Camb0Sl1ce wrote: »casting a skill and quickly pressing block" that does not help your damage at all.
I don't get it. I don't understand why it's so hard for someone to just tap a fetching button after an attack. It is LITERALLY one more button. There isn't some big secret or technique. Just.......tap.......a.............button....
Jayman1000 wrote: »I don't get it. I don't understand why it's so hard for someone to just tap a fetching button after an attack. It is LITERALLY one more button. There isn't some big secret or technique. Just.......tap.......a.............button....
It's not that it is hard, that is not the reason. It's because I simply just don't enjoy doing it, it feels... I don't know. It feels like it's sort of a n exploit that I constantly have to do if I want to max dps. Very unsatisfying gameplay.
Sabbathius wrote: »... It's just the animation of LA shouldn't be getting clipped. And if it is, then LAs should have no effect, because you didn't finish. Same with abilities. Yes, Wall of Elements and Endless Hail are slow. But if you clip the animation, you shouldn't get the payoff.
...
Sabbathius wrote: »... It's just the animation of LA shouldn't be getting clipped. And if it is, then LAs should have no effect, because you didn't finish. Same with abilities. Yes, Wall of Elements and Endless Hail are slow. But if you clip the animation, you shouldn't get the payoff.
...
Well here's the catch: light attacks and instant abilities are ... instant. That is, you expect them to have their effects immediately you release the button. If it would wait until the animation is complete (only way I can imagine to be able to cancel the effect if you cancel the animation) the game would feel lot more sluggish... Just try to fight with cast-time abilities once.
Sabbathius wrote: »... It's just the animation of LA shouldn't be getting clipped. And if it is, then LAs should have no effect, because you didn't finish. Same with abilities. Yes, Wall of Elements and Endless Hail are slow. But if you clip the animation, you shouldn't get the payoff.
...
Well here's the catch: light attacks and instant abilities are ... instant. That is, you expect them to have their effects immediately you release the button. If it would wait until the animation is complete (only way I can imagine to be able to cancel the effect if you cancel the animation) the game would feel lot more sluggish... Just try to fight with cast-time abilities once.
Jayman1000 wrote: »I hate doing animation cancelling so I just don't do it most of the times except when I actually need to do another action, like heal, block, dodge roll etc. Even when it means Im being less effective with my dps. Im wondering if it is an intended feature? Did zos devs actually plan for animation cancelling to be an important part of attaining higher dps?
What do you guys think, do you find it fun to do animation cancelling to increase dps or would you rather you wouldn't have to animation cancel to increase dps?
All the issues that this game has right now is due to zos changing the game's core mechanics to make newer players feel more comfortable. PVP for example is a mess, nobody dies because zos has put so much mitigation into their game just to help new players.
animation canceling used to be way smoother back in 2015. They thought about removing animation canceling during thieves guild early 2016 but the community said no but regardless zos little by little is getting rid of animation canceling. In 2017 i think it was one tamriel where zos changed animations in a subtle way in the guise of more smoother and able to see animations when they go off. When In fact it was nerf to animation cancelling, it was just classic double speak bs to make things sound less scary to not alarm people. The bar swap bug was no accident, they are probably trying to figure out how to get rid of bar swap cancelling. Little by little this game is just become more trash and geared towards casuals. All the issues that this game has right now is due to zos changing the game's core mechanics to make newer players feel more comfortable. PVP for example is a mess, nobody dies because zos has put so much mitigation into their game just to help new players.
@Jayman1000
Git gud
No but seriously, Git Gud;
animation cancelling has been around in video games since the 90's, possibly earlier.
I was animation cancelling in arcade games at the arcades b4 we had widespread home consoles.
If u dont want to animation cancel, then dont. Or find another game to play.
HatchetHaro wrote: »If you hate light attack weaving so much, then don't do it. What you'll really be missing out on is being able to complete content that requires the skill needed to be able to light weave.
It's not going to be removed. If it is, then literally the only use for light and heavy attacks would be for players who want to play this game like Skyrim Online.
Jayman1000 wrote: »I don't get it. I don't understand why it's so hard for someone to just tap a fetching button after an attack. It is LITERALLY one more button. There isn't some big secret or technique. Just.......tap.......a.............button....
It's not that it is hard, that is not the reason. It's because I simply just don't enjoy doing it, it feels... I don't know. It feels like it's sort of a n exploit that I constantly have to do if I want to max dps. Very unsatisfying gameplay.
Jayman1000 wrote: »@Jayman1000
Git gud
No but seriously, Git Gud;
animation cancelling has been around in video games since the 90's, possibly earlier.
I was animation cancelling in arcade games at the arcades b4 we had widespread home consoles.
If u dont want to animation cancel, then dont. Or find another game to play.
sigh.... read the OP please.