Why do skyrim players dislike Eso?

  • Aektann
    Aektann
    ✭✭✭✭
    mb10 wrote: »
    I think they dont like it because its not a typical TES game, as its a MMO

    Skyrim has:
    • Better quests
    • Better NPCs, with more depth
    • A real feel for the environment, you genuinely feel the cold while playing. Dont feel a thing in Eastmarch in ESO.
    • Better soundtrack
    • Better graphics (no idea why you said ESO has better graphics lol! Not even close)

    All these things make the game feel so much more immersive.

    What? Skyrim has better quests? This is absolute nonsense! Skyrim has the worst quests In the whole TES game series. It was full of "kill 10 bears" and similar crap. ESO just humiliated Skyrim, speaking of quests.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ah, the apples and pears :) Simply put: Skyrim is a CRPG and ESO isn't. While ESO masks its fetch and kill quests better, it has nothing on A Night To Remember for example. It does have a whole lot of other things though. In the end you really can't compare the two, but sadly that's what people try and then they get disappointed depending on which angle they prefer.

    1)Skyrim is an action-rpg. It offers very few roleplay choices and if youre trying to actually roleplay a char, you will run into a ton of forced choices (or no choice at all). The game wants you to be a jack of all trades nord loyalist and even if you dont want to play like that, youre still forced to. For example, even if youre an Empire supporter, you still get that quest where you have to free a Stormcloak soldier captured by Thalmor. And theres a lot of this stuff.
    2)What about that sweetroll killer quest?
    Edited by LadyNalcarya on March 5, 2018 8:16PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    seipher09 wrote: »
    I know it's been out for years and all but I just never understood why so many die hard Skyrim fans hated this game so much? I played Skyrim (never was able to beat it, got bored just smacking things with my sword).

    Eso has better graphics I think by a long shot, the world's much bigger, the quests are about the same, there is more to do even with Skyrim addons, the combat is millions of times better over just left clicking and hitting with a sword over and over.

    I'm curious what do the skyrim fans see that beats Eso? I'm sure some people here prefer Skyrim I'm curious why is all

    I’m a Skyrim player and really like ESO. Gameplay is superior in almost every aspect.

    The only reason I see for any Skyrim player to not like eso is they don’t like MMORPGs.
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    I just don't compare them. They're not trying to do anything like the same thing, and TES lore is all they have in common.

    However, I do wish ESO had more character flexibility. I don't like pre-set classes at all, just let me select new abilities when I earn them in-game. I don't like the way magical aspects are tied to physical weapon skills or armour skills. Why can't I do a Critical Charge when armed with a one-handed weapon? Why does health recovery get tied to heavy armour? Perhaps that's why the re-spec capabilities were added, to try and get that aspect back.
  • logarifmik
    logarifmik
    ✭✭✭✭✭
    Why OP reffering to Skyrim? It's not the best game in TES series. It has a lot of questionable gameplay solutions and questline (including sidequests) is far more weak, than in TES IV for instance. Don't get me wrong, all this Dragonborn stoty is outstanding, and there are a lot of interesing side quests, but for me TES IV fells better. Remember painted trolls? Or Dark Brotherhood questline with Lucien Lachance? Or Champion of Cyrodiil walking just into one mage's dream? That's what I'm talking about! I know, it's subjective, but I don't have such positive feelings about the majority of Skyrim quests. And yeah, gameplay and such. Try to play TES V without mods, just from the box. It's a mess. Not Fallout 4 kind of mess, but quite close to it. For me TES V was a step backwards by many reasons. Still, I had a great time playing TES V with mods, and here I want to say thanks to all people, who dig into Creation Kit and made Bethesda's work for them instead.

