Should Cp be removed altogether?

  • knaveofengland
    knaveofengland
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    Yes
    eso does need to keep pvp balancing and pve apart . have to think out of the ball park .if you look at eve online for example game was made for pvp , but the bulk of the game is pve period , so like eso its a niche and should be kept seperate and also new system so it dont interfear with pve .

    wish you all well .
  • Tonno_SenSei
    Tonno_SenSei
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    No
    For those that voted no. I hope you like your class skills getting pounded to the ground with the nerf bat every patch. That is the legacy of the crapeon system.

    At least remove them in PvP. give everyone back the 5k health/stamina/magicka that was stolen from their toons (via battle spirit) and let PvE keep its meaningless vertical progression treadmill.


    This has already happened, more than once. But, seriusly, i don't get the point of all this whine about CP PVP, if there is Sotha Sil no CP camp (and it is right that it exists). If someone it's too lazy to grind CP or to find a good distribution of CP he can go in BGs or No CP Campaign; if Sotha i's too crowded, ask for a 7 days no cp Camp.
    All this moaning and whining it's pointless if there is a no cp enviroment for pvp.
  • Vermintide
    Vermintide
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    I doesn't need removing, it needs fixing. The problem is we get more points than there is any need for, and they are split between the three signs, essentially forcing hybridisation and homogenising builds.

    For a single player game great, give us infinite power in every aspect, and the fantasy of being a living God. But for an MMO, hell no. Strength in one area should always be counterbalanced by a (relative) weakness elsewhere.

    The way it works now makes some really dumb cheesy builds viable and it kills variety.
  • red_emu
    red_emu
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    No
    For those that voted no. I hope you like your class skills getting pounded to the ground with the nerf bat every patch. That is the legacy of the crapeon system.

    At least remove them in PvP. give everyone back the 5k health/stamina/magicka that was stolen from their toons (via battle spirit) and let PvE keep its meaningless vertical progression treadmill.


    This has already happened, more than once. But, seriusly, i don't get the point of all this whine about CP PVP, if there is Sotha Sil no CP camp (and it is right that it exists). If someone it's too lazy to grind CP or to find a good distribution of CP he can go in BGs or No CP Campaign; if Sotha i's too crowded, ask for a 7 days no cp Camp.
    All this moaning and whining it's pointless if there is a no cp enviroment for pvp.

    So I am lazy because I play in Sotha Sil instead of Vivec?
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Cravalllo
    Cravalllo
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    No
    This has already happened, more than once. But, seriusly, i don't get the point of all this whine about CP PVP, if there is Sotha Sil no CP camp (and it is right that it exists). If someone it's too lazy to grind CP or to find a good distribution of CP he can go in BGs or No CP Campaign; if Sotha i's too crowded, ask for a 7 days no cp Camp.
    All this moaning and whining it's pointless if there is a no cp enviroment for pvp.

    Exactly that!!

    Although CP is definitely not ideal. However, removing it for the sake of removing something is just not smart. If they come up with something else, which is better and maybe more efficient, benefiting both PvE and PvP players at the same time, it might help and maybe also takes away some of the hate and toxicity between PvE and PvP!^^
    Edited by Cravalllo on February 21, 2018 12:05PM
  • Tonno_SenSei
    Tonno_SenSei
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    No
    red_emu wrote: »
    So I am lazy because I play in Sotha Sil instead of Vivec?

    if you play in Sotha Sil why do you complain abut CP PVP?
    there are several reason that push a player to play in no CP:
    _low cp,
    _personal preference,
    _better performance of his class,
    _and lazyness (imo);

    In all of this cases, if there is a No CP Camp (and there is) you have what you want
  • Deep_01
    Deep_01
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    Yes
    We need more pronounced effect for the points that buff and counter stuff. Sacrifice can be introduced in that way. More points in iron-clad? You will get very less points to put in thick-skinned etc. Need strong heals? You have to sacrifice crit heal strengths or spell pen or something.

