Just quickly, what do pvpers gain by hitting meat bags with no intention of fighting back? And why would it bother a pvper if there are pve only versions of imp city?
For the life of me I can't see why catering for both sides is worse than catering for only one....
People say rewards but tbh I just want the quests completed....a story mode then where pve ers don't hold any Tel var and don't give alliance points and don't count towards anything. Make them look different so pvpers don't waste time attacking. Because otherwise a lot of people don't go at all.
VaranisArano wrote: »People say rewards but tbh I just want the quests completed....a story mode then where pve ers don't hold any Tel var and don't give alliance points and don't count towards anything. Make them look different so pvpers don't waste time attacking. Because otherwise a lot of people don't go at all.
I'd be okay with that. But honestly, I knocked out the main quest on a dead campaign in a couple of days. Never fought another player.
Dont let the fear of PVP or dying to another player hold you back. A PVE storymode,is unlikely to happen so if you really want those quests, grab a friend or a couple of friends and go do them. (I needed someone to help with the Arena and Temple district quests because I was a little too squishy and got tired of trying to solo them, so I do recommend having a friend help out. Besides, if your friends also dislike PVP, they might enjoy making it a group event.)
VaranisArano wrote: »People say rewards but tbh I just want the quests completed....a story mode then where pve ers don't hold any Tel var and don't give alliance points and don't count towards anything. Make them look different so pvpers don't waste time attacking. Because otherwise a lot of people don't go at all.
I'd be okay with that. But honestly, I knocked out the main quest on a dead campaign in a couple of days. Never fought another player.
Dont let the fear of PVP or dying to another player hold you back. A PVE storymode,is unlikely to happen so if you really want those quests, grab a friend or a couple of friends and go do them. (I needed someone to help with the Arena and Temple district quests because I was a little too squishy and got tired of trying to solo them, so I do recommend having a friend help out. Besides, if your friends also dislike PVP, they might enjoy making it a group event.)
It's not fear, just genuinely don't like PvP, I play to chill not be on edge. Yeah seems it's gonna have to be done at weird hours and on low campaigns, which will take longer but I'll only do it once I suppose which is a shame. I've done the arena solo but when I was reading the quest to figure out what to do next I got jumped and dead before I took a breath which is annoying because I gotta run back etc... so I haven't been back in months.
For people like me pvp just wastes my time.
VaranisArano wrote: »People say rewards but tbh I just want the quests completed....a story mode then where pve ers don't hold any Tel var and don't give alliance points and don't count towards anything. Make them look different so pvpers don't waste time attacking. Because otherwise a lot of people don't go at all.
I'd be okay with that. But honestly, I knocked out the main quest on a dead campaign in a couple of days. Never fought another player.
Dont let the fear of PVP or dying to another player hold you back. A PVE storymode,is unlikely to happen so if you really want those quests, grab a friend or a couple of friends and go do them. (I needed someone to help with the Arena and Temple district quests because I was a little too squishy and got tired of trying to solo them, so I do recommend having a friend help out. Besides, if your friends also dislike PVP, they might enjoy making it a group event.)
It's not fear, just genuinely don't like PvP, I play to chill not be on edge. Yeah seems it's gonna have to be done at weird hours and on low campaigns, which will take longer but I'll only do it once I suppose which is a shame. I've done the arena solo but when I was reading the quest to figure out what to do next I got jumped and dead before I took a breath which is annoying because I gotta run back etc... so I haven't been back in months.
For people like me pvp just wastes my time.
Yeah, but you can just res at the outpost and keep going. If you don't care about farming Tel Var, then being ganked is not going to be a huge deal, with the exception of people camping one of the districts. In which case you can do the quest in the next district instead and come back later.
One of the best pieces of advice I got when I started PvPing was "don't mind dying". That works especially well in IC. If you shake off a death and go about your business, your experience will be far less stressful.
VaranisArano wrote: »People say rewards but tbh I just want the quests completed....a story mode then where pve ers don't hold any Tel var and don't give alliance points and don't count towards anything. Make them look different so pvpers don't waste time attacking. Because otherwise a lot of people don't go at all.
