Why do skyrim players dislike Eso?

  • Ilithyania
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    no SAVE button >:)
    PC
  • WhoThenNow7
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    Caitsith wrote: »
    I've played both games, and I dislike Skyrim more than ESO.

    Skyrim has some nices landscapes, and was pretty good as trek simulator. I loved all the mods for improve the game. Otherwise without mods (gameplay and graphics), it was a bad game, poor mainquest, dungeons were all the same (explore, kill monsters, kill the boss, loot the chest, and take the exit close to the chest), lack of colors in general, no remarkable npc, almost all of them were boring. And the game progression was too easy and fast. I think Syrim was the worst Elder Scrolls of the series.

    In comparison, ESO give us more variety about landscapes and what we can do in game. The quests are more interesting (wrothgar main quest is awesome for example), more colorful world, and dungeons with a better design.

    It's funny you mention how quests on ESO are more interesting than Skyrim.. in Skyrim I actually listened to the NPCs and got immersed in the quest.. in ESO.. I find myself repeatedly tapping A and killing random mobs and weak bosses as fast as I can. I can't get immersed in ESO like I do Skyrim no matter how hard I try.
    Edited by WhoThenNow7 on March 6, 2018 9:48AM
  • TomCarterESO
    TomCarterESO
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    Because not everyone like MMO’s?
    Veteran Rank 16 Dark Elf Templar
  • Lysette
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    very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements

    This - and that you have a bunch of active skills - but you can at most use 12 of them with 2 bars. And while those are slotted, the other active skills are suspended - what is really poor design. This is totally different to other TES games, where you can use the whole spectrum of your skills at any time.

    Then there is this awful scaling of damage by either magicka or stamina, which discourages hybrid builds, which would be fun to play. This basically cuts down on diversity and creates just 10 archetypes with the potential to be viable in "end game". Then "end game" in a whole is an alien concept to people, who do not come from an MMO.

    It is like Nemesis said - we expected "TES with friends" - not against them on one side - and a TES RPG with coop-elements, and what we got is an MMO-combat focused game, where combat mechanics are catered to this type of gameplay - while most of the game is centered around PvE content - which can be soloed.

    To me for example, I like the open world of ESO, but most of the multiplayer content is basically useless to me, because it is implemented as a button mashing, hyper-particle, cluster-based (zerg) combat system, which is on top of it highly laggy. That is not what I expected an online TES game to be like. ESO is too much of an MMO to be a good TES RPG game.
  • Robo_Hobo
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    I've played hundreds of hours of Morrowind/Oblivion/Skyrim (Oblivion was my first TES), but when I first started ESO on the full release day I loved it immediately and consistently till after I finished Cadwell's silver and got burned out. It was definitely a different game from the single player games, but the things I loved most about TES, the story, lore and such, were still there.

    Nowadays I still play the single player TES games, and ESO, but I love different things about them. I like the freedom and modding and personal role-playing of Skyrim, taking things slow and making my own game within a game, and I like ESO's dungeons and group stuff. I still love the quests of both, and look forward to the future storylines of ESO, but of course I'm still hoping for TES6 some day too. I'm sure it'll be an unofficial holiday in some parts of the world with people taking days off of work when TES6 ever comes out.
  • Vanthras79
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    Because I want all my spells from the various schools of magic.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Acharnor
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    Skyrim is still my favourite game of all time but I love ESO. You have to accept it for what it is - there are some truly magical experiences to be had within Tamriel here.
    Celebrate for life is short but sweet for certain.
  • TheCyberDruid
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    smacky wrote: »
    On top of that both games are built on the same engine.

    No they are not.
  • smacky
    smacky
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    smacky wrote: »
    On top of that both games are built on the same engine.

    No they are not.

    Do your research. Both games were built using the same engine.
  • Soleya
    Soleya
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    smacky wrote: »
    smacky wrote: »
    On top of that both games are built on the same engine.

