I understand that there are more possibilities for using skill points, than there are skill points available, but how many are actually usable? For example, to use the skill points for armour fully, you'd need to be wearing five pieces of light, five pieces of medium, and five pieces of heavy at the same time - 15 items in only seven slots. There are a lot of other examples of skill conflicts that mean you can't actually use them all.
So how many can you get, and how many can you use at the same time? Each time a new zone or chapter is added, there are more skyshards to collect, and unless a whole new skill line (without conflicts) is introduced, they don't get used up.
I understand that there are more possibilities for using skill points, than there are skill points available, but how many are actually usable? For example, to use the skill points for armour fully, you'd need to be wearing five pieces of light, five pieces of medium, and five pieces of heavy at the same time - 15 items in only seven slots. There are a lot of other examples of skill conflicts that mean you can't actually use them all.
So how many can you get, and how many can you use at the same time? Each time a new zone or chapter is added, there are more skyshards to collect, and unless a whole new skill line (without conflicts) is introduced, they don't get used up.
Well, this update we got entire 2 skillines. It will take more than 30 skillpoints.
I understand that there are more possibilities for using skill points, than there are skill points available, but how many are actually usable? For example, to use the skill points for armour fully, you'd need to be wearing five pieces of light, five pieces of medium, and five pieces of heavy at the same time - 15 items in only seven slots. There are a lot of other examples of skill conflicts that mean you can't actually use them all.
So how many can you get, and how many can you use at the same time? Each time a new zone or chapter is added, there are more skyshards to collect, and unless a whole new skill line (without conflicts) is introduced, they don't get used up.
Well, this update we got entire 2 skillines. It will take more than 30 skillpoints.
That's a good way to look at it
I understand that there are more possibilities for using skill points, than there are skill points available, but how many are actually usable? For example, to use the skill points for armour fully, you'd need to be wearing five pieces of light, five pieces of medium, and five pieces of heavy at the same time - 15 items in only seven slots. There are a lot of other examples of skill conflicts that mean you can't actually use them all.
So how many can you get, and how many can you use at the same time? Each time a new zone or chapter is added, there are more skyshards to collect, and unless a whole new skill line (without conflicts) is introduced, they don't get used up.
Well, this update we got entire 2 skillines. It will take more than 30 skillpoints.
That's a good way to look at it
Another good way to look at it is that there will also be more available skill points. And I still fail to see the huge impact that one missing skill point is going to make for most people. Sure, if you want every skill line the game has to offer maxed out in one single character your going to be tight in skill points. That’s an issue the one skill point doesn’t solve though.
I understand that there are more possibilities for using skill points, than there are skill points available, but how many are actually usable? For example, to use the skill points for armour fully, you'd need to be wearing five pieces of light, five pieces of medium, and five pieces of heavy at the same time - 15 items in only seven slots. There are a lot of other examples of skill conflicts that mean you can't actually use them all.
So how many can you get, and how many can you use at the same time? Each time a new zone or chapter is added, there are more skyshards to collect, and unless a whole new skill line (without conflicts) is introduced, they don't get used up.
Well, this update we got entire 2 skillines. It will take more than 30 skillpoints.
That's a good way to look at it
Another good way to look at it is that there will also be more available skill points. And I still fail to see the huge impact that one missing skill point is going to make for most people. Sure, if you want every skill line the game has to offer maxed out in one single character your going to be tight in skill points. That’s an issue the one skill point doesn’t solve though.
The fact that we paid as much money as new players and they get one additional skillpoint that vets do not have access to is what annoys me the most. Sure it might not affect the build you are going for but my money is as good as theirs.