I'd be okay with that. But honestly, I knocked out the main quest on a dead campaign in a couple of days. Never fought another player.
Dont let the fear of PVP or dying to another player hold you back. A PVE storymode,is unlikely to happen so if you really want those quests, grab a friend or a couple of friends and go do them. (I needed someone to help with the Arena and Temple district quests because I was a little too squishy and got tired of trying to solo them, so I do recommend having a friend help out. Besides, if your friends also dislike PVP, they might enjoy making it a group event.)
It's not fear, just genuinely don't like PvP, I play to chill not be on edge. Yeah seems it's gonna have to be done at weird hours and on low campaigns, which will take longer but I'll only do it once I suppose which is a shame. I've done the arena solo but when I was reading the quest to figure out what to do next I got jumped and dead before I took a breath which is annoying because I gotta run back etc... so I haven't been back in months.
For people like me pvp just wastes my time.
Yeah, but you can just res at the outpost and keep going. If you don't care about farming Tel Var, then being ganked is not going to be a huge deal, with the exception of people camping one of the districts. In which case you can do the quest in the next district instead and come back later.
One of the best pieces of advice I got when I started PvPing was "don't mind dying". That works especially well in IC. If you shake off a death and go about your business, your experience will be far less stressful.
Join a group or learn to PvP. No one cares if you’re “innocent” or not. The fact is if you see someone you take them down since that person, even if they’re a beginner is likely to start snipe spamming you from stealth the next time you’re trying to fight someone else. Anyway you have two options, pick one or go with both. No there not gonnna be a PvE version of Alliance war zones.
Join a group or learn to PvP. No one cares if you’re “innocent” or not. The fact is if you see someone you take them down since that person, even if they’re a beginner is likely to start snipe spamming you from stealth the next time you’re trying to fight someone else. Anyway you have two options, pick one or go with both. No there not gonnna be a PvE version of Alliance war zones.
I wouldn't be so sure about that.
VaranisArano wrote: »Join a group or learn to PvP. No one cares if you’re “innocent” or not. The fact is if you see someone you take them down since that person, even if they’re a beginner is likely to start snipe spamming you from stealth the next time you’re trying to fight someone else. Anyway you have two options, pick one or go with both. No there not gonnna be a PvE version of Alliance war zones.
I wouldn't be so sure about that.
Years of radio silence from ZOS vs hope springing eternal.
Personally, I assume that with ZOS going to such measures to get PVE players to go into PVP content (skyshards, quests, delve boss achievements, fishing, dolmens, exploration, alliance war skills), that ZOS has done this deliberately and thus is unlikely to offer a purely PVE alternative.
VaranisArano wrote: »Join a group or learn to PvP. No one cares if you’re “innocent” or not. The fact is if you see someone you take them down since that person, even if they’re a beginner is likely to start snipe spamming you from stealth the next time you’re trying to fight someone else. Anyway you have two options, pick one or go with both. No there not gonnna be a PvE version of Alliance war zones.
I wouldn't be so sure about that.
Years of radio silence from ZOS vs hope springing eternal.
Personally, I assume that with ZOS going to such measures to get PVE players to go into PVP content (skyshards, quests, delve boss achievements, fishing, dolmens, exploration, alliance war skills), that ZOS has done this deliberately and thus is unlikely to offer a purely PVE alternative.
Dova never requested that before, It would be impolite to deny Dova his request especially when it caters too many people, could bring back fan base and It's most logical of all requests I have seen so far.
VaranisArano wrote: »People say rewards but tbh I just want the quests completed....a story mode then where pve ers don't hold any Tel var and don't give alliance points and don't count towards anything. Make them look different so pvpers don't waste time attacking. Because otherwise a lot of people don't go at all.
I'd be okay with that. But honestly, I knocked out the main quest on a dead campaign in a couple of days. Never fought another player.
