Emma_Overload wrote: »There must be dozens (if not hundreds) of MMOs that have such long-assed cooldowns that you never have to worry about animations needing to be canceled. Why don't you play one of those and let ESO be ESO?
dwemer_paleologist wrote: »i hate the animation canceling. it allows people to hit you with multiple attacks that happen so fast that within 1 tenth of a second you are dead to what looked like 1 hit.
i hope it is removed from eso.
dwemer_paleologist wrote: »i hate the animation canceling. it allows people to hit you with multiple attacks that happen so fast that within 1 tenth of a second you are dead to what looked like 1 hit.
i hope it is removed from eso.
Animation cancelling? You have to do it if you want to have competitive DPS.
Animation cancelling? You have to do it if you want to have competitive DPS.
That is so false.
Light attack weaving is not animation canceling. And that's all you need to do for competitive DPS. Actual animation canceling doesn't do anything for DPS at all. Aside from bar swaps, but pretty sure everyone does that without even trying to do it, since its such a natural thing to do.
light attack weaving wasn't an intended feature, it slipped through when changing the game in early alpha from auto attacking to the left click system we have now.
because zos is not able to change how it works, they are fine with it.
personally, i really like the weaving system. it makes the combat more interesting because you actually have to keep track of what you are doing a little bit more than with the usual auto attack and punishes lazy players.
Ep1kMalware wrote: »light attack weaving wasn't an intended feature, it slipped through when changing the game in early alpha from auto attacking to the left click system we have now.
because zos is not able to change how it works, they are fine with it.
personally, i really like the weaving system. it makes the combat more interesting because you actually have to keep track of what you are doing a little bit more than with the usual auto attack and punishes lazy players.
I'm prettttttty sure zenimax DID design it this way on thieves guild patch on purpose. ;p fyi they did have a pts. Zeni loves the weave, deal with it.
Swifigames wrote: »I don't like it
Why not just scratch it and buff up damage output in general to streamline the process?
Is Cyrodiil the reason? God do I hate Cyrodiil...with such a passion in my heart. Which is strange to a point, as I love the game pretty hardcore. PvP is just a different monster entirely...practically two games in one, this one.
Sabbathius wrote: »I think animation canceling is absolutely asinine. Just on purely logical level. Why does ZOS spend the time and effort to come up with and create attack animations, only to have people cancel them?
I'm not saying there shouldn't be a way to do an emergency override (block, dodge, etc) as needed. But the attack being overridden should not happen if it is canceled. That's the whole fallacy with "animation canceling", it cancels the animation, but not the effect. What I want to happen is, if you're doing light attack, and then ability, light attack should finish first. And if you interrupt it, you get no effect from the light attack. Same with abilities. You're doing an ability, and suddenly need to block? Fine, do it. But the ability should not go off. Furthermore, the ability should still cost resources. So you'd have to think "do I spend resources on ability now, and risk having to cancel it to survive a 1-shot, or wait a half second, deal with 1-shot, then do ability?"
ESO's current way is messy visually, as your characters are constantly spazzing out with shortcut animations (dodge cancels, bar swap cancels, etc.) and gameplay itself is far too spammy, with a lot of button mashing, and the more and faster you mash (with proper cadence, I'll grant you that, but still), the better off you are. Which is just absurd. It just looks incredibly sloppy visually. Where in many games (and many MMOs) combat looks like a ballet, in ESO top-tier players' characters look like they are being electrocuted.
And again, for the impaired, I'm not against the ability to do an emergency interrupt. Or light attack weaving. If you have to do LA->Ability->LA->Ability, it's fine. It's just the animation of LA shouldn't be getting clipped. And if it is, then LAs should have no effect, because you didn't finish. Same with abilities. Yes, Wall of Elements and Endless Hail are slow. But if you clip the animation, you shouldn't get the payoff.
Personally, based on the a mount of bugs we get with every patch (thanks for breaking weapon swapping, by the way), I think this is just something they just don't have the chops to fix, so they just decided it's a "feature" now. Which is honestly fine. Because it's not a consideration for at least 70-80% of ESO's players anyway. So in a way I agree, it's not even a priority.
Sabbathius wrote: »I think animation canceling is absolutely asinine. Just on purely logical level. Why does ZOS spend the time and effort to come up with and create attack animations, only to have people cancel them?
I'm not saying there shouldn't be a way to do an emergency override (block, dodge, etc) as needed. But the attack being overridden should not happen if it is canceled. That's the whole fallacy with "animation canceling", it cancels the animation, but not the effect. What I want to happen is, if you're doing light attack, and then ability, light attack should finish first. And if you interrupt it, you get no effect from the light attack. Same with abilities. You're doing an ability, and suddenly need to block? Fine, do it. But the ability should not go off. Furthermore, the ability should still cost resources. So you'd have to think "do I spend resources on ability now, and risk having to cancel it to survive a 1-shot, or wait a half second, deal with 1-shot, then do ability?"
