DieAlteHexe wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
The ease of those PVP quests is balanced by the possibility that some enemy player will blow you up and now you have to ride 5 to 10 minutes to travel back and continue, yeah.
We get it. You want the rewards of easy dailies in a PVP zone with none of the risks of doing dailies in PVP zone, despite the fact that those quests are only easy because of the risk of PVP. If they were PVE only, they'd be far closer in difficulty to the Undaunted daily, which you know, you could do and not face the risk of PVP at all.
Meh, I couldn't care less about Cyro dailies. I just want to finish up an achievement line from outside of Cyro. I agree that if there are dailies that originate IN Cyro, well, they should fit the Cyro ruleset. No argument there at all.
Anyway you put it - if ZOS placed fishing spots in Cydoriil, they purposely made PvP a part of the achievement. Its not like they forgot players could get attacked by other players while fishing.
Dapper Dinosaur wrote: »You don't really get very much AP, the person you're killing obviously will not be geared for PVP so it's under no circumstances a fair fight, and killing them serves no purpose at all.
Why are so many people actually going to the trouble of camping quest towns and ambushing people who obviously aren't there to PVP during this event?
[Edit to remove bait from title]
because it is fun! first time at least. second time if they don't fight back... no fun. those I just go somewhere else.
It's hardly a requirement.DieAlteHexe wrote: »DieAlteHexe wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
The ease of those PVP quests is balanced by the possibility that some enemy player will blow you up and now you have to ride 5 to 10 minutes to travel back and continue, yeah.
We get it. You want the rewards of easy dailies in a PVP zone with none of the risks of doing dailies in PVP zone, despite the fact that those quests are only easy because of the risk of PVP. If they were PVE only, they'd be far closer in difficulty to the Undaunted daily, which you know, you could do and not face the risk of PVP at all.
Meh, I couldn't care less about Cyro dailies. I just want to finish up an achievement line from outside of Cyro. I agree that if there are dailies that originate IN Cyro, well, they should fit the Cyro ruleset. No argument there at all.
Anyway you put it - if ZOS placed fishing spots in Cydoriil, they purposely made PvP a part of the achievement. Its not like they forgot players could get attacked by other players while fishing.
Again, I'm aware of that.
My beef is with ZMax trying to nudge PvEers into Cyro. I think that stinks since if I wanted to PvP, I could do so at any time. I don't care to be shoved into content I am uninterested in.
Merlin13KAGL wrote: »It's hardly a requirement.DieAlteHexe wrote: »DieAlteHexe wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
The ease of those PVP quests is balanced by the possibility that some enemy player will blow you up and now you have to ride 5 to 10 minutes to travel back and continue, yeah.
We get it. You want the rewards of easy dailies in a PVP zone with none of the risks of doing dailies in PVP zone, despite the fact that those quests are only easy because of the risk of PVP. If they were PVE only, they'd be far closer in difficulty to the Undaunted daily, which you know, you could do and not face the risk of PVP at all.
Meh, I couldn't care less about Cyro dailies. I just want to finish up an achievement line from outside of Cyro. I agree that if there are dailies that originate IN Cyro, well, they should fit the Cyro ruleset. No argument there at all.
Anyway you put it - if ZOS placed fishing spots in Cydoriil, they purposely made PvP a part of the achievement. Its not like they forgot players could get attacked by other players while fishing.
Again, I'm aware of that.
My beef is with ZMax trying to nudge PvEers into Cyro. I think that stinks since if I wanted to PvP, I could do so at any time. I don't care to be shoved into content I am uninterested in.
In fact, during non-events, I'd argue that a new player is less likely to get blasted doing side quests than if they tried to stroll up to a keep.
Part of the danger, the exploration, and the intrigue is being in a potentially hazardous area. The first time I truly went into Cyrodiil, and quite literally made my rounds of the map (there are lots of little Easter Eggs, if you look hard enough) it was part of the draw.
I stumbled upon some fights here and there, and that's what pulled me in in the first place.
Not everyone starts as a PvP'er, and there are those that have no real intention of ever really going there. Then something happens, and it starts to grow on you.
I wouldn't go into dungeons and trials if there was not some hint of danger and skill requirement.
