Cp is the one major things causing all the imbalance between classes. No so much the skills but all the perks from the champion tree. In non champ cp campaigns your success depends on a few things. 1 your gear...2 your skill selection...3 the people your playing with to compliment your build......AND 4 YOUR ACTUAL SKILL. Yes that’s right skill.... not relying on super buffed toons that can tank an entire zerg. Fights are more fluid as you don’t have infinite resource recovery and you can’t dodge forever either. That means that you have to be more aware of your skill usage and be more tactical in your actions.. is it worth it to sacrifice that last bit of magica to heal? Or use it to get that little bit of crit burst to finish off your opponent?
Yes people will complain that oh iv farmed my cp for months and even years like I have but cp honestly starts to remove the distinctions between some classes. You have glass cannon builds that turn into armored cannons. You have nuke builds and even untouchable fortress builds that you have absolutely no hope to kill by yourself who in turn can kill you rather easily.
So why not just remove champion trees? How about you keep the passive skills if you really really want to have an end game grind? Spend 50 cp to buy that perk. But these % trees are the real balance killers. I miss when there was more armor diversity because you had to run certain armor setups to make your self a certain play style build.
As a nb I used to build for crit damage. Ok so some stam dk has heavy armor and impen on his gear ok I couldn’t crit him as hard. But guess what. His magic def wasn’t as strong and a sorc could come kill him!!! Wow what a concept. Ok let’s say that dk decides to build for def both physically and magical ok so he sacrificed his dps to be more tanky. That’s how true builds are supposed to be. Your supposed to sacrifice something to get something. As a burst build I sacrifice survivability if someone has high def and medium atk but with Cp classes are removing the sacrifices to their builds that would otherwise make a class and build balanced.
I mean what is balance? Fire water light dark hot cold day night alive dead, water beats fire, lightning beats water , fire beats electric.... I mean you guys played Pokémon so I don’t have to explain to you how some classes have advantages and disadvantages. Tanks should take damage not deal it. Cannons should deal damage not take it and magic is just the other spectrum deal damage not take it. It’s just the difference between physical and magical. You can build for max def against phys and magical but have no magical or physical damage or you can build for max damage both physically and magical and have no def or you build for one and def with both. I don’t know how much more I can explain how balance works. And bottom line is Cp takes away from that balance. Without cp classes have their natural strengths against some classes and natural weaknesses. So if you want to negate that weakness you have to sacrifice something else for it. Thanks for listening to my rant
Edited by Shadowasrial on February 20, 2018 4:25PM
Should Cp be removed altogether? 390 votes