    No they are not.

    Do your research. Both games were built using the same engine.

    Not the same engine.

    ESO was originally built using the Hero Engine as a base, but has been heavily modified since then.

    Skyrim was built on Creation Engine which is a modified version of Gamebryo (engine used in Morrowind and Oblivion)
  • Shadowmaster
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    Because ESO has other players you have to deal with.
  • Resfeber
    Resfeber
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    It's funny you mention how quests on ESO are more interesting than Skyrim.. in Skyrim I actually listened to the NPCs and got immersed in the quest.. in ESO.. I find myself repeatedly tapping A and killing random mobs and weak bosses as fast as I can. I can't get immersed in ESO like I do Skyrim no matter how hard I try.
    I honestly agree with both of you tbh. Skyrim definitely destroys ESO on immersion and like Cait said on exploration. ESO just doesn't have the feeling of scale and depth that Skyrim did.

    But I agree with Cait that it was also a very bland game playing it vanilla. I won't repeat my previous comments I've made on the subject, but it just doesn't have the character ESO does.
    Resfeber (n.): the restless race of the traveler's heart before the journey begins, when anxiety and anticipation are tangled together; a travel fever that can manifest as an illness.
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  • dovakiin5574
    dovakiin5574
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    FPS RPG single player people are scared of the big scary world of MMORPG
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • Vermintide
    Vermintide
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    The great thing about previous Elder Scrolls games was the huge undiscovered world which you explored at your own pace, and the sense of immersion you felt as you walked through the scenery stumbling upon unique situations and places, as if you were the first person ever to find them.

    The very fundamental basis of an MMORPG is at odds with that sense of immersion. You can't immerse yourself in exploring a ruin, for example, when there are other players running around killing everything already as soon as you get there. You can't immerse yourself in exploring the world when your map already shows everything, and it's just a matter of walking to the next quest marker- And furthermore, the way they designed the game with gated, railroaded "zones" was a serious, SERIOUS mistake.

    You can say that on a superficial level, this game has the same features, but there aren't many people who would actually be fooled by that. You never stumble upon a powerful enchanted sword in a chest, you find a single blue piece of a gear set which is in the wrong trait. You never feel tense sneaking intosomeone's house, you just sprint around clicking on containers hoping for a motif. It just isn't the same.

    I still love this game in its own right, but it's totally understandable why people might not like it compared to single player TES games.
  • Algraxa
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    Because ESO is a clicky grind fest. When playing Skyrim, you did not spend 1000 clicks to kill something. ESO like all MMO's thinks more clicks is better, the rotation, gear etc. is more important than the play or the sense of adventure.

    For the most part I enjoy ESO, but I do not enjoy the game play aspect of ESO or any MMO for that matter.
  • Ratzkifal
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    My friends and I all got ESO because we thought "we love Skyrim (and TES) so much, being able to play together will be awesome!" Most of them were very disappointed with the gameplay and lack of freedom though. That being said, ESO just belongs to an entirely different genre. It was silly of us to expect a game like Skyrim. Out of my friends I was the only one to appreciate the difference, which is why I am still here. A coop TES game is what a lot of fans wanted and ESO failed to deliver that. It didn't fail to deliver a great MMO however. What harcore Skyrim fans probably dislike is that feeling of being special in that world, which ESO is very much lacking as most of the time three other random people are running through the same dungeons to save the Pact/Dominion/Covenant making it feel a lot less special.
    This Bosmer was tortured to death. There is nothing left to be done.
  • DaveMoeDee
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    Resfeber wrote: »
    It's funny you mention how quests on ESO are more interesting than Skyrim.. in Skyrim I actually listened to the NPCs and got immersed in the quest.. in ESO.. I find myself repeatedly tapping A and killing random mobs and weak bosses as fast as I can. I can't get immersed in ESO like I do Skyrim no matter how hard I try.
    I honestly agree with both of you tbh. Skyrim definitely destroys ESO on immersion and like Cait said on exploration. ESO just doesn't have the feeling of scale and depth that Skyrim did.