Cyro is the very same way. IMO, the side towns provide the perfect introduction in that regard. The hit the nail on the head, in fact.
The final two skyshards of the other two Alliances are the best. There isn't a much better feeling than to know you are knee deep behind enemy lines about as far as you can be.
Merlin13KAGL wrote: »Interesting thing here, you don't have to PvP to hit all those places (The gates have to be open, but you don't have to be the one to open them). You can proceed with caution and still acquire everything, without ever engaging a single player if you remain aware.
Again, my first tour of the map took a while. I did it, partially because I wanted to know what the territory was like beforehand, should I ever become involved in a fight.
It was a whole other zone to explore.
So, you can have it both ways. You can hate PvP and still get your achievement. It's no different than trying to stealth past mobs - the difference being, the AI is a hell of a lot more resilient.
I'd dare say stealth avoidance is made with people like you in mind. That can be its own reward, with avoiding PvP being its very purpose.
GimpyPorcupine wrote: »Remember in "Saving Private Ryan" when they let that German go, and he skewered the Jewish guy (can't remember his name) later on.
Well, that's why we kill you.
DieAlteHexe wrote: »
So, it won't grow on me, nothing will change, I'll just be grumpy with ZMax for trying to con me into doing something in a game where they tout "play it your way".
It’s fun!
zParallaxz wrote: »It really is hehe
zParallaxz wrote: »It really is hehe
JamieAubrey wrote: »KILL ON SIGHT
LEAVE NO ENEMY ALIVE
#DEALWITHIT
Morgha_Kul wrote: »It’s fun!zParallaxz wrote: »It really is hehezParallaxz wrote: »It really is heheJamieAubrey wrote: »KILL ON SIGHT
LEAVE NO ENEMY ALIVE
#DEALWITHIT
These responses illustrate one reason why I don't PvP. To me, going out of your way to kill a guy who can't fight back is just griefing.
That said, I do understand that the zone IS a PvP zone, and one should expect to be engaged in PvP. That's why I don't go there. I imagine I will eventually, and when I do I will expect to get attacked, probably by 30 guys ganking anyone they see, or by some max level twinked out guy who will kill me off in one or two attacks while I can't fight back. I don't get how that's fun for anyone, but that's what I expect from PvP in most games.
I wonder if a way can be found to get around this... perhaps a device of some sort that renders you temporarily immune to other players while only letting you group or communicate with other immune players. That would let people go collect the shards, do quests and so forth, without needing to restart them every 3 minutes.
Morgha_Kul wrote: »That said, I do understand that the zone IS a PvP zone, and one should expect to be engaged in PvP. That's why I don't go there. I imagine I will eventually, and when I do I will expect to get attacked, probably by 30 guys ganking anyone they see, or by some max level twinked out guy who will kill me off in one or two attacks while I can't fight back. I don't get how that's fun for anyone, but that's what I expect from PvP in most games.
DieAlteHexe wrote: »
So, it won't grow on me, nothing will change, I'll just be grumpy with ZMax for trying to con me into doing something in a game where they tout "play it your way".
before you complain yet again about not being able to 'play it your way' why dont you post the rest of that blurb instead of cherry picking the single line to suit your argument.
Morgha_Kul wrote: »That said, I do understand that the zone IS a PvP zone, and one should expect to be engaged in PvP. That's why I don't go there. I imagine I will eventually, and when I do I will expect to get attacked, probably by 30 guys ganking anyone they see, or by some max level twinked out guy who will kill me off in one or two attacks while I can't fight back. I don't get how that's fun for anyone, but that's what I expect from PvP in most games.
Its certainly possible, but Cyrodiil is big. There are all kinds of players, both on your side and the enemies, some "twinked out", some more of your type. You are just as likely to get run over by 30 as doing the running-over with 30 of your buddies. There's really a wide variety of skill levels all over the place.
If you go there, stick to a friendly "zerg", cap some keeps, get some kills against players who don't know what they are doing, get your clock cleaned by those who do - you won't be any worse off than the majority (including yours truly).
If you lose the defeatist attitude, there's fun to be had for everyone in cyro, regardless of their skill level. And you can be a valuable asset to your side, even if all you do is spam rapid regen and shoot sieges.
