Dapper Dinosaur wrote: »Cheydinhaal is not the same as Cropsford. I don't PVP and even I know this. In Cropsford, if it's in enemy hands, the flag guardians won't let you access either questgiver and it's supposedly a fairly important respawning zone.
By going and ganking in Cheydinhaal, which serves no PVP purpose, you were definitely worse.
Dapper Dinosaur wrote: »Cheydinhaal is not the same as Cropsford. I don't PVP and even I know this. In Cropsford, if it's in enemy hands, the flag guardians won't let you access either questgiver and it's supposedly a fairly important respawning zone.
By going and ganking in Cheydinhaal, which serves no PVP purpose, you were definitely worse.
incognito222 wrote: »@IcyDeadPeople, been awhile my friend, hope you’ve been well? (Praetor).
VaranisArano wrote: »Dapper Dinosaur wrote: »Cheydinhaal is not the same as Cropsford. I don't PVP and even I know this. In Cropsford, if it's in enemy hands, the flag guardians won't let you access either questgiver and it's supposedly a fairly important respawning zone.
By going and ganking in Cheydinhaal, which serves no PVP purpose, you were definitely worse.
Its in a PVP zone and there are players there, that's purpose enough. Or else, the next time I get ganked out in the middle of nowhere, I'm going to whine about "There was no PVP purpose to this Columbine! I just stopped to pick it up!"
Or, I won't. Because its a PVP zone, and I just lost a bout of Player vs Player. Not a big deal.
Dapper Dinosaur wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »Cheydinhaal is not the same as Cropsford. I don't PVP and even I know this. In Cropsford, if it's in enemy hands, the flag guardians won't let you access either questgiver and it's supposedly a fairly important respawning zone.
By going and ganking in Cheydinhaal, which serves no PVP purpose, you were definitely worse.
Its in a PVP zone and there are players there, that's purpose enough. Or else, the next time I get ganked out in the middle of nowhere, I'm going to whine about "There was no PVP purpose to this Columbine! I just stopped to pick it up!"
Or, I won't. Because its a PVP zone, and I just lost a bout of Player vs Player. Not a big deal.
It's a big deal when someone ganks in Cheydinhaal during this event because it both wastes the time of the person that OBVIOUSLY doesn't want to PVP, and because doing so gains you nothing. "But AP" they say. DO you know how much more AP you could be getting if you would stop being a jerk and went to where actual PVP was happening?
The lost time from being ganked adds up to hours very very quickly when a single one can take me 10 minutes to return from.
Dapper Dinosaur wrote: »Is there something about "Cheydinhaal serves no PVP purpose" that you are not understanding? People that go there specifically to kill players are going out of their way to kill people that have no interest in PVPing instead of going to where the actual PVP is. It is being a jerk, PERIOD.
I can give you Cropsford, because people have to kill the flag guardians to access the questgivers and I can see why that is grounds to kill, but when someone is taking special care to navigate between Bruma's quest buildings without entering combat with the flag guardians, it should be obvious that they have no interest in affecting the PVP.
You don't need to much more organized than an dolmen zerg, have an rolling daily group, this makes fighting gankers easy, and you see each other for rez if it fails., better make it an guild event^ is there something about PvP that you don't understand?
Player Vs Player.
A person going out of their way to wait in a town for someone to turn up so they can PvP them, is PvP.......
Man the entitlement is rife about this. It's simple, the lure of 50 'easy' boxes is creating greed. The balance to the easy 50 is that its in PvP. Spot on ZOS.
If the lazy so and sos had planned ahead, got a PvP setup. And a organized group none of this would happen. but nope folks are greedy and entitled
To be honest this thread has the same relevance as me moaning I cant PvP to turn the 6 easy writs in per toon its outrageous i cant PvP there to win in a crafting zone.
Oh and vMA needs a nerf as I cant run impen in there and Soul Assault my way to a win.
cbaudersub17_ESO wrote: »you are simply and idiot
jroc699_burr wrote: »I will kill every color that is not mine in pvp where ever i want dont come to pvp not prepared to get messed up period i dont care if your just questiing go back to pve and quest there
DieAlteHexe wrote: »jroc699_burr wrote: »I will kill every color that is not mine in pvp where ever i want dont come to pvp not prepared to get messed up period i dont care if your just questiing go back to pve and quest there
Love to, except ZMax decided to put some non-PvP quests in Cyro. If they'd change/fix that, then I'd have noooooo problem not "getting messed up".
Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
DieAlteHexe wrote: »jroc699_burr wrote: »I will kill every color that is not mine in pvp where ever i want dont come to pvp not prepared to get messed up period i dont care if your just questiing go back to pve and quest there
Love to, except ZMax decided to put some non-PvP quests in Cyro. If they'd change/fix that, then I'd have noooooo problem not "getting messed up".
There's no such thing as a non-pvp quest in cyro.
Sure, some quests may not require you to kill players or cap objectives. But their difficulty, and their rewards, are still balanced around the fact that the enemy players are a constant threat and provide additional layer of challenge.
Some of them are so easy and fast that you can complete them in 30 second, but you still receive a standard daily reward, same as a quest in PvE zone that might take up to 30 minutes to complete. The possibility of PvP death is the balancing factor.
VaranisArano wrote: »Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
The ease of those PVP quests is balanced by the possibility that some enemy player will blow you up and now you have to ride 5 to 10 minutes to travel back and continue, yeah.
We get it. You want the rewards of easy dailies in a PVP zone with none of the risks of doing dailies in PVP zone, despite the fact that those quests are only easy because of the risk of PVP. If they were PVE only, they'd be far closer in difficulty to the Undaunted daily, which you know, you could do and not face the risk of PVP at all.
Dapper Dinosaur wrote: »I don't know how many times I can reiterate this: Instead of going out of your way to inconvenience someone else for practically no gain (and certainly no challenge or self-betterment), you could just...I don't know....not?
Killing people in a non-capturable town with no PVP goals or advantage gained for doing so is the same as someone that's very good at a fighting game joining a lobby full of new players on purpose just to pick on them. It's scummy, doesn't get the perpetrator anything except a cheap laugh, and ruins the fun of the other players.
DieAlteHexe wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
The ease of those PVP quests is balanced by the possibility that some enemy player will blow you up and now you have to ride 5 to 10 minutes to travel back and continue, yeah.
We get it. You want the rewards of easy dailies in a PVP zone with none of the risks of doing dailies in PVP zone, despite the fact that those quests are only easy because of the risk of PVP. If they were PVE only, they'd be far closer in difficulty to the Undaunted daily, which you know, you could do and not face the risk of PVP at all.
Meh, I couldn't care less about Cyro dailies. I just want to finish up an achievement line from outside of Cyro. I agree that if there are dailies that originate IN Cyro, well, they should fit the Cyro ruleset. No argument there at all.
Dapper Dinosaur wrote: »You don't really get very much AP, the person you're killing obviously will not be geared for PVP so it's under no circumstances a fair fight, and killing them serves no purpose at all.
Why are so many people actually going to the trouble of camping quest towns and ambushing people who obviously aren't there to PVP during this event?
[Edit to remove bait from title]
DieAlteHexe wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »That's the entire damn point, Sharee. If someone is obviously trying to leave everyone else alone and not have any kind of effect on resources/goals, it is extremely jerkish to make them waste their time running away from/fighting you or getting blown up and having to take another 5-10 minutes (depending on mount speed) to travel back and continue. What did you gain by doing that? 1/12th the AP you could have done a 10-minute battleground match for? Some kind of PVP thrill by picking on the little guy that let you get the first 1-5 shots? Good job I guess?
The ease of those PVP quests is balanced by the possibility that some enemy player will blow you up and now you have to ride 5 to 10 minutes to travel back and continue, yeah.
We get it. You want the rewards of easy dailies in a PVP zone with none of the risks of doing dailies in PVP zone, despite the fact that those quests are only easy because of the risk of PVP. If they were PVE only, they'd be far closer in difficulty to the Undaunted daily, which you know, you could do and not face the risk of PVP at all.
Meh, I couldn't care less about Cyro dailies. I just want to finish up an achievement line from outside of Cyro. I agree that if there are dailies that originate IN Cyro, well, they should fit the Cyro ruleset. No argument there at all.
Anyway you put it - if ZOS placed fishing spots in Cydoriil, they purposely made PvP a part of the achievement. Its not like they forgot players could get attacked by other players while fishing.