Joy_Division wrote: »Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.
All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.
Oh Joy just read the posts i made. I want a balanced game,i don't care about your bitterness you build up over the last few years.
Also i hope that Joy that always makes good posts can see that i want PotL to be better in solo play.
I play all classes i don't want to make the classes i play to be boring i want them to be good but i also don't want stupid things like PotL stacking all incoming damage.
Brutusmax1mus wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.
A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.
1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.
See the difference?
4 players hitting you with curse or frags can 1 shot you. 4 players hitting you pol causes MAYBE 10k dmg, but you probably died before it exploded. See the difference
@BohnT? You have a 28k purifying light tooltip?
The skill is so balanced, that blocking, what it's meant to help templars with, COUNTERS IT! It's literally one ofthe most unique and balanced skills in the game. Dodge roll, mitigation sources, blocking, line of sight, soft and hard cc, purge all are counters.
Even going offensive is a counter. If the opponents aren't attacking, you countered it. The burst can be high, but there are many skills that are far more op than pol.
Do you complain that if you get feared, the opponents ally takes less damage from you?
Do you complain that weakness of elements buffs everyone dmg vs you for way longer, probably resulting in similar damage taken, and gives them more resources?
(Most relevant)Do you complain that someone attacking a blazing shield tank near you caused you to die bc they took damage from someone other than you?
Joy_Division wrote: »Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.
All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.
Brutusmax1mus wrote: »Joy_Division wrote: »Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.
All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.
Oh Joy just read the posts i made. I want a balanced game,i don't care about your bitterness you build up over the last few years.
Also i hope that Joy that always makes good posts can see that i want PotL to be better in solo play.
I play all classes i don't want to make the classes i play to be boring i want them to be good but i also don't want stupid things like PotL stacking all incoming damage.
The posts you made are what's stupid. Pretty soon you're going to tellme purifying and potl hot fot 18k. You keep increasing it.
Joy_Division wrote: »Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.
All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.
Oh Joy just read the posts i made. I want a balanced game,i don't care about your bitterness you build up over the last few years.
Also i hope that Joy that always makes good posts can see that i want PotL to be better in solo play.
I play all classes i don't want to make the classes i play to be boring i want them to be good but i also don't want stupid things like PotL stacking all incoming damage.
I'm tired of people making balance judgments to the class I play using groups or Xv1s as justification,
No but it's just a cheesy playstyle to win every fight against stamchars.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.
A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.
1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.
See the difference?
Yeah I get what you’re saying but I honestly would want to take two curses to the face than two frags to the face.
We can consider the mechanics and whether it’s single target or aoe. But when you have 5 guys on you and 3 are spamming dizzying swing it’s just as annoying as the power of the light, maybe more since cc mechanics aren’t great.
Not completely, because his suggestion is very bad. And for his Xv1 situation...a backlash or not on the enemy will not nake a diffirence for the solo player anymore
And i stated, that it has a lot of drawbacks in a Xv1, like doing no damage at all when the target dies before hand. And somebody why survived the damage from the zerg will also deal with the backlash damage.
Joy_Division wrote: »Joy_Division wrote: »Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.
All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.
Oh Joy just read the posts i made. I want a balanced game,i don't care about your bitterness you build up over the last few years.
Also i hope that Joy that always makes good posts can see that i want PotL to be better in solo play.
I play all classes i don't want to make the classes i play to be boring i want them to be good but i also don't want stupid things like PotL stacking all incoming damage.
I didn't specifically reply to you.
I do read your posts. Not just in this thread. You can get just as bitter as I am when on a topic you are passionate about so let's not throw rocks, shall we.
And YOU may want a balanced game, but it's clear a lot of people are just interested in nerf this, nerf that, nerf what killed me, nerf what I don't play.
If we do what the OP wants, just that, it's a huge nerf with zero compensatory adjustments elsewhere. It also makes the skill pointless to run for PvE healers. It's just a freaking nerf on a class that is NOT OP. So, my statement applies and is relevant.
I'm tired of people making balance judgments to the class I play using groups or Xv1s as justification, while my class is the only one subjected to that criteria. It's crap. Every class is amped when others are around. You know how NBs always claim it's fine for them to have ridiculous offensive power because they are "squishy" and have "no class heals."? Well, those drawbacks go away when they are in a zerg and when they are Xv1ing me.
But let's get down to some actual facts. Read the nonsense in the OP. 6-10K free damage. That's a bunch of horsecrap.
Here'a an actual fight I had against 2 (and then later 4) players
That's not theoretical. That's actual recorded Cyrodiil PvP combat.
10 Purifying Lights cast - 10! - and the max damage is 3.5K. The average damage is 1852.
And before people tell me L2P, look at the total damage I outputted; over 300,000
Here's what they did against me: 170,000 damage.
And I'm on a freaking Nord not even built for damage. I was the aggressor in that fight. I set the tone. I was doing the damage. And I still lost. Because Purifying Light is nowhere near as strong as people who dont main templars think it is. That damage is NOT free. When you're breaking CCs, hitting honor the dead, missing cloaked and rolly polly NBs because Puncturing Sweeps is a terrible skill that is incapable of hitting a moving target then you are doing no damage to stack on the target and will never see a 10K tick.
I'd be less bitter if people didn't just call out for nerfs because they died in cyrodiil.
The initial damage from backlash is so small, that nobody feels it actually. Its around 800 damage in pve when i remember it correctly, while you are better of with a vamps bane, when you want some free AP from the zerged solo player.
There´s still another issue (Joy or Cinbri will have to correct me if I´m wrong or not properly updated): If a stamplar and a magplar use PoL and PL on the same target, one of their "beams" will be removed/not doing any damage. Same thing if two stamplars use PoL on the same target, only one of the "beams" will go off. I´m not sure if this is still the case.
If only the damage from my own PoL or PL will count towards the endburst (as suggested), it should be possible to stack multiple of them (as with curse-stack) on the same target. Why should my PoL get removed just because another stamplar decided to use his PoL on the same target?
The more people you face the worse it get and the more people you have fighting with you it gets so mich better.
I want this changed into this: -x^2/16+1
The more people you face the worse it get and the more people you have fighting with you it gets so mich better.
I want this changed into this: -x^2/16+1
Not sure if serious or trolling. Worst balance suggestion I have ever seen on the forum. Have you even done the math or are you pulling that out of thin air? And I'm sure the servers need to compute more floating point when they are already slow. Guess we will have extreme lag when enough lights are placed, right?
fun fact is, that all complain about the damage and even mentioned, that a tank can hit with hard. the skill doesnt scale well with spelldamage, but with max magicka. i havent seen a templar tank with much magicka in years in pvp. maybe he refers to pretty tanky magplars, but mostly has not considered, that they also can dish out damage solo. in every situation, the damage is not the problem. as said, when the damage is amped up by some other dudes, then not the backlash is the problem, but the other dudes. i bet they pressure somebody more than one single skill. still all complain about it and havent even thought about, why this skill is strong in a Xv1 situation. and since nobody thought about it, i cant consider you being very serious about, that the damage part is a problem, just because the caster doesnt have to do anything else. there are dots and bleeds out there dealing mostly more damage than this skill over its duration and they all just need to be applied once.
now to reveal why its strong: the light pillar on the target is visual for your friends and makes them target that enemy, because all know, that this guy already is some kind of focused and will get hurt more, when we also smash some skills into his face. this skill works a bit like mark and cries for "pls all focus this one under the light". and in the, the damage again reaches is maximum, but its not the problem at all. when the target survived to focused damage, then he survives backlash with no problem, because its not as much damage as he just ate by far.