Dont let the fear of PVP or dying to another player hold you back. A PVE storymode,is unlikely to happen so if you really want those quests, grab a friend or a couple of friends and go do them. (I needed someone to help with the Arena and Temple district quests because I was a little too squishy and got tired of trying to solo them, so I do recommend having a friend help out. Besides, if your friends also dislike PVP, they might enjoy making it a group event.)
It's not fear, just genuinely don't like PvP, I play to chill not be on edge. Yeah seems it's gonna have to be done at weird hours and on low campaigns, which will take longer but I'll only do it once I suppose which is a shame. I've done the arena solo but when I was reading the quest to figure out what to do next I got jumped and dead before I took a breath which is annoying because I gotta run back etc... so I haven't been back in months.
For people like me pvp just wastes my time.
Yeah, but you can just res at the outpost and keep going. If you don't care about farming Tel Var, then being ganked is not going to be a huge deal, with the exception of people camping one of the districts. In which case you can do the quest in the next district instead and come back later.
One of the best pieces of advice I got when I started PvPing was "don't mind dying". That works especially well in IC. If you shake off a death and go about your business, your experience will be far less stressful.
All of which I wouldn't have to do in a PvE zone version :P ok, don't think I'll be able to add anymore to this thread.
First of all, I guess I should offer an apology for rather rude first post, In my defense I was raw from recent attacks on my player for no reason (IMO). I Don't like when things are not in my control, My Life My rules. But I also don't do stuff to others which I won't like for myself.
For Information purpose, I play with character of same name of PS4 NA server.
I still think this need to be addressed, There are some completed campaigns, they could easily be turned into a non war PvE area. I am a solo player and I would remain so, It's not that I got too easily wiped out. I was in arena district on first quest and I cleared 10-15 deadra than someone much higher than my CP level attacked me, (he was like 550, I am 315), I got in defensive mode for few minutes hoping he would move on when he realize he can't take me down, But he was joined by 2-3 more players, Then I was wiped out. Same things happened 2-3 time more but on these occasions I was wiped out by 3-4 players as soon as I entered arena district. I tried sneaking (at which I suck) But with my non existent sneak skills and other players having advantage of knowing terrain much better than me, I stood no chance.
Players can do PvP or PvE stuff depending upon their taste, But it shouldn't be done with non willing parties. I am at CP 315 and I have never sent a single duel invitation to anyone, Though I accepted 5-6 for timepass. First one was accidental, Two players were having duel in Vivec chamber, I was completely unaware of game mechanics then at level four, I went to losing player and probably I had a soul gem or player revived himself But winning player greeted me with a duel invitation and I accepted without reading and next thing I know, I was in duel.
So it's not illogical for players like me to expect, a non hostile cyrodiil/Imperial city where We could explore and do quests. When there are people who thinks overland stuff is beneath them and they deserve harder version of entire game.Our suggestion is rather practical and caters to larger fan base.
There are some completed campaigns, they could easily be turned into a non war PvE area.
...
Players can do PvP or PvE stuff depending upon their taste, But it shouldn't be done with non willing parties. I am at CP 315 and I have never sent a single duel invitation to anyone, Though I accepted 5-6 for timepass. First one was accidental, Two players were having duel in Vivec chamber, I was completely unaware of game mechanics then at level four, I went to losing player and probably I had a soul gem or player revived himself But winning player greeted me with a duel invitation and I accepted without reading and next thing I know, I was in duel.
So it's not illogical for players like me to expect, a non hostile cyrodiil/Imperial city where We could explore and do quests. When there are people who thinks overland stuff is beneath them and they deserve harder version of entire game.Our suggestion is rather practical and caters to larger fan base.
And you probably won't have to do it in Cyrodiil/IC very often either. But it is your choice.
If you were on NA, I do still have characters in all alliances that haven't done the quests.
I'm not entirely sure what you mean by a "Completed campaign"?
VaranisArano wrote: »To address some points from this.