    Now regarding ESO. I'm one of the players, who play this game because of the story mostly. I like when game have an elaborate lore, and so far TES games have one. I got to say, that main story of ESO for me is on the same level as stories of other TES games. Qualitatively it's very similar to the Nerevarine story. At the beginning ESO story feels very consistent to me, but after DLCs and especially Morrowind chapter it feels more like broken into unrelated parts, when each part is interesting and well-made, but this is a discussion for one separate topic at least. Gameplay is plain stupid if you compare it to the single player games, but it's quite good in comparison with the other MMOs I tried. For example, magicka/stamina dichotomy is the most idiotic solution I ever saw in games, but it seems to work in MMO, so I don't mind it. I mean, come on, why playing all magicka I should have an asthma attack after a few seconds sprinting? I dream about ZOS replacing stamina with the concentration, which will be required for present stamina skills and not for moving your character, but who am I to consult game devs? Now people, I mean players. When you charge into any multiplayer game, you should be ready for idiots, as my mom said, but I was pleasantly surprised, by ESO community. Most people here are mature and civil, and that's great. I even had several long connections with the people abroad, which improved my English greatly. And the last thing, an immersion. It's very hard to have this type of experience in the MMO, mostly because of people wearing pink clothes, towels, stupidly looking skins and such, but as my mom once said... You know. Situation can be improved. I didn't had such feeling, when played main ESO story, know why? Solo areas. Here I can compare my questing experience with Star Wars: The Old Republic. For me it was far more immersive and consistent for many reasons, and one of them is a lot of quest related solo areas.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • megnin
    megnin
    ✭✭✭
    Before you ask "why", ask "if." Your question is based on a false premise.
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    I like both games. They’re very different types of games. So different that I’ll take breaks from one to play the other and not feel like I’m duplicating my experience.
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Totally different games, just the coat of tES lore connects them. The similarities effectively stop there.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • morrowjen
    morrowjen
    ✭✭✭✭✭
    1. Skyrim attracted a lot of casual players. It was the first TES game with mass appeal, so lot's of kids got into it. These types of gamers are more likely to pout and hold irrational opinions.
    2. They think that the reason TES VI hasn't come out yet is because Zenimax is dedicating all of their resources to ESO.

    I disagree on point 2. It's older players that have played the entire series or at least since Morrowind that think ESO may be holding up TES VI. But the truth is that TES has always taken a long time between games and players of TES don't want it to become an MMO. MMO's have their place and I enjoy ESO but I don't want TES to become and MMO series. That's the real fear.

  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. No Daedric Artifacts are available to acquire as rewards. Skeleton Key, Oghma Infinium, or the Ring of Hircine as just a few examples.
    2. No Followers you can hire or earn by getting status with the authorities that you can give weapons, armor, accessories. They could also carry some of your loot you gained during quests.
    3. Enemies you can actually loot. Their weapons, armor, anything. And harder enemies held better items, and more items as well. For example Dwarven Centurions and Dragons in Skyrim had better rewards/loot/gold when you defeated them. What do you get for defeating Centurions in ESO? One piece of junk worth 9 gold.
    4. We now have some storage in our houses but I would like some more RP elements to the houses such as servants, guards, family members.

    1. It would be unimmsrsive to give every snowflake and see everyone running around with a daedric artifact. It would also be unimmersive to give Jimmy the fisherman a daedric artifact for completing a easy participation trophy quest and attempting of making it vma level of difficulty to obtain would trigger the entitled casuals who don't possibly need a daedric artifact for the level of content they run in.

    2. More lag and sorc and warden pets and bankers are already annoying so nty

    3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher

    4. This I would love
    Edited by Aliyavana on March 5, 2018 9:47PM
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Interactions with the world are very different between the two games. I love ESO, but combat doesn't feel like living in a world. It feels like a button pressing game. I also have never found first person enjoyable in ESO because combat becomes a lot harder. Even if I were to accept the claim some make of better graphics in ESO, it is never breathtaking and never feels like I am in another world. Instead, it feels like moving an avatar through a zone to do stuff. Combat in Skyrim is very clumsy, but it feels more real.

