I think they dont like it because its not a typical TES game, as its a MMO
Skyrim has:
- Better quests
- Better NPCs, with more depth
- A real feel for the environment, you genuinely feel the cold while playing. Dont feel a thing in Eastmarch in ESO.
- Better soundtrack
- Better graphics (no idea why you said ESO has better graphics lol! Not even close)
All these things make the game feel so much more immersive.
TheCyberDruid wrote: »Ah, the apples and pearsSimply put: Skyrim is a CRPG and ESO isn't. While ESO masks its fetch and kill quests better, it has nothing on A Night To Remember for example. It does have a whole lot of other things though. In the end you really can't compare the two, but sadly that's what people try and then they get disappointed depending on which angle they prefer.
I know it's been out for years and all but I just never understood why so many die hard Skyrim fans hated this game so much? I played Skyrim (never was able to beat it, got bored just smacking things with my sword).
Eso has better graphics I think by a long shot, the world's much bigger, the quests are about the same, there is more to do even with Skyrim addons, the combat is millions of times better over just left clicking and hitting with a sword over and over.
I'm curious what do the skyrim fans see that beats Eso? I'm sure some people here prefer Skyrim I'm curious why is all
MLGProPlayer wrote: »1. Skyrim attracted a lot of casual players. It was the first TES game with mass appeal, so lot's of kids got into it. These types of gamers are more likely to pout and hold irrational opinions.
2. They think that the reason TES VI hasn't come out yet is because Zenimax is dedicating all of their resources to ESO.
RPGplayer13579 wrote: »1. No Daedric Artifacts are available to acquire as rewards. Skeleton Key, Oghma Infinium, or the Ring of Hircine as just a few examples.
2. No Followers you can hire or earn by getting status with the authorities that you can give weapons, armor, accessories. They could also carry some of your loot you gained during quests.
3. Enemies you can actually loot. Their weapons, armor, anything. And harder enemies held better items, and more items as well. For example Dwarven Centurions and Dragons in Skyrim had better rewards/loot/gold when you defeated them. What do you get for defeating Centurions in ESO? One piece of junk worth 9 gold.
4. We now have some storage in our houses but I would like some more RP elements to the houses such as servants, guards, family members.
logarifmik wrote: »Why OP reffering to Skyrim? It's not the best game in TES series. ...
RPGplayer13579 wrote: »1. No Daedric Artifacts are available to acquire as rewards. Skeleton Key, Oghma Infinium, or the Ring of Hircine as just a few examples.
2. No Followers you can hire or earn by getting status with the authorities that you can give weapons, armor, accessories. They could also carry some of your loot you gained during quests.
3. Enemies you can actually loot. Their weapons, armor, anything. And harder enemies held better items, and more items as well. For example Dwarven Centurions and Dragons in Skyrim had better rewards/loot/gold when you defeated them. What do you get for defeating Centurions in ESO? One piece of junk worth 9 gold.
4. We now have some storage in our houses but I would like some more RP elements to the houses such as servants, guards, family members.
1. It would be unimmsrsive to give every snowflake and see everyone running around with a daedric artifact. It would also be unimmersive to give Jimmy the fisherman a daedric artifact for completing a easy participation trophy quest and attempting of making it vma level of difficulty to obtain would trigger the entitled casuals who don't possibly need a daedric artifact for the level of content they run in.
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2. More lag and sorc and warden pets and bankers are already annoying so nty
3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher
Nemesis7884 wrote: »very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements
I like both. I also like Oblivion, Morrowind and Daggerfall.
Nemesis7884 wrote: »very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements
This. We can debate the nuts and bolts till the cows come home, but ultimately, previous ES series built an expectation for a single player experience that an MMO simply cannot provide. Not w/o allot of sacrifice on the MMO part. Many of ESO's early struggles were specifically for that reason. they had solo elements that simply did not jive in the MMO world. I remember how irritating it was to deal with looting world items in Beta...it was a race to the items due to the respawn timer and shared item resources. Not an issue in a single player RPG, but in an MMO you have to take into account the fact that there will easily be dozens of people at one time vying for the same resources.
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hehe I never played Arena. I got my first gaming PC on xmas day 1995(one year after Arena) and soon after that Daggerfall came out so I bought Daggerfall instead 'cuz it was new and the graphics looked nice(they looked nice in 1996 lol). Anyway, I was a kid so I didn't have a lot of money and therefore had to pick between the two.
DaveMoeDee wrote: »
You seem to be missing the point. TES games have daedric artificts. It is a common element.
And what is this "snowflake" nonsense? The OP question is asking about Skyrim players. Skyrim is a single player game. Easy and hard are irrelevant because you can pick whatever difficulty you want. Sure, that isn't appropriate in an MMO, but that is also what make ESO uninteresting to many people. I love ESO, but it is the only MMORPG I have played and I doubt I play any others since the MMO aspects are often so annoying or repetitive.
