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Power of the light/Purifying light should only stack your own damage

  • Kadoin
    Kadoin
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    40k health templars and only healbots doing 6-10k unmitigated damage with this skill while not having a single damage skill on their bar is pretty broken isnt it?

    And how do you know that, because you didn't see it in your recap? Or are you claiming that 6-10K damage alone seriously killed you? 99.999% chance you would have been dead anyway once they stacked enough poisons and DoT on you since it sounds like you have no way to cleanse. Lastly, would you be happy if they used a few heavy attacks and bashed to get it to kill you? Just curious.
    Daus wrote: »
    It's an Xv1 mechanic.

    Name one skill or mechanic in the game that does damage and isn't an "Xv1 mechanic" when you are facing more than one person. I need help finding one, maybe you can help me out.
  • lordhakai
    lordhakai
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    Everytime I see the OP make a topic it is about nerfing skills. Cannot wait to see his reaction when his main is nerfed what ever it is he plays
  • Maura_Neysa
    Maura_Neysa
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    Who cares, templars rarely kill anything anyway, including other templars:
    ZKVyO52.jpg
    You might as well force us to wear Ice Furnace at this point. It would go well with how awful and outdated most of our class skills are in pvp.

    Interesting, I've never seen that Add-On before (XBox NA.) I also find it interesting in terms of the random "This Class is OP" Treads that always pop. I guess NB still rule the field.

    I do find my own experience to match mostly. I really only die to a coordinated Negate/Eye bomb. With only an occasional properly timed and spec'd PotL pop to finish me off.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • IV_Deity
    IV_Deity
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    40k health templars and only healbots doing 6-10k unmitigated damage with this skill while not having a single damage skill on their bar is pretty broken isnt it?

    Looks like you've gotten killed by a Templar recently. Please go away. We do not need any more nerfs.
    DeityTheNoble
  • artal
    artal
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    For sure templars dont need more nerfs, but saying this skill is not xv1 skill is lying to yourself.

    However even though dmg of others being copied is super strong I am fine with it. There is thing that troubles me with this skill and that is issue of it being stackable by multiple templars.
    Thats my big issue with this skill, its not happening often but when i run solo against 2-3 templars it can be huge pain.

    And also that visual effect is insanely annoying and would like for change of it
  • Checkmath
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    actually its a *** skill for Xv1, especially when the X is huge and the 1 dies fast. then you rather should have used a single target direct damage ability to at least leech some points. the enemy will be probably dead before the 6 seconds run out.^^
  • RighteousBacon
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    swirve wrote: »
    Did a templar kill you earlier today?

    Wow did a constructive comment kill you earlier today? Because you really seem to hate them.
  • Killset
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    Minno wrote: »
    This ability has a weird intent. It was originally designed to be a group buff to damage, but was being used to crutch on the class not having access to more reliable burst.

    And it works differently in pve than in PvP. For PvP, the ability should override previous casts to promote skilled play (stack DMG on the target and let the Templar call out those targets). But in pve doing this creates issues where you have 2+ Templars whose dps is limited because only one could run the morph.

    Idk the answer, except Templars need burst outside of purfying light/monster helms and then making this ability recast previous morphs.

    Just allow it to be blocked or dodged. BOOM! Counter play.
  • Koensol
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    Killset wrote: »
    Minno wrote: »
    This ability has a weird intent. It was originally designed to be a group buff to damage, but was being used to crutch on the class not having access to more reliable burst.

    And it works differently in pve than in PvP. For PvP, the ability should override previous casts to promote skilled play (stack DMG on the target and let the Templar call out those targets). But in pve doing this creates issues where you have 2+ Templars whose dps is limited because only one could run the morph.

    Idk the answer, except Templars need burst outside of purfying light/monster helms and then making this ability recast previous morphs.

    Just allow it to be blocked or dodged. BOOM! Counter play.
    Don't be ridiculous. If anything this game needs more counters against permablock. Not less.
  • BohnT
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    OP is right in this case.
    PotL needs 2 changes:
    1. Only the damage dealt by the caster is used to calculate the second tick
    2. increase the percentage of damage that is stored so it's easier to reach cap but impossible for tanks/ heal bots to deal stupid amounts of damage

    You can easily reach the damage cap in pve even when solo.
    The Max amount of damage stored is ~25k damage which means as long as you are capable of doing 25k ST DPS you will reach the cap all the time even with the current scaling.
    In pvp that's a bit different in 1v1 bleed builds and full damage builds can reach the cap pretty easy aswell but as soon as you face multiple people or have to be defensive during the Duration you will muss out on lots of damage.

    Also right now it's just a way good Xv1 tool. I have an healbot that will never die in a 1v1 but can't do damage on its own and would never be able to kill anything except when Purifying/ PotL enters the equation.
    I've hit players with 14k PL when everything i did was using the skill once and then keeping my group alive that's just stupid.
    If my 3-4 man group wants to kill someone with no counterplay we do the following:
    I PL him, 2-3 sorcs apply curse or nbs hit the enemy with fear + will and there are like 3 people who can survive the first hit if it fails we just do it again and get a kill for sure.
    Either they die to the first burst of they take 8-14k PL damage which they can't avoid and they're dead.
    And i didn't do anything the whole fight except for casting PL once and afterwards keeping my mates alive that's just stupid game design.

