Not sure why people find this recipe "valuable". It drops the max health and stamina rates in exchange for a buff in recovery, which isn't helpful to me.Looking back, I wonder if he was aware of how valuable this recipe would end-up being in the future.
Granted, the two hour timer is great, but not worth the tradeoff to me.
This recipe is all a stamina user needs:
http://esoitem.uesp.net/itemLink.php?&itemid=68247&quality=3
It's cheaper, too.
Not sure why people find this recipe "valuable". It drops the max health and stamina rates in exchange for a buff in recovery, which isn't helpful to me.Looking back, I wonder if he was aware of how valuable this recipe would end-up being in the future.
Granted, the two hour timer is great, but not worth the tradeoff to me.
This recipe is all a stamina user needs:
http://esoitem.uesp.net/itemLink.php?&itemid=68247&quality=3
It's cheaper, too.
GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Regarding the ever-contentious Dubious Camoran Throne, and ignoring whether or not it's overhyped:
Aside from collectoritis, there's no need to actually own the recipe, especially at a six figure price. The food itself costs ~125 in mats per unit, and sells for ~160. The difference between purchasing a stack and crafting it yourself is ~35/ea, at which rate 100k gold effectively buys you 240 days continuous up time - without perks. Given that the food only ticks while you're logged in, realistic usage cases favor letting someone else do the crafting for you if it didn't drop.
(math check: 100000/35*2/24=238... right?)
GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Wreuntzylla wrote: »GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Not to kick you while you are down, but I just looked around the guild traders, it looks like all the cheap ones have been bought up and put back on the traders for 50k+
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Name checks out.
On a side note, I picked up several of these recipes for under 50k.
On Xbox here. Cheapest I could find today at a guild trader was listed at 95k.
Kiralyn2000 wrote: »Hmm, 7 characters did the Auridon quest each day, and I did the other two on a couple characters once, to remind myself that they were annoying. Soo.... 32-35ish quests?
5 DCT, 2 scintillators, 1 cherry branch, 3 coffers. 0 jewels, 0 pavillions
Already had 2 DCT from last year, so I vendored the extras. And I destroyed the extra memento boxes, since you can't vendor them.
fgoron2000 wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Name checks out.
On a side note, I picked up several of these recipes for under 50k.
On Xbox here. Cheapest I could find today at a guild trader was listed at 95k.
i'm on NA/PC so you wouldn't have seen mine, but as of about 10am today, I still had one on sale for 80k...and I've sold about a half dozen of the dubious camorans between 70k and 80k during the event...I know that prices will go up now that the event is over, but I agree that RNG is a bit off sometimes...things don't need to be as, umm well forget rare, mythical may be a better word. When I started playing in the spring of '16, I got 2 Imperial motif books within the first 3 months. Now, 2 years later, haven't seen another since...
strangeradnd wrote: »Kiralyn2000 wrote: »Hmm, 7 characters did the Auridon quest each day, and I did the other two on a couple characters once, to remind myself that they were annoying. Soo.... 32-35ish quests?
5 DCT, 2 scintillators, 1 cherry branch, 3 coffers. 0 jewels, 0 pavillions
Already had 2 DCT from last year, so I vendored the extras. And I destroyed the extra memento boxes, since you can't vendor them.
I thought the description said you could put them in the guild store?
Drachenfier wrote: »I personally didn't care about the event, I was just there for the double xp. Why did it only run for four days?
Wreuntzylla wrote: »fgoron2000 wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Name checks out.
On a side note, I picked up several of these recipes for under 50k.
On Xbox here. Cheapest I could find today at a guild trader was listed at 95k.
i'm on NA/PC so you wouldn't have seen mine, but as of about 10am today, I still had one on sale for 80k...and I've sold about a half dozen of the dubious camorans between 70k and 80k during the event...I know that prices will go up now that the event is over, but I agree that RNG is a bit off sometimes...things don't need to be as, umm well forget rare, mythical may be a better word. When I started playing in the spring of '16, I got 2 Imperial motif books within the first 3 months. Now, 2 years later, haven't seen another since...
Haha, just checked PC, lowest I can find is 91K.
Last year I got enough DCT's to put on 20+ toons, and the price of them stayed reasonable for quite a while. I think the problem is that this year the repricers realized how valuable they were 6 months later.