AzraelKrieg wrote: »Never has Crystal-Like-Law/The Crystal Tower been described as being made of crystal or glass. The internals could very well have a lot of crystal and glass inside but just because it has crystal in the name doesn't mean it is made of the stuff. Besides, this is the first time the Tower has been included in a game since Arena.
Agreed. I feel that Alinor being exaggerated is still stupid though, because how can anyone justify human traders mistaking what we saw in the trailer for a glass city? Do you go up to a church or cathedral with stainless glass windows and think to yourself "yep, thats a glass building there"? Whats so frustrating is that they've got the outline of Alinor right, with the docks being towered over by those impossibly high towers. How did people mistake that for architecture reminiscent of insect wings?
To anyone saying that the part of it is hidden by a cliff. It isn't. Check out the CG trailer.
https://youtu.be/ZijsFN0IlbE
I don't think there are technical limitations to make it look like crystal? Just look at any glass windows in the game how they shimmer and reflect light.
[...] insect wing architecture [...]
What's up with that? I can accept the concrete block, medieval cities as it's been speculated before that the visitors to Alinor might have been exaggerating a little with the glass houses and insect wing architecture, but come on. Something as epic as The Crystal Tower should have been done properly! It's meant to be on par with the White Gold Tower and Direnni Tower. This dreadful looking industrial chimney is not what Altmer would be proud of
Seraphayel wrote: »The entire artstyle of Summerset architecture is a bit off. It's nothing like explained in the lore. It is just Auridon 2.0 with better textures. It looks great but it is just not Summerset.
Don't get me wrong. I am by no means criticising the art direction of this chapter. My jaw dropped to the floor when I watched the stream and pre-ordered collectors edition straight away. I will most certainly spend a lot of time on Summerset but this tower is just an eye sore compared to the beauty surrounding it.
I'd rather see it in some kind of crystal material, I wonder if there was a technical reason why it wasn't done that way.
Darkstorne wrote: »I'd rather see it in some kind of crystal material, I wonder if there was a technical reason why it wasn't done that way.
Turelus Yep, I brought this up with a big Skyrim mod team I work with, and there was a lot of speculation that the engine simply can't handle all the alpha transparency and reflections that glass/crystal architecture would require. Pretty much every window in this game has zero transparency and is just a solid block of colour, so the idea of creating entire cities and super-structures out of a material the engine can't cope with... yeah.
That does of course beg the question of why they decided to attempt Summerset at all, but I guess they realized most of their playerbase already doesn't care about how poorly implemented locations like Valenwood and Mournhold are, so they could get away with it assuming most players know nothing about the lore. So long as Bethesda Game Studios ignore all of ESO's visual direction when they get around to these provinces, I can live with it. This game will just always feel like fan fiction.