    ESO also feels grindy. And artificial. Like having mobs only chase you so far before they return to where they spawn. And just the fact that the same things spawn over and over again from the same spot. And nothing in ESO compares to the feel of dragons attacking NPCs in a city. And a lot of people never wanted co-op Skyrim. Some are trying to enjoy the a quest but find it off-putting to see so many other players doing what they are doing.

    Character building is fundamentally different. You can always completely change your Skyrim build during a game. In ESO you are stuck with a class.

    The key for me is that in Skyrim, You have 2 hands. Very intuitive. You pick up a weapon and just start swinging it. In ESO you try to spam skills but they aren't firing because they are waiting for animations to finish. It's a very different feel.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    logarifmik wrote: »
    Why OP reffering to Skyrim? It's not the best game in TES series. ...

    They are probably asking about Skyrim because so many people played Skyrim.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    i play eso, i also play skyrim.... both versions. oh, and fallout4 and 3 and new vegas (all of those extensively modded)

    love 'em all.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    aliyavana wrote: »
    1. No Daedric Artifacts are available to acquire as rewards. Skeleton Key, Oghma Infinium, or the Ring of Hircine as just a few examples.
    2. No Followers you can hire or earn by getting status with the authorities that you can give weapons, armor, accessories. They could also carry some of your loot you gained during quests.
    3. Enemies you can actually loot. Their weapons, armor, anything. And harder enemies held better items, and more items as well. For example Dwarven Centurions and Dragons in Skyrim had better rewards/loot/gold when you defeated them. What do you get for defeating Centurions in ESO? One piece of junk worth 9 gold.
    4. We now have some storage in our houses but I would like some more RP elements to the houses such as servants, guards, family members.

    1. It would be unimmsrsive to give every snowflake and see everyone running around with a daedric artifact. It would also be unimmersive to give Jimmy the fisherman a daedric artifact for completing a easy participation trophy quest and attempting of making it vma level of difficulty to obtain would trigger the entitled casuals who don't possibly need a daedric artifact for the level of content they run in.
    ...

    You seem to be missing the point. TES games have daedric artificts. It is a common element.

    And what is this "snowflake" nonsense? The OP question is asking about Skyrim players. Skyrim is a single player game. Easy and hard are irrelevant because you can pick whatever difficulty you want. Sure, that isn't appropriate in an MMO, but that is also what make ESO uninteresting to many people. I love ESO, but it is the only MMORPG I have played and I doubt I play any others since the MMO aspects are often so annoying or repetitive.
    2. More lag and sorc and warden pets and bankers are already annoying so nty

    There is a simple solution for a Skyrim fan: don't make them share the world with other people. Let them have their follower instead of seeing 20 other people doing the same quest as them in parallel. Those who want coop often just want a world with them and their friends only.
    3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher

    But the drops feel real. You loot what you actually see them wearing. In Skyrim, you feel like you are in the world. In ESO, it feels more like an abstraction focused on game rules instead of living in a world.

    Please don't respond with the irrelevant "that isn't ESO" or "that wouldn't work here." No kidding. I'm not suggesting to change ESO. I'm just pointing out differences that led many Skyrim fans to pass on ESO. Many of the other reasons may have been rectified at launch, such as having areas strictly leveled, forcing everyone into very linear exploration of the world. People can now go wherever they want with scaling.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Because ultimately at the end of the day, its an mmo before its anything else, with all the restrictions that come with them which directly contradicts the attractive / engaging elements afforded to single player elder scrolls games.

    Its as simple as that.
  • Leogon
    Leogon
    ✭✭✭✭✭
    I like both. I also like Oblivion, Morrowind and Daggerfall.
  • temjiu
    temjiu
    ✭✭✭✭
    very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements

    This. We can debate the nuts and bolts till the cows come home, but ultimately, previous ES series built an expectation for a single player experience that an MMO simply cannot provide. Not w/o allot of sacrifice on the MMO part. Many of ESO's early struggles were specifically for that reason. they had solo elements that simply did not jive in the MMO world. I remember how irritating it was to deal with looting world items in Beta...it was a race to the items due to the respawn timer and shared item resources. Not an issue in a single player RPG, but in an MMO you have to take into account the fact that there will easily be dozens of people at one time vying for the same resources.

