Doctordarkspawn wrote: »WakeYourGhost wrote: »Doctordarkspawn wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Nothing I've seen here is breaking lore.
Some people break from their racial molds, not everyone is the same. And the game has many questlines proving that.
Khajiit have mages. Orcs have mages. Redguards, do, on occasion, produce mages, and visa versa.
That doesn't mean those [insert race here] mages have "different passives"
They have the same racial strengths and weaknesses - The same base traits.
They just follow a different path.
It's not like it's impossible to be a Mage with a bonus to Stamina Regen.
They dont get it-what-because of some arbitrary decision?
In previous elder scrolls games, the passives are as neutral as possible in order to limit the ammount of damage chosing a non optimal race was going to whatever build you'd go with.
I see no difference between that, and this. The only thing I see, is the same 'You cant have nice things' mentality we see in vampire appearence hiding threads and similar.
And that isn't sufficient. Neither is lore, given examples of these races being mages is all over the place. The proposal is fine, get over it.
If you're not in an end game competitive guild who cares about any DPS past 30k? If you are in an end game competitive guild (or want to be) then you're going to be playing things you don't want outside of race any way. When you're trying to play at that level you don't get to sit back and enjoy playing what's fun.dovakiin5574 wrote: »NoSure there are races which do everything, but that's not what their racial physiology or culture lends itself to however. The only reason to add variants for Stam/Mag is to appease the people who want to be X race and power game.dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Unless you're going to leaderboards the difference is not going to be that big any way, people just refuse to accept that. Woeler is a Khajiit Tank FFS and doing the games hardest content. Player skill is more important than these passives, just people can't ever seem to understand that.
Bad example, Khajiit tanks are really strong. And the point is to add more variety. And sure why not help people find a niche that they can be good at? Player skill does have a lot to do with it. It is just the minor details and those minor details can mean the difference between 35k and 40k dps. Small sure, but again, variety and just QoL
WakeYourGhost wrote: »Doctordarkspawn wrote: »WakeYourGhost wrote: »Doctordarkspawn wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Nothing I've seen here is breaking lore.
Some people break from their racial molds, not everyone is the same. And the game has many questlines proving that.
Khajiit have mages. Orcs have mages. Redguards, do, on occasion, produce mages, and visa versa.
That doesn't mean those [insert race here] mages have "different passives"
They have the same racial strengths and weaknesses - The same base traits.
They just follow a different path.
It's not like it's impossible to be a Mage with a bonus to Stamina Regen.
They dont get it-what-because of some arbitrary decision?
In previous elder scrolls games, the passives are as neutral as possible in order to limit the ammount of damage chosing a non optimal race was going to whatever build you'd go with.
I see no difference between that, and this. The only thing I see, is the same 'You cant have nice things' mentality we see in vampire appearence hiding threads and similar.
And that isn't sufficient. Neither is lore, given examples of these races being mages is all over the place. The proposal is fine, get over it.
In previous games [which had dramatically different systems] Altmer got 1.5 times more Magicka, meaning they were much better spell casters in general.
All races also got skill and attribute bonuses from their race from the start.
The fact that in previous games you could easily generalize, level all skill lines, and focus on all attributes equally without a drawback to others (skyrim not counted on some points) means that your Racial passives didn’t have any large impact by end game save for some minor details.
It isn’t the Racial passives here that are an issue - It’s obsessive min-max mentalities, the game having a different system and style, and people refusing to accept how small the difference between a “Stamina” race and a “magicka” race really is.
This isn’t a denial of “nice things”, it’s a refusal to let people steamroll over the most significant “Elder Scrolls” features in ESO just because the like having 5% more Damage or 33 more Resource Regen.
Also, I don’t care if the give Vampire-exclusive skins to make them look like pretty snow, blochy shadows, or their pre-vamp looks. That isn’t a serious issue in a world filled with magic and illusion as changing a magicka-born elf in to a Stamina-stuffed Man.
its pointless to dream up ways to balance races and include combat bonuses other than basic resistances. It cant be done and its bad design.
you can do the following though
- 1 per race : basic resistances i.e cold resistance or combo resistance like 1/2 poison/1/2 disease.
- 1 per race: non combat bonuses i.e swimming speed
- 1 per race: individual tradeskill bonuses that matter (like bonus to gold tempers used)
- 1 per race: enhanced ap/exp/gold/lower repairs etc
- 2-4 per race: how fast you learn skills i.e altmer learn magic conditioning faster
then
Conditioning line (changeable by quest or tokens)
- 1 basic stat up to 10% bonus or combo of stats (health/mag/stam)
- 1 regenerative/cost reduction abilities or combo (regen health/mag/stam/cost reduction)
Focus line (changeable by token or quest)
- 1 offensive or defensive trait from a list of traits ie. elemental dmg
Divine line (changeable by quest)
- 1 divine attribute based off the ingame divines personalities. i.e extra dmg to undead
this way can be balanced and also offers gameplay in the changing process or cash for Zos lol.
...and THAT is where the idea breaks down and proves your "Well researched" claim a sham.dovakiin5574 wrote: »I have seen a lot of people complain that they are stuck to certain roles depending on their race. I agree, so I have done some research on racial passives and I believe I have found a simple solution that would be easy to implement and should make players happy. In short... RACIAL TYPES! I suggest having TWO types of each race: One with a stamina emphasis, one with a magic emphasis...
Exactly lore-breaking!dovakiin5574 wrote: »Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
True.dovakiin5574 wrote: »Again the IT professional example you are using in the wrong way. It is possible for an Altmer to be born dumb as a door nail but tough (stamina) and a Khajiit to be born weak and clumsy but intelligent (mage).
