To be fair. Many (former) small scalers expected BGs to become a meaningful ranked mode where small scale premades could finally find the challenging fights against like minded people in order to climb the ladder of the leaderboards. Unfortunately ZOS gutted the system in order to make it "sth" for "everyone" - which in my opinion was a big mistake. Most small scalers I know never have bothered with BGs after ZOS announced its fixed 4v4v4 with an illusion of meaningful ranking where the most important factor seems to be your playtime, not your skill.
I really hope they will either restructure BGs at one point in order to please the already small competitive community of ESO, or at least create a sub format that allows to create custom games including a new ranking system. I will keep my hopes up.
KiraTsukasa wrote: »You know, people whine about this nonstop on the Bungie forums. It's a team game, you make your team, you work together, you win. It's not a hard concept. I don't get why anyone thinks a bunch of lone wolves running off doing whatever they want should dominate teams working together. It's stupid. If you're tired of getting steamrolled, stop being a lone wolf, get a team together, and get good.
If the premade "farms" you then you're simply not good enough. Watering the game down to alleviate any semblance of challenge isn't fun either. Vet BGs never were advertised as noob friendly, that's what the below 50 BGs are.
usmcjdking wrote: »I agree with @Thogard
As a fairly decent PVPer, you get two types of BGs. BGs with no premades where there is a presence of good PVPers turns into 'whose less than stellar teammates feed the least'. And fights with premades where the premade is often the focus of attention from the other two groups and you get a somewhat competitive match.
Maybe one out of every 10 are complete premade roflstomps.
I just put for fast Ap don't care if my team wins loses or draws
houjo2000b16_ESO wrote: »The problem with putting premades in with solo players is that you drive solo players out of pvp, which makes queues longer and longer for everyone, kills the pvp aspect of the game and ultimately you see what you're seeing now with the new xpac- no new pvp content because what's already there isn't being used by players enough to warrant the money and time into developing more pvp content.
I just put for fast Ap don't care if my team wins loses or draws
This is my mentatlity aswell.
Whenever I start caring about PvP in this game is whenever I stop losing interest in doing it.
Playing a Stamplar since launch has given me a very high tolerance of being stomped on in PvP in this game - but if I start caring about how unfair balance is between my spec and others or how easily a small group of players can stomp hordes of solo players I get triggered and the game stops being fun.
So I stopped caring and whenever people give me *** for being bad because they managed to gank me out of stealth, nuke me down in 3 seconds because I was out of rescources or permatank my ass to exhaustion only to have their friends or alliance members steamroll me when they finally arrive, I just tell them to roll Stamplar and show me how it is done (they are never Stamplars obviously).houjo2000b16_ESO wrote: »The problem with putting premades in with solo players is that you drive solo players out of pvp, which makes queues longer and longer for everyone, kills the pvp aspect of the game and ultimately you see what you're seeing now with the new xpac- no new pvp content because what's already there isn't being used by players enough to warrant the money and time into developing more pvp content.
No matter how much people cling to this being an ONLINE game and therefor should be played TOGETHER WITH FRIENDs the above argument is the truth - but like someone else said you will always get players coming into threads like this and bashing people who argue a change because these players are not interested in what is better for the game but only want to further their personal agenda of maintaining status quo so they can keep farming unorganized players in BGs whenever the population in Cyrodiil is low - after all it's fun to own "noobs".
I just put for fast Ap don't care if my team wins loses or draws
This is my mentatlity aswell.
Whenever I start caring about PvP in this game is whenever I stop losing interest in doing it.
Playing a Stamplar since launch has given me a very high tolerance of being stomped on in PvP in this game - but if I start caring about how unfair balance is between my spec and others or how easily a small group of players can stomp hordes of solo players I get triggered and the game stops being fun.
So I stopped caring and whenever people give me *** for being bad because they managed to gank me out of stealth, nuke me down in 3 seconds because I was out of rescources or permatank my ass to exhaustion only to have their friends or alliance members steamroll me when they finally arrive, I just tell them to roll Stamplar and show me how it is done (they are never Stamplars obviously).houjo2000b16_ESO wrote: »The problem with putting premades in with solo players is that you drive solo players out of pvp, which makes queues longer and longer for everyone, kills the pvp aspect of the game and ultimately you see what you're seeing now with the new xpac- no new pvp content because what's already there isn't being used by players enough to warrant the money and time into developing more pvp content.
No matter how much people cling to this being an ONLINE game and therefor should be played TOGETHER WITH FRIENDs the above argument is the truth - but like someone else said you will always get players coming into threads like this and bashing people who argue a change because these players are not interested in what is better for the game but only want to further their personal agenda of maintaining status quo so they can keep farming unorganized players in BGs whenever the population in Cyrodiil is low - after all it's fun to own "noobs".
It's a lot easier to farm "noob" players in cyrodil than it is in BGs. The No CP change made sure of that.
so the problem is that in a small team based pvp arena, people are actually creating teams and playing. Sounds like what the developers wanted to happen...
Drachenfier wrote: »Problem is, if queues are separated 90% of the premades will stop queuing, because they are only in it to steamroll. It happened when Rift separated the queues, it happened when Swtor implemented the 8v8 premade queues....most of them will run at the first sign of actual competition
VaranisArano wrote: »Drachenfier wrote: »Problem is, if queues are separated 90% of the premades will stop queuing, because they are only in it to steamroll. It happened when Rift separated the queues, it happened when Swtor implemented the 8v8 premade queues....most of them will run at the first sign of actual competition
They might stop queuing entirely now that they can't roflstomp randoms, sure.
They might also stop queuing as full premades, instead teaming up in 2s and 3s, filling the random queue and still giving other random players a chance.
I confess, I havent heard a lot of the good premade groups going "Ill quit if I can't farm random PUGs anymore!" Maybe I've missed it?
VaranisArano wrote: »Drachenfier wrote: »Problem is, if queues are separated 90% of the premades will stop queuing, because they are only in it to steamroll. It happened when Rift separated the queues, it happened when Swtor implemented the 8v8 premade queues....most of them will run at the first sign of actual competition
They might stop queuing entirely now that they can't roflstomp randoms, sure.
They might also stop queuing as full premades, instead teaming up in 2s and 3s, filling the random queue and still giving other random players a chance.
I confess, I havent heard a lot of the good premade groups going "Ill quit if I can't farm random PUGs anymore!" Maybe I've missed it?
Oh look, came across the same premade the next day for almost 4 ques in a row
How surprising that was