ESO Class Representative Program

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  • LegendaryMage
    LegendaryMage
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    In no way shape or form did I say teens or pre teens you sop.


    I said adults (of varying age) Are more immature than you younger adults. In my experience this is true.

    If you have a different opinion, cool. Write it on a letter for me, I'll be sure to include it in the pile of paper to be recyled for toilet paper due to it's vast importance.

    No you didn't, you said that the majority of immature people are adults, from which it logically follows that the majority of mature people are non-adults. You probably don't even know what an adult is, so your fallacious logic is excused.

    And easy on the insults now, it doesn't help your case.
  • STEVIL
    STEVIL
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    late to the post and let me say i see this with trepidatious optimism

    i was involved with a game design/update over years process decades ago for a complex board game which operated by "teams" for each "race" and advocates and a pretty much "make your race good" competitive approach and it led to overall bad results as a *lot* of distinctiveness got "they got one i want one too" washed away over time. As each "faction" got their latest "little bit more in" the drives were not to get a different "my little bit more" thru but to get access to the already approved one.

    So, this does not have to follow that route but if this becomes an ongoing thing, not just a sort of one-off, the general design pressures and group dynamics tends to drive things that way.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DMuehlhausen
    DMuehlhausen
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    While it sounds like a good idea I hope there isn't a repeat of Eyonix / Bus Shock....
  • GeorgeBlack
    GeorgeBlack
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    You dont need reps.
    You only need to:
    1)remove proc sets
    2)remove dmg bonus from max resources
    3)remove poisons
    4)add 1 more magica weapon
    5)add 2 more stamina utility morphs per class
    6)move Momentum to Fighters Guild
    7)FOCUS ON THE IDENTITY OF EACH CLASS.
    START BY IT'S LORE. ENHANCE THEIR CORE MECHANICS. NOT THOSE THAT PERMORM WELL, THE OTHER ONES.
    8)Add PvE only stats in unused gear sets. Add PvE Traits and glyphs.
    Edited by GeorgeBlack on March 22, 2018 6:36AM
  • Doctordarkspawn
    Doctordarkspawn
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    @Joy_Division would be my pick for Templar.
  • GrigorijMalahevich
    GrigorijMalahevich
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    @Irylia magsorc +1 = yes please
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • CatchMeTrolling
    CatchMeTrolling
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    I’d like to be one of the Templar representative, played one for years ranging from high elf, breton , argonian, Nord etc. played every type of spec. Dps, healer and even tank, plus I now play mag and stam. Used every weapon setup besides bow.

    But I’d nominate @Joy_Division , @Minno and @Cinbri as my choices.

    I also think it would be a good idea to have console representatives and pc representatives since the way the game is played can be a little different as far as controls, metas and how fluid the gameplay can be.
  • Minno
    Minno
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    I’d like to be one of the Templar representative, played one for years ranging from high elf, breton , argonian, Nord etc. played every type of spec. Dps, healer and even tank, plus I now play mag and stam. Used every weapon setup besides bow.

    But I’d nominate @Joy_Division , @Minno and @Cinbri as my choices.

    I also think it would be a good idea to have console representatives and pc representatives since the way the game is played can be a little different as far as controls, metas and how fluid the gameplay can be.

    Thanks! I do think joy and Cinbri are better for the job!

    Consoles have to organize their bars different than PC. And certain builds don't translate well on console versus PC. For example, some players put buffs on their R1/L1 buttons while some place the most used ability on their R1 button so they can use R2 to help weave in attacks.

    On console, that's why you see lots of vamp Templars (seriously go search "Templar builds" on YouTube and most of them are vamp mist form on console lol); you don't need to press buttons if your toon is in a mist form animation or sweeps channel.

    I have a PS4 and simple barebones ESO account there. But haven't done much with it since I have max toons on PC already.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CavalryPK
    CavalryPK
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    You dont need reps.
    You only need to:
    1)remove proc sets
    2)remove dmg bonus from max resources
    3)remove poisons
    4)add 1 more magica weapon
    5)add 2 more stamina utility morphs per class
    6)move Momentum to Fighters Guild
    7)FOCUS ON THE IDENTITY OF EACH CLASS.
    START BY IT'S LORE. ENHANCE THEIR CORE MECHANICS. NOT THOSE THAT PERMORM WELL, THE OTHER ONES.
    8)Add PvE only stats in unused gear sets. Add PvE Traits and glyphs.

    2)remove dmg bonus from max resources <---- this is my dream. this is what I wanna see. this is what will make hybrid build variety.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »

    Thanks! I do think joy and Cinbri are better for the job!

    Consoles have to organize their bars different than PC. And certain builds don't translate well on console versus PC. For example, some players put buffs on their R1/L1 buttons while some place the most used ability on their R1 button so they can use R2 to help weave in attacks.

    On console, that's why you see lots of vamp Templars (seriously go search "Templar builds" on YouTube and most of them are vamp mist form on console lol); you don't need to press buttons if your toon is in a mist form animation or sweeps channel.

    I have a PS4 and simple barebones ESO account there. But haven't done much with it since I have max toons on PC already.

    Yeah that’s true as well, I usually put my spammable and buffs on the same button. Same thing for heals depending on if I’m stam or magic. But one thing I noticed from seeing both gameplay there’s times I say to myself that would never happen on ______ and vice versa because what works on pc doesn’t necessarily work on console and vice versa. With that being said I think the devs should consider that when it comes to balance/combat mechanics.

  • Minno
    Minno
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    Yeah that’s true as well, I usually put my spammable and buffs on the same button. Same thing for heals depending on if I’m stam or magic. But one thing I noticed from seeing both gameplay there’s times I say to myself that would never happen on ______ and vice versa because what works on pc doesn’t necessarily work on console and vice versa. With that being said I think the devs should consider that when it comes to balance/combat mechanics.

    Yea, like consoles see more benefits out of cast time/channels because it's ALOT harder to light attack weave/block cancel than on PC. In fact, it's easier to dodge on PC because on console you have to press two buttons to dodge roll (and you can't change it like you can on PC).

    1vX is easier on console from what I've seen; but only because the controller is limiting against players that haven't spent time getting used to the controls where on PC you can set your mouse to do whatever you want with 15 buttons lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MaxwellC
    MaxwellC
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    If I can represent the DK class more so on the PvP side then I'll definitely be happy with doing my best. I've voiced my opinions about the DK class during the PTS time and was one who advocated that DKs need new passives due to underlying changes that has handicapped them when it comes to resource management.
    I've spoken fairly and even egged ZOS to fix dragon's blood so it would scale off of max magic/spell damage instead of being a portion of it.

    There's a lot to be done in regards to skills for Stamina DK but if ZOS is ok with breaking down the entire skill and scrapping it for something different that can help the stamina variant... then I'll definitely be your guy.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • thedude33
    thedude33
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    This type of system can work, but, it's success completely relies on the individual(s) representing each class. It can't turn into a bargaining session of give and takes and back door deals. Most importantly, the reps have to put the game first, and the class second.

    I have seen both good and bad from this system in Dark Age of Camelot.

    The best reps were very knowledgeable about all the classes. They understood the strengths and weaknesses of every class. They tried their best for game balance.

    The bad reps were only interested in their class, and what they could get added to make their class stronger. Even if their class was above average, they always pushed for more.... at the expense of the game.

    Just as important, the player population has to realize the reps are ESO reps first, and class reps second. Proposing ridiculous suggestions to improve the class then berating the rep for not supporting or pursuing the suggestion.

    Really tough job for someone, and they will definitely need thick skin.
    1v1 Win/Loss Record in PvP.
    1 Wins - 392 Losses (guy was AFK)

  • Tholian1
    Tholian1
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    I hope the NB representative focuses on improving the class for group PvE content.
    PS4 Pro NA
  • Maryal
    Maryal
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    thedude33 wrote: »
    This type of system can work, but, it's success completely relies on the individual(s) representing each class. It can't turn into a bargaining session of give and takes and back door deals. Most importantly, the reps have to put the game first, and the class second.