    It's one of the best Xv1 tools in this game and it's just disgusting how much it's efficency increases when you outnumber your enemy.
  • Killset
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    Koensol wrote: »
    Killset wrote: »
    Minno wrote: »
    This ability has a weird intent. It was originally designed to be a group buff to damage, but was being used to crutch on the class not having access to more reliable burst.

    And it works differently in pve than in PvP. For PvP, the ability should override previous casts to promote skilled play (stack DMG on the target and let the Templar call out those targets). But in pve doing this creates issues where you have 2+ Templars whose dps is limited because only one could run the morph.

    Idk the answer, except Templars need burst outside of purfying light/monster helms and then making this ability recast previous morphs.

    Just allow it to be blocked or dodged. BOOM! Counter play.
    Don't be ridiculous. If anything this game needs more counters against permablock. Not less.
    Ok. Roll Dodged!
  • TheBonesXXX
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    Need proof of your claims, please.


  • CatchMeTrolling
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    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.
  • BohnT
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    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.

    That's just wrong.
    Some skills / things perform just so much better in xv1 than the other way around.
    Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
    Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
    Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.

    Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered
  • CatchMeTrolling
    CatchMeTrolling
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    BohnT wrote: »
    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.

    That's just wrong.
    Some skills / things perform just so much better in xv1 than the other way around.
    Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
    Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
    Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.

    Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered

    Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.

  • JobooAGS
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    As long as the damaged copied and % damage gets significantly buffed, ok.
  • BohnT
    BohnT
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    BohnT wrote: »
    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.

    That's just wrong.
    Some skills / things perform just so much better in xv1 than the other way around.
    Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
    Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
    Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.

    Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered

    Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.

    A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
    Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.

    1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.

    See the difference?
  • BohnT
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    JobooAGS wrote: »
    As long as the damaged copied and % damage gets significantly buffed, ok.

    Overall damage should stay the same PotL is one of the strongest single target hits in the game.
    The % stored should be increased to balance it
  • CatchMeTrolling
    CatchMeTrolling
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    BohnT wrote: »
    BohnT wrote: »
    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.

    That's just wrong.
    Some skills / things perform just so much better in xv1 than the other way around.
    Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
    Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
    Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.

    Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered

    Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.

    A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
    Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.

    1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.

    See the difference?

    Yeah I get what you’re saying but I honestly would want to take two curses to the face than two frags to the face.

    We can consider the mechanics and whether it’s single target or aoe. But when you have 5 guys on you and 3 are spamming dizzying swing it’s just as annoying as the power of the light, maybe more since cc mechanics aren’t great.

  • Checkmath
    Checkmath
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    potl one of the strongest singe target skills? that made me laugh....
  • BohnT
    BohnT
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    JobooAGS wrote: »
    As long as the damaged copied and % damage gets significantly buffed, ok.

    Overall damage should stay the same PotL is one of the strongest single target hits in the game.
    The % stored should be increased to balance it
    BohnT wrote: »
    BohnT wrote: »
    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.

    That's just wrong.
    Some skills / things perform just so much better in xv1 than the other way around.
    Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
    Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
    Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.

    Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered

    Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.

    A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
    Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.

    1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.

    See the difference?

    Yeah I get what you’re saying but I honestly would want to take two curses to the face than two frags to the face.

    We can consider the mechanics and whether it’s single target or aoe. But when you have 5 guys on you and 3 are spamming dizzying swing it’s just as annoying as the power of the light, maybe more since cc mechanics aren’t great.

    The thing is especially when talking about PotL, that unkillable heal bots can inflict lots of burst which they shouldn't have to begin with.
    I play stamplar and i love it but sometimes i just hit people with the first hit and then they get zerged, i don't follow them and then they get hit for 12k PotL. That's just no how people should die.

    Ofc all other abilities hurt in Xv1 but for them to be a threat the player using them has to utilise an offensive build which makes them vulnerable for my burst
  • BohnT
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    Checkmath wrote: »
    potl one of the strongest singe target skills? that made me laugh....

    It hits for 14k while being undodgeable and unblockable and delayed. That's more than most ults can hit for etc.
  • Checkmath
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    your pitiful enemy would have died anyway, it wouldnt have mattered, if you had casted potl or not. because a good player wouldnt have been hit by it at all or much less than 12k.
  • BohnT
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    Checkmath wrote: »
    your pitiful enemy would have died anyway, it wouldnt have mattered, if you had casted potl or not. because a good player wouldnt have been hit by it at all or much less than 12k.

    Against good players i hit for 6-8k consistently. That's more than curse, more than shalks and players taking 12k PotL are often magplars which heal through the damage but are in execute range when PotL hits them
  • Joy_Division
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    Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.

    All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.

