GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
My jester event was loads of fun. I bought new costumes, reevaluated some of my characters and leveled new skills, enjoyed revisiting the Jester Kings-and-Queen, and chatted the whole way through it.
I'm sorry you found it frustrating.
GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Name checks out.
On a side note, I picked up several of these recipes for under 50k.
QuebraRegra wrote: »agreed on all accounts...
The question is, for most of these repeatable events, what would actually be fun?
The RNG system will continue to suck, and that's how ZOS likes it. What "player cfeedback oalition" will get them to change their minds? At least a token system would limit the relative suffering for content grinds, but maybe the grind it's self is what ZOS considered endgame, and fears player loss?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Going 0 for 74 on repeatable, mind-numbingly boring quests while enduring load-screens and waiting for NPCs to render all for it to end without a sniff of Dubious Camoran Throne makes for a pathetic experience. Oh, and 100,000 of my gold in someone else's pocket because you decided to lock access to an important stamina recipe behind a limited time, once a year event was a great parting middle-finger.
I don't get why people who make games continue to value RNG over all else. Come up with some middle-ground that combines RNG luck with grinding accomplishment (tokens, for instance). It feels good to get lucky, and if you don't then it also feels good to accomplish something you've worked towards. Implement both in instances like this so all players can actually enjoy your events.
Name checks out.
On a side note, I picked up several of these recipes for under 50k.
On Xbox here. Cheapest I could find today at a guild trader was listed at 95k.
Not sure why people find this recipe "valuable". It drops the max health and stamina rates in exchange for a buff in recovery, which isn't helpful to me.Looking back, I wonder if he was aware of how valuable this recipe would end-up being in the future.
Regarding the ever-contentious Dubious Camoran Throne, and ignoring whether or not it's overhyped:
Aside from collectoritis, there's no need to actually own it, especially at a six figure price. The food itself costs ~125 in mats per unit, and sells for ~160. The difference between purchasing a stack and crafting it yourself is ~35/ea, at which rate 100k gold effectively buys you 90 days continuous up time - without perks. Given that the food only ticks while you're logged in, realistic usage cases favor letting someone else do the crafting for you if it didn't drop.
Not sure why people find this recipe "valuable". It drops the max health and stamina rates in exchange for a buff in recovery, which isn't helpful to me.Looking back, I wonder if he was aware of how valuable this recipe would end-up being in the future.
Granted, the two hour timer is great, but not worth the tradeoff to me.
This recipe is all a stamina user needs:
http://esoitem.uesp.net/itemLink.php?&itemid=68247&quality=3
It's cheaper, too.
My jester event was loads of fun. I bought new costumes, reevaluated some of my characters and leveled new skills, enjoyed revisiting the Jester Kings-and-Queen, and chatted the whole way through it.
I'm sorry you found it frustrating.
Not sure why people find this recipe "valuable". It drops the max health and stamina rates in exchange for a buff in recovery, which isn't helpful to me.Looking back, I wonder if he was aware of how valuable this recipe would end-up being in the future.
Granted, the two hour timer is great, but not worth the tradeoff to me.
This recipe is all a stamina user needs:
http://esoitem.uesp.net/itemLink.php?&itemid=68247&quality=3
It's cheaper, too.
It depends on your build and the content. I use blue food for most PVE content, even for toons that have Undaunted passives, while in Cyro I use Dubious or Witchmothers. And that's without specializing my toons for drinks. It's just in Cyro you get so many bonuses plus the unpredictability of pvp makes regen is more a priority than in PVE where you can pace the fights more to your advantage.
Also although a slightly more expensive option, I use Dubious on leveling stam toons so I don't have to craft them new food ever 10 levels and the scaling makes it so they're rarely in need of huge health buff.
starkerealm wrote: »Regarding the ever-contentious Dubious Camoran Throne, and ignoring whether or not it's overhyped:
Aside from collectoritis, there's no need to actually own it, especially at a six figure price. The food itself costs ~125 in mats per unit, and sells for ~160. The difference between purchasing a stack and crafting it yourself is ~35/ea, at which rate 100k gold effectively buys you 90 days continuous up time - without perks. Given that the food only ticks while you're logged in, realistic usage cases favor letting someone else do the crafting for you if it didn't drop.
Honestly, Throne is a pretty annoying beverage to produce, because of the beetle scuttle requirement. This means you are, slightly, less likely to see it pop up in guild stores.
starkerealm wrote: »Regarding the ever-contentious Dubious Camoran Throne, and ignoring whether or not it's overhyped:
Aside from collectoritis, there's no need to actually own it, especially at a six figure price. The food itself costs ~125 in mats per unit, and sells for ~160. The difference between purchasing a stack and crafting it yourself is ~35/ea, at which rate 100k gold effectively buys you 90 days continuous up time - without perks. Given that the food only ticks while you're logged in, realistic usage cases favor letting someone else do the crafting for you if it didn't drop.
Honestly, Throne is a pretty annoying beverage to produce, because of the beetle scuttle requirement. This means you are, slightly, less likely to see it pop up in guild stores.
Very true - I know I can sell it, but I don't always want to hunt things down to craft it. It has to be a very low marginal cost (to me, as a person), and even then...
The other problem, of course, is that buyers are highly resistant to changes in consumable pricing, and simply don't care that the price of mats changes over time. Expecting the crafter to eat the changes just makes it even less pleasant to craft weird things like DCT.
this is my second year for Jester's Festival and as I started playing sometime right before it happened. I hope that there will be something different happening each year eventually, otherwise long time players will be pretty bored!