    Plenty of other examples too: like how much solo content was forced in the early game. It's gotten quite a bit better, but back then it was horrid...half the game content you couldn't play with anyone, and the design of how the quests worked would lock your friends out of any content you could do together if they were on a separate part of the chain. Stuff like that.

    Ultimately, many early issues plagued and irritated both ES players and MMO players alike. I knew many Friends who were lovers of Skyrim, and were excited to get an ES game where they could actually play with a few buddies and/or significant other. the forced solo instances were a big turnoff, and I knew a few that quite for that reason alone. playing with friends was a big attraction to even hardcore single player RPG fans, but the nature of how they tried to mesh the two worlds together ended up pissing off both camps.

    Ultimately, it was something that really hadn't been done before: taking a huge world that was one of the best single player experiences in the gaming world, and covert it to an MMO while trying to keep the feel of both. Still got a long ways to go, but when it comes to the dislike from ES players, I can empathize. I personally grew up on MMO's, and didn't do any of the ES series until a few years into my MMO experience, so adapting wasn't a big deal for me (aside form the horrible design decisions like the oens I mentioned earlier). But since I have done and loved both, I understand.
    Edited by temjiu on March 5, 2018 10:20PM
  • Davor
    Davor
    ✭✭✭✭✭
    Leogon wrote: »
    I like both. I also like Oblivion, Morrowind and Daggerfall.

    What? No Arena? :P I loved Arena as well. This is why I came back to ESO since I wanted an updated version of Arena.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    temjiu wrote: »
    very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements

    This. We can debate the nuts and bolts till the cows come home, but ultimately, previous ES series built an expectation for a single player experience that an MMO simply cannot provide. Not w/o allot of sacrifice on the MMO part. Many of ESO's early struggles were specifically for that reason. they had solo elements that simply did not jive in the MMO world. I remember how irritating it was to deal with looting world items in Beta...it was a race to the items due to the respawn timer and shared item resources. Not an issue in a single player RPG, but in an MMO you have to take into account the fact that there will easily be dozens of people at one time vying for the same resources.
    ...

    A lot of Skyrim players didn't even care about multiplayer. I never did.
  • Lotka
    Lotka
    ✭✭✭
    I loved Skyrim and Oblivion. I love ESO. An issue for me in the beginning was lack of good computer and internet. Skyrim was more like a book/story and eventually it will end. ESO is more like multiple stories in an alternate universe. Might depend on how much you like the "story" experience vs the alternate universe but real people/society experience.
    Edited by Lotka on March 5, 2018 10:56PM
    PC NA Server
  • Leogon
    Leogon
    ✭✭✭✭✭
    Davor wrote: »
    Leogon wrote: »
    I like both. I also like Oblivion, Morrowind and Daggerfall.

    What? No Arena? :P I loved Arena as well. This is why I came back to ESO since I wanted an updated version of Arena.
    hehe I never played Arena. I got my first gaming PC on xmas day 1995(one year after Arena) and soon after that Daggerfall came out so I bought Daggerfall instead 'cuz it was new and the graphics looked nice(they looked nice in 1996 lol). Anyway, I was a kid so I didn't have a lot of money and therefore had to pick between the two. :tongue:
    Edited by Leogon on March 5, 2018 10:59PM
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »

    You seem to be missing the point. TES games have daedric artificts. It is a common element.

    And what is this "snowflake" nonsense? The OP question is asking about Skyrim players. Skyrim is a single player game. Easy and hard are irrelevant because you can pick whatever difficulty you want. Sure, that isn't appropriate in an MMO, but that is also what make ESO uninteresting to many people. I love ESO, but it is the only MMORPG I have played and I doubt I play any others since the MMO aspects are often so annoying or repetitive.