Then you haven't been looking closely enough.Doctordarkspawn wrote: »Nothing I've seen here is breaking lore.
dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
you can argue and disagree as much as you want.
just look through the elder scrolls games and check the passives. its not like ESO is the first one with that kind of racial bonuses.
there lore is what it is. you can't disagree the lore away, so to speak.
personally, i'd prefer a free system like i suggested, but thats not how elder scrolls works, at this time.
Sorry. this doesnt make sense. a race that inherently is magical does not suddenly have stam traits for instance.
You -do- realize that the racial passives represent genetic advantages, right?Doctordarkspawn wrote: »
TheShadowScout wrote: »You -do- realize that the racial passives represent genetic advantages, right?Doctordarkspawn wrote: »
No amount of physical conditioning will change your genes. No matter what Saitama says!
The "physical conditioning" is represented by assingning attribute points to stamina and health. Adding them to magica would represent the mental training or sorcerors.
This has -nothing- to do with racial passives. Those are more like... eye color or something like that... go on, train hard enough until your eye color changes, and report back once they do...
Mettaricana wrote: »Keep telling your selves lore...
Shalidor the nord mage
Ayrenn the altmer warrior
Darian the breton knight
Every khajiit in the game mage
Every bosmer a mage
King kurog is basically a magicka dk
Abnur tharn the max health and stam imperial staffwielder
Most powerful people in the game don't even follow lore...
NoSure there are races which do everything, but that's not what their racial physiology or culture lends itself to however. The only reason to add variants for Stam/Mag is to appease the people who want to be X race and power game.dovakiin5574 wrote: »WakeYourGhost wrote: »dovakiin5574 wrote: »No.
If you are willing to break the lore, then the only way to create a System where you can choose your Race without any min-maxing in mind, is a System where Passives are not bound to Races.
Not exactly lore-breaking. There is mages, stamina, tanks and healer NPCs of every race throughout the game.
That.. That isn't even a damned argument. It's just "Not everyone specializes in what their Race is specialized in, so obviously that means different versions that Min-max for that race doing different things exist"
A real world example - I'm Irish and I don't even drink.... Often....
Being born a Breton with gifted talent in Magicka doesn't mean you won't just pick up a sword and run around chopping things to bits because it feels right to you.
A person with an Olympic-level physique who wants to be a Clown isn't a Different Racial Sub-type... They're just weird.
Doesn't detract from their physical prowess - Just mean's it's likely not being used to it's full potential.
I really dislike the idea of changing Racial Passives for the sake of Min-Maxing someone's OTP instead of taking the small statistical hit - But trying to "lore justify" this crap is just vulgar.
I disagree. There are many lore examples for things such as Khajiiti mages who mind the Moon Temples. Breton knights who serve the King. Literally Altmer knights too who serve their Queen. Nords and Orcs in the mages guild, that are actually good mages. Orcs have their wise women and poison makers. The Ashlanders from Dunmer lore generally are dual wielders and archers, they are more stamina oriented however the wise woman is more magic based. Wood Elves have what they call Spinners who use magic. Imperial mages are literally a thing since forever. Argonian warriors and guerilla fighters are well known from the rebellions against their Dark Elf slave masters. So I don't see how it is "vulgar" when it truly does fit the lore.
Unless you're going to leaderboards the difference is not going to be that big any way, people just refuse to accept that. Woeler is a Khajiit Tank FFS and doing the games hardest content. Player skill is more important than these passives, just people can't ever seem to understand that.
Mettaricana wrote: »Keep telling your selves lore...
Shalidor the nord mage
Ayrenn the altmer warrior
Darian the breton knight
Every khajiit in the game mage
Every bosmer a mage
King kurog is basically a magicka dk
Abnur tharn the max health and stam imperial staffwielder
Most powerful people in the game don't even follow lore...
that doesn't has anything to do with racials and lore.
a lot of people don't seem to understand what races and genetics are.
you can be the best swordfighter in the elder scrolls lore without being a redguard.
that doesn't change the fact that in ES Lore its stated numerous times that they have an affinity for it AND that this is represented in all the other ES Games.
i have the feeling most of the people here didn't even play other Elder Scrolls Games.
there is no arguing about that. this is not about individuals and what they make out of their lifes.
that is also why this change won't happen.
don't argue with the players that are trying to explain how things are. talk to the devs and look what response you get.
good luck!
And just to be clear: i would love a open system where i could min-max without having to choose a certain race, that doesn't change the fact that it would not fit to the lore and that it will not happen.
Doctordarkspawn wrote: »Mettaricana wrote: »Keep telling your selves lore...
Shalidor the nord mage
Ayrenn the altmer warrior
Darian the breton knight
Every khajiit in the game mage
Every bosmer a mage
King kurog is basically a magicka dk
Abnur tharn the max health and stam imperial staffwielder
Most powerful people in the game don't even follow lore...
that doesn't has anything to do with racials and lore.
a lot of people don't seem to understand what races and genetics are.
you can be the best swordfighter in the elder scrolls lore without being a redguard.
that doesn't change the fact that in ES Lore its stated numerous times that they have an affinity for it AND that this is represented in all the other ES Games.
i have the feeling most of the people here didn't even play other Elder Scrolls Games.
there is no arguing about that. this is not about individuals and what they make out of their lifes.
that is also why this change won't happen.
don't argue with the players that are trying to explain how things are. talk to the devs and look what response you get.
good luck!
And just to be clear: i would love a open system where i could min-max without having to choose a certain race, that doesn't change the fact that it would not fit to the lore and that it will not happen.
I'd love to see the devs respond and agree with us. And I'd love to read your response. I'm sure it'd be pure gold.