Morgha_Kul wrote: »Morgha_Kul wrote: »That said, I do understand that the zone IS a PvP zone, and one should expect to be engaged in PvP. That's why I don't go there. I imagine I will eventually, and when I do I will expect to get attacked, probably by 30 guys ganking anyone they see, or by some max level twinked out guy who will kill me off in one or two attacks while I can't fight back. I don't get how that's fun for anyone, but that's what I expect from PvP in most games.
Its certainly possible, but Cyrodiil is big. There are all kinds of players, both on your side and the enemies, some "twinked out", some more of your type. You are just as likely to get run over by 30 as doing the running-over with 30 of your buddies. There's really a wide variety of skill levels all over the place.
If you go there, stick to a friendly "zerg", cap some keeps, get some kills against players who don't know what they are doing, get your clock cleaned by those who do - you won't be any worse off than the majority (including yours truly).
If you lose the defeatist attitude, there's fun to be had for everyone in cyro, regardless of their skill level. And you can be a valuable asset to your side, even if all you do is spam rapid regen and shoot sieges.
That's not a defeatist attitude, that's the voice of experience. Every time... EVERY time I have gone into Cyrodiil, it's been alone (I only play alone) in order to look for skyshards or lorebooks or what have you, and every single time I've been run over by large gangs of enemy players, any ONE of which would almost instantly kill me anyway.
I've really got NO interest in PvP of any kind, so sticking to some other group of players and participating in a zerg or whatever you choose to call it is really not of interest to me either.
DieAlteHexe wrote: »
So, it won't grow on me, nothing will change, I'll just be grumpy with ZMax for trying to con me into doing something in a game where they tout "play it your way".
before you complain yet again about not being able to 'play it your way' why dont you post the rest of that blurb instead of cherry picking the single line to suit your argument.
True in a PVP zone it is no surprise that I get killed sometimes. True PVErs go for Cyro because if one gets killed only 2-3 times it is about 3 times faster then PVE dailies (or more depending on quest sharers, because without them you will have hard time to get to even 20).
Gankers allowed to be ganking in Shor where most of the people do NOT PVP related achievements. Shor's ganker population is much-much lower without this event. So let be honest these gankers come for the easy kills (AP advise its more efficient to go for Vivec or Sotha Sil and lfg so it not about AP), if others say they come for a nice chance for a surprise great duel or battle, then why not go for Vivec or Sotha Sil where people more likely prepared for PVP battle in towns.
Im allowed to think that most of this people (especially those who sneak in indoor quest giver room) are like playing the bully,. Maybe because they are bullied in their real life, maybe they express their real life behaviour.
The drop rate for Worm Cult is abismal, altough it is only a periodical Motif. In PVE I think it would take 10-18 hours to get 112 boxes (I have 4 chracters and 2 are very low level to do anything but writs). I have a daywork, and a family, but I like gaming and achievements. So it is a very time comsuming achievement and one only has 12 days to complete it (maybe one year later another 12), so I really appreciate those who don't kill my not so great PVE builded characters when I'm questing in a PVP campaign which is mostly populated by PVE players.
TheOldPopster wrote: »So I'm a PVPer. For all the PVEers complaining here does this mean that if I go farming in, say, Craglorn, I can post in chat "I'm a PVPer just here farming for a few mats. Please don't run ahead of me and take them all" you will go away and leave me the near proximity nodes?
VaranisArano wrote: »True in a PVP zone it is no surprise that I get killed sometimes. True PVErs go for Cyro because if one gets killed only 2-3 times it is about 3 times faster then PVE dailies (or more depending on quest sharers, because without them you will have hard time to get to even 20).
Gankers allowed to be ganking in Shor where most of the people do NOT PVP related achievements. Shor's ganker population is much-much lower without this event. So let be honest these gankers come for the easy kills (AP advise its more efficient to go for Vivec or Sotha Sil and lfg so it not about AP), if others say they come for a nice chance for a surprise great duel or battle, then why not go for Vivec or Sotha Sil where people more likely prepared for PVP battle in towns.
