Lore
No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
dovakiin5574 wrote: »
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
dovakiin5574 wrote: »I have done some research on racial passives
Where?
dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
WakeYourGhost wrote: »dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Again, I point out, just because an Altmer is a Knight doesn't mean they don't have the same potential with Magicka - They just aren't using it to a significant degree.
Racial passives are just a set of things that said race is generally talented at.
If your entire family is nothing but Cops and you turn out to be a Taxidermist, you didn't get another set of "family passives" - You just didn't follow the trope.
Sure there are races which do everything, but that's not what their racial physiology or culture lends itself to however. The only reason to add variants for Stam/Mag is to appease the people who want to be X race and power game.dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
NoSure there are races which do everything, but that's not what their racial physiology or culture lends itself to however. The only reason to add variants for Stam/Mag is to appease the people who want to be X race and power game.dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Unless you're going to leaderboards the difference is not going to be that big any way, people just refuse to accept that. Woeler is a Khajiit Tank FFS and doing the games hardest content. Player skill is more important than these passives, just people can't ever seem to understand that.
dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Again, I point out, just because an Altmer is a Knight doesn't mean they don't have the same potential with Magicka - They just aren't using it to a significant degree.
Racial passives are just a set of things that said race is generally talented at.
If your entire family is nothing but Cops and you turn out to be a Taxidermist, you didn't get another set of "family passives" - You just didn't follow the trope.
I mean if your parents are grocery clerks and you go to college and become an IT professional, are you still only useful as a grocery clerk? Is the IT professional that had IT professional parents a better IT professional?
WakeYourGhost wrote: »dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Again, I point out, just because an Altmer is a Knight doesn't mean they don't have the same potential with Magicka - They just aren't using it to a significant degree.
Racial passives are just a set of things that said race is generally talented at.
If your entire family is nothing but Cops and you turn out to be a Taxidermist, you didn't get another set of "family passives" - You just didn't follow the trope.
I mean if your parents are grocery clerks and you go to college and become an IT professional, are you still only useful as a grocery clerk? Is the IT professional that had IT professional parents a better IT professional?
If I make a Khajiit Healer, it'll still be able to heal - I'll only suffer a small statistical drawback from being a Khajiit instead of a Magicka based race (IT professional from a family of Grocery Clerks)
If I make an Argonian Healer, it will be naturally slightly better at the task, having advantages from the start that continue to give it an edge through it's life - Yet it will ultimately only be a small percent better than the previously mentioned Khajiit (It Professional from a Family of IT Professionals.)
Min-Maxing stats doesn't fit with the Lore any better than making the Lamia a playable race would.
These Racial passives fall roughly in line with a semi-consistent and generally refined concept present in the Lore of the Series overall. Khajiit are always sneaky, as are Bosmer. Altmer are always naturally talented in Magic. Dunmer like burning things and people. Bretons have an easy time with Magic compared to other Men. Nords are drunks who favor physical resistance and prowess.
This doesn't mean there aren't plenty of people who escape their racial Tropes/Strerotypes.
A Nord Mage has an Uphill battle when compared to an Altmer Mage. It's just fact.
dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Again, I point out, just because an Altmer is a Knight doesn't mean they don't have the same potential with Magicka - They just aren't using it to a significant degree.
Racial passives are just a set of things that said race is generally talented at.
If your entire family is nothing but Cops and you turn out to be a Taxidermist, you didn't get another set of "family passives" - You just didn't follow the trope.
I mean if your parents are grocery clerks and you go to college and become an IT professional, are you still only useful as a grocery clerk? Is the IT professional that had IT professional parents a better IT professional?
If I make a Khajiit Healer, it'll still be able to heal - I'll only suffer a small statistical drawback from being a Khajiit instead of a Magicka based race (IT professional from a family of Grocery Clerks)
If I make an Argonian Healer, it will be naturally slightly better at the task, having advantages from the start that continue to give it an edge through it's life - Yet it will ultimately only be a small percent better than the previously mentioned Khajiit (It Professional from a Family of IT Professionals.)
Min-Maxing stats doesn't fit with the Lore any better than making the Lamia a playable race would.
These Racial passives fall roughly in line with a semi-consistent and generally refined concept present in the Lore of the Series overall. Khajiit are always sneaky, as are Bosmer. Altmer are always naturally talented in Magic. Dunmer like burning things and people. Bretons have an easy time with Magic compared to other Men. Nords are drunks who favor physical resistance and prowess.
This doesn't mean there aren't plenty of people who escape their racial Tropes/Strerotypes.
A Nord Mage has an Uphill battle when compared to an Altmer Mage. It's just fact.
Again the IT professional example you are using in the wrong way. It is possible for an Altmer to be born dumb as a door nail but tough (stamina) and a Khajiit to be born weak and clumsy but intelligent (mage).
No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Doctordarkspawn wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Nothing I've seen here is breaking lore.
Some people break from their racial molds, not everyone is the same. And the game has many questlines proving that.
Khajiit have mages. Orcs have mages. Redguards, do, on occasion, produce mages, and visa versa.
WakeYourGhost wrote: »Doctordarkspawn wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Nothing I've seen here is breaking lore.
Some people break from their racial molds, not everyone is the same. And the game has many questlines proving that.
Khajiit have mages. Orcs have mages. Redguards, do, on occasion, produce mages, and visa versa.
That doesn't mean those [insert race here] mages have "different passives"
They have the same racial strengths and weaknesses - The same base traits.
They just follow a different path.
It's not like it's impossible to be a Mage with a bonus to Stamina Regen.