    But I agree with Cait that it was also a very bland game playing it vanilla. I won't repeat my previous comments I've made on the subject, but it just doesn't have the character ESO does.

    I don't think the quests themselves are fully to blame for clicking through them. The world just feels more artificial in ESO and there are pressures to progress. There is no pressure to progress in Skyrim. You do what you want when you want it. The environment of an MMORPG adds pressure to be productive, to collect crap, and to develop your character.

    The worst advice I heard before playing ESO was from my only friend that played ESO at launch that also had an MMORPG background. He extolled the virtues of endgame. It made me think I needed to finish things quick. I joined a guild that I enjoyed, but Teamspeak ruined the game for me. Teamspeak was fun, but the game just became key mashing and task completion. When I finished all the single-player content and joined people in the newly released Craglorn, I couldn't figure out why I was still playing the game. I was just grinding mobs with guildmates to level. I cancelled my sub and only came back when the game went free to play.

    When I returned, I leveled some alts. This time, I played it like a single player game and it was much more fun, despite the distractions of an MMO. I enjoyed the DLC quite a bit because I took my time and listened to the voice acting in each. Sadly, there is always the pressure to advance more quickly. I am always thinking about all the dailies I could be doing, even though they can be mind-numbing.
  • VaranisArano
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    Lysette wrote: »
    very simple - skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements

    This - and that you have a bunch of active skills - but you can at most use 12 of them with 2 bars. And while those are slotted, the other active skills are suspended - what is really poor design. This is totally different to other TES games, where you can use the whole spectrum of your skills at any time.

    Then there is this awful scaling of damage by either magicka or stamina, which discourages hybrid builds, which would be fun to play. This basically cuts down on diversity and creates just 10 archetypes with the potential to be viable in "end game". Then "end game" in a whole is an alien concept to people, who do not come from an MMO.

    Well, sort of. In the other TES games, I could carry as many weapons as I wanted and know as many spells as I could, but I could only use 1 spell at a time (2 spells in Skyrim!) and 1 weapon, which I could only use to attack with. You know, swing your sword, shoot with the bow, shoot a spell with your staff... Swapping between spells and weapons required using hotkeys or the menu, which honestly doesn't sound that different from ESO's skill bars.

    About the only limitation that ESO has is that you can't use the menu to swap skills while in combat, but ESO doesn't freeze the game world while you are in menus - because its not a single player game. Because of that, ESO lets me fire my weapon and use 6 abilities without accessing a menu. Morrowind - I could use either a weapon or a spell; Oblivion - I could use my weapon and 1 active spell; Skyrim - I could use my weapon or up to 2 spells and a shout/power; but of course I could freeze the game world by entering a menu or swap spells/weapons with hotkeys in combat. SO ESO makes up for the lack of in-combat-swapping with giving your more abilities available to start with.

    Also, at least until I hit high-levels and had enough attributes to start diversifying, most of my TES characters went with either magicka or stamina (well, okay, magicka and health OR fatigue/stamina and health because Fatigue was pretty important in Oblivion and Morrowind, but health was actually useful on all characters, unlike ESO). All my mage characters? They needed max magicka (Willpower/Intelligence, for the pre-Skyrim players). All my warrior characters? They needed health and stamina (Endurance, Strength, Agility, etc. for the pre-Skyrim players). Now, by the time I hit high levels in the single player games, yeah, I got to diversify and put points into all the stats, but at least in the beginning of the game, there was still a focus on the useful stats for that character's "class," at least in a generic "warrior, thief, mage" type class.