1. There are no completed campaigns. The Cyrodiil campaigns refresh and start over every 30 or 7 days. The Imperial City is currently attached to those campaigns and works the same way. Even if you finish the main quest of the Imperial City, its not a new instance.
2. There's nothing non-willing about queuing into Cyrodiil. You queue into Cyrodiil, that's a PVP zone. You can expect to PVP. Similarly, there's nothing non-willing about going to the Imperial City. Once you leave that home base, you've entered a zone specifically made and marketed as a PVP area with PVE elements.
You might be unwilling to actually engage in PVP, but there if you were not willing to be in a PVP zone, you can't accidentally go to Cyrodiil or the Imperial City.
Thanks for your input, I think a mature discussion on this topic should be carried out. People who wholeheartedly welcome PvP against innocent players can't be taken as model for gaming community. Their equivalents in real world would be considered bullies and anti social elements. So when we talk against it, We are not asking for something wrong, We are asking developers to save us from Bullies. Which is not wrong to ask.
If such people try to come here and try to bully people, Don't worry. I have spend decade dealing with bullies online and even a million won't be suffice to take me.
I get don't PvP and PvE are essential components of game, But they should be to willing players (in an ideal world), I would humbly like to differ where bongtokin said making them non alliance war areas (optionally) would undermine achievements of previous players. As For one I would never like to inflict hardships I sustained at other people and secondly here players are getting bullied by other players, It's not a game mechanic (directly), Its human intelligence against new players who have no idea of new area, So New players would always lose until they decide to join a pack and become bullies themselves.
When some elite player can complain and expect to have a separate server as 'Overland game isn't hard enough for them' and consider this to be some kind of kindness they have shown to developers and non elite players, My expectations are far more reasonable and beneficial to wide range of players.
If PvP enthusiasts cry about turning PvE areas into PvP, Let them cry who would listen ?
Point is, Would these activities would be welcomed in real life ? Wouldn't it amount to in game Bullying ?
I gave most logical, moderate suggestion without ruining game of even PvP enthusiasts, Players can enter under no alliance and can't influence alliance war in any ways, Just do exploring and quests (Ones which don't affect ongoing alliance war). In which world this would sound unfair ? Present set-up is like You Must Fight, It's like everyone must fight. How do you think every big real world wars started ? How atrocities on innocents happened ? It all happened with this narrow mindset, where people belonging to other race/religion/ethnicity/country is naturally considered enemy.
Gaming communities shouldn't need to be like that, There must be pacifist way of dealing with the problem without ruining game of either faction. I don't say PvP should stop all their activities, I say they should do it with people who wanna do it. Where am I wrong or unjust in that ?
Because like all of cyrodiil, the imperial city is the center of the war. You will just have to sneak around to complete the quests. Even the quest in imperial city are based off of the war. It would not make any sense having no banner.
It's been talked about a lot on the forums, but PvP people seemingly want to beat up non challenging, unwilling targets (you know, like the pve they claim to hate) and if you moan they will say things like 'give us PvP in PvE zones, blah blah' because they think that's a valid argument and probably want the chance to beat on even more unwilling victims.
I'd love a PvE imperial city, sans any PvP achievements. At the moment I just don't go, so pvpers don't get to kill easy targets for their epeen and pve'ers don't get to see some great quests.
VaranisArano wrote: »You want ZOS to give you access to the entire game for PVE. ZOS specifically designed the game to make players who want to experience the entire game experience PVP. We see that with skyshards, delves, fishing, dolmens, achievements. This wasn't by accident. It was by design.
I don't see ZOS changing that design any time soon, but you are welcome to keep hoping. I'm repeating myself at this point, so I'm done.
Though I am sure this is going to sound insane to some people, But as there is clear conflict of interest for me I am going to say it anyways.
