DRAGON_KILLER_HUNTER wrote: »40k health templars and only healbots doing 6-10k unmitigated damage with this skill while not having a single damage skill on their bar is pretty broken isnt it?
It's an Xv1 mechanic.
Cage_Lizardman wrote: »
DRAGON_KILLER_HUNTER wrote: »40k health templars and only healbots doing 6-10k unmitigated damage with this skill while not having a single damage skill on their bar is pretty broken isnt it?
This ability has a weird intent. It was originally designed to be a group buff to damage, but was being used to crutch on the class not having access to more reliable burst.
And it works differently in pve than in PvP. For PvP, the ability should override previous casts to promote skilled play (stack DMG on the target and let the Templar call out those targets). But in pve doing this creates issues where you have 2+ Templars whose dps is limited because only one could run the morph.
Idk the answer, except Templars need burst outside of purfying light/monster helms and then making this ability recast previous morphs.
Don't be ridiculous. If anything this game needs more counters against permablock. Not less.This ability has a weird intent. It was originally designed to be a group buff to damage, but was being used to crutch on the class not having access to more reliable burst.
And it works differently in pve than in PvP. For PvP, the ability should override previous casts to promote skilled play (stack DMG on the target and let the Templar call out those targets). But in pve doing this creates issues where you have 2+ Templars whose dps is limited because only one could run the morph.
Idk the answer, except Templars need burst outside of purfying light/monster helms and then making this ability recast previous morphs.
Just allow it to be blocked or dodged. BOOM! Counter play.
Ok. Roll Dodged!Don't be ridiculous. If anything this game needs more counters against permablock. Not less.This ability has a weird intent. It was originally designed to be a group buff to damage, but was being used to crutch on the class not having access to more reliable burst.
And it works differently in pve than in PvP. For PvP, the ability should override previous casts to promote skilled play (stack DMG on the target and let the Templar call out those targets). But in pve doing this creates issues where you have 2+ Templars whose dps is limited because only one could run the morph.
Idk the answer, except Templars need burst outside of purfying light/monster helms and then making this ability recast previous morphs.
Just allow it to be blocked or dodged. BOOM! Counter play.
CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
CatchMeTrolling wrote: »CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.
A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.
1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.
See the difference?
As long as the damaged copied and % damage gets significantly buffed, ok.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.
A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.
1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.
See the difference?
Yeah I get what you’re saying but I honestly would want to take two curses to the face than two frags to the face.
We can consider the mechanics and whether it’s single target or aoe. But when you have 5 guys on you and 3 are spamming dizzying swing it’s just as annoying as the power of the light, maybe more since cc mechanics aren’t great.
your pitiful enemy would have died anyway, it wouldnt have mattered, if you had casted potl or not. because a good player wouldnt have been hit by it at all or much less than 12k.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.
Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
That's just wrong.
Some skills / things perform just so much better in xv1 than the other way around.
Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.
Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.
A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.
1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.
See the difference?
you just stated it once more. against good players probably because you have a damn bleed build and therefore already unmitigated damage while potl is up, so only a little bit damage needs to be added to get a decent potl end damage. and magplars getting hit by 12k potl arent good magplars, because they would have purger it already.
in the end it doesnt change anything at all. for Xv1 situations this skill can be good without depending on your stats, but the chances are high that you just gave a way some stamina/magicka for the small initial hit and the enemy died 2 seconds later. its not just a win/win situation. in he above described the scenario, i would had more benefots regarding APs, when i would have casted a force pulse.
Joy_Division wrote: »Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.
All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.