    ESO doesn't have that high-level diversification that the single-player games do, probably because they can't allow MMO players to become as OP as high-level TES singleplayer characters do. But I don't think the divide between magicka/stamina is as odd as it seems when the singleplayer games also have a flexible, but still present "warrior, thief, mage" approach to stats and skills. A singleplayer game can be much more flexible than an MMO because there's only one player involved rather than thousands.

    ESO isn't the same as the TES single-player games. Honestly, Skyrim wasn't the same as Oblivion wasn't the same as Morrowind, etc. I do think that ESO did a reasonable job of adapting the singleplayer mechanics to an MMO.
  • DaveMoeDee
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    FPS RPG single player people are scared of the big scary world of MMORPG

    If that makes you feel good about yourself.
  • Yolokin_Swagonborn
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    ESO is one of the reasons we are still waiting for a TES 6.

    Everyone wanted a co-op skyrim. Not a themepark mmo.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    ESO is one of the reasons we are still waiting for a TES 6.

    Everyone wanted a co-op skyrim. Not a themepark mmo.

    Well, according to Todd, about 2020-2022 we will hear something. After the 3 new IP's they are working on...Lol.

    But, not reading all the posts here, my take is this.
    The "Skyrim" players that hated ESO never played any other TES game but Skyrim. It was the "Ultimate" in RPG's!
    But, IMO, Skyrim was just meh.....
    Terrible story line compared to TES3, horrible combat compared to TES4, no immersition compared to TES2, but great graphics and it had dragons which no other TES game had..(Redguard excluded).
    There are 9 other TES games that most "Skyrim Fanboies" never knew existed!! Lol..

    ZoS did a amazing job, IMO, of bringing in TES fans and MMO players and balancing the two together.
    Zos had to figure out how to get 25 years of TES SPG players and also get MMORPG players together and give them what they BOTH wanted, and I think it worked.
    Just my 2 drakes!!
    Huzzah!

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  • Raudgrani
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    ESO has better graphics? LOL Seriously, even the old version of Skyrim looks better than ESO, it's not even up for discussion. New edition with various add-on's, it beats ESO on any and all levels.

    ESO however is a pretty huge online game, and I understand that the graphics needs to be a bit more simple. It's understandable.

    What I like/liked about Skyrim: The feeling of solitude. Exploration. To explore awesome places, to find some spot with a possibility to cook food and sleep in the middle of some ancient ruin, get up in the morning and just thready out in the cold foggy morning air for yet more exploration. Thrilling, it spoke to the very essence of my soul.

    What I disliked about Skyrim: Basically nothing. Except sometimes maybe the lack of possibility to find some friends to chill with, other than stupid NPC's.

    What I like/liked about ESO: Exploring to some certain extent, but it just isn't the same. Finding actual friends in the game, I even made a couple of "real life friends" not living too far away from me. Trials and other group events are fun, so is PVP.

    What I dislike about ESO: Mostly technical related issues, game crashes and lag primarily. The lack of atmosphere when you do some kind of quest, and suddenly find other players in the same location, killing the boss you are about to take down. Gives you more of a feeling of visiting some weird theme park, rather than being a heroic adventurer.
    "Compared to ESO, Skyrim is vacation" a friend once said. And it's true. As a new player, I found it tiresome to run into hostile elements every 10 meters or so. When most things still can kill you, it's tiresome to try to explore and I almost gave up there. That's about it. I guess that many Skyrim players agree with some or all of these points.

    I don't "hate ZOS" for trying to earn money, as so many others seems to do. They can't do this for free, and as playing is basically free, they need to make money or the game will die. And that would make me really sad, because the way may life is right now, it's pretty much one of the few things I enjoy doing.

    HOWEVER.... I wouldn't cry if ZOS actually took some time to sit back and watch their own creation, actually play their own game (I've played for more than a year now, and NEVER EVER saw a "game master", not once). Take care of some flaws, fix bugs, sort out the broken PVP etc. - instead of constantly adding new content.