Im allowed to think that most of this people (especially those who sneak in indoor quest giver room) are like playing the bully,. Maybe because they are bullied in their real life, maybe they express their real life behaviour.
The drop rate for Worm Cult is abismal, altough it is only a periodical Motif. In PVE I think it would take 10-18 hours to get 112 boxes (I have 4 chracters and 2 are very low level to do anything but writs). I have a daywork, and a family, but I like gaming and achievements. So it is a very time comsuming achievement and one only has 12 days to complete it (maybe one year later another 12), so I really appreciate those who don't kill my not so great PVE builded characters when I'm questing in a PVP campaign which is mostly populated by PVE players.
Yes, people who gank other players in a PVP zone, especially a PVP campaign that everyone knows is practically empty of PVP and really just used by questers, are either bullies or bullied IRL.
Seriously? Its a PVP zone. Shor is a PVP campaign, not a safe haven for questers. Ganking is a well known and common PVP playstyle.
Why the heck do PVEers expect to be exempt from PVP when they come to a PVP zone? Its Player vs Player. Are you not a Player?
VaranisArano wrote: »I have hard time understanding someone who likes to kill players who are no match for them (at least 80% of them), camp around places where they can found many of these PVE players(who are there for great time saving)
Let me help you understand. What you apparently fail to appreciate is that in Cyrodiil, you ARE an AP resource node to be harvested. I ignore all campaigns except Vivec but understand that there are those who want to farm in the lighter populated campaigns for AP who, like you, are probably "there for great time saving." Why are you more entitled to do your 'time saving" farming than is the similarly inclined AP farmer?
Fact is, there are "safe" dailies in Wrothgar, Clockwork, Hews Bane, Gold Coast, Mages, Thieves and Undaunted guilds, Craglorn. Go to any of them and you will be absolutely entitled to be safe from other players.
VaranisArano wrote: »True in a PVP zone it is no surprise that I get killed sometimes. True PVErs go for Cyro because if one gets killed only 2-3 times it is about 3 times faster then PVE dailies (or more depending on quest sharers, because without them you will have hard time to get to even 20).
Gankers allowed to be ganking in Shor where most of the people do NOT PVP related achievements. Shor's ganker population is much-much lower without this event. So let be honest these gankers come for the easy kills (AP advise its more efficient to go for Vivec or Sotha Sil and lfg so it not about AP), if others say they come for a nice chance for a surprise great duel or battle, then why not go for Vivec or Sotha Sil where people more likely prepared for PVP battle in towns.
Im allowed to think that most of this people (especially those who sneak in indoor quest giver room) are like playing the bully,. Maybe because they are bullied in their real life, maybe they express their real life behaviour.
The drop rate for Worm Cult is abismal, altough it is only a periodical Motif. In PVE I think it would take 10-18 hours to get 112 boxes (I have 4 chracters and 2 are very low level to do anything but writs). I have a daywork, and a family, but I like gaming and achievements. So it is a very time comsuming achievement and one only has 12 days to complete it (maybe one year later another 12), so I really appreciate those who don't kill my not so great PVE builded characters when I'm questing in a PVP campaign which is mostly populated by PVE players.
Yes, people who gank other players in a PVP zone, especially a PVP campaign that everyone knows is practically empty of PVP and really just used by questers, are either bullies or bullied IRL.
Seriously? Its a PVP zone. Shor is a PVP campaign, not a safe haven for questers. Ganking is a well known and common PVP playstyle.
Why the heck do PVEers expect to be exempt from PVP when they come to a PVP zone? Its Player vs Player. Are you not a Player?
I'm not expecting but I hope for an Understanding, because Worm Cult has a very low drop rate, and I (and many others) have work on weekdays.
I hope that many will drop this behaviour atleast during the event because of sympathy.
There are many I think who don't gank now altough they are gankers, and for them Thank you!
PS: I said the bully theory about the ones who gank in Shor campaign in towns, especially during this event. I know its not a safe haven, but I have hard time understanding someone who likes to kill players who are no match for them (at least 80% of them), camp around places where they can found many of these PVE players(who are there for great time saving) and refuse if they called a bully (or similar expression). Then tell me why not gank in Vivec or Sotha Sil?