    Well... Most of daedric artifacts in Skyrim arent even worth using, maybe except Dawnbreaker and Azura's star. Crafted and improved dragonbone items are usually better, not to mention mod items.

    2. More lag and sorc and warden pets and bankers are already annoying so nty

    There is a simple solution for a Skyrim fan: don't make them share the world with other people. Let them have their follower instead of seeing 20 other people doing the same quest as them in parallel. Those who want coop often just want a world with them and their friends only.

    Its not an "easy" solution. It would require much more server capacity and since the world is designed for many players, it would feel dead without them.
    If you played ESO before 1 Tamriel and did Cadwell's gold you know what I'm talking about.

    3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher

    But the drops feel real. You loot what you actually see them wearing. In Skyrim, you feel like you are in the world. In ESO, it feels more like an abstraction focused on game rules instead of living in a world.
    Its just game mechanics. Skyrim is also guilty of removing features from previous games btw, such as spellcrafting.
    Besides, wouldnt that mean that anyone should be able to kill and loot you? That would be realistic, after all.
    Please don't respond with the irrelevant "that isn't ESO" or "that wouldn't work here." No kidding. I'm not suggesting to change ESO. I'm just pointing out differences that led many Skyrim fans to pass on ESO. Many of the other reasons may have been rectified at launch, such as having areas strictly leveled, forcing everyone into very linear exploration of the world. People can now go wherever they want with scaling.

    I agree that its a good thing that they added global scaling.
    However, some things that work well in single-player games dont always work in mmos. It wouldnt be immersive if everyone would be an all-powerful Dovakhiin. Its not really immersive in Skyrim, when youre a Dovakhiin, archmage, listener, thieves guild leader and Sheogorath knows what else, it would be just absurd if everyone in Tamriel would be like this. And it would cheapen the whole experience, too. If everyone's special then no one is actually special.
    I mean... I understand that some people enjoy that aspect. But unfortunately, this approach only works in single-player games.
    Edited by LadyNalcarya on March 6, 2018 12:04AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • AdamSC
    AdamSC
    ✭✭
    I think that people just like to complain.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    aliyavana wrote: »
    aliyavana wrote: »
    Because if you were to compare in terms of if they both released at the same time the gameplay in ESO is largely worse.

    There are some really good features in ESO don’t get me wrong but if Skyrim and ESO were released the same year it wouldn’t be close.

    Skyrim all the way but I don’t hate ESO or dislike ESO because of that, I’m sure my dislike is due to ZOS 100%

    I disagree, gameplay in eso is more complex than an unmodded skyrim. Now eso PvP lag on the other hand...

    What is complex at all in ESO?

    Honest question because if you compare the two, the only challenging content is learning to work together with others on group content but the game itself is in no way more complex.

    Ppl literally have builds and rotations which tells you it’s not complex because if you can develop a build and rotation, it means it’s straight forward.

    Skyrim on the other hand requires adventuring around and build specific skills and finding items just to have a chance to complete content. Nothing about Skyrim is a face roll unless you’ve at a level with crafted items and surpass all content.

    Skyrim pretty easy on legendary difficulty with the only challenge being not dieing of boredom wacking at a damage sponge or adventuring at the 40th look alike draugr ruin. Any other difficulty is pretty straight forward with poking a sword at the flesh bit. I found stealth bow combat to be the most enjoyable consistantly across sp tes games.

    Eso has elements like animation canceling, gear builds, theory crafting, racials mattering a lot more and dropped gear being meaningful and dropped from hard content.

    Exploration wise, In skyrim it sucked that most daedric artifacts could be outclassed by a crafted dragonbone weapon with custom enchants.

    Atleast In morrowind you could find daedric artifacts littered all over the map and they remained relevant through endgame atleast so exploration was best in tes 3 morrowind.

    If you were talking about ESO during early 2013 closed beta then, sure it was more difficult than Skyrim but never was ESO more complicated than Skyrim. For a basic comparison, how many people have ever died in the begging games of ESO vs Skyrim.

