Animation canceling is one of few things that separate truly skilled players from the rest.
Many folks state this/ or the git gud bs. Not to pick on you but to all of that group:
It is not skill/ or "gud" play... most of it is ping related, bad ping and the use of this is next to impossible.
With good ping of course you become "elite" in the use of this "skill".
KingYogi415 wrote: »Clicking light attack before casting a skill will add around 3-4K dps.
People need to stop acting like not being able to weave or ani-cancle is why they pull 15k dps instead of 40k.
Every game gives you a toolkit and says "Here's what you have to beat, go for it". Using all of the toolkit or not is up to you but there's no 'righteous' way. Nobody is killing a puppy every time you bar swap cancel.
This argument is like all the others like Skyreach grinding, ganking, PvDoor for AP, shield stacking etc. Play the game your way, but don't expect it to be the best way unless you take full advantage of what the game gives you.
Every game gives you a toolkit and says "Here's what you have to beat, go for it". Using all of the toolkit or not is up to you but there's no 'righteous' way. Nobody is killing a puppy every time you bar swap cancel.
This argument is like all the others like Skyreach grinding, ganking, PvDoor for AP, shield stacking etc. Play the game your way, but don't expect it to be the best way unless you take full advantage of what the game gives you.
... you do realise they never intended you to spazz out to achieve more damage right...?
they just went "screw it its now a 'feature'" rather than actually improving or fixing it.
theres no skill in abusing a bug to reach higher numbers, all it does is set the ceiling even higher for those who cant/dont abuse it.
Every game gives you a toolkit and says "Here's what you have to beat, go for it". Using all of the toolkit or not is up to you but there's no 'righteous' way. Nobody is killing a puppy every time you bar swap cancel.
This argument is like all the others like Skyreach grinding, ganking, PvDoor for AP, shield stacking etc. Play the game your way, but don't expect it to be the best way unless you take full advantage of what the game gives you.
... you do realise they never intended you to spazz out to achieve more damage right...?
they just went "screw it its now a 'feature'" rather than actually improving or fixing it.
theres no skill in abusing a bug to reach higher numbers, all it does is set the ceiling even higher for those who cant/dont abuse it.
It's not a bug, its a feature. Certainly haven't seen ZoS say otherwise or ban those who do it.
Again you can choose to not be a "seizure induced mage" and not do it but its 100% your choice. You're defining it as "not intended", not the game maker.
Claiming there's no skill involved in it is also nonsense, doing it consistently at the right time takes practice.
Jayman1000 wrote: »I don't get it. I don't understand why it's so hard for someone to just tap a fetching button after an attack. It is LITERALLY one more button. There isn't some big secret or technique. Just.......tap.......a.............button....
It's not that it is hard, that is not the reason. It's because I simply just don't enjoy doing it, it feels... I don't know. It feels like it's sort of a n exploit that I constantly have to do if I want to max dps. Very unsatisfying gameplay.
I understand that. But it's been 4 years. We're sure it's not an exploit at this point.
I rarely see people doing it because they "Like" it.
MehrunesFlagon wrote: »Maelstrom Staff was designed around it.
jnelson1182 wrote: »I'm a lil confused, in eso does animation cancelling directly increase my dps in any or does it raise my DMG because it allows me to speed up my rotations by cancelling skills that do take time to cast allowing me to cast more instant skills.
LadyNalcarya wrote: »MehrunesFlagon wrote: »Maelstrom Staff was designed around it.
Actually a lot of stuff is designed around it. Nb bow skill, for example. Even the way ulti gain works forces you to use attacks between skills. Back in the days it was tied to crits but then it was changed to attacks/blocking/healing someone who is gaining ult.
Every game gives you a toolkit and says "Here's what you have to beat, go for it". Using all of the toolkit or not is up to you but there's no 'righteous' way. Nobody is killing a puppy every time you bar swap cancel.
This argument is like all the others like Skyreach grinding, ganking, PvDoor for AP, shield stacking etc. Play the game your way, but don't expect it to be the best way unless you take full advantage of what the game gives you.
... you do realise they never intended you to spazz out to achieve more damage right...?
they just went "screw it its now a 'feature'" rather than actually improving or fixing it.
theres no skill in abusing a bug to reach higher numbers, all it does is set the ceiling even higher for those who cant/dont abuse it.
It's not a bug, its a feature. Certainly haven't seen ZoS say otherwise or ban those who do it.
Again you can choose to not be a "seizure induced mage" and not do it but its 100% your choice. You're defining it as "not intended", not the game maker.
Claiming there's no skill involved in it is also nonsense, doing it consistently at the right time takes practice.
you clearly have no idea, the thing along with weaving which is PARTIALLY designed are game changers, you think people clear hardmode raids NOT abusing AC?
i'v been in groups that will literally kick you for not doing it because you just wont meet damage amounts without it.
new raids and hard modes of anything are designed AROUND AC.
and FYI, features are shown and taught. bugs are not. so master where is my AC tutorial when i made an alt eh?
Every game gives you a toolkit and says "Here's what you have to beat, go for it". Using all of the toolkit or not is up to you but there's no 'righteous' way. Nobody is killing a puppy every time you bar swap cancel.
This argument is like all the others like Skyreach grinding, ganking, PvDoor for AP, shield stacking etc. Play the game your way, but don't expect it to be the best way unless you take full advantage of what the game gives you.
... you do realise they never intended you to spazz out to achieve more damage right...?
they just went "screw it its now a 'feature'" rather than actually improving or fixing it.
theres no skill in abusing a bug to reach higher numbers, all it does is set the ceiling even higher for those who cant/dont abuse it.
It's not a bug, its a feature. Certainly haven't seen ZoS say otherwise or ban those who do it.
Again you can choose to not be a "seizure induced mage" and not do it but its 100% your choice. You're defining it as "not intended", not the game maker.
Claiming there's no skill involved in it is also nonsense, doing it consistently at the right time takes practice.
you clearly have no idea, the thing along with weaving which is PARTIALLY designed are game changers, you think people clear hardmode raids NOT abusing AC?
i'v been in groups that will literally kick you for not doing it because you just wont meet damage amounts without it.
new raids and hard modes of anything are designed AROUND AC.
and FYI, features are shown and taught. bugs are not. so master where is my AC tutorial when i made an alt eh?
Splattercat_83 wrote: »This is a public service announcement from your friendly neighbor hood splatter cat. THERE IS NO SUCH THING AS ANIMATION CANCELING SINCE THEIVES GUILD DLC. Thank you for your time and attention.
LadyNalcarya wrote: »MehrunesFlagon wrote: »Maelstrom Staff was designed around it.
Actually a lot of stuff is designed around it. Nb bow skill, for example. Even the way ulti gain works forces you to use attacks between skills. Back in the days it was tied to crits but then it was changed to attacks/blocking/healing someone who is gaining ult.
thats weaving. AC is a different thing.