Can there be an option for players to enter these areas under no alliance's banner, which should mean they can't hurt other players, other players can't hurt them. There are lot of quests and exploration to be done in those area and not everyone entering there want to have PvP silliness. I would have understand it's PvP area if there were no exploration/quests/exclusive loots, So people like myself who has zero interest in PvP would have to enter there and any imbecile would come with his group and take me down. I have no interest in taking over aresa or stealing their silly scrolls, I just wanna complete some quests, get skyshards, get exclusive loot (like rune stone) and be done with it. Why I have to part of silly PvP of immature gamer ?
I chose an alliance because I had to chose one in order to create a player, I didn't sign up for childish PvP. So IMO there should be an option to enter these area under no banner, where one can enter under white flag just for classic old school RPG questing/exploration/rewards. If developers wanted those areas exclusively for PvP activities then they shouldn't have made exclusive loot there.
I wanna hunt down some daedra in imperial city instead I am being ganged up by bunch of players hidden in shadows waiting for some innocent little explorer to come so they can torment him/her. Game should encourage PvP don't enforce it, Some gamers are grown ups who just wanna play their game instead of ruining other's game.
I'm sorry, but I don't think that people who attack a player they observe from another faction in Cyrodiil are bullies. They're playing the game. Obviously, some people will inevitably "grief" others by camping non-strategic areas, but the gains there are AP, similar to elsewhere. Griefing is annoying and generally distasteful, and I agree that it can become a type of bullying behavior in some less common cases.
I also don't agree with making the PvP content accessible without the associated risks. Part of that zone is that it is higher risk; it is a war-torn area in constant flux, and I think the game should continue to represent it as such. Similar to how I haven't gotten any of the story content from trials and their areas because I don't make my build or gear oriented to that content, people who cannot or will not tolerate the occasional bout of player-versus-player combat shouldn't just be handed the content in another fashion.
I will say that the tri-stat glyphs should be craftable without the immense expense and/or without having to do PvP content for them. Those runes should be a rare drop in the PvE game as well, since they are equally useful for both PvP and PvE content. Maybe ZoS can add a world event where the imps appear and try to escape through mobs, or make them a VERY rare drop through the world events like summoners being attacked by atronachs?
Other than that fix, though, I think things should remain fine. High-performing PvP players have IC and Cyrodiil rewards to look forward to, and high-performing PvE players have trial rewards and, to a lesser extent, pledges. Both groups have exclusive "skill-locked" content, and I think it is fine to remain that way.
Priyasekarssk wrote: »
See. Experienced players are real cancer for this game. All they want is to loot tel-vars from lower CPs players. Gankers always wait for at entrance of opposite entrance just for stealing telvars from lower level players. They wont allow any changes to this. PVP is a joke. In the end imperial city is complete failure. Who cares ? I dont see any new players going to imperial city. Of course no will go because of these. They wont allow any meaningful changes to make. So, called experienced players only care about themselves and their fat leaching from lower level players. No cares who is playing and leaving !! Good luck with selfish players & ZOs support their fat leaching !!!
Priyasekarssk wrote: »
See. Experienced players are real cancer for this game. All they want is to loot tel-vars from lower CPs players. Gankers always wait for at entrance of opposite entrance just for stealing telvars from lower level players. They wont allow any changes to this. PVP is a joke. In the end imperial city is complete failure. Who cares ? I dont see any new players going to imperial city. Of course no will go because of these. They wont allow any meaningful changes to make. So, called experienced players only care about themselves and their fat leaching from lower level players. No cares who is playing and leaving !! Good luck with selfish players & ZOs support their fat leaching !!!
Right, I did notice Tel-vars disappearing, So they were going to those guys who were attacking me ? That changes things. Concept of getting loot from engine enemies is acceptable but human players attacking and killing other human players for sake of some in game currency, Wouldn't be acceptable in any civilized society.
Come on, there has to be some kind of moral guidelines for developers, I don't recommend as strict moral guidelines as I apply on myself to any not willing person, But that's too low. Allowing players to attack other human players to loot their in game currency. There is nothing which could make me OK with that.
I wanna hunt down some daedra in imperial city instead I am being ganged up by bunch of players hidden in shadows waiting for some innocent little explorer to come so they can torment him/her.