean that EVERYBODY can. This is the most flawed logic ever. Unless you want this game to be nothing, but OP elitists then that is the direction you want this to be with them making a 2nd vMA as I hear ppl talk about + wanting more end game content. There needs to be a balance for those unable to achieve the tops.
You know what you guys who strive for top position get? Leaderboard rankings and skins and money (since you can sell those or not -- up to your guild etc). This is a classic example of the rich get richer and the poor get poorer...
But anyone can complete this content. It isn't inherently impossible. You know how you complete it. PRACTICE... THAT, is the difference between you and the "elitist" players. Practice. Not skill, not talent, not God's great gift. It is practice and dedication to achieving something. Some people are old fashioned in that they like working towards something, progressing, growing themselves and their characters. ANYONE can complete this content with the right amount of dedication and truth be told it was just as difficult for those who have it on farm now there first time, as it was for you your first time. But rather than balking and crying to the forums they buckled down and grinded it out. Learning the mechanics and systems put in place by the devs until they could successfully complete it. And I'm sorry but the game should reward dedication to it. Just as farming gets gold for mats, trading make money off dealing and wheeling, questing gives achievements and titles, pvp gets renown and leader boards as well as pvp centric sets, thus should dungeons and arenas put in place to test your competence in combat reward your effort with combat centric drops in a tight association of the greater the test the greater the reward.
I don't see how that is so hard to grasp?
Eidetic Memory - only 1 book fixed???
Orders to Halskar Military Orders and Reports Blindsided Fort Morvunskar, Eastmarch; cannot locate post-quest location
Information Request from Emeric Military Orders and Reports Location outside of DC base?
Updated Instructions from Dortene Military Orders and Reports Location outside of DC base?
Guess I'll be missing these until nex DLC at least
Toc de Malsvi wrote: »BlackStar300 wrote: »So it looks like Maelstrom/Asylum/Master weapons aren't getting a buff. This is nice. I understand the frustration of those wanting these to be godly, but when 1% of this stuff is locked (even paid because some ppl don't have money for the carries) it really makes it nice to others able to use other means.
Least that is what I read from that bit about the weapons. We will see if ZOS caves in and buffs...them... -_-
Also, amen to that CP300 DLC dungeon cap. That SS info was great, but these are my 2 take away points from the whole notes!
It is not about being "godly" without a buff most of these weapons are WORSE than an additional 4 and 5 piece bonus. Which means these weapons which were hard to get are going in the bank for the time being.
IIrc most of them are even worse than a 4pc. Otherwise most of them would be usefull atm...but they are mostly not
ZOS_GinaBruno wrote: »Hi all, we ran across some missed patch notes that we'll be adding to the original post, but wanted to call them out here so it's clear what got added:
Warden
- Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it cannot be dodged.
ZOS_GinaBruno wrote: »
Guild
- Fighters Guild
- Silver Leash (Silver Bolt morph): This ability will now fire a bolt that, upon hitting and damaging an enemy, will instantly pull them toward you and apply a snare on them.
What's the mindset with ruining stamina for endgame? Especially with a new "mini" trial, which from vAs experience is more magicka based anyway...
ZOS_GinaBruno wrote: »Hey everyone, just a reminder that we keep the PTS patch notes thread open for you to comment in order to gather feedback or identify issues before we go live. It is not intended to post non-constructive comments or bash the development team. If these rules cannot be followed, we'll close the patch notes thread for commenting. Thanks for your understanding.
Abysswarrior45 wrote: »DELETE THIS SET PLEASE!
Sload’s Semblance
2 – 1096 Maximum Magicka
3 – 1096 Maximum Stamina
4 – 129 Spell Damage
4 – 129 Weapon Damage
5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
Also where the hell is a stam whip for stam dks?
invictus913 wrote: »hey all,
so i've been trying to download the PTS for the beta but keep running into issues with the download, it keeps showing the MB counter dropping but shows there being a 0.0mbps download speed, the progress bar keeps moving but it never actually makes there it usually hangs up at 11% despite the fact that the counter shows 29000mb left to download of the 60000mb total download... is anyone else running into this issue?
@ZOS_GinaBruno Can you please explain the logic of nerfing two-handed light attacks if staff and one-handed weapon light attacks are getting a buff in damage??? This question has come up multiple times by multiple players on this post and the forums and I've yet to see one response about it....did I miss something?
MaximusDecimus wrote: »I've taken my time looking at the changes to Sunder's and Night Mother's Gaze and from a trial runner's standpoint this breaks stamina diversity and pushes for an all magicka DD meta. The reason why I like bringing stam into trials is because typically they hit harder. They also tend to be less survivable but that is the trade off. By changing night mother's gaze you've just made every stam character toss a set into the trash can. Sunder's will be relegated to when your group lacks a stamplar. I subscribe to the theory that you just need to add more useful sets to encourage us to drop these sets in exchange for something else. You need to increase the options for diversity not decrease them. Revert these changes please and add additional sets to compete for the same slots instead. Make stamina damage groups coordinate for maximum damage and gives a reason to run in trials. Maybe help us buff our magicka based allies. Maybe cause sunderflame to have enemies take 2% more magic damage or something. Just please stop decreasing diversity.
MaximusDecimus wrote: »I've taken my time looking at the changes to Sunder's and Night Mother's Gaze and from a trial runner's standpoint this breaks stamina diversity and pushes for an all magicka DD meta. The reason why I like bringing stam into trials is because typically they hit harder. They also tend to be less survivable but that is the trade off. By changing night mother's gaze you've just made every stam character toss a set into the trash can. Sunder's will be relegated to when your group lacks a stamplar. I subscribe to the theory that you just need to add more useful sets to encourage us to drop these sets in exchange for something else. You need to increase the options for diversity not decrease them. Revert these changes please and add additional sets to compete for the same slots instead. Make stamina damage groups coordinate for maximum damage and gives a reason to run in trials. Maybe help us buff our magicka based allies. Maybe cause sunderflame to have enemies take 2% more magic damage or something. Just please stop decreasing diversity.
@ZOS_GinaBruno Can you please explain the logic of nerfing two-handed light attacks if staff and one-handed weapon light attacks are getting a buff in damage??? This question has come up multiple times by multiple players on this post and the forums and I've yet to see one response about it....did I miss something?
@ZOS_JesC can I please have some clarity on my previous post??? ^^^