Avran_Sylt wrote: »I used to be against it vehemently. But the more I look at it, ZOS has kinda dug themselves into a hole with it, so I don't care about it too much nowadays.
If they really wanted to get rid of it, they'd need to have every attack have its own individual GCD based on its animation length. Have more attacks that lead into combos with one another in a similar fashion to that of the DK power lash, so the slower attacks feel like they have more 'weight'. Overhaul the resource costs that come with an across the board slowing of resource expenditure, balance the DPS of all skills and rotations (or balance the health of enemies). As well as resource returning items.
I don't think this is something that anyone at ZOS will entertain. As I doubt it fits into any timeframe of theirs.
However, one thing that I do hope that they will eventually do, is introduce animation blending for Light and Heavy attacks/abilities.
It's actually quite simple to solve - with a dps cap - if one cannot do more than this, people will no longer do it, if they have already enough dps to reach the cap without it.
Edit: and as a side effect, if it is made low enough, hybrid builds become viable - now scale the bigger enemies down with a global scaling factor - and done - this does not take much time at all. It all could be done, but it takes the will to do so.
MehrunesFlagon wrote: »Avran_Sylt wrote: »I used to be against it vehemently. But the more I look at it, ZOS has kinda dug themselves into a hole with it, so I don't care about it too much nowadays.
If they really wanted to get rid of it, they'd need to have every attack have its own individual GCD based on its animation length. Have more attacks that lead into combos with one another in a similar fashion to that of the DK power lash, so the slower attacks feel like they have more 'weight'. Overhaul the resource costs that come with an across the board slowing of resource expenditure, balance the DPS of all skills and rotations (or balance the health of enemies). As well as resource returning items.
I don't think this is something that anyone at ZOS will entertain. As I doubt it fits into any timeframe of theirs.
However, one thing that I do hope that they will eventually do, is introduce animation blending for Light and Heavy attacks/abilities.
It's actually quite simple to solve - with a dps cap - if one cannot do more than this, people will no longer do it, if they have already enough dps to reach the cap without it.
Edit: and as a side effect, if it is made low enough, hybrid builds become viable - now scale the bigger enemies down with a global scaling factor - and done - this does not take much time at all. It all could be done, but it takes the will to do so.
No, no and no.
Ep1kMalware wrote: »light attack weaving wasn't an intended feature, it slipped through when changing the game in early alpha from auto attacking to the left click system we have now.
because zos is not able to change how it works, they are fine with it.
personally, i really like the weaving system. it makes the combat more interesting because you actually have to keep track of what you are doing a little bit more than with the usual auto attack and punishes lazy players.
I'm prettttttty sure zenimax DID design it this way on thieves guild patch on purpose. ;p fyi they did have a pts. Zeni loves the weave, deal with it.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
Jayman1000 wrote: »Camb0Sl1ce wrote: »casting a skill and quickly pressing block" that does not help your damage at all.
No, but that is the only animation cancelling I do, and I do it of necessity, as I wrote in the OP: when I have to roll, block or heal. I don't enjoy animation otherwise. Having to weave light attacks is super annoying imo, I don't enjoy it. But I guess people really enjoy playing like that?
Avran_Sylt wrote: »I used to be against it vehemently. But the more I look at it, ZOS has kinda dug themselves into a hole with it, so I don't care about it too much nowadays.
If they really wanted to get rid of it, they'd need to have every attack have its own individual GCD based on its animation length. Have more attacks that lead into combos with one another in a similar fashion to that of the DK power lash, so the slower attacks feel like they have more 'weight'. Overhaul the resource costs that come with an across the board slowing of resource expenditure, balance the DPS of all skills and rotations (or balance the health of enemies). As well as resource returning items.
I don't think this is something that anyone at ZOS will entertain. As I doubt it fits into any timeframe of theirs.
However, one thing that I do hope that they will eventually do, is introduce animation blending for Light and Heavy attacks/abilities.
It's actually quite simple to solve - with a dps cap - if one cannot do more than this, people will no longer do it, if they have already enough dps to reach the cap without it.
Edit: and as a side effect, if it is made low enough, hybrid builds become viable - now scale the bigger enemies down with a global scaling factor - and done - this does not take much time at all. It all could be done, but it takes the will to do so.
Swifigames wrote: »I don't like it
Why not just scratch it and buff up damage output in general to streamline the process?
Is Cyrodiil the reason? God do I hate Cyrodiil...with such a passion in my heart. Which is strange to a point, as I love the game pretty hardcore. PvP is just a different monster entirely...practically two games in one, this one.
No and terrible assumption.
Animation canceling is just an exploit, a good cheat by those that don't know how to play good. It's been around since the dawn of time and has become commonplace. Commonplace meaning no developer ever, is going to fix it by forcing you to play out the FULL animation of an attack as it is intended. Most unskilled players using it to quickly cast multiple spells and attacks at you (Especially sorcs cuz it's the most easiest to use) so that you die a lot quicker giving them a false sense of actually being good.