    Totally would love more diversity, more specificity and less generalization of builds in terms of damage done and damage mitigated. Calls for diverse sets is nice too.
    • Remove the extra 20% hp, mag and stam - Gives an interesting twist to PvE. Maybe increase percentage of spell and phy resistances? or only hp?
    • Rework cost poison. Make it reduce regen of target or restore resource for user alone. Cost increase is brutal. Fine if it is removed too.
    • Increase resistance provided by enchants on jewels. I know they prevent you from getting the status effect.
    • Make snakeblood passive matter. We should be able to make potions that has better effects based on no. of negative effects.
    • Make the harvester CP passive work in non-CP ;)
    @Deepan on PC-EU
  • Reedx
    Reedx
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    No
    get what you are saying, but not gonna happen, CP brought a reason to make a new char, and to use all of them, and it brought the sense of skyrim to the game, and veteran was so boring
    Maker of Drama & Lover of Roleplay
  • Turelus
    Turelus
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    Yes
    For those that voted no. I hope you like your class skills getting pounded to the ground with the nerf bat every patch. That is the legacy of the crapeon system.

    At least remove them in PvP. give everyone back the 5k health/stamina/magicka that was stolen from their toons (via battle spirit) and let PvE keep its meaningless vertical progression treadmill.
    If someone it's too lazy to grind CP or to find a good distribution of CP he can go in BGs or No CP Campaign; if Sotha i's too crowded, ask for a 7 days no cp Camp.
    All this moaning and whining it's pointless if there is a no cp enviroment for pvp.
    Welcome to ESO new player, if you're not willing to invest hours of your life grinding mobs then please don't play on the most active and enjoyable campaign.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tonno_SenSei
    Tonno_SenSei
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    No
    Turelus wrote: »
    For those that voted no. I hope you like your class skills getting pounded to the ground with the nerf bat every patch. That is the legacy of the crapeon system.

    At least remove them in PvP. give everyone back the 5k health/stamina/magicka that was stolen from their toons (via battle spirit) and let PvE keep its meaningless vertical progression treadmill.
    If someone it's too lazy to grind CP or to find a good distribution of CP he can go in BGs or No CP Campaign; if Sotha i's too crowded, ask for a 7 days no cp Camp.
    All this moaning and whining it's pointless if there is a no cp enviroment for pvp.
    Welcome to ESO new player, if you're not willing to invest hours of your life grinding mobs then please don't play on the most active and enjoyable campaign.

    No, you can, but if you have like 200 CP and no experience to the game and you go in an endgame enviroment where there are players who reached 720 cp and love to spend time on theorycrafting to get the most out of the character, the risk is on your own.
    Edited by Tonno_SenSei on February 21, 2018 12:33PM
  • Aesthier
    Aesthier
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    Switzerland
    Well, the flipside is they could eventually give us enough CP points to cover every cp passive in the game.

    That would actually put the brunt of the gap back on skill abilities and gear.

    Then nobody would have to complain about CP at all.


  • Hellvlad
    Hellvlad
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    No
    Cp is the one major things causing all the imbalance between classes.


    No it's not, since everyone has the same perks available. It only up to you to choose what you pick. You don't like it, go on a non CP campaign and stop ruining the game for PVEers.

    CP system gives you an interest into making rerolls as you don't start completely from scratch and the overall progression of your CP level is reflected on each of your characters. IT gives you a nice bonus edge during the leveling that makes you the whole thing faster and less annoying ( yes when you'r op t your 12th reroll leveling IS annoying this is why psyjic ambrosias sell well)

  • Farscape76
    Farscape76
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    No
    Role playing games are all about building your character over time. As you fight, quest, and conquer your character grows stronger.

    If you want a game where every character in every contest is basically the same with no meaningful customization based on acquired gear, skills, and experience then not only is ESO the wrong game for you, but RPGs in general are wrong for you.

    An RPG needs to have progression otherwise its not really an RPG or not a successful one anyway.

    I could certainly agree with the sentiment that perhaps the Champion Point system isn't the best progression system or that it should be changed in the same way VR ranks were changed when Champion Points were rolled out

    CP 1200+ Xbox - NA - Ebonheart Pact
    Characters
    Dargo Crichton - VR16/lvl 50 StamDK - Stormproof
    Talon Crichton - lvl 50 Stamsorc
    Kara Crichton - lvl 50 StamDK
    Erza Crichton - lvl 50 MagDK
  • imredneckson
    imredneckson
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    Switzerland
    It shouldnt have been added in the first place. It makes it hard for new players to catch up to ESO veterans and old players have to worry about trying to keep up with the meta.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • Kilandros
    Kilandros
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    Yes
    The problem with the CP system is the insane power creep offered by passives like Master-at-Arms, Thaumaturge, Shadow Ward, etc. To balance things out, ZOS has started to routinely extract power from the individual classes to effectively pay for the power creep provided by the CP system.