  • Checkmath
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    you just stated it once more. against good players probably because you have a damn bleed build and therefore already unmitigated damage while potl is up, so only a little bit damage needs to be added to get a decent potl end damage. and magplars getting hit by 12k potl arent good magplars, because they would have purger it already.
    in the end it doesnt change anything at all. for Xv1 situations this skill can be good without depending on your stats, but the chances are high that you just gave a way some stamina/magicka for the small initial hit and the enemy died 2 seconds later. its not just a win/win situation. in he above described the scenario, i would had more benefots regarding APs, when i would have casted a force pulse.
  • Brutusmax1mus
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    BohnT wrote: »
    BohnT wrote: »
    The skill doesn’t need to be touched, every little thing Templar gets people want it nerfed from Jesus beam, sweeps, ritual, pol, breath of life, shards, blazing shield, and blinding Flashes. Basically every skill Templars predominantly use has asked to be nerfed or already has been.

    Any skill is an xv1 skill during an xv1 , that doesn’t mean we should nerf every skill because it becomes more obnoxious during that situation. With all the tanky people running around in open world this skill is needed. If you’re in a 4v12 then skills like this come in handy when you need to focus targets down. This would only help the people constantly xving not the small scalers.

    That's just wrong.
    Some skills / things perform just so much better in xv1 than the other way around.
    Curse is no problem in 1v1 but if you get 4 sorcs to cast curse the exact same moment you can kill everything except for templars with no counterplay available.
    Poisons are another one of those things. The cooldown is put on yourself and not on the target meaning you can be hit by every poison in the game while you can only apply 1 poison every 10 seconds.
    Same with PotL in 1v1 you can get it to full damage hurt it's not easy and you have to deal all the damage in xv1 you can play with 0 damage and still get the full damage proc because others are carying you.

    Single target abilities, most AoEs aren't a specific xv1 skill as they perform just as good in 1v1, 1vX or Xv1 they hurt you but they don't punish you further for being outnumbered

    Did I not already say any skill become more obnoxious in a xv1, did you even get anything I said? Since you already have it figured out what actual pvp skill doesn’t become more obnoxious when you’re getting xv1ed? I’ll wait.

    A Xv1 skill punishes you more for being outnumbered than other skills they increase their strength when used by multiple players or remove counterplay.
    Frags casted when you 1v1 someone deal the same damage when they hit you while you are being Xv1ed.

    1 curse deals damage with no counterplay for 4/5 classes but when you have 4 on you at the same time you die with no available counterplay.

    See the difference?

    4 players hitting you with curse or frags can 1 shot you. 4 players hitting you pol causes MAYBE 10k dmg, but you probably died before it exploded. See the difference

    @BohnT? You have a 28k purifying light tooltip?

    The skill is so balanced, that blocking, what it's meant to help templars with, COUNTERS IT! It's literally one ofthe most unique and balanced skills in the game. Dodge roll, mitigation sources, blocking, line of sight, soft and hard cc, purge all are counters.

    Even going offensive is a counter. If the opponents aren't attacking, you countered it. The burst can be high, but there are many skills that are far more op than pol.

    Do you complain that if you get feared, the opponents ally takes less damage from you?
    Do you complain that weakness of elements buffs everyone dmg vs you for way longer, probably resulting in similar damage taken, and gives them more resources?
    (Most relevant)Do you complain that someone attacking a blazing shield tank near you caused you to die bc they took damage from someone other than you?
  • BohnT
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    Checkmath wrote: »
    you just stated it once more. against good players probably because you have a damn bleed build and therefore already unmitigated damage while potl is up, so only a little bit damage needs to be added to get a decent potl end damage. and magplars getting hit by 12k potl arent good magplars, because they would have purger it already.
    in the end it doesnt change anything at all. for Xv1 situations this skill can be good without depending on your stats, but the chances are high that you just gave a way some stamina/magicka for the small initial hit and the enemy died 2 seconds later. its not just a win/win situation. in he above described the scenario, i would had more benefots regarding APs, when i would have casted a force pulse.

    No i don't play a bleed build, i also don't use a defile magplar in duels :wink:
  • Checkmath
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    oh you want to say i am not allowed to apply defile on enemies with a skill like every stamina character does?
  • BohnT
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    Yeah, because it's just a picnic having to deal with 3 stamblades with a ridiculously OP 75 cost ultimate, fear spams, and perma rooted because of Ambush. Please. I'd rather fight 3 templars. At least I could move. Yeah, I might not kill them, but if they are "BOL healbots" spamming this supposedly OP skill, they aren't going to kill me either.

    All people ever do is ask to nerf Templar skills because they ruin their Xv1, which ZoS invariably does because of all the "OMG RD is OP! QQ" threads and, because these skills aren't that great at 1v1, it has turned the class into an awkward basketcase unless it's a healbot in a zerg.

    Oh Joy just read the posts i made. I want a balanced game,i don't care about your bitterness you build up over the last few years.

    Also i hope that Joy that always makes good posts can see that i want PotL to be better in solo play.

    I play all classes i don't want to make the classes i play to be boring i want them to be good but i also don't want stupid things like PotL stacking all incoming damage.
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