Vanthras79 wrote: »psychotrip wrote: »Ectheliontnacil wrote: »Darkstorne wrote: »So long as Bethesda Game Studios ignore all of ESO's visual direction when they get around to these provinces, I can live with it. This game will just always feel like fan fiction.
Zos rekt!Darkstorne wrote: »Even the majority of their towns in the base game locations don't look like believable towns that have built up over time, but like some amateur game designer found some smoothed out plot of land, painted a road texture, and plopped down some identical buildings at varying stages along said road. There's rarely the smart use of space, sense of history through varying building ages, and cultural identity you'd expect to find in towns. Just a clear sense that this was placed here to serve its purpose as a quest hub and a point to sell off junk and repair gear.
The 3 cities they added since launch where they didn't have any previous plan from single player games to adhere to - Orsinium, Abah's Landing, and Clockwork City - all have been immense improvements, though. They've been increasing expectations through their work, whch makes the look of Summerset all the more disappointing and confusing.
Previously I'd have been thrilled to see them have a stab at a pre-imperialized Skyrim again as their skills have improved.
Now, I'm not so sure.
And I wish I had as much faith in BGS.Darkstorne wrote: »low poly rocks and flora models (which is one of the most impressive details from Summerset by the way - a huge step up in mountain/cliff detail and tree detail)
Really? I thought it was a huge step back from what we saw in Hew's Bane, Gold Coast and even Vvardenfell. Might have to check again or wait for more media to be released.
Further proof they just don't know what to do with Altmer. They never have. So they decided to go with the most bland, boring interpretation of the lore they can, regardless of whether or not it fits with previous in-game incarnations (seriously, does this look ANYTHING like the same culture that makes elven and glass weapons?) because it's easier to do that than to show some creative integrity.
They know the "transcription error" excuse gives them carte blanche to be as bland as they want. They've taken an interesting aspect of the lore (the unreliable narrators) and turned it into a go-to excuse for artistic bankruptcy.
Even if you think previous accounts are "exaggerations", even if you like what they did with the Altmer, please explain to me why it's okay for them to have one single art style for every city when the Dunmer got 3 unique styles in their expansion.
To those defending this from an artistic and worldbuilding standpoint, please explain to me how this:
fits with this:
Doesn't it fit better with this?:
Please look me in the eye (figuratively) and tell me Summerset looks closer to the altmer style than it does the breton style. If nothing else, the visual inconsistency is laughable.
Well the Bretons were subjugated by the High Elves, so maybe their architecture and customs was inspired and evolved from the elves?
TelvanniWizard wrote: »psychotrip wrote: »Further proof they just don't know what to do with Altmer. They never have.
I'll reserve judgement about this until I see what they did in Summerset on the PTS, but this really feels like the crux for me.
I couldn't tell you from what we see in the game what defines Altmeri culture. In fact, ZOS goes out of their way to include Altmer who defy the "stuck up, arrogant, snobbish elf" stereotype, to the point where there is no semblance of cultural influence at all. They have no peculiar style to their speech like Khajiit, Argonians or Dunmer; their clothing is not only derivative but downright ugly, without any particular purpose or expression of cultural heritage (compare to say, Dunmeri bonemold, or scarfs against sand/ashstorms in Dunmer and Redguard styles); their architecture is wholly forgettable fantasy stonework; they don't have a unique social structure like e.g. Orsimer, which is only defined as highly stratified - guess what, so is every other culture in Tamriel, kingdoms wherever you look; they don't have a religion or spiritual practice that can be clearly differentiated from the faith in the Eight Divines, albeit with different names. So on and so on. They are just a basic medieval-ish peasant society.
Ayrenn herself subverts everything we came to expect from Altmer for around 2 decades. She is as generic as a kind-hearted fantasy hero-queen can get. There is nothing alien about her.
I don't know what else to say. It's just sad they apparently have given up on world-building for the most enigmatic race in TES.
Please don't insult Ayrenn, that's completely inappropriate and mean.
Also keep in mind, that we have visited Morrowind and Orsinium and learned about their culture. We have never been to Summerset and have seen little of their culture. Auridon barely counts, because it's known to be much different than the main island and so are the Altmer living there.
When at least something from the datamined Beta Summerset questlines has survived, then you will see a rich and unique culture of the Altmer. We shall wait.
In my opinion Ayrenn is plane character, without any interest. Generic and easy. Lame. Just like altmer architecture from Summerset, as we have seen.
My heart is broken. How can you say things like that, about Ayrenn ? I'm shocked.
Nights Knight: Have traditionally been described as the offshoot of ancient Aldmer who conquered Cyrodiil specifically and succumbed to certain forms of ... Padomaic influence, we see that it is described as Ayleid ruins in Auridon itself, and Ayleid is occasionally used to simply mean 'ancestral elf'. Is this distinction between Ayleids and Altmer firmly maintained in ESO? This may seem like abject nerdery, but is it important to the self-perception of Altmer as Anuic, unchanged descendants of the Aldmer?