As far as increasing your DPS, well like I said in example of Sorcs using AC a lot, if you were to hit a target dummy with normal based attacks and spell casts you may get 4K to maybe 7K DPS reading at the end using a 200K or 300K target dummy. Using AC to hit the target faster , quicker and more often, you might bring your DPS up to 15K to 20K. If not more if this is your first time trying this.
As for my opinion, I knew this was an exploit and always considered it a cheat for years, years and years and tey even more years and nothing will ever convince me it's not a cheat. It's just one of those life facts either you chose to use it or you don't. If you do, no one is going to call you a cheat, well I mean they may if you burn people like in pvp very quickly and unusual, ((What I mean by that is the original statement, sorcs for example, are good at using AC and can quickly burn a target, That is unusual """Because everyone else isn't doing that""" thus the cheat and they can't really play good, so forgive them for lack of skills)) However that said, again because it's a commonplace exploit where is a majority of games AC exists, and nothing we can do about it, is will be ok if you use Animation Canceling to see what your potential is. And who cares what names others call you, you don't take these people home with you.
So try it out, I recommend using a Sorcerer. Use Animation Canceling between attacks. Start off slow so you can get used to it.
Light attack (Skill cast)(AC) Light attack (skill cast)(AC) Light attack (skill cast)(AC)
Wash rinse repeat.
I don't know them personally but, I know a good cheater that uploaded a good how to video on youtube how to do animation canceling to give people a basic idea. (Remembering ToS naming and shaming), just go to youtube and search some thing. I'm sure you'll find it useful.
Jayman1000 wrote: »I hate doing animation cancelling so I just don't do it most of the times except when I actually need to do another action, like heal, block, dodge roll etc. Even when it means Im being less effective with my dps. Im wondering if it is an intended feature? Did zos devs actually plan for animation cancelling to be an important part of attaining higher dps?
What do you guys think, do you find it fun to do animation cancelling to increase dps or would you rather you wouldn't have to animation cancel to increase dps?
Jayman1000 wrote: »Camb0Sl1ce wrote: »casting a skill and quickly pressing block" that does not help your damage at all.
No, but that is the only animation cancelling I do, and I do it of necessity, as I wrote in the OP: when I have to roll, block or heal. I don't enjoy animation otherwise. Having to weave light attacks is super annoying imo, I don't enjoy it. But I guess people really enjoy playing like that?
What be is saying is animation cancelling, which does not help increase dps, is being confused with attack weaving, which does help.
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ZOS keeping talking about lowering the power gap between the top and the bottom dps levels. Surely would removing AC not reduce the gap between those doing 50k dps and those doing 20k
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-candle is why they pull 15k dps instead of 40k.
Jayman1000 wrote: »I don't get it. I don't understand why it's so hard for someone to just tap a fetching button after an attack. It is LITERALLY one more button. There isn't some big secret or technique. Just.......tap.......a.............button....
It's not that it is hard, that is not the reason. It's because I simply just don't enjoy doing it, it feels... I don't know. It feels like it's sort of a n exploit that I constantly have to do if I want to max dps. Very unsatisfying gameplay.
Animation canceling is one of few things that separate truly skilled players from the rest.
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
MehrunesFlagon wrote: »Avran_Sylt wrote: »I used to be against it vehemently. But the more I look at it, ZOS has kinda dug themselves into a hole with it, so I don't care about it too much nowadays.
If they really wanted to get rid of it, they'd need to have every attack have its own individual GCD based on its animation length. Have more attacks that lead into combos with one another in a similar fashion to that of the DK power lash, so the slower attacks feel like they have more 'weight'. Overhaul the resource costs that come with an across the board slowing of resource expenditure, balance the DPS of all skills and rotations (or balance the health of enemies). As well as resource returning items.
I don't think this is something that anyone at ZOS will entertain. As I doubt it fits into any timeframe of theirs.
However, one thing that I do hope that they will eventually do, is introduce animation blending for Light and Heavy attacks/abilities.
It's actually quite simple to solve - with a dps cap - if one cannot do more than this, people will no longer do it, if they have already enough dps to reach the cap without it.
Edit: and as a side effect, if it is made low enough, hybrid builds become viable - now scale the bigger enemies down with a global scaling factor - and done - this does not take much time at all. It all could be done, but it takes the will to do so.
No, no and no.
I didn't suggest to do that - I just countered the argument, that it couldn't be done because it would be too much work - it can actually be done by just adding 2 numbers and weave them into the code - which is as well not difficult to do. it could solve a couple of problems - like having just these boring min/max archetypes as viable options - instead there would be an advantage in creating hybrids - and with it there would be a diversity like never before in ESO.
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
^ This.KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
Also this.KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
This too.KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
And this.KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
But especially this.