AzraelKrieg wrote: »Never has Crystal-Like-Law/The Crystal Tower been described as being made of crystal or glass. The internals could very well have a lot of crystal and glass inside but just because it has crystal in the name doesn't mean it is made of the stuff. Besides, this is the first time the Tower has been included in a game since Arena.
WhiteCoatSyndrome wrote: »Seraphayel wrote: »The entire artstyle of Summerset architecture is a bit off. It's nothing like explained in the lore. It is just Auridon 2.0 with better textures. It looks great but it is just not Summerset.
Inclined to agree. The buildings are pretty but too...quaint. It doesn't look like Summerset. I've mostly been operating under the assumption that all the pictures have been of one city and the others are made differently, but if this is all the Altmer have been fighting tooth and nail to keep outsiders from seeing, then I have to say it's a bit like hearing about a great treasure-filled tomb, fighting past traps and monsters only to find that the treasure is someone else's family photos.
I expect better from the Altmer, is what I'm saying.
I think it's mentioned that Crystal-Like-Law was built to resemble Ada-Mantia or White-Gold. That would mean the early Aldmer tried to mimick the Direnni Tower architecture rather than use their own design flavors. Also, the Tower was built in the middle Merethic Era, "shortly" after the Aldmeris exodus to Tamriel. It's clear why it would look somewhat off and alien.
Also, the city of Cloudrest was said to include various types of architecture, including maybe early Sload buildings. This seems to indicate that Summerset architecture in general is a mixture of different styles.
Darkstorne wrote: »I'd rather see it in some kind of crystal material, I wonder if there was a technical reason why it wasn't done that way.
@Turelus Yep, I brought this up with a big Skyrim mod team I work with, and there was a lot of speculation that the engine simply can't handle all the alpha transparency and reflections that glass/crystal architecture would require. Pretty much every window in this game has zero transparency and is just a solid block of colour, so the idea of creating entire cities and super-structures out of a material the engine can't cope with... yeah.
That does of course beg the question of why they decided to attempt Summerset at all, but I guess they realized most of their playerbase already doesn't care about how poorly implemented locations like Valenwood and Mournhold are, so they could get away with it assuming most players know nothing about the lore. So long as Bethesda Game Studios ignore all of ESO's visual direction when they get around to these provinces, I can live with it. This game will just always feel like fan fiction.
PelinalWhitestrake wrote: »Ask Fëanor to slap a Silmaril on that tower and you can't tell the difference.
Darkstorne wrote: »I'd rather see it in some kind of crystal material, I wonder if there was a technical reason why it wasn't done that way.
@Turelus Yep, I brought this up with a big Skyrim mod team I work with, and there was a lot of speculation that the engine simply can't handle all the alpha transparency and reflections that glass/crystal architecture would require. Pretty much every window in this game has zero transparency and is just a solid block of colour, so the idea of creating entire cities and super-structures out of a material the engine can't cope with... yeah.
That does of course beg the question of why they decided to attempt Summerset at all, but I guess they realized most of their playerbase already doesn't care about how poorly implemented locations like Valenwood and Mournhold are, so they could get away with it assuming most players know nothing about the lore. So long as Bethesda Game Studios ignore all of ESO's visual direction when they get around to these provinces, I can live with it. This game will just always feel like fan fiction.
Right, thinking of it... the White-Gold Tower is made of stone, not gold.AzraelKrieg wrote: »Never has Crystal-Like-Law/The Crystal Tower been described as being made of crystal or glass. The internals could very well have a lot of crystal and glass inside but just because it has crystal in the name doesn't mean it is made of the stuff. Besides, this is the first time the Tower has been included in a game since Arena.
Two solutions that I can see.Agreed. I feel that Alinor being exaggerated is still stupid though, because how can anyone justify human traders mistaking what we saw in the trailer for a glass city? Do you go up to a church or cathedral with stainless glass windows and think to yourself "yep, thats a glass building there"? Whats so frustrating is that they've got the outline of Alinor right, with the docks being towered over by those impossibly high towers. How did people mistake that for architecture reminiscent of insect wings?
So as hyped as I am for Summerset (and taking all my 8 Altmers back home) I couldn't stop cringing when I seen the Crystal Tower in both trailers. It looks awful. Like big, giant concrete .... cucumber!
We were expecting this:
But instead we got this!:
What's up with that? I can accept the concrete block, medieval cities as it's been speculated before that the visitors to Alinor might have been exaggerating a little with the glass houses and insect wing architecture, but come on. Something as epic as The Crystal Tower should have been done properly! It's meant to be on par with the White Gold Tower and Direnni Tower. This dreadful looking industrial chimney is not what Altmer would be proud of
I'm pretty sure they were talking about Towers that are actual towers, so White-Gold and Crystal-Like-Law (hell knows what Orichalc looked like). They were both built to emulate Ada-Mantia.WhiteCoatSyndrome wrote: »grizzledcroc wrote: »The physical towers were all suppost to have been made like the Adamatine one so they cant differ extremely, and like everyone's pointed it was never really described as being crystal only by name.
You realize that of the aforementioned towers, one is a volcano, one is a mountain and one is a number of walking trees right? And another is a giant robot? They can and do look different. White-Gold was explicitly a replica of Adamantia, but that was stated beforehand.
Darkstorne wrote: »Darkstorne wrote: »I'd rather see it in some kind of crystal material, I wonder if there was a technical reason why it wasn't done that way.
