Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@ZOS_GinaBruno
Pass on to whoever is chosen to represent the DK class to bring back our Flames of Oblivion AoE so we can get our AoE DoT back.
I'm just kinda excited/scared that no one will think about that ability.
Good job I didn't apply.ZOS_GinaBruno wrote: »Thanks for the emails so far, everyone. We're in the middle of going through to begin narrowing down our choices. Just as a reminder, our team will be making the final decision on who is chosen; it is not based on number of votes. We'll also be reviewing the quality of posts and feedback (among other things) including any discussion within this thread. Just saying...
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@BohnT
Mate, as you showed yourself to be a person who rarely plays the DK class, I'd advise you to stop; We've been through this before and had a clear understanding that you do not understand the class let alone play it as often as you portrayed yourself as doing so.
When you understand that Stam DKs lack a decent AoE DoT for PvE as well as applying pressure in PvP then you can come talk to me other than that just stop.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@GeorgeBlack
I have advocated for returning Flames of Oblivion back to an AoE DoT because it is arguably better than the current which only applies a direct flame damage and no dot. I also have stated that if we bring this ability back it should have a unique function to it where it increases ardent flame DoT abilities by 10-20% (base value calculated). That comment came after @ZOS_Wrobel had stated something about wanting DK DoTs to mean something in PvP albeit nothing was brought to the table to address his claim rather than nerfing Stam DK again thanks to idiots who cried about us being some "Top of the PvP dueling food chain".
Flames of oblivion AoE DoT applies burning damage which I want the ability to feature an adaptive theme were the ability would change element based on highest resource/damage form e.g Spell/max mag = Flame while stamina/wep power = poison (I want blue damnit).
PvE aspect: Flames of Oblivion in this form with the increased DoT to ardent flame abilities would provide higher DPS in dungeons/trials especially on those mob pulls.
PvP aspect: Flames of Oblivion will allow you to find hidden enemies and apply pressure on them as the class was touted to be a stand your ground class. I can engage a target have pressure hitting him then use a ardent flame DoT to increase the pressure. If purged doesn't matter the effect of flames of oblivion's new debuff would make me wanna apply another DoT knowing it'll hurt.
So please tell me why my idea of bringing back a class defining ability that was selfishly stolen from us and given to sorcerers who isn't a stand your ground class... tell me why that's a bad idea.
@BohnT
Mate, as you showed yourself to be a person who rarely plays the DK class, I'd advise you to stop; We've been through this before and had a clear understanding that you do not understand the class let alone play it as often as you portrayed yourself as doing so.
When you understand that Stam DKs lack a decent AoE DoT for PvE as well as applying pressure in PvP then you can come talk to me other than that just stop.
You claim pressure isn't a thing needed in PvP are you honestly claiming that?Because it's bad. Pressure is crap in anything outside of 1v1 in Cyro.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »Thanks for the emails so far, everyone. We're in the middle of going through to begin narrowing down our choices. Just as a reminder, our team will be making the final decision on who is chosen; it is not based on number of votes. We'll also be reviewing the quality of posts and feedback (among other things) including any discussion within this thread. Just saying...
We don't know if they will be, they're only representatives. They can still take your concerns and pass them on in a report.GeorgeBlack wrote: »Mehh...
I am rly rly rly not looking forward to meta riders representing my class.
Wasn't Covenant_Merchant hers?ZOS_GinaBruno I'm curious you mention quality of posts, but I know a few people who don't have forum accounts, I posted here to nominate Kasa, but she doesn't have a forum account. Will those people still be considered?
@BohnT You claim pressure isn't a thing needed in PvP are you honestly claiming that?
Pressure is the sole thing other than a short lived burst when it comes to open world PvP and dueling so I'm baffled that you claim to PvP but dismiss an important part of PvP.
You claim a healer can beat my pressure yet that is the same thing with burst so you invalidated that claim immediately with that response which also astounds me and again tells me you DO NOT PLAY THE DK class. You must have like 6 different characters where I have only two and both of them are DKs.
In Open world PvP I currently apply pressure with burst damage and it works wonders even on healers. I pressure with only one thing at the moment i.e inject but way back then I USED FLAMES OF OBLIVION AoE.
Your claim about burning damage or w/e being useless again baffles me lol like wtf? You do know that there isn't a chance to apply burning damage as that is what the DoT did before it was removed and replaced as a mage light re-skin. I even stated making this ability change based on the max damage/max resource but again you ignored that.
You ignored my wanting a new debuff specifically for the DK class that increases the DoT damage of ardent flame abilities but that's ok to.
You strawman comparing it to vAS but immediately dismiss other aspects of the game where it is mob heavy e.g vSO,vHRC,vMaw,vHoF,vDSA,etc so jeez man wow.
Summary of your entire argument = Strawman
What I gave george was a steelman so how about you try that next time before coming at me with that nonsense.
@ZOS_GinaBruno I'm curious you mention quality of posts, but I know a few people who don't have forum accounts, I posted here to nominate Kasa, but she doesn't have a forum account. Will those people still be considered?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Cleaving adds down is mostly a new concept that happened in homestead, which is just over a year ago
I have 9 different characters and 2 are DKs
You should change your class from time to time just as an advise. Create a stamwarden, play stamnb for a while, have some fun with a magnb, nuke people with a stamplar or just go to cyro with a Magsorc.