2. More lag and sorc and warden pets and bankers are already annoying so nty
There is a simple solution for a Skyrim fan: don't make them share the world with other people. Let them have their follower instead of seeing 20 other people doing the same quest as them in parallel. Those who want coop often just want a world with them and their friends only.
Its just game mechanics. Skyrim is also guilty of removing features from previous games btw, such as spellcrafting.3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher
But the drops feel real. You loot what you actually see them wearing. In Skyrim, you feel like you are in the world. In ESO, it feels more like an abstraction focused on game rules instead of living in a world.
Please don't respond with the irrelevant "that isn't ESO" or "that wouldn't work here." No kidding. I'm not suggesting to change ESO. I'm just pointing out differences that led many Skyrim fans to pass on ESO. Many of the other reasons may have been rectified at launch, such as having areas strictly leveled, forcing everyone into very linear exploration of the world. People can now go wherever they want with scaling.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Because if you were to compare in terms of if they both released at the same time the gameplay in ESO is largely worse.
There are some really good features in ESO don’t get me wrong but if Skyrim and ESO were released the same year it wouldn’t be close.
Skyrim all the way but I don’t hate ESO or dislike ESO because of that, I’m sure my dislike is due to ZOS 100%
I disagree, gameplay in eso is more complex than an unmodded skyrim. Now eso PvP lag on the other hand...
What is complex at all in ESO?
Honest question because if you compare the two, the only challenging content is learning to work together with others on group content but the game itself is in no way more complex.
Ppl literally have builds and rotations which tells you it’s not complex because if you can develop a build and rotation, it means it’s straight forward.
Skyrim on the other hand requires adventuring around and build specific skills and finding items just to have a chance to complete content. Nothing about Skyrim is a face roll unless you’ve at a level with crafted items and surpass all content.
Skyrim pretty easy on legendary difficulty with the only challenge being not dieing of boredom wacking at a damage sponge or adventuring at the 40th look alike draugr ruin. Any other difficulty is pretty straight forward with poking a sword at the flesh bit. I found stealth bow combat to be the most enjoyable consistantly across sp tes games.
Eso has elements like animation canceling, gear builds, theory crafting, racials mattering a lot more and dropped gear being meaningful and dropped from hard content.
Exploration wise, In skyrim it sucked that most daedric artifacts could be outclassed by a crafted dragonbone weapon with custom enchants.
Atleast In morrowind you could find daedric artifacts littered all over the map and they remained relevant through endgame atleast so exploration was best in tes 3 morrowind.
LadyNalcarya wrote: »DaveMoeDee wrote: »
You seem to be missing the point. TES games have daedric artificts. It is a common element.
And what is this "snowflake" nonsense? The OP question is asking about Skyrim players. Skyrim is a single player game. Easy and hard are irrelevant because you can pick whatever difficulty you want. Sure, that isn't appropriate in an MMO, but that is also what make ESO uninteresting to many people. I love ESO, but it is the only MMORPG I have played and I doubt I play any others since the MMO aspects are often so annoying or repetitive.
Well... Most of daedric artifacts in Skyrim arent even worth using, maybe except Dawnbreaker and Azura's star. Crafted and improved dragonbone items are usually better, not to mention mod items.2. More lag and sorc and warden pets and bankers are already annoying so nty
There is a simple solution for a Skyrim fan: don't make them share the world with other people. Let them have their follower instead of seeing 20 other people doing the same quest as them in parallel. Those who want coop often just want a world with them and their friends only.
Its not an "easy" solution. It would require much more server capacity and since the world is designed for many players, it would feel dead without them.
If you played ESO before 1 Tamriel and did Cadwell's gold you know what I'm talking about.Its just game mechanics. Skyrim is also guilty of removing features from previous games btw, such as spellcrafting.3. Eventually loot in skyrim becomes redundant and at least eso has armor quality and rare drops like the arterial cipher
But the drops feel real. You loot what you actually see them wearing. In Skyrim, you feel like you are in the world. In ESO, it feels more like an abstraction focused on game rules instead of living in a world.
Besides, wouldnt that mean that anyone should be able to kill and loot you? That would be realistic, after all.Please don't respond with the irrelevant "that isn't ESO" or "that wouldn't work here." No kidding. I'm not suggesting to change ESO. I'm just pointing out differences that led many Skyrim fans to pass on ESO. Many of the other reasons may have been rectified at launch, such as having areas strictly leveled, forcing everyone into very linear exploration of the world. People can now go wherever they want with scaling.
I agree that its a good thing that they added global scaling.
However, some things that work well in single-player games dont always work in mmos. It wouldnt be immersive if everyone would be an all-powerful Dovakhiin. Its not really immersive in Skyrim, when youre a Dovakhiin, archmage, listener, thieves guild leader and Sheogorath knows what else, it would be just absurd if everyone in Tamriel would be like this. And it would cheapen the whole experience, too. If everyone's special then no one is actually special.
I mean... I understand that some people enjoy that aspect. But unfortunately, this approach only works in single-player games.