    Why can't we have a next big update, where we simply take care of all this? I don't know ONE single player, who left the game because there wasn't enough new content, but I know SEVERAL who left because of all the bugs and crashes, and I know even more who never even bothered start playing, because they heard this was a glitchy crap game. I couldn't get two of my friends even downloading it because of this.
  • SydneyGrey
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    This thread made me want to play Skyrim for a while. I haven't played it in years.
    In Skyrim you can hold a sword with one hand, and have a spell in the other hand! :o I'd forgotten about that. I want that for ESO!
  • Sadetius
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    I'm going to try to keep this short, I haven't played ESO in a long while I lurk the forums from time to time.
    While vanilla Skyrim had it's issues and flaws, and I especially agree with the role playing part, and forced entry to some guilds because of the main quest. Vanilla Skyrim on a medium difficulty could still yield up to around 100 hours of gameplay.
    I switched it soon up to master after that and never went back, the world felt dangerous, and I was way more immersed.

    The switch to master gave me around another 100 hours in Skyrim, however after a while you do see that the difficulty system in Skyrim has some drawbacks to put it gently. Soooo queue the mods, and that really changed the game, with all the difficulty mods added to it + weather and survival systems and much more; basically immersion to the max.

    I was not expecting Skyrim online since I have played other MMO's, however I always enjoyed questing and exploring the world in Skyrim. With ESO its like playing Skyrim on the "Novice" difficulty setting. With that the danger and threats completely die out, and all the quests become arbitrary "go here" quests. No more adventures and tales of I just barely got out alive while ambushed by bandits. I wasn't expecting ESO to match up the ridiculous difficulty I modded into Skyrim, but I at least expected there to be a sense of danger and threat in the world.

    The faceroll easy overland, might be fine for some people, however for players who played on higher difficulties or modded difficulty in Skyrim, it completely takes away the appeal.

    Still waiting for that vet overland mode....
    Edited by Sadetius on March 7, 2018 11:05AM
  • IcyDeadPeople
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    seipher09 wrote: »
    I know it's been out for years and all but I just never understood why so many die hard Skyrim fans hated this game so much? I played Skyrim (never was able to beat it, got bored just smacking things with my sword).

    Eso has better graphics I think by a long shot, the world's much bigger, the quests are about the same, there is more to do even with Skyrim addons, the combat is millions of times better over just left clicking and hitting with a sword over and over.

    I'm curious what do the skyrim fans see that beats Eso? I'm sure some people here prefer Skyrim I'm curious why is all

    Massive Skyrim fan here and this is the reason I tried ESO in the first place. I suppose what I'd love to see incorporated in ESO is more of the sort of dynamic events and AI behaviors that make Skyrim feel like a living world.

    Can't speak for others, but I find open world PVP feels a bit more like the unpredictable sandbox environment from the single player TES games. And the part of ESO which is a lot more complex and fun is coming up with new build ideas.

    Edited by IcyDeadPeople on March 7, 2018 4:24PM
  • RupzSkooma
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    ESO is one of the reasons we are still waiting for a TES 6.

    Everyone wanted a co-op skyrim. Not a themepark mmo.

    Well, according to Todd, about 2020-2022 we will hear something. After the 3 new IP's they are working on...Lol.

    But, not reading all the posts here, my take is this.
    The "Skyrim" players that hated ESO never played any other TES game but Skyrim. It was the "Ultimate" in RPG's!
    But, IMO, Skyrim was just meh.....
    Terrible story line compared to TES3, horrible combat compared to TES4, no immersition compared to TES2, but great graphics and it had dragons which no other TES game had..(Redguard excluded).
    There are 9 other TES games that most "Skyrim Fanboies" never knew existed!! Lol..

    ZoS did a amazing job, IMO, of bringing in TES fans and MMO players and balancing the two together.
    Zos had to figure out how to get 25 years of TES SPG players and also get MMORPG players together and give them what they BOTH wanted, and I think it worked.
    Just my 2 drakes!!
    Huzzah!