Just to get a feeling how other classes are doing in cyro atm.
The reason burst is better than pressure is that if you kill the enemy in one gcd the healer can't react, Earthgore can't proc and the resto ult won't reach your target. Ofc pressure can work but it's much less reliable and you need a much bigger offensive window to kill someone. With a good burst you just nuke someone before the others can react and then you can go back into defence.
The buff to ardent flame dots would make magdk again king of duels + would make stamdk a bit too strong in pve i guess because it would replace stamsorc entirely.
Look at hurricane the skill that comes close to what you want doesn't pressure your enemy enough it's just a medium strong dot but not a pressure machine and Zos won't make FoO any different.
For PvE i clearly stated that for all trials the magdds bring enough cleave damage to get the job done most bosses are ST so you nuke them before they use their mechanics.
vAA:
1. Boss - pure ST
2. Boss - mainly ST with some useless mobs around which can be ignored
3. Boss - pure ST again
4. Boss hm - 2 types of enemies 1 has to be focused by ranged DDs and atros die around the meele DDs in e cleave of the whole group
vHRC
1. Boss - pure ST
2. Bosses - both have some adds but they all die quickly in the already existing AoE damage
3. Boss hm - you have 2 types of enemies and both are either focused with ST or die in the cleave around the boss
vSO
1. Boss - pure ST
2. Boss - this is where we have some adds and maybe some additional AoE damage helps the group
3. Boss - only weak Adds which die fast in the cleave
4. Boss hm - mainly ST, all adds die in the existing cleave just fine
vMol
1. Boss - pure ST and the cat adds ~ no need for more AoE than we already have
2. Boss - this is the only boss in the entire game where you actually have to kill more than 2 adds fast so here it might be a game changer
3. Boss hm - ST and all adds die in the existing cleave
vHof
1. Boss - some adds around but they die in the cleave
2. Boss - adds are focused with ST or die in the existing cleave
3. Boss - you want every bit of ST damage in this fight you can get because it ends much faster then
4. Boss - 3 Bosses so cleave might be helpful but they often aren't stacked so yeah doesn't help
5. Boss - ST and all adds are either focused with ST or are weak enough to die in the cleave
You have countless add pulls in between those bosses but even with more cleave it won't change much, how much AoE DPS should it provide? It won't be noticed even if 5 DDs change to Stamdk with that skill it may be 20k more group AoE DPS but that's not much.
@BohnT
I don't intend to change my class because I love this class even after it was nerf'd over and over I still refused to play another. I've played it during it's highest form and it's lowest form; Currently the DK class is stuck just under subpar (overall more so PvP perspective) and yet I still play it.
I've played enough PvP to get a feel for how another class plays just because I do not play another class doesn't mean I can't understand how they function but this is a PvP perspective as that wouldn't translate to PvE. A prime example of people learning other class through PvP is what to expect when a NB opens with a CC; when that happens typically they're about to incap you which is why most people including myself immediately dodge.
Flames of oblivion in its current form affects one target but with the change it would affect all and deal the same damage as the current but even more thanks to the applied DoT returning as well. If we add the other change that I requested i.e the debuff increasing DoT damage then it would be even more worth it so even without the change Flames of Oblivion becoming an AoE again is simply better because it can affect multiple targets even the one you are focusing. So If I'm focusing on a boss in a veteran dungeon the tank can just grab the adds to the center while AoE damage brings them all down.
That is the point^, so you being against it again makes no sense.
vAA isn't really mob intensive but going to each boss there's just a few mob pulls although large. The 2nd boss in vAA is where you'd see a decent size mob pull.
vHRC is mob intensive with the first boss (downstairs) having more Welwas spawn depending on the time taken. The mob fights before the boss are also big too but more damage is better and every Stam/Mag DK utilizes flames of oblivion anyway as a part of their rotation but again it affects one target.
vSO has one of the most annoying fights because going to each boss is littered with mobs which again makes the AoE choice something better since it'll affect all targets instead of one.
vMaw has it's mob fights albeit way less in comparison to vSO but again the current Flames of Oblivion which is used in rotation affects one target not multiple.
vHoF Umm... what? Those adds are pretty strong an AoE damage is more preferred with single target heading them up. Nonetheless Flames of oblivion affects one target but a player based AoE that applies a DoT to all targets affected is somehow worse than the current one??
I don't get your point on refuting Flames of Oblivion when its current form affects one target but the player based AoE DoT form affects all targets near the player while providing a DoT. It'll do the same damage per 5 seconds as the current flames of oblivion which hits every 5 seconds but it will have a DoT + hit all targets near the player.
Wrobel said he wanted DoTs from the DK class to hit more and my flames of oblivion suggestion following increased DoT damage to targets near the AoE is one of those ideas born from that. In PvP DKs rarely use their DoTs unless they're going for a turtle build but that usually ends in a stalemate when I fight them.
In PvE it would add more flexible damage because the ability again will hit the target your are focusing one (current flames of oblivion may hit other targets near your current target) but also hit all targets near you and apply a DoT.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell