Nelson_Rebel wrote: »
In no way shape or form did I say teens or pre teens you sop.
I said adults (of varying age) Are more immature than you younger adults. In my experience this is true.
If you have a different opinion, cool. Write it on a letter for me, I'll be sure to include it in the pile of paper to be recyled for toilet paper due to it's vast importance.
CatchMeTrolling wrote: »I’d like to be one of the Templar representative, played one for years ranging from high elf, breton , argonian, Nord etc. played every type of spec. Dps, healer and even tank, plus I now play mag and stam. Used every weapon setup besides bow.
But I’d nominate @Joy_Division , @Minno and @Cinbri as my choices.
I also think it would be a good idea to have console representatives and pc representatives since the way the game is played can be a little different as far as controls, metas and how fluid the gameplay can be.
GeorgeBlack wrote: »You dont need reps.
You only need to:
1)remove proc sets
2)remove dmg bonus from max resources
3)remove poisons
4)add 1 more magica weapon
5)add 2 more stamina utility morphs per class
6)move Momentum to Fighters Guild
7)FOCUS ON THE IDENTITY OF EACH CLASS.
START BY IT'S LORE. ENHANCE THEIR CORE MECHANICS. NOT THOSE THAT PERMORM WELL, THE OTHER ONES.
8)Add PvE only stats in unused gear sets. Add PvE Traits and glyphs.
Thanks! I do think joy and Cinbri are better for the job!
Consoles have to organize their bars different than PC. And certain builds don't translate well on console versus PC. For example, some players put buffs on their R1/L1 buttons while some place the most used ability on their R1 button so they can use R2 to help weave in attacks.
On console, that's why you see lots of vamp Templars (seriously go search "Templar builds" on YouTube and most of them are vamp mist form on console lol); you don't need to press buttons if your toon is in a mist form animation or sweeps channel.
I have a PS4 and simple barebones ESO account there. But haven't done much with it since I have max toons on PC already.
CatchMeTrolling wrote: »
Yeah that’s true as well, I usually put my spammable and buffs on the same button. Same thing for heals depending on if I’m stam or magic. But one thing I noticed from seeing both gameplay there’s times I say to myself that would never happen on ______ and vice versa because what works on pc doesn’t necessarily work on console and vice versa. With that being said I think the devs should consider that when it comes to balance/combat mechanics.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
This type of system can work, but, it's success completely relies on the individual(s) representing each class. It can't turn into a bargaining session of give and takes and back door deals. Most importantly, the reps have to put the game first, and the class second.
I have seen both good and bad from this system in Dark Age of Camelot.
The best reps were very knowledgeable about all the classes. They understood the strengths and weaknesses of every class. They tried their best for game balance.
The bad reps were only interested in their class, and what they could get added to make their class stronger. Even if their class was above average, they always pushed for more.... at the expense of the game.
Just as important, the player population has to realize the reps are ESO reps first, and class reps second. Proposing ridiculous suggestions to improve the class then berating the rep for not supporting or pursuing the suggestion.
Really tough job for someone, and they will definitely need thick skin.
@ZOS_GinaBruno have you considered including maybe one or two players who are average and not top end? This usually gives a different point of view that ensures that whatever comes out of this council is applicable to the masses instead of only the top end.
Yea, mainly cos they are hiring game designers essentially for free.Spectacular idea if you choose the right people for the job.
WillhelmBlack wrote: »This just shows how little the combat designers know.
It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.
ZOS_GinaBruno wrote: »Thanks for the emails so far, everyone. We're in the middle of going through to begin narrowing down our choices. Just as a reminder, our team will be making the final decision on who is chosen; it is not based on number of votes. We'll also be reviewing the quality of posts and feedback (among other things) including any discussion within this thread. Just saying...