    I have seen both good and bad from this system in Dark Age of Camelot.

    The best reps were very knowledgeable about all the classes. They understood the strengths and weaknesses of every class. They tried their best for game balance.

    The bad reps were only interested in their class, and what they could get added to make their class stronger. Even if their class was above average, they always pushed for more.... at the expense of the game.

    Just as important, the player population has to realize the reps are ESO reps first, and class reps second. Proposing ridiculous suggestions to improve the class then berating the rep for not supporting or pursuing the suggestion.

    Really tough job for someone, and they will definitely need thick skin.

    The reps are supposed to focus on bugs and things that don't work pertaining to the class they represent. This is a very narrow focus, which is a good way to try out this class rep system. I don't think it will get into serious issues of class balance, because that would necessitate advanced knowledge of what the developers are planning to do "down the road". Devs don't change things in a vacuum ... their decisions include consideration of what they will introducing in the next DLC or two. They want this system to work, and I don't think they want to put class reps in an untenable position because these reps will be players, forum contributors, and possibly content creators.
    Edited by Maryal on March 24, 2018 2:24AM
  • Ashtaris
    Ashtaris
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    Well my votes would be @Gilliamtherogue for Nightblade, @Joy_Division for Templar, @Alcast, and finally @Woeler for general DK Tanking expertise. All of these guys I envy for their game knowledge :)
    Edited by Ashtaris on March 24, 2018 7:10AM
  • Joshuagm1991
    Joshuagm1991
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    Would be great if we can find 10 neutral non toxic players with good criticism.
  • DosPanchos
    DosPanchos
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    Leandor wrote: »
    @ZOS_GinaBruno have you considered including maybe one or two players who are average and not top end? This usually gives a different point of view that ensures that whatever comes out of this council is applicable to the masses instead of only the top end.

    If you want average, I'm your man.
  • DosPanchos
    DosPanchos
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    So many complaints for such a great idea!
    I nominate Gilliamtherogue for any class he's interested in.
  • ZiRM
    ZiRM
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    Spectacular idea if you choose the right people for the job.
    Spoiler
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Avandi
    Avandi
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    I would name myself as a good stamina templar. I play my class since beta and in PvE as in PvP really successful ... I would be glad to be one of the representatives for my class :)
    https://www.youtube.com/channel/UCzygA3MSc_zFXzzWt3_twtQ
    Youtube: https://www.youtube.com/channel/UCzygA3MSc_zFXzzWt3_twtQ
    Avandi Sinai - Stamina Templar - DC
    Avandi Sanai - Stamina Templar - EP
    Avandi Æraki - Stamina Sorcerer - EP
    Avandi Dro'kir - Magicka Warden - EP
    C H I M - The United Brotherhood
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    ZiRM wrote: »
    Spectacular idea if you choose the right people for the job.
    Yea, mainly cos they are hiring game designers essentially for free.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Timeraider
    Timeraider
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    This will either work out great (50% chance) or blow up in our face (50% chance).

    Either we get good calculated opinions and keep the option for alot of interesting but viable builds ... or we get a push towards single meta-builds.
    Either we will recieve some great changes towards varied uses ... or we will be rammed into a specific role or gamemode hole

    Will be interesting to see what happens :P
    Feralclaw - EU - AD
    Khajit Warden - Werewolf Warden

    Also own:
    lvl 50 Templar PvP Healer (Dunmer)
    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
    lvl 50 Magicka Sorcerer (Dunmer)
  • Kram8ion
    Kram8ion
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    Awesome idea or a start at least :)
    Let's hope the rep for the deer of cyrodil turns up
    Aussie lag is real!
  • ArchMikem
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    This just shows how little the combat designers know.

    It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.

    Theres nothing wrong with wanting a third party opinion, dont hate.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sabbathius
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    This has been tried before, and in my opinion has never worked.

