And as for fans....people have their favorite games, for a variety of reasons. For example, I firmly believe after 20+ years of online gaming that Everquest is the best MMO I have ever played, and that no game since has come close. I know that most would disagree with me, because they dont enjoy what I do when gaming (long term challenge for long term reward, skill, edge of your seat immersion in a game) and they have their OWN favorite games, however silly or absurd I may find them.
Thats why you have so many different MMO's...and why it confuses the hell out of me that so many developers, execs and players seem hell bent on making EVERY new MMO a virtual clone of an existing game.
Nemesis7884 wrote: »very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements
This - and that you have a bunch of active skills - but you can at most use 12 of them with 2 bars. And while those are slotted, the other active skills are suspended - what is really poor design. This is totally different to other TES games, where you can use the whole spectrum of your skills at any time.
Then there is this awful scaling of damage by either magicka or stamina, which discourages hybrid builds, which would be fun to play. This basically cuts down on diversity and creates just 10 archetypes with the potential to be viable in "end game". Then "end game" in a whole is an alien concept to people, who do not come from an MMO.
It is like Nemesis said - we expected "TES with friends" - not against them on one side - and a TES RPG with coop-elements, and what we got is an MMO-combat focused game, where combat mechanics are catered to this type of gameplay - while most of the game is centered around PvE content - which can be soloed.
To me for example, I like the open world of ESO, but most of the multiplayer content is basically useless to me, because it is implemented as a button mashing, hyper-particle, cluster-based (zerg) combat system, which is on top of it highly laggy. That is not what I expected an online TES game to be like. ESO is too much of an MMO to be a good TES RPG game.
Dapper Dinosaur wrote: »I have had about 7 of my friends buy ESO after I did, and I have been playing since launch on console.
One of them reached champion 250 and barely plays.
One of them is about to hit level 50 and plays even less.
One of them quit before they got to 40.
Several of them quit before level 30.
One of them quit before level 10.
I told them over and over and over again that this game was going to be nothing like Skyrim, and it was just in one ear and out the other with them.
I know it's been out for years and all but I just never understood why so many die hard Skyrim fans hated this game so much? I played Skyrim (never was able to beat it, got bored just smacking things with my sword).
Eso has better graphics I think by a long shot, the world's much bigger, the quests are about the same, there is more to do even with Skyrim addons, the combat is millions of times better over just left clicking and hitting with a sword over and over.
I'm curious what do the skyrim fans see that beats Eso? I'm sure some people here prefer Skyrim I'm curious why is all
They expected Skyrim online.
fgoron2000 wrote: »OP, you've made too much of a generalization...I'm sure that there are lots of people who resemble that remark, but by the comments here, you can see that there are also plenty of players who discount your assertion, and who also like, or even prefer ESO to Skyrim.
I started with Oblivion, then I played Morrowind, then Skyrim. I then played Arena, and after at least a half dozen tries, gave up on Daggerfall. Arena was fun, but as the graphics were already extremely dated by the time I played it, it was basically a playthrough one-off for me. The rest of the games, although I played the newer game more, I still played the previous games, just not as often. Morrowind was the only exception for me. I know that Morrowind is a favorite for those who may have played that one first, but since I played it after Oblivion, it was a bit off-putting due to the graphics and animation. I only played it about 3, maybe 4 times <g>, that's how good the entire series is. But going from Oblivion to Skyrim, to ESO, each time I thought that I couldn't play the newer game more than I played the previous one, and each time I was wrong.
I wouldn't necessarily say that I prefer ESO to Skyrim, but maybe I'm just more hooked. After playing ESO excessively for a while, I went back to Skyrim SE like a palate cleanser, and it was perhaps a mistake, because I couldn't play it the same way as the original, without a number of my favorite mods, especially SkyUI. There's an earlier version that works, but it's so different, that I couldn't get used to it. I know that SKSE 64bit is in development, but it's still in alpha. And the amount of time it would have taken to weed through all the existing mods for those that did work & those that didn't, took away from playing ESO.
Among the things that I miss from Skyrim are the freedom of unlimited leveling, and much less structure to skills & magic usage, as opposed to the sometimes structured aspects of the same in ESO. The flip side of the coin is that if I had to give up ESO and play only Skyrim, it would feel very restrictive without being among other players from all around the world at the same time in the same gameworld.
DaveMoeDee wrote: »You have a low bar for "clone"