Being unable to play new content (even if it's really short) is the other main thing. Those two tutorials are very good introductions to their respective zones, whether it's a new character or not, but existing characters cannot experience those introductions. Someone who only plays one main character, for example, would never be able to play that main character through the Summerset or Vvardenfell introductions, and they are therefore missing out on that content that they have paid for.That’s an argument finally that I can really getThe fact that we paid as much money as new players and they get one additional skillpoint that vets do not have access to is what annoys me the most. Sure it might not affect the build you are going for but my money is as good as theirs.Another good way to look at it is that there will also be more available skill points. And I still fail to see the huge impact that one missing skill point is going to make for most people. Sure, if you want every skill line the game has to offer maxed out in one single character your going to be tight in skill points. That’s an issue the one skill point doesn’t solve though.That's a good way to look at itI understand that there are more possibilities for using skill points, than there are skill points available, but how many are actually usable? For example, to use the skill points for armour fully, you'd need to be wearing five pieces of light, five pieces of medium, and five pieces of heavy at the same time - 15 items in only seven slots. There are a lot of other examples of skill conflicts that mean you can't actually use them all.
So how many can you get, and how many can you use at the same time? Each time a new zone or chapter is added, there are more skyshards to collect, and unless a whole new skill line (without conflicts) is introduced, they don't get used up.
Well, this update we got entire 2 skillines. It will take more than 30 skillpoints.
It's too bad that we've heard nothing from ZOS and it appears that they are going to do nothing about this.
I'm mostly disappointed that my characters aren't going to be able to experience the tutorial introduction to SS. It's a good introduction to the Psijic mages and what's going on in SS.
I was less disappointed about the MW one, since you do still get to deal with the slavers via an alternate quest in Seyda Neen.
I understand them not wanting to fix the problem now, as they never fixed it with MW and giving pre-SS characters the chance to do the tutorial for a SP would mean that MW characters would then always have an extra SP anyway. Unless they somehow lock out MW characters from the tutorial quest. But that would also be a shame, since I'd want my MW characters to experience the story in the SS tutorial as well.
And then, what happens with future chapters? If they allowed all characters to experience the tutorials for an SP in addition to the story, then MW characters would always be one ahead, and there would be a SP creep that perhaps they don't want.
Btw, any info on how much additional skillpoints will be available in Summerset? Like quests and skyshards
I recall getting some after opening Artaeum
The fact that no dev commented on neither the morrowind nor summerset tutorial feedback threads feels meh
NupidStoob wrote: »It's a single SP in a game that has way too many already. I don't get what the fuss is about. My main sits on 30+ SP that are unused and has loads of skills/passives I never even use while being a master crafter and dedicated pvp/pve char.
Never have I encountered a situation where I was thinking "I wish there would be more SP" and all I ever think is "I wish some SP would be easier to get".
To be fair, it would be nice if we could do the tutorial on existing characters. Would be a good "way in" quest to Summerset.
NPC knows of us and our reputation, asks us to come to a cave somewhere, we meet with them, bit more talking, then boom to the intro for Summerset. Done. Existing characters in the tutorial.
WembleyOTG wrote: »FWIW My warden who I made at morrowind launch. And all my other morrowind characters do not have the extra skill point. When I use the skill point finder add on there is 0/1 beside morrowind character. So I guess I missed it by skipping the tutorial.
So not all characters created after morrowind got this extra skill point.
I'm not remaking anyone for one skill point.
WembleyOTG wrote: »FWIW My warden who I made at morrowind launch. And all my other morrowind characters do not have the extra skill point. When I use the skill point finder add on there is 0/1 beside morrowind character. So I guess I missed it by skipping the tutorial.
So not all characters created after morrowind got this extra skill point.
I'm not remaking anyone for one skill point.
WembleyOTG wrote: »FWIW My warden who I made at morrowind launch. And all my other morrowind characters do not have the extra skill point. When I use the skill point finder add on there is 0/1 beside morrowind character. So I guess I missed it by skipping the tutorial.
So not all characters created after morrowind got this extra skill point.
I'm not remaking anyone for one skill point.
You can still get the original tutorial skill point. Just talk to the hooded figure to start that tutorial.