ESO's current way is messy visually, as your characters are constantly spazzing out with shortcut animations (dodge cancels, bar swap cancels, etc.) and gameplay itself is far too spammy, with a lot of button mashing, and the more and faster you mash (with proper cadence, I'll grant you that, but still), the better off you are. Which is just absurd. It just looks incredibly sloppy visually. Where in many games (and many MMOs) combat looks like a ballet, in ESO top-tier players' characters look like they are being electrocuted.
And again, for the impaired, I'm not against the ability to do an emergency interrupt. Or light attack weaving. If you have to do LA->Ability->LA->Ability, it's fine. It's just the animation of LA shouldn't be getting clipped. And if it is, then LAs should have no effect, because you didn't finish. Same with abilities. Yes, Wall of Elements and Endless Hail are slow. But if you clip the animation, you shouldn't get the payoff.
Personally, based on the a mount of bugs we get with every patch (thanks for breaking weapon swapping, by the way), I think this is just something they just don't have the chops to fix, so they just decided it's a "feature" now. Which is honestly fine. Because it's not a consideration for at least 70-80% of ESO's players anyway. So in a way I agree, it's not even a priority.
animation canceling used to be way smoother back in 2015. They thought about removing animation canceling during thieves guild early 2016 but the community said no but regardless zos little by little is getting rid of animation canceling. In 2017 i think it was one tamriel where zos changed animations in a subtle way in the guise of more smoother and able to see animations when they go off. When In fact it was nerf to animation cancelling, it was just classic double speak bs to make things sound less scary to not alarm people. The bar swap bug was no accident, they are probably trying to figure out how to get rid of bar swap cancelling. Little by little this game is just become more trash and geared towards casuals. All the issues that this game has right now is due to zos changing the game's core mechanics to make newer players feel more comfortable. PVP for example is a mess, nobody dies because zos has put so much mitigation into their game just to help new players.
It used to work.Camb0Sl1ce wrote: »If you mean animation canceling as in "casting a skill and quickly pressing block" that does not help your damage at all. Weaving light attacks is far far better.
rustic_potato wrote: »Wrobel the lead combat dev himself stated in one of the interviews that he encourages animation cancelling and it is an integral part of the game. Now whether you agree with him or not is a different story.
https://www.youtube.com/watch?time_continue=1&v=ThZtwhYkKSs
I don't really consider weaving as animation cancelling. It is just an added mechanic of difficulty/skill for players. You don't need to weave to hit 20k DPS and you could complete most of the content the game has to offer without it.
Having mastery of your class is knowing which skills need animation cancelling or which ones have an animation length less than the GC. It is just added levels of skill in the game. Unfortunately not everyone enjoys the added difficulty.
Ep1kMalware wrote: »light attack weaving wasn't an intended feature, it slipped through when changing the game in early alpha from auto attacking to the left click system we have now.
because zos is not able to change how it works, they are fine with it.
personally, i really like the weaving system. it makes the combat more interesting because you actually have to keep track of what you are doing a little bit more than with the usual auto attack and punishes lazy players.
I'm prettttttty sure zenimax DID design it this way on thieves guild patch on purpose. ;p fyi they did have a pts. Zeni loves the weave, deal with it.
Light attack weaving exists before thieves guild (and was even better and easier to do back then)...
Camb0Sl1ce wrote: »If you mean animation canceling as in "casting a skill and quickly pressing block" that does not help your damage at all. Weaving light attacks is far far better.
NewBlacksmurf wrote: »I’d rather they adjust animations so it’s not an animation cancel and just gameplay.
I don’t enjoy it so I choose not to but in some cases i know it’s possible.
It’s just so controversial
Avran_Sylt wrote: »I used to be against it vehemently. But the more I look at it, ZOS has kinda dug themselves into a hole with it, so I don't care about it too much nowadays.
If they really wanted to get rid of it, they'd need to have every attack have its own individual GCD based on its animation length. Have more attacks that lead into combos with one another in a similar fashion to that of the DK power lash, so the slower attacks feel like they have more 'weight'. Overhaul the resource costs that come with an across the board slowing of resource expenditure, balance the DPS of all skills and rotations (or balance the health of enemies). As well as resource returning items.
I don't think this is something that anyone at ZOS will entertain. As I doubt it fits into any timeframe of theirs.
However, one thing that I do hope that they will eventually do, is introduce animation blending for Light and Heavy attacks/abilities.