    You have to lay the controller down or unplug your keyboard and mouse to die in ESO. (Not literally but dang near have to just sit and let yourself die on purpose)

    ESO from 2014-current especially the last 2 and a half years.....this is the easiest game I’ve owned in the RPG category (console and PC wise). The first challenge was doing mages guild and fighters guild bosses but that was optional.

    ESO... isn’t more complex, now you and others have the opportunity of making something that is literally straight forward more complicated for you.

    From your comment above, all of that isnt necessary but if you choose to apply it then it’s complicated for you....but that’s not the game being complicated.


    Now while Skyrim wasn’t hard you could actually die at the first bear in the cave. Heck you could technically jump wrong and die prior to even getting away from the chopping block or die getting past those guards. (Could as in more likely vs ESO wailing caverns)

    With Skyrim, before starting most would read about races and how passives worked because those choices mattered as they were permanent.

    ESO....any race and any class could do almost anything. If you got stuck, visit a shrine and reset choices and keep playing. Or just ask in chat and ppl would help or even give you stuff

    Skyrim required you to start all the way over....


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    DaveMoeDee wrote: »

    You seem to be missing the point. TES games have daedric artificts. It is a common element.

    And what is this "snowflake" nonsense? The OP question is asking about Skyrim players. Skyrim is a single player game. Easy and hard are irrelevant because you can pick whatever difficulty you want. Sure, that isn't appropriate in an MMO, but that is also what make ESO uninteresting to many people. I love ESO, but it is the only MMORPG I have played and I doubt I play any others since the MMO aspects are often so annoying or repetitive.

    Well... Most of daedric artifacts in Skyrim arent even worth using, maybe except Dawnbreaker and Azura's star. Crafted and improved dragonbone items are usually better, not to mention mod items.

    2. More lag and sorc and warden pets and bankers are already annoying so nty

    There is a simple solution for a Skyrim fan: don't make them share the world with other people. Let them have their follower instead of seeing 20 other people doing the same quest as them in parallel. Those who want coop often just want a world with them and their friends only.

    Its not an "easy" solution. It would require much more server capacity and since the world is designed for many players, it would feel dead without them.
    If you played ESO before 1 Tamriel and did Cadwell's gold you know what I'm talking about.

    3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher

    But the drops feel real. You loot what you actually see them wearing. In Skyrim, you feel like you are in the world. In ESO, it feels more like an abstraction focused on game rules instead of living in a world.
    Its just game mechanics. Skyrim is also guilty of removing features from previous games btw, such as spellcrafting.
    Besides, wouldnt that mean that anyone should be able to kill and loot you? That would be realistic, after all.
    Please don't respond with the irrelevant "that isn't ESO" or "that wouldn't work here." No kidding. I'm not suggesting to change ESO. I'm just pointing out differences that led many Skyrim fans to pass on ESO. Many of the other reasons may have been rectified at launch, such as having areas strictly leveled, forcing everyone into very linear exploration of the world. People can now go wherever they want with scaling.

    I agree that its a good thing that they added global scaling.
    However, some things that work well in single-player games dont always work in mmos. It wouldnt be immersive if everyone would be an all-powerful Dovakhiin. Its not really immersive in Skyrim, when youre a Dovakhiin, archmage, listener, thieves guild leader and Sheogorath knows what else, it would be just absurd if everyone in Tamriel would be like this. And it would cheapen the whole experience, too. If everyone's special then no one is actually special.
    I mean... I understand that some people enjoy that aspect. But unfortunately, this approach only works in single-player games.

    You are missing the point on the Daedric artifacts. It doesn't matter if they are worth using. People aren't min-maxing Skyrim. Collecting the artifacts is part of experiencing the world.

    You mention how certain things don't work in MMOs. We all know that. But if someone asks why some Skyrim players don't like ESO, those are part of the reason. They don't want an MMO. They don't care if the world feels "dead." They were fine climbing to High Hrothgar alone. There have been plenty of threads started by people who like ESO but find it annoying to see other people while questing. When I say the simple solution is letting people have their own instance, that instance is running on their own computers, with one person's instance hosting their friends. In other words, they aren't looking for Skyrim online. They are looking for more Skyrim, possibly with a coop mode.

    The general answer to why many Skyrim players don't care for ESO is that they want another single player TES game, not an MMO.
    Edited by DaveMoeDee on March 6, 2018 3:41AM
  • Aesthier
    Aesthier
    ✭✭✭✭✭
    I don't hate it but frankly, it probably is because they wanted another single player game that's graphics could be pushed beyond normal capabilities with the power to create mods to give you any look you wanted for...FREE! And instead, they got another MMO...and were whelmed with mediocrity.


    For me...

    Well I wanted something special but I gotta wait till the new engine comes out before I ask.
    Edited by Aesthier on March 6, 2018 6:42AM
  • Maryal
    Maryal
    ✭✭✭✭✭
    I like Skyrim and I like ESO.

    I look for immersion ... I like to explore and discover ... lots of nooks and crannies and out of the way things. I liked variety in geography (snow, forrest, tundra, desert, sea-side, with a spring/summer/winter/fall type of variety), it makes exploring feel alive, fresh, fun and exciting. I also enjoy quest lines that make me feel like I am part of the story ( don't enjoy bland fetch-quests). ESO has some very good quest lines that do this and it is re-enforced when NPCs in town praise you for doing (whatever).

    Orsinium sealed the deal for me when it came to ESO -- it is the most Skyrim-like of all the DLCs regarding geography-variation, explorability, engagement, and immersion. The main quest lines were interesting and quest-line bosses weren't too watered-down. Old Orsinium was almost like getting a mini-dlc within a dlc. Honestly, I stayed with ESO for as long as I have because I thought Orsinium was representative of the type of DLC I could expect from ESO in the future. Unfortunately, DLCs from Dark Brotherhood on (including Morrowind) all lacked the magic formula they once nailed so perfectly with Orsinium.
    Edited by Maryal on March 6, 2018 2:33PM
  • Soleya
    Soleya
    ✭✭✭✭✭
    Elder Scrolls games are my favorite series. Been playing since Arena.

    My biggest issue with ESO early on was it seemed like it couldn't decide if it was and MMO or a TES game. Seemed more an MMO with TES skin to it.

    With One Tamriel, Dark Brotherhood,Thieves Guild, Stealing, etc...it started feeling more like a TES game. One of the core features of Elder Scrolls is "Go anywhere, do anything". Before when zones were level based, that just wasn't doable.

    I have over 3500 hours in it, and love it. But there are definite design decisions that weren't done from the beginning that could have really set this game apart from other MMO's.

    I think the main drawback that keeps it from being completely Elder Scrolls is the class system and skill slots, instead of building your character as you want, choosing whatever abilities, crafting spells, etc. Since the game is online, some of those features would really cause imbalance though.
  • RupzSkooma
    RupzSkooma
    ✭✭✭✭
    For me ranking of TES series:-
    Modrim.
    Morrowind.
    Oblivion.
    Skyrim.
    ESO.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • smacky
    smacky
    ✭✭✭
    I disagree with the argument that ESO has better graphics. As much as I enjoy playing ESO, in my opinion the graphics in Skyrim (especially the remastered one) are far superior.

    The reason for this is simple, the graphics are allowing for solo play, so the graphics can afford to be higher quality without affecting performance, whereas ESO has to account for all the moving parts

    On top of that both games are built on the same engine.

    Game Experience. Skyrim requires skill to use Bows, ESO doesn't. Bounties are per town in Skyrim / Global in ESO. Up until Dragon Bones, Housing Storage was a big issue for ESO.

    I enjoy both games, and have over 1000hrs in both.
This discussion has been closed.