Turelus Yep, I brought this up with a big Skyrim mod team I work with, and there was a lot of speculation that the engine simply can't handle all the alpha transparency and reflections that glass/crystal architecture would require. Pretty much every window in this game has zero transparency and is just a solid block of colour, so the idea of creating entire cities and super-structures out of a material the engine can't cope with... yeah.
That does of course beg the question of why they decided to attempt Summerset at all, but I guess they realized most of their playerbase already doesn't care about how poorly implemented locations like Valenwood and Mournhold are, so they could get away with it assuming most players know nothing about the lore. So long as Bethesda Game Studios ignore all of ESO's visual direction when they get around to these provinces, I can live with it. This game will just always feel like fan fiction.
Couldn't they just make it a purple texture with some other colours. I mean we have soul gem models etc which could work on a bigger scale. Although maybe that just ended up looking too ugly.
Pretty sure it would look hideous
Their art team are phenomenal and produce AMAZING work. I buy the physical CEs exclusively for the art books. If there was a way to make glass towers look good, these guys would have found a way. And I'm sure they wouldn't have ignored this key piece of lore without good reason. The fact they're refusing to address this concern even seems to suggest they feel kinda bad about it, which is a shame, because I'd love to hear them go into the details of "why", and not deflect with talk about "transcription errors" in the in-game books. It would be great if @ZOS_GinaBruno could float this idea by the art team so we could get some insight into how they work, and how they make these decisions, but I don't know how open they want to be about it all. It would be incredibly interesting though
I agree with others that 100% glass/crystal clearly wouldn't work, mostly for privacy reasons But glass spires and features, the parts of the city that make up the skyline and are visible at distance or upon arriving at the docks (towering over the rest of the city), reflecting sunlight and emanating their own like inner starlight... that would be my interpretation if tech and hardware weren't a limitation:
Wintergreen wrote: »^ seems like I read somewhere that Altmer descended from Ayleids? If so (and even if not) I agree with Shawn that it'd be nice to see some of those organic structures in Summerset. This is my first Elder Scrolls game and I've been playing over a year and I'm somewhat miffed about how Summerset isn't as Summersetty as I'd read/heard about.
When I ventured through Morrowind and even before that, I noted how Dunmer furnishings were quite often heavily influenced by Art Deco and I felt surely some Art Nouveau would make it into Summerset. Again, I've not seen it fully, but from what I've seen, I tend to agree that it could've been much more spectacular. We'll see...
WhiteCoatSyndrome wrote: »Thevampirenight wrote: »Are you sure that is even the tower it could be another structure you know.
Unfortunately it's labeled as such on the promo site. Scroll down to 'Explore Summerset' and click 'Crystal Tower' -> there is the pic.grizzledcroc wrote: »The physical towers were all suppost to have been made like the Adamatine one so they cant differ extremely, and like everyone's pointed it was never really described as being crystal only by name.
You realize that of the aforementioned towers, one is a volcano, one is a mountain and one is a number of walking trees right? And another is a giant robot? They can and do look different. White-Gold was explicitly a replica of Adamantia, but that was stated beforehand.
grizzledcroc wrote: »one thing I will miss from it's original design is it's open walkways , I can imagine how windy it must be.
WhiteCoatSyndrome wrote: »Seraphayel wrote: »The entire artstyle of Summerset architecture is a bit off. It's nothing like explained in the lore. It is just Auridon 2.0 with better textures. It looks great but it is just not Summerset.
Inclined to agree. The buildings are pretty but too...quaint. It doesn't look like Summerset. I've mostly been operating under the assumption that all the pictures have been of one city and the others are made differently, but if this is all the Altmer have been fighting tooth and nail to keep outsiders from seeing, then I have to say it's a bit like hearing about a great treasure-filled tomb, fighting past traps and monsters only to find that the treasure is someone else's family photos.
I expect better from the Altmer, is what I'm saying.
Summerset looks like Highrock 2.0 and it's very disappointing that they decided to go with the generic Lord of the Rings Aesthetic. None of it matches the Motifs either which is even more confusing.
Wintergreen wrote: »^ seems like I read somewhere that Altmer descended from Ayleids?
OtarTheMad wrote: »I agree with @Vanya 1,000%. (which is also why ZOS shouldn't make a necromancer class, it won't live up to players dreams no matter how good it is)
Plus the Crystal Tower is called that because it holds a powerful crystal called Transparent Law at the top.
what he said
Carbonised wrote: »
Carbonised wrote: »
As long as it has an elevator...
Again. I did not state at any point that I'd imagined the tower made entirely of crystal. The first picture in my post is meant to represent how magnificent and impossibly beautiful we were expecting it. What irks me is the shape and simplicity! I mean, it's a concrete cucumber with a corset. I can take the cities and their romantic gothic architecture but where's the light being reflected and refracted to the point you are grateful for sunset? Why one of the most important structues in Summerset is so unimaginative? I mean, even if it was there for millennia, I'm sure the Altmer would have improved on it over time. I'd rather it looked like the Disney castle cities, with arches and windows and intricate carvings.
I think I would be way more happy if he entire architecture of summerset was simply the Ayelid architecture but in its prime. So organic, magical and delicate.
I still hope that when the chapter hits PTS we'll be able to dispel all the worries about art direction.