    Wrong #1: Todd and Pete Hines said Bethesda is working on 2 new AAA projects before ES VI not 3.Possibly a new IP, but not confirmed.

    Wrong #2: Don't assume things , u should have red a few posts at least before commenting.Most of the peeps in this thread are not saying Skyrim is the best ES but rather ESO is the worst ES game because of being themepark MMORPG.

    Wrong #3:I respect your opinion and I have the same opinion but according to most Skyrim wasn't meh.For me vanilla Skyrim is mediocre but so is ESO .And I still think Skyrim vanilla is better than ESO and most agree with me according to popularity and ratings.

    Wrong #4:"horrible combat compared to TES4"...wot? You gotta be kidding me...Have you ever played the game?

    Wrong #5:This game is really far from what TES fans wanted.As far as it goes.But it did tried to make solo gameplay enjoyable as oppose to some MMORPGs but still not even close to SRPG.

    Daggerfall is my first ES but even I can say that Modrim is the best ES out there RN.I don't like Skyrim vanilla though.
    But why play vanilla when you can easily mod.


    Edited by RupzSkooma on March 7, 2018 11:42AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • jedtb16_ESO
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    ESO is one of the reasons we are still waiting for a TES 6.

    Everyone wanted a co-op skyrim. Not a themepark mmo.

    everyone?

    really?

    i didn't.
  • RupzSkooma
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    ESO is one of the reasons we are still waiting for a TES 6.

    Everyone wanted a co-op skyrim. Not a themepark mmo.

    everyone?

    really?

    i didn't.

    True lol
    He said it wrong. Not everyone but he meant most TES fans.
    Of course I am also waiting for Chapter 2 announcement :|
    Edited by RupzSkooma on March 7, 2018 11:47AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Rosveen
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    Ah, the apples and pears :) Simply put: Skyrim is a CRPG and ESO isn't. While ESO masks its fetch and kill quests better, it has nothing on A Night To Remember for example. It does have a whole lot of other things though. In the end you really can't compare the two, but sadly that's what people try and then they get disappointed depending on which angle they prefer.

    1)Skyrim is an action-rpg. It offers very few roleplay choices and if youre trying to actually roleplay a char, you will run into a ton of forced choices (or no choice at all). The game wants you to be a jack of all trades nord loyalist and even if you dont want to play like that, youre still forced to. For example, even if youre an Empire supporter, you still get that quest where you have to free a Stormcloak soldier captured by Thalmor. And theres a lot of this stuff.
    2)What about that sweetroll killer quest?
    I'm not a fan of how Skyrim railroads players into certain questlines and I agree that the main story and the civil war work much better with a Nord hero than any other race, but even so, it's patently false that roleplaying is as limited as you describe it. The strength of the Elder Scrolls game, all of them, is that the world is much, much bigger than the main quest. You can freely ignore the MQ and still have a wonderful, long, highly satisfying playthrough. I should know, I haven't completed any MQ since Morrowind and I still sank hundreds of hours into these games. You are absolutely not forced to be a Nord, or anything else really. I played a Bosmer thief, a Dunmer scholar, a Khajiit alchemist, an Imperial Dragonborn - and they were all equally fun.
  • Panomania
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    Wasnt a big fan of Morrowind. I played it, I wasnt impressed. I thought Arena and Daggerfall, even now, for all the now outdated graphics, far superior games.

    Skyrim was interesting. Somewhat fun, better than Morrowind in places, but still ...lacking. I hated the fact that if you went online for any info if you were stuck somewhere 90% of the solutions encouraged some form of hack or cheat (though arguably eventually the same became true for Arena and Daggerfall).

    Overall I like ESO better. There are some things I dislike that it lacks compared to other MMOs (no death penalty and actively discouraging grouping and cooperation come to mind) but all in all its not bad for a hyper-casual soft core MMO.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
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