    In early WoW days (2005?), Blizzard had class reps, not player-elected, but rather Blizzard employees. And the project bombed. Hunter rep was particularly entertaining. Basically almost every hunter complaint was from endgame. As in, the game's hardest content at the time, 40-man Molten Core raid, would always run precisely 1 hunter, for pulling. No more, no less, always just the one. The class literally had no other purpose. And in PvP the class suffered badly because it was the only one requiring substantial gold upkeep costs, requiring both ammo and pet food. The class rep, after reaching lvl 30ish (out of 60), leveling mostly solo through questing in PvE, posted on the forum saying she felt the class was fine, and had no major issues, and that's the feedback she would pass on. Naturally, there was a bit of a..."reaction"...to that, in the same sense as "WW2 was a little skirmish" is a bit of a misnomer. And more or less the same thing happened with other class reps, and the program was very quickly scrapped.

    EVE Online did this better, its representatives were player-elected. But that too failed spectacularly for very simple reason - same as real life politics, special interests and pocket lining took precedence over actual issues. That is, certain groups, interested in pushing certain changes, pushed their candidates and literally bought votes (it's 1 vote per paid up account), to push their specific agenda at the expense of everything else. Vast portions of the player base were left COMPLETELY unrepresented, or worse, actively attacked without any means to fight back. Add to that that the devs didn't really listen to CSM all that much to begin with, and the project was still largely a failure.

    As this applies to ESO, right off the bat there's the PvE/PvP dichotomy issue. If you end up with 10 people who mostly do PvE, they will have absolutely no understanding of PvP issues. Even if you choose 10 people who do both PvE and PvP to decent depth, these people may only be doing medium group PvP, and not know the issues individual classes face in solo or small group PvP, which can and does happen (especially in context of Imperial City and Battlegrounds, not just Cyrodiil). If you choose too many PvPers, odds are many of them won't have a clue of the issues classes face doing leaderboard speedrun, no-death, HM vet trials. And so on, and so forth. What is worse, even IF, by some miracle, you get actual 10 competent people well-versed in all facets of the game, the obvious problem arises - ZOS still refuses to balance PvE and PvP separately, and since they function completely differently, the task before these people is simply impossible. And that's IF, another big if, ZOS actually listens this time. Remember last time when they brought in a bunch of big-name content creators to try out the PTS and give feedback? And how many of those contributors later said that their feedback was just flat out ignored? Yeah, that.

    So as nice as it sounds on paper, historially I've yet to see this work. At best it'll have a placebo effect. But I'm prepared to be pleasantly surprised.

    Edit: As a sidenote, quarterly reports is waaaaaaaay too slow. The way you guys do things, issues reported in Q1 won't even be fixed until at best Q2 update, possibly Q3. Best case half a YEAR wait for a fix to the most glaring (highest priority) issues is just way, way too long. The updates should be monthly, with most glaring issues being fixed in incremental patches, not delayed by half a year until "balance patch". That's one of the big problems with this game - you wreck something, and then take half a year (best case) to address the fallout.
    Edited by Sabbathius on March 27, 2018 1:58PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the emails so far, everyone. We're in the middle of going through to begin narrowing down our choices. Just as a reminder, our team will be making the final decision on who is chosen; it is not based on number of votes. We'll also be reviewing the quality of posts and feedback (among other things) including any discussion within this thread. Just saying...
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Vanthras79
    Vanthras79
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    Thanks for the emails so far, everyone. We're in the middle of going through to begin narrowing down our choices. Just as a reminder, our team will be making the final decision on who is chosen; it is not based on number of votes. We'll also be reviewing the quality of posts and feedback (among other things) including any discussion within this thread. Just saying...

    Sooooooooon™
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Neoauspex
    Neoauspex
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    Make Templar Joy Division Again
  • Ackwalan
    Ackwalan
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    10 players is far to small a group of players to be worth while. You should change it to 10 groups, 4-5 players per group. That way you can get more then just the loudest voice in the room.
This discussion has been closed.