Phrastus: Well, hmph, any description of Elven ruins in the Summerset Isles as 'Ayleid' is an ignorant mistake! Probably made by someone who can't tell Heartland Elf architecture from High Elf. Look, it's quite simple: if you go into an Ayleid ruin, they're lit by these spooky, eerie blue lights, these-these Varla stones and Welkynd stones. Whereas, if you go into an Altmeri ruin, it will be lit by the golden glow of the Culanda and Malondo stones. So, uh that's one easy way to tell them apart, even if they may look superficially similar. However, despite these superficial similarities, it is incontrovertible that all the various races of the elves derive from Altmeri- Aldmeri root stock. Don't confuse your 'D's with your 'T's. Next!
The more perceptive of historians (such as Cantaber Congonius of Skingrad) have discerned clear similarities when comparing settlements of the Altmer and Ayleid, unmistakably because they share the same ancestors.
myskyrim26 wrote: »
WhiteCoatSyndrome wrote: »I would have expected Summerset proper to be a fancier version of Ayleid (Heartland High Elves, remember) if anything. Especially when they're making much about how the Altmer of Summerset cherish their heritage and never want anything to change...but you remember the area around Firsthold was the first place they landed from Old Elnofey? And the ancient High Elf ruins there look nothing like the buildings shown in the Summerset pics and trailers. The former are almost indistinguishable from the Ayleid ruins, the only real difference seems to be the lighting. They even had an interview question about it:Nights Knight: Have traditionally been described as the offshoot of ancient Aldmer who conquered Cyrodiil specifically and succumbed to certain forms of ... Padomaic influence, we see that it is described as Ayleid ruins in Auridon itself, and Ayleid is occasionally used to simply mean 'ancestral elf'. Is this distinction between Ayleids and Altmer firmly maintained in ESO? This may seem like abject nerdery, but is it important to the self-perception of Altmer as Anuic, unchanged descendants of the Aldmer?
Phrastus: Well, hmph, any description of Elven ruins in the Summerset Isles as 'Ayleid' is an ignorant mistake! Probably made by someone who can't tell Heartland Elf architecture from High Elf. Look, it's quite simple: if you go into an Ayleid ruin, they're lit by these spooky, eerie blue lights, these-these Varla stones and Welkynd stones. Whereas, if you go into an Altmeri ruin, it will be lit by the golden glow of the Culanda and Malondo stones. So, uh that's one easy way to tell them apart, even if they may look superficially similar. However, despite these superficial similarities, it is incontrovertible that all the various races of the elves derive from Altmeri- Aldmeri root stock. Don't confuse your 'D's with your 'T's. Next!
And a bit in the Improved Emperor's Guide:The more perceptive of historians (such as Cantaber Congonius of Skingrad) have discerned clear similarities when comparing settlements of the Altmer and Ayleid, unmistakably because they share the same ancestors.
So the Ayleid style is very, very close to the original Aldmeri root as far as architecture style.
well geez, this is depressing... apparently Hews Bane can afford something that looks like it could be made of glass
Or a closer shot of the dome
you know, the patterns on the dome almost remind me of insect wing like architecture
you know, the patterns on the dome almost remind me of insect wing like architecture
This is where I'm at a loss. I never expected the "Crystal Tower" to be made entirely of crystal, but I did expect it to have the attributes why everyone in Tamriel would call it the crystal tower.well geez, this is depressing... apparently Hews Bane can afford something that looks like it could be made of glass
This is the Oldest Structure on Nirn, built by the Aedra, to hold the trial of Lorkan.The Direnni Tower, also known as the Adamantine Tower, Ada-mantia, Ur-Tower and Tower Zero
So when the "Heart-Land Elves" setteled Cyrodiil, they also built their "Homage to Ada-Mantia",The Crystal Tower was the first towers erected in emulation of Ada-Mantia,
So, with that in mind, this is the Derenii Tower in Daggerfall, so should all the towers look like this??The Ayleids built their White Gold Tower to reflect Tower Zero, Ada-Mantia, in the center of Tamriel, in order to best echo and even amplify Ada-Mantia's mystical properties
I did a very quick mockup of an Alinor tower with an organic mosaic instead of the boring grey stonework. In fact I overlayed it with an actual insect wing.
It's not much because I couldn't be bothered to do the whole city, but I think even this would be an improvement.
Dark_Lord_Kuro wrote: »I did a very quick mockup of an Alinor tower with an organic mosaic instead of the boring grey stonework. In fact I overlayed it with an actual insect wing.
It's not much because I couldn't be bothered to do the whole city, but I think even this would be an improvement.
I may be one of the few but i found your interpretation ugly and prefer zos one way more
There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:
Or at all buildings:
I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
well geez, this is depressing... apparently Hews Bane can afford something that looks like it could be made of glass
Or a closer shot of the dome
This is where I'm at a loss. I never expected the "Crystal Tower" to be made entirely of crystal, but I did expect it to have the attributes why everyone in Tamriel would call it the crystal tower.well geez, this is depressing... apparently Hews Bane can afford something that looks like it could be made of glass
To be fair, the image isn't detailed so there could be shards of crystal outlining the entire structure, but a straight up phallic isn't what anyone would picture to describe tower.
I'm guessing an actual rendering of the Crystal Tower would blow the budget of the art department and systems everywhere would crash due to the loss of fps.
It could be worse. The entire structure could be covered with the never ending fog plaguing this game.