    IMO the CP system should be revamped to remove all of the percentage-based skill modifiers and become an assortment of QoL passives. In other words, more similar to the Skyrim system which offered passives and required you to think about how you were going to invest points within each individual constellation to best acquire the passives that you want.

    But until they remove the straight ability modifying passives, we're going to continue to see nerfs to our class-based damage abilities, heals, and global abilities.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • josiahva
    josiahva
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    No
    Thats why they have CP and non-CP campaigns....simply play the one you like best

    I myself enjoy non-CP more...but why remove something when people can simply choose to play without it? Why are you trying to remove someone else's choice to boost the population of your favored server?
    Edited by josiahva on February 21, 2018 3:28PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No
    I voted no because it is a defiantly better system than the "Vet System" it replaced.
    Who remembers leveling and progressing BEFORE CP?
    As far as CP passives are OP? As you put more points in a passive, the percentage goes down.
    If you have 27 points in Siphoner for example, you have a 7% increase in that passive, your next CPoint you put in it to make it 28 will increase 0.20%. Hardly OP numbers.
    100 CP in Siphoner, max CP points for a passive, will only give a total of 15%. That's not much for 100 Points....
    Here is the value chart of CP Passives if any are interested. Kudos to @Alcast for this:
    https://alcasthq.com/eso-championpoints-jumppoints/

    It took three patches/updates and a lot of rework to remove Vet System and replace it with Champ System.
    I guess I am the only one who likes it and would hate to see the issues and result of it being removed.
    Just my 2 Drakes....
    Huzzah!!!
    Edited by wenchmore420b14_ESO on February 21, 2018 8:40PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
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  • SlayerSyrena
    SlayerSyrena
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    No
    NO. I love my CP! *hugs CP protectively and glares*
    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
    Guest on first ESO Live
    My ESO fan art and comics
  • Tommy_The_Gun
    Tommy_The_Gun
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    No
    If it will be removed it will be replaced with something else. Otherwise there will be no sense of progression after level 50.
    I think CP system just needs some major overhaul. Change some passives that are more or less useless, re-position them slightly, add some variety (for example to make hybrid builds more viable etc.)
  • technohic
    technohic
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    Switzerland
    Raideen wrote: »
    Remove CP and Animation cancelling.

    Those two components have created the most toxic environment I have ever seen in the raid/dungeon environment.

    Then it would just be gear, or stat pools.
  • xeNNNNN
    xeNNNNN
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    No
    Yes the champion system should be removed.

    I don’t think the constellations should be removed. Let me explain.

    Instead of assigning points, the constellations should work like leveling up in Oblivion.

    If you recall, the more you did X, the greater that Y increased from 1-100. So the lower part of CP we assign would be replaced by these Oblivion types of things as the lower constellations.

    The upper part of the constellations would work like the Skyrim constellations and unlock as the lower reaches certain increments

    These are big changes but it should work very well and actually replace CP. In this you’d level up from level 1 not from level 50.

    Some parts of those Oblivion ways would just apply to the constellations and be passives not assigned points.

    Another part would be portions of the Skyrim constellations. This would replace the upper parts that now unlock at 25, 50,75, etc (whatever the values are now)

    The problem with this is that too remove the champion system now would be feasibly impossible from a balance and mechanical standpoint.

    Removal of visual effects, a lot of things would need to be reworked and changed i.e bleeds as there is no way to counter them without CP. Vast majority of gear and stats would need to change to reflect the lack of the CP system.

    Doing all that with the current level of content in the game would take upwards of a year. That would seriously slow down content drops and other changes and half the community would likely pick up and leave if not more.
    Edited by xeNNNNN on February 21, 2018 9:41PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Sergykid
    Sergykid
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    Switzerland
    don't know what this option means but picked it cuz i'm neither yes nor no.

    i would sell my champion points for extra skill points, or gold, or whatever system to get rid of them. I don't like how this just creates a bigger gap in balancing. It's not enough you have to learn so much and get the best gear and abilities, you also have to optimize those CP which only create a bigger rock-paper-scissors.

    but i would not want to lose them because i will be weaker in general, and i know that Z0$ won't balance all the classes to compensate.
    -PC EU- / battlegrounds on my youtube
  • jedtb16_ESO
    jedtb16_ESO
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    No
    pokemon?

    nope, never played that.

    you offer no real alternative..... go away, get your act together and come back with some sound proposals.
  • Aldjor
    Aldjor
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    No
    I have recently returned to the game after an extended hiatus. So the CP situation is kind of the same problem I had with VR. I like the CP system just fine, but the problem I have is with the way to obtain it. I am sitting at around 276CP having completed all zones on one character, and completing Caldwell's Gold on another. I am pretty much done with questing and don't want to do it anymore.

    I just want to pvp in Cyrodiil, where it seems a majority of the population is max CP. I can do fine in the zerg, but even playing very defensively, I basically get wrecked if I am looked at and can barely do any damage to a max CP character. I took a look at the non CP campaign, and it is basically a dead zone.

    I just don't want to grind out that experience to be on the same playing field. If I could just pvp my CP levels faster, I wouldn't be discouraged, but as it, unless I am missing something, the faster sources of xp are doing things I just don't want to do. If I liked grinding I would have never left BDO. I just get no enjoyment from running around in circles for endless hours of pve just so I can do what I want, which is pvp.

    So basically, I think the CP system is fine, but the way to get the experience isn't. As a returning player, it is discouraging to look at the peak of what seems like a massive mountain that I probably won't climb because the journey will suck. Will probably just end up leaving again, which sucks, because I really enjoy Cyrodiil.
  • Cpt_Teemo
    Cpt_Teemo
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    An alternative to Cp would just be going back to Vet, which everyone hated
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    Wow, I'm impressed. Back to back forum posts voting to remove core game mechanics from ESO.

    (For me, at this very moment, it is "Remove CP" followed by "What if animation cancelling was removed?")

    If either of these was removed, I truly believe this game would fall apart.

    Those are likely two of the highly discussed topics so I disagree the game would fall apart.

    Perhaps some would like it and others wouldn’t but the game would be fine.
    Edited by NewBlacksmurf on February 21, 2018 10:27PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CaliMade
    CaliMade
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    No
    This game is busted and CP is just a scapegoat. I really wish everyone would stop complaining before we get another Morrowind style overhaul that leaves things worse off than before.



    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • jeskah
    jeskah
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    Yes
    Voted yes, just for.. dunno, attention? Otherwise, a massive overhaul would do the trick IMHO.

    Honestly, im not a fan of the inflation of numbers - i did not liked the HP/damage/every number inflation either and running around with hundreds of CP points just feel silly. The number should been lowered IMHO (and maybe by lowering it, we would see some improved performance in Cyro maybe). Not to mention, with the current rounding and sweet spots the number of CPs are already excessive and unnecessary.

    Second thing is, frontloaded or not, the "big overall damage/resist" points should go... just like the the cost reduction ones.
    IMHO "giving" overall damage (lets just stick to it) increase so not really give you a choice: you go magicka, choose the elemental ones, stamina, the physical ones, dot damage, direct damage.. even the "passive" points are railroaded, who does not want 12% crit?

    On the other hand, most - or at least a good number of - passives are not strong enough to be considered OP, but still give you something, like the magicka restoration on kill, small heal on crit, or the 5% light attack damage under 20% Hp. And again, IMHO, the last type should be something of a template: max 5% increase on a specific thing under some circumstances.

    Long story short: overhaul timely and needed.


  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Yes
    Kilandros wrote: »
    The problem with the CP system is the insane power creep offered by passives like Master-at-Arms, Thaumaturge, Shadow Ward, etc. To balance things out, ZOS has started to routinely extract power from the individual classes to effectively pay for the power creep provided by the CP system.

    IMO the CP system should be revamped to remove all of the percentage-based skill modifiers and become an assortment of QoL passives. In other words, more similar to the Skyrim system which offered passives and required you to think about how you were going to invest points within each individual constellation to best acquire the passives that you want.

    But until they remove the straight ability modifying passives, we're going to continue to see nerfs to our class-based damage abilities, heals, and global abilities.

    QFT.

    This is why CP is hurting the game. Its not because it exists, but because it give too much flat power and not enough utility.
  • munster1404
    munster1404
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    No
    A resounding NO. I'm not willing to lose any of my hard earned power. Games are about fun and winning. Please don't let those challenge obsessed